Shots Fired! RoS Nerfbat thread - Page 2
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ViperPL
Poland1775 Posts
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Grovbolle
Denmark3813 Posts
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Burrfoot
United States1176 Posts
On September 27 2013 18:50 Grovbolle wrote: So they added potion cooldown to prevent potion chugging. And now they are nerfing life steal.. Makes perfect sense. But they're adding LEGENDARY potions! Like the Bottomless Potion of Kulle-Aid | ||
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Iblis
904 Posts
On September 27 2013 09:47 Burrfoot wrote: Datamined Stat Caps (first passthrough on closed PTR) Critical Hit Chance - *You may have a maximum of +40.00% Critical Hit Chance from items. Critical Hit Damage - *You may have a maximum of +250.00% Critical Hit Damage from items. Attack Speed - *You may have a maximum of +40.00% Attack Speed from items. Movement Speed - *You may have a maximum of +25.00% movement speed from items Block Chance - *You may have a maximum of 75.00% Block Chance. Gold Find - *You may have a maximum of +300.00% Gold Find. Magic Find - *This increase is diminished for rare and legendary and set items. Magic Find - *You may have a maximum of +300.00% Magic Find. This is pretty good, hope it's not too little too late to start balancing content to expected character potential. Edit: and thinking about it they had to put cap in or introduce rating like WoW where you don't get flat value of %crit but critical rating that translates into crit% depending on your level. I saw level 60 ring with 6,5+%crit so getting the cap shouldn't be that hard and then you have paragon stats to add. | ||
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Burrfoot
United States1176 Posts
HeroDetails.txt *Life Steal is less effective when you are higher level. *At level 60, Life Steal gains a 0.10x multiplier. *At level 70, Life Steal no longer functions. Hope you sold your LS weapons by now! | ||
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oneofthem
Cayman Islands24199 Posts
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HornyHerring
Papua New Guinea1059 Posts
I guess barbarian with revenge will be back in the meta as the strongest class again. | ||
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Iblis
904 Posts
On October 11 2013 22:08 HornyHerring wrote: I guess barbarian with revenge will be back in the meta as the strongest class again. Meh, 2nd at most compared to 4K+ LoH,serenity, thunderclap monk. | ||
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Nekovivie
United Kingdom2599 Posts
On September 27 2013 09:47 Burrfoot wrote: Datamined Stat Caps (first passthrough on closed PTR) Critical Hit Chance - *You may have a maximum of +40.00% Critical Hit Chance from items. Critical Hit Damage - *You may have a maximum of +250.00% Critical Hit Damage from items. Attack Speed - *You may have a maximum of +40.00% Attack Speed from items. Movement Speed - *You may have a maximum of +25.00% movement speed from items Block Chance - *You may have a maximum of 75.00% Block Chance. Gold Find - *You may have a maximum of +300.00% Gold Find. Magic Find - *This increase is diminished for rare and legendary and set items. Magic Find - *You may have a maximum of +300.00% Magic Find. +40% crit is still too much IMO. With passives, you're critting half of the time. I honestly think that's still to much. Should be like 25% maximum or something. | ||
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Simberto
Germany11824 Posts
If you actually think anything you use right now will be even remotely good in the addon you have obviously never witnessed a WoW addon. | ||
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Wiggins8
Germany107 Posts
We will have to wait and see how the Gameplay looks with all the new spells and the new monsterpowers. But they should try to make more stats viable and not force you to go for as much crit as you can have etc. | ||
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Black Gun
Germany4482 Posts
troll or for real? with this change, people might have to intentionally skip monsters during their first playthrough of act5 in order to not hit lvl 70 before they finish the act - thats because all the gear they have in the beginning will be their old vanilla stuff which is built around LS.... seriously, why not just cut all current LS values in half? the stat would be fine then imho. gear and monster attacks in act5/ the new difficulty can then be adjusted from there. | ||
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Burrfoot
United States1176 Posts
I don't think anyone will have any trouble reaching level 70 at MP1 or 2 with zero sustain. | ||
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DODswe4
Sweden2157 Posts
On October 12 2013 00:50 Nekovivie wrote: +40% crit is still too much IMO. With passives, you're critting half of the time. I honestly think that's still to much. Should be like 25% maximum or something. they have nerefed the passives as well but you will reach 50% with max on gear and paragon alone | ||
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oneofthem
Cayman Islands24199 Posts
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S1eth
Austria221 Posts
I really don't think D3 needs those HUGE damage numbers on the screen at all times. | ||
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Iblis
904 Posts
On October 13 2013 19:40 S1eth wrote: Couldn't they decrease damage dealt to the point where DPS and life scale equally so that LS has the same usefulness at all levels? I really don't think D3 needs those HUGE damage numbers on the screen at all times. Can't really do that when you want a game to have deep character power progression AND have content designed to be interesting at a specific character power threshold. Right now we are looking at 11 difficulty settings for inferno, 7 on console and 5 or 6 datamined for RoS. You can't just provide a stats that should sustain a character with 100k dps and not consider how it'll work for characters that have 300k. What I'm afraid is that they change lifesteal, don't provide as hard as MP10 for the last difficulty level but don't touch Life on Hit and with the return of the up to your level legendaries drop, Attack speed everywhere possible is going to be even more optimal and allow "lower" budget build to farm where other class cannot hope to with 2x the stats. (for example how a 200-300M barb can easily trash MP10 farm right now). | ||
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unkkz
Norway2196 Posts
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Mithhaike
Singapore2759 Posts
On October 13 2013 21:57 unkkz wrote: Ladder reset at start so u won't have any ls weapons. Not an issue. Did you play D3 when it just started? Just put LOH gems into a socketed weapon. | ||
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TheGreenMachine
United States730 Posts
On October 14 2013 00:08 Mithhaike wrote: Not an issue. Did you play D3 when it just started? Just put LOH gems into a socketed weapon. Unless they make that gem socket not give LOH anymore. Derp. | ||
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