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Shots Fired! RoS Nerfbat thread - Page 3

Forum Index > Diablo 3
Post a Reply
Prev 1 2 3 All
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
October 13 2013 16:53 GMT
#41
On October 13 2013 21:57 Iblis wrote:
Show nested quote +
On October 13 2013 19:40 S1eth wrote:
Couldn't they decrease damage dealt to the point where DPS and life scale equally so that LS has the same usefulness at all levels?
I really don't think D3 needs those HUGE damage numbers on the screen at all times.


Attack speed everywhere possible is going to be even more optimal

you gotta keep in mind that attack speed is bad for wds. wds cant stack more than some few ias, so if they really balance around every char using the 40% ias cap, that wont work out for wd...
"What am I supposed to do against this?" - "Lose!" :-]
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
October 14 2013 03:03 GMT
#42
Channeled attacks cost scaling with attack speed is a terrible mechanic.
http://us.battle.net/d3/en/profile/Davlok-1847/career
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
October 15 2013 18:32 GMT
#43
On October 14 2013 00:08 Mithhaike wrote:
Show nested quote +
On October 13 2013 21:57 unkkz wrote:
Ladder reset at start so u won't have any ls weapons.

Not an issue. Did you play D3 when it just started? Just put LOH gems into a socketed weapon.


Meant people who said LS weapons will be useless Most people will play ladder so, u won´t have any uber LS weapons anyway since we all start from 0.
willoc
Profile Joined February 2011
Canada1530 Posts
October 15 2013 18:50 GMT
#44
On October 14 2013 12:03 Burrfoot wrote:
Channeled attacks cost scaling with attack speed is a terrible mechanic.


But it lines up with other skills doing the same. If they didn't,channeled skills would reign as the best skills even more for Wiz/WD, My Arcane Orb costs/sec increase when my attack speed does so other skills should as well.
Be bold and mighty forces will come to your aid!
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
Last Edited: 2013-11-14 14:29:36
November 14 2013 13:03 GMT
#45
Next on the list: Magic Find

Apparently they are diminishing the effect of MF for higher quality items like rare/leg/set much like they did in Diablo 2.


Flux: Okay, Magic Find and Gold Find via Paragon Points. One of the things you guys said when you were first adding in the Paragon Levels was that you didn't want Magic Find to be an essential property on equipment, so you were going to give it via passive bonuses. That philosophy appears to be completely gone in the new Paragon system. You can add Magic Find, but it's in the tab competing with what... Movement Speed, Pickup Radius, and Resource regen, I think? And most of my chars would like all three of those more than Magic Find. So is Magic Find going to become more important on gear? Are you switching how it works on gear?

Travis Day: Actually, we've made some changes to how Magic Find works in the game. One of the biggest things we did with that... for example if I have 100% Magic Find from my gear, the cap today is 400%. Or is it 300%?

Flux: It's 300% from gear and you can add more from...

Travis: *laughing* A year and a half working on the expansion, and I don't even remember....

So basically Magic Find will provide less and less of a return the higher the quality of the item is. [He means the item being dropped and affected by your character's Magic Find.]

So you actually only get 10% of your Magic Find applies to the legendary. So, since it isn't that impactful a stat anymore, we didn't feel like we needed all the restrictions we had on it. And we no longer needed to automatically just give it to everyone. Like we can't have two people with like, five times different reward schedule, like on top of your character efficiency and the skills and how familiar you are with the game... we wanted to really diminish that gap. [The gap between the haves with amazing equipment, and the have-nots.]

As a result we've made some changes to Magic Find, and we took it out of Paragon since it's no longer as mandatory as it used to be.


