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On April 26 2014 14:12 hacklebeast wrote: Is the kotl buff really that big? I see it as a significantly worse aghs upgrade than NS, and pros rarely get that. I'm not sure which of the three parts people are most excited about, but they all seem meh to me.
Kotl and NS are totally different heroes, though. NS is a rightclicker who needs to be ahead in order to perform his function, so spending 4k on an item that does little for his up-front power is highly situational.
Kotl, on the other hand, is an item-independent support who can farm very quickly. He's much more likely to acquire and use the item than NS, even if you consider his upgrade to be weaker.
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On April 26 2014 14:12 hacklebeast wrote: Is the kotl buff really that big? I see it as a significantly worse aghs upgrade than NS, and pros rarely get that. I'm not sure which of the three parts people are most excited about, but they all seem meh to me.
Well first of all wave of light is now an even more ridiculous push spell. Kotl can just drop it and move around, and it heals your whole team. A mek heals 250, this heals 375. Every 10 secs. That's really good. Also it unlocks his other 2 ulti spells permanently. So you can always blinding light enemies to reposition them or blind them. And call teammates whenever. Those two buffs alone is really good, the daylight unrestricted vision is just icing on the cake really.
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I <3 lich but I don't see how the aghs buff is a game changer or that much of a buff at all. If his aghs ult lasted enough to hit through all bounces you prolly won the fight anyway, so the bonus is just an overkill. The only bonus I see is that now u can throw it into a creepwave aswell if they are pushing you uphill for example, to delay.. otherwise not much of a buff
+ armor to buildings is nice though
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I'm pretty sure this Brewmaster change actually owns
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On April 26 2014 14:18 fuzzy_panda wrote:Show nested quote +On April 26 2014 14:12 hacklebeast wrote: Is the kotl buff really that big? I see it as a significantly worse aghs upgrade than NS, and pros rarely get that. I'm not sure which of the three parts people are most excited about, but they all seem meh to me. Well first of all wave of light is now an even more ridiculous push spell. Kotl can just drop it and move around, and it heals your whole team. A mek heals 250, this heals 375. Every 10 secs. That's really good. Also it unlocks his other 2 ulti spells permanently. So you can always blinding light enemies to reposition them or blind them. And call teammates whenever. Those two buffs alone is really good, the daylight unrestricted vision is just icing on the cake really.
You compare it favorably to a mek, but I think the heal is worst than a mek. It's a mek that has a 5 second chaneling time that is almost never going to hit the entire team (its like hitting all your allies with a boat if the boat had to be channeled first). Presumably you are playing a 5 position kotl, so aghs shouldn't be out until after the 30 min mark. After that point illuminate is already irrelevant in team fights so 75% of an illiminate is even less relevant.
I don't know if I have ever played kotl and thought "I wish my ult was off cool down right now". If it was a permanent form change for dk,lycan, or tb, then it would be interesting. But for kotl, i really don't see me getting more than 1 extra recall/blind a game that I wouldn't have been able to already.
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On April 26 2014 14:27 TomatoBisque wrote: I'm pretty sure this Brewmaster change actually owns Do we know how it functions with his ult?
IE: Does it apply to the Agh's upgraded fire spirit? Does he get the buff after coming out of Primal Split?
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On April 26 2014 14:42 Daralii wrote:Show nested quote +On April 26 2014 14:27 TomatoBisque wrote: I'm pretty sure this Brewmaster change actually owns Do we know how it functions with his ult? IE: Does it apply to the Agh's upgraded fire spirit? Does he get the buff after coming out of Primal Split? Yes to both from my testing.
Newly spawned illusions also get the buff, which is most relevant with illusion runes but is still nice.
I'm mostly thinking for lane control. Imagine being in a 1v1 lane where every wave, this guy walks up to you, claps and crits you off the wave since you just lost half your HP and did maybe 100 damage back to him, then he goes and cleans up the wave, bottles once, and does it again next wave.
