On November 04 2013 23:05 meniscus- wrote: How was the change from the carry role to a hard support like? Was this change your idea or did you simply just have to adapt? I have 3.6 GPA, can I get into UBC?
You're getting into UBC, that I'm pretty sure.
[insert obvious shirt question here] Aside from that, how do you guys develop a tactic from just ideas to something we get to see in a competitive match?
Rod of Atos is dubbed Rod of Aui by some casters (BTS people come to mind at least). What do you think of that item and how very few players buy it ever? What is your favourite item in the game, as in what would you buy everytime if you just could?
On November 04 2013 23:10 SilverStar wrote: When you gave that interview for your university youtube channel regarding your performance in the sc2 tournament, didn't think you would be play in Korea on a main stage DOTA 2?
There's always someone who brings that interview up. Poor aui :D
Aui, it seems that an important aspect of a Championship calibre team is anchoring themselves on some form of competition experienced veterans and having them as a form of motivation/leadership (Puppey with Navi, Loda with Alliance, Mushi with Orange, most of the Chinese teams have a veteran as their leader).
How important do you think that is in a professional team? Having been on teams with less experienced players/leadership (Dignitas, Speed) how have your teams built up teamwork, motivation and direction?
There have been lots of questioning regarding to EE,s carry consistency. You were regarded as one of best NA carries from team Dignitas, and EE have been doing great on suuport back to nth times. Lots people have been calling on switch roles between you and EE. What is your thought on this?
On November 04 2013 23:05 meniscus- wrote: How was the change from the carry role to a hard support like? Was this change your idea or did you simply just have to adapt? I have 3.6 GPA, can I get into UBC?
You're getting into UBC, that I'm pretty sure.
[insert obvious shirt question here] Aside from that, how do you guys develop a tactic from just ideas to something we get to see in a competitive match?
depends on the faculty. Some faculties you need like 4.0+(95% average) or like 90+ with huge extracurricular.
what do you think about midas on support? cuz lately so many support build midas instead support item like force staff as their first big item. also who is your favorite Visage player?
You have demonstrated hugely increased individual skill from the start of playing on Speed Gaming to now. What explains that? Was it mostly about getting used to a new team and role or was it something else?
What is something about your teammates' playstyles - strengths or weaknesses - that you think most people miss? What about your own?
What individual game or series are you most proud of yourself for and why?
Who is the best player in the world? If it's not you, what are you doing to change that?
If you could invent a hero, what would it be like?
Has 6.79 helped or hurt your team?
Do you have a team ceremony of taking crystal meth before matches?
Who is your favorite player to play against? Who is your favorite team to play against? Who is your least favorite player to play against? Who is your least favorite team to play against?
Do you think that a heavily teamfight based lineup would have decent chances against a heavy pushing lineup in competitive Dota 2, assuming they don't lose lanes "more than expected"?
What is the main difference between chinese, western and korean DOTA in your opinion? Do you think korean DOTA is somewhat behind on skill or strategies compared to western and chinese DOTA?
In every game there's the social media drama from time to time and whatnot. We all want to push this thing to the next level and especially make it more common and less taboo in the eyes of the crowd that doesn't even know this exists or still has the pre-conceived notion of it that we're all a bunch of basement dwellers. We all want the teams and players that are not top tier to get paid enough to be able to do this thing full time so the scenes, tournaments and competition will rise to a new level. What's your take on this? Do teams have to have better PR standards? Do teams need to have better T-shirts?