From D2: http://diablo2.diablowiki.net/Magic_find_diminishing_returns

More grinding for BoA gear ftw! 10% seems pretty steep to me!
http://us.battle.net/d3/en/profile/Davlok-1847/career
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
November 16 2013 12:44 GMT
#46
And Pickup Radius gets the nerf:

Pickup radius was reduced because we've ultimately decided that the current values do more harm than good.
With the incoming changes coming to combat pacing, health globes are more valuable than in the current live environment. You don't just want them to proc passives, hopefully you'll actually want them to (gasp) heal!
After many (many) hours of playtesting we concluded that large health globe pickup causes you to heal without even realizing why. One word we use a lot about on the team is INTENTIONALITY. We want to bring back some of the intentionality of picking up a health globe.
Remember back in Nightmare difficulty when you'd save a health globe and come back to pick it up later? Or maybe you saw a health globe drop and you'd brave your way past some baddies to pick it up because you wanted the heal? We love that dramatic moment, and we want it to happen more often. Considering it barely happens at all in the live game, even happening once in a blue moon would be great for the dramatic moment it creates.
All that said, this change is still being evaluated. So far results seem good. Of course, we wouldn't want to inadvertantly nerf some other builds such as Witch Doctor passives that look at your pickup radius. If we like the change overall we'll adjust the passive to make sure it doesn't become useless.


So folks, don't pick up globes unless you really want to!
http://us.battle.net/d3/en/profile/Davlok-1847/career
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
November 17 2013 08:51 GMT
#47
On November 16 2013 21:44 Burrfoot wrote:
And Pickup Radius gets the nerf:

Show nested quote +
Pickup radius was reduced because we've ultimately decided that the current values do more harm than good.
With the incoming changes coming to combat pacing, health globes are more valuable than in the current live environment. You don't just want them to proc passives, hopefully you'll actually want them to (gasp) heal!
After many (many) hours of playtesting we concluded that large health globe pickup causes you to heal without even realizing why. One word we use a lot about on the team is INTENTIONALITY. We want to bring back some of the intentionality of picking up a health globe.
Remember back in Nightmare difficulty when you'd save a health globe and come back to pick it up later? Or maybe you saw a health globe drop and you'd brave your way past some baddies to pick it up because you wanted the heal? We love that dramatic moment, and we want it to happen more often. Considering it barely happens at all in the live game, even happening once in a blue moon would be great for the dramatic moment it creates.
All that said, this change is still being evaluated. So far results seem good. Of course, we wouldn't want to inadvertantly nerf some other builds such as Witch Doctor passives that look at your pickup radius. If we like the change overall we'll adjust the passive to make sure it doesn't become useless.


So folks, don't pick up globes unless you really want to!

I've no clue what they plan to do with pickup, healthglobes and "combat pacing", but I approve of the INTENTIONALITY concept!

Ofc, as we all know, there are many and well paved roads from good concepts to horrible fails... Still got some hope though!
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
November 18 2013 00:30 GMT
#48
do you REALLY want to pick up health globes?
*sigh*
"What am I supposed to do against this?" - "Lose!" :-]
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
November 18 2013 02:22 GMT
#49
Having played 2 builds (DH build with Vengeance and WD with Grave Injustice) that really rely on PUR to grab globes, makes me sad when I read about the nerf.
http://us.battle.net/d3/en/profile/Davlok-1847/career
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
November 18 2013 04:01 GMT
#50
On November 18 2013 11:22 Burrfoot wrote:
Having played 2 builds (DH build with Vengeance and WD with Grave Injustice) that really rely on PUR to grab globes, makes me sad when I read about the nerf.

well, they at least are aware of this and said they will scale those passives accordingly to the new PUR. but im sure they wont pass on this new opportunity to fuck something up....
"What am I supposed to do against this?" - "Lose!" :-]
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
November 18 2013 07:12 GMT
#51
I'm fine with builds losing viability. They will modify the skill tree a lot and redo the items quite some bit as I understand, so imo it'd limit them far too much if they had to maintain viability of all the now mainstream builds. Actually, I'd be disappointed if I were to continue playing archon and cm/ww in the expansion. It's not like people will be sad for "omg now my gear is useless due to my build no longer being viable!!", as all current gear will already be useless on lvl 70 anyway.