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On April 26 2014 14:41 hacklebeast wrote:Show nested quote +On April 26 2014 14:18 fuzzy_panda wrote:On April 26 2014 14:12 hacklebeast wrote: Is the kotl buff really that big? I see it as a significantly worse aghs upgrade than NS, and pros rarely get that. I'm not sure which of the three parts people are most excited about, but they all seem meh to me. Well first of all wave of light is now an even more ridiculous push spell. Kotl can just drop it and move around, and it heals your whole team. A mek heals 250, this heals 375. Every 10 secs. That's really good. Also it unlocks his other 2 ulti spells permanently. So you can always blinding light enemies to reposition them or blind them. And call teammates whenever. Those two buffs alone is really good, the daylight unrestricted vision is just icing on the cake really. You compare it favorably to a mek, but I think the heal is worst than a mek. It's a mek that has a 5 second chaneling time that is almost never going to hit the entire team (its like hitting all your allies with a boat if the boat had to be channeled first). Presumably you are playing a 5 position kotl, so aghs shouldn't be out until after the 30 min mark. After that point illuminate is already irrelevant in team fights so 75% of an illiminate is even less relevant. I don't know if I have ever played kotl and thought "I wish my ult was off cool down right now". If it was a permanent form change for dk,lycan, or tb, then it would be interesting. But for kotl, i really don't see me getting more than 1 extra recall/blind a game that I wouldn't have been able to already. If you're having a sustained push you aren't hitting the heal in a fight or anything (and even if you were only hitting the heal in a fight it would be pretty damn good). For example if you're seiging high ground, you have a heal you can use 4x in the time you could use mek once and it even heals for more than mek. You just have to tell your allies to stand somewhere and then they get massive heals every 10 seconds. Dunno, I think it might not have AS big of an effect that most people think it will, but we can only theorycraft right now
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i think sven is really good now
i feel it takes just one team doing well with him to make him bounce back to a common pick
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i really want sven to be good.
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Man can't wait to build skadi on ursa or huskar now.
Also the interaction with chain frost and creep waves is actually pretty huge. For example with a disruptor you catch two heroes and a creep wave in a kinetic field you can get them ALL with chain frost instead of maybe only getting one or only creeps. Aghs makes chain frost so much easier to set up and so much more lethal. Also the comeback factor on lich is going to be huge like if the enemy team is far ahead and commits to a rax and decides they can eat all ten bounces with a pipe plus luck on creep wave, now they simply can't and have to back off until it kills the creep wave.
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Fixed a bug where players would lose an additional 50 gold when repicking after randoming a hero
finalllyyyyyyyyyy damn
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Attack Speed now always continually adjusts based on the latest modifications applied to the unit [?]
...So LoC, Enchantress, and Phoenix work properly?
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United States15275 Posts
On April 26 2014 14:41 hacklebeast wrote:Show nested quote +On April 26 2014 14:18 fuzzy_panda wrote:On April 26 2014 14:12 hacklebeast wrote: Is the kotl buff really that big? I see it as a significantly worse aghs upgrade than NS, and pros rarely get that. I'm not sure which of the three parts people are most excited about, but they all seem meh to me. Well first of all wave of light is now an even more ridiculous push spell. Kotl can just drop it and move around, and it heals your whole team. A mek heals 250, this heals 375. Every 10 secs. That's really good. Also it unlocks his other 2 ulti spells permanently. So you can always blinding light enemies to reposition them or blind them. And call teammates whenever. Those two buffs alone is really good, the daylight unrestricted vision is just icing on the cake really. You compare it favorably to a mek, but I think the heal is worst than a mek. It's a mek that has a 5 second chaneling time that is almost never going to hit the entire team (its like hitting all your allies with a boat if the boat had to be channeled first). Presumably you are playing a 5 position kotl, so aghs shouldn't be out until after the 30 min mark. After that point illuminate is already irrelevant in team fights so 75% of an illiminate is even less relevant. I don't know if I have ever played kotl and thought "I wish my ult was off cool down right now". If it was a permanent form change for dk,lycan, or tb, then it would be interesting. But for kotl, i really don't see me getting more than 1 extra recall/blind a game that I wouldn't have been able to already.
Even if everything you say is true (most of it isn't if you run KotL as a 4 support, I don't know why anyone would use him as a 5), this upgrade theoretically makes KotL one of the best pushers and tower pushers simply by virtue of Illuminate healing allied units.
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Is the eul damage meant to prevent enemies from blinking?
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Russian Federation40190 Posts
On April 26 2014 15:07 DucK- wrote: Is the eul damage meant to prevent enemies from blinking? There is 0 reason to apply it otherwise. As of now, i often end up seeing enemy casting euls on me as a chance for me to escape.
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Can't wait for someone to die to Euls.
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On April 26 2014 15:26 Kuroeeah wrote: Can't wait for someone to die to Euls.
Self damage, could it be used as a form of deny?
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man these agh scepter upgrades sure are something this patch
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With the new manta can you dodge any projectile if you manta after the projectile is launched? If so, maybe people will start getting manta on tinker again! It seems like it could fulfill a similar role to linken's with lots of pushing utility as well.
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