6.79 Changelog - Page 13
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IndyO
392 Posts
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Targe
United Kingdom14103 Posts
On October 18 2013 02:51 Plansix wrote: Ok then. I think the patch is perfect. 100% amazing and every change makes perfect sense. I don't need to be specific, because it's obvious. way to twist an argument buddy, I said there is plenty in there that you could think didn't make sense meaning you shouldn't need to point out what doesn't make sense. | ||
noBode
Thailand439 Posts
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Fatalize
France5210 Posts
Naix barely touched, still pretty ridiculous Bat dead, finally Furion basically not touched ... ? You increase the bounty on treants by absolutely nothing, when those fucking pieces of shit are tanky as hell? However Shadow blade got nerfed hard so I hope this rat doto shit is dead LOL at the 0 cd on Skywrath's ult. Unless you're stupidely farmed you'll never have enough mana to support 2 ults anyway Some other cool changes, like the timber slight nerf. Some changes feel a bit random though. And some heroes like necrolyte are still shit EDIT: also, If you manage to farm an Aghanim on Disruptor, shit's freaking ridiculous | ||
r.Evo
Germany14080 Posts
On October 18 2013 02:51 Plansix wrote: Ok then. I think the patch is perfect. 100% amazing and every change makes perfect sense. I don't need to be specific, because it's obvious. I'm tempted to say this patch is the combination of things that he wanted to do for a long time but didn't work in WC3 and further attempts for shorter games/more aggression. The combination of increased gold over time, kill bonus, the jungle, 4 minute nighttime and a random factor for roshan basically screams "go fucking fight". | ||
Testuser
6469 Posts
On October 18 2013 02:53 Targe wrote: way to twist an argument buddy, I said there is plenty in there that you could think didn't make sense meaning you shouldn't need to point out what doesn't make sense. way to not really make an argument buddy | ||
Plansix
United States60190 Posts
On October 18 2013 02:50 theqat wrote: Not one person who said "doesn't make sense" has named even a single change they think doesn't make sense. It's a stupid thing to post if you're not going to actually create a discussion about it. Pros will find a way. They always do. Trust them to find every drop of Xp they can on the map. | ||
Targe
United Kingdom14103 Posts
On October 18 2013 02:54 r.Evo wrote: I'm tempted to say this patch is the combination of things that he wanted to do for a long time but didn't work in WC3 and further attempts for shorter games/more aggression. The combination of increased gold over time, kill bonus, the jungle, 4 minute nighttime and a random factor for roshan basically screams "go fucking fight". Yeah, it seems IceFrog wants way more action and less waiting around. | ||
Osiccor
Canada128 Posts
sorry forgot but it is sorta implied when offlaners have a better time. I think this change will lead to 2 changes: neither we see more action early game with duo lanes or trilanes with more ganking action because you don't miss out on as much exp as before or have duo safe lane and a greedy jungle like ls and ursa because there are 2 small camps which makes it easier for these heroes to jungle. Even though the gold and exp are nerfed, because your solo offlane can do so well, jungling will give a bigger gold lead. | ||
theqat
United States2856 Posts
On October 18 2013 02:53 Targe wrote: way to twist an argument buddy, I said there is plenty in there that you could think didn't make sense meaning you shouldn't need to point out what doesn't make sense. Well clearly not everyone agrees on which changes make sense, which is why we'd like to have an actual discussion about it instead of people going "welp, don't like patch, fuck dota/it's fake" | ||
Erasme
Bahamas15899 Posts
On October 18 2013 02:51 Plansix wrote: Ok then. I think the patch is perfect. 100% amazing and every change makes perfect sense. I don't need to be specific, because it's obvious. Too bad that some opinions matter more than others :p | ||
Grettin
42381 Posts
On October 18 2013 02:51 lightsentry wrote: I don't see how courier snipes are easier now, wasn't it just buffs for the walking courier? In paper, it seems to be fairly easy to kill 75 hp walking courier before three minutes, even with the HP and speed increase. Flying Courier - Cannot be purchased until 3 minutes after creeps spawn | ||
Sbrubbles
Brazil5776 Posts
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pedrotrv
Brazil117 Posts
Patch to only Dota 2 heroes? Where are the WC3 DotA heroes? Sick patch, if its real. It will be interesting. | ||
Testuser
6469 Posts
On October 18 2013 02:54 Fatalize wrote: Alchesmist got destoyed, good ridance Naix barely touched, still pretty ridiculous Bat dead, finally Furion basically not touched ... ? You increase the bounty on treants by absolutely nothing, when those fucking pieces of shit are tanky as hell? However Shadow blade got nerfed hard so I hope this rat doto shit is dead LOL at the 0 cd on Skywrath's ult. Unless you're stupidely farmed you'll never have enough mana to support 2 ults anyway Some other cool changes, like the timber slight nerf. Some changes feel a bit random though. And some heroes like necrolyte are still shit I don't think this changes bat a ton ... I mean, lasso is harder to hit, but getting that bit closer shouldn't make bat useless, nor should the change to his base damage, considering his mostly ran in the jungle now-a-days. | ||
Two_DoWn
United States13684 Posts
On October 18 2013 02:54 r.Evo wrote: I'm tempted to say this patch is the combination of things that he wanted to do for a long time but didn't work in WC3 and further attempts for shorter games/more aggression. The combination of increased gold over time, kill bonus, the jungle, 4 minute nighttime and a random factor for roshan basically screams "go fucking fight". Seriously. This patch reads to me like "I GAVE YOU ALL THIS GREAT GIFT OF A GAME AND YALL FUCK IT UP ON ME. NO MORE. YOU WILL FIGHT. AND YOU WILL LIKE IT." | ||
Targe
United Kingdom14103 Posts
You don't understand, I like that patch, I think it's really cool. I'm just saying that there are enough big changes that you could conceive the patch to not make sense, that is my argument. But you people are desperate to argue with every person that seems to be bashing the changes. | ||
saddaromma
1129 Posts
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SWolf
Netherlands17 Posts
I don't like alot of these changes. | ||
mutantmagnet
United States3789 Posts
Spectre is viable as mid. Viper can offlane. Bloodseeker is space cow 2.0 Meepo's ultimate unlocks at level 4. Aghanim's sceptre makes a ton of heroes viable as a #2 position. If you want to share consumables you better be in lane. If you want that jungle XP you need absolute control of that area. More abilities require skill shots. This. Is. Dota. | ||
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