Only thing is that people with highly specialised gear towards a build that lose viability (as my cm/ww and archon gear I expect) will not start levelling up as quickly first day (before they find gear that is better anyway). But I feel that a lost half hour first day for some people is a perfectly fine price to pay to get a more thought through and consistent gear and skills for the rest of the expansion.

GIBBE NUU BEELDZ PL0X!!!
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
November 18 2013 15:31 GMT
#52
On November 18 2013 16:12 Cascade wrote:
I'm fine with builds losing viability. They will modify the skill tree a lot and redo the items quite some bit as I understand, so imo it'd limit them far too much if they had to maintain viability of all the now mainstream builds. Actually, I'd be disappointed if I were to continue playing archon and cm/ww in the expansion. It's not like people will be sad for "omg now my gear is useless due to my build no longer being viable!!", as all current gear will already be useless on lvl 70 anyway.

Only thing is that people with highly specialised gear towards a build that lose viability (as my cm/ww and archon gear I expect) will not start levelling up as quickly first day (before they find gear that is better anyway). But I feel that a lost half hour first day for some people is a perfectly fine price to pay to get a more thought through and consistent gear and skills for the rest of the expansion.

GIBBE NUU BEELDZ PL0X!!!


It amazes me how many people are talking like if they were going to stay on non-ladder after RoS release.

I come from D2 and there nobody ever played, crafted, leveled, PvEed on non-ladder... non-ladder was only for hardcore PvP, but all other content moved on ladder.
Is it possible that WoW didnt ever had proper reset? So that people coming from there have no clue what ladder reset actually is?

I cant imagine any other reason why to care about current items, levels etc. other than that people have no idea whats coming...
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
DODswe4
Profile Joined July 2011
Sweden2157 Posts
November 18 2013 17:10 GMT
#53
On November 19 2013 00:31 Sek-Kuar wrote:
Show nested quote +
On November 18 2013 16:12 Cascade wrote:
I'm fine with builds losing viability. They will modify the skill tree a lot and redo the items quite some bit as I understand, so imo it'd limit them far too much if they had to maintain viability of all the now mainstream builds. Actually, I'd be disappointed if I were to continue playing archon and cm/ww in the expansion. It's not like people will be sad for "omg now my gear is useless due to my build no longer being viable!!", as all current gear will already be useless on lvl 70 anyway.

Only thing is that people with highly specialised gear towards a build that lose viability (as my cm/ww and archon gear I expect) will not start levelling up as quickly first day (before they find gear that is better anyway). But I feel that a lost half hour first day for some people is a perfectly fine price to pay to get a more thought through and consistent gear and skills for the rest of the expansion.

GIBBE NUU BEELDZ PL0X!!!


It amazes me how many people are talking like if they were going to stay on non-ladder after RoS release.

I come from D2 and there nobody ever played, crafted, leveled, PvEed on non-ladder... non-ladder was only for hardcore PvP, but all other content moved on ladder.
Is it possible that WoW didnt ever had proper reset? So that people coming from there have no clue what ladder reset actually is?

I cant imagine any other reason why to care about current items, levels etc. other than that people have no idea whats coming...

there is no resets in WoW, I played d2 for along time and I never liked ladder, I played it because the put some exclusive items there, I would have been happier if that wasn't the case. if there is no special feature that I wouldn't wanna play without in ladder, I will not be playing ladder.
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
November 18 2013 17:30 GMT
#54
On November 19 2013 02:10 DODswe4 wrote:
Show nested quote +
On November 19 2013 00:31 Sek-Kuar wrote:
On November 18 2013 16:12 Cascade wrote:
I'm fine with builds losing viability. They will modify the skill tree a lot and redo the items quite some bit as I understand, so imo it'd limit them far too much if they had to maintain viability of all the now mainstream builds. Actually, I'd be disappointed if I were to continue playing archon and cm/ww in the expansion. It's not like people will be sad for "omg now my gear is useless due to my build no longer being viable!!", as all current gear will already be useless on lvl 70 anyway.

