On June 013 22:35 Ota Solgryn wrote:
I've said it before and will say it again. The main overall reason D2X was a better game (yes the final version after they added all the runewords, uniques, set items etc.) was that you could make ANY build viable, IF you got the right NICHE items.
1. First 100h of gaming
So first you got a normal, cookie cutter build, hammer din, blizzard sorc, etc where items for this build were cheaper, easy to find yourself, more frequent in drops and could be dropped in easy farming places.
2. Next 100+ h gaming
You start getting bored of your build and want the items for the cool, niche difficult builds (which are very item depended; READ "SPECIFIC UNIQUES OR RUNES" NOT GET A ITEM WITH 5% MORE CRIT CHANCE OTHERWISE SIMILAR). First you need to be able to farm the places where these items drop, so you grind some more to get stronger, and do those baal runs or pindle etc.
Then you start grinding for items to trade to