Only thing is that people with highly specialised gear towards a build that lose viability (as my cm/ww and archon gear I expect) will not start levelling up as quickly first day (before they find gear that is better anyway). But I feel that a lost half hour first day for some people is a perfectly fine price to pay to get a more thought through and consistent gear and skills for the rest of the expansion.

GIBBE NUU BEELDZ PL0X!!!


It amazes me how many people are talking like if they were going to stay on non-ladder after RoS release.

I come from D2 and there nobody ever played, crafted, leveled, PvEed on non-ladder... non-ladder was only for hardcore PvP, but all other content moved on ladder.
Is it possible that WoW didnt ever had proper reset? So that people coming from there have no clue what ladder reset actually is?

I cant imagine any other reason why to care about current items, levels etc. other than that people have no idea whats coming...

there is no resets in WoW, I played d2 for along time and I never liked ladder, I played it because the put some exclusive items there, I would have been happier if that wasn't the case. if there is no special feature that I wouldn't wanna play without in ladder, I will not be playing ladder.


Well there is special feature: fresh, clean & fair start for everyone - in both economy and char progress.

Its interesting for me to see this, I dont think I have ever met anyone who didnt like ladder resets in D2. For last couple years before D2 died I was only meeting people who played like me - for few weeks after ladder reset, until bots and dupers destroyed everything, and then moved to other games and wait for next season ^^
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2013-11-19 07:44:58
November 19 2013 07:42 GMT
#55
On November 19 2013 00:31 Sek-Kuar wrote:
Show nested quote +
On November 18 2013 16:12 Cascade wrote:
I'm fine with builds losing viability. They will modify the skill tree a lot and redo the items quite some bit as I understand, so imo it'd limit them far too much if they had to maintain viability of all the now mainstream builds. Actually, I'd be disappointed if I were to continue playing archon and cm/ww in the expansion. It's not like people will be sad for "omg now my gear is useless due to my build no longer being viable!!", as all current gear will already be useless on lvl 70 anyway.

Only thing is that people with highly specialised gear towards a build that lose viability (as my cm/ww and archon gear I expect) will not start levelling up as quickly first day (before they find gear that is better anyway). But I feel that a lost half hour first day for some people is a perfectly fine price to pay to get a more thought through and consistent gear and skills for the rest of the expansion.

GIBBE NUU BEELDZ PL0X!!!


It amazes me how many people are talking like if they were going to stay on non-ladder after RoS release.

I come from D2 and there nobody ever played, crafted, leveled, PvEed on non-ladder... non-ladder was only for hardcore PvP, but all other content moved on ladder.
Is it possible that WoW didnt ever had proper reset? So that people coming from there have no clue what ladder reset actually is?

I cant imagine any other reason why to care about current items, levels etc. other than that people have no idea whats coming...

It amazes me how many people compare the release of a D3 expansion to their experience of D2 10 years after the release. Yes, when the game has been out for 10 years there will mainly be the hardcore players left, like you I guess, or at least those are the only ones you will find in public games. But first few years after release, a vast majority of the players will be casual, like me, and play mainly single player or with their friends. And you will never see these players, so you will have no clue about how many they are.

I think the casual players, like me, will be playing mainly off ladder. And I am convinced that at start, first year or so depending on how good they are at retaining the casual players, the player base will be dominated by this kind of more casual players. Only that you will not find them in public games, or on gaming forums.

In 5-10 years, or even 2, it is possible (or even likely) that a majority of the (by then few) players are on ladder, but the majority of the players that buy the game, I think, will not play much on ladder. Do you agree?

edit: for the record, I've pumped many hundred hours into D2, but I don't think I've ever player a public game on bnet, ladder or not. Only single player and LAN with friends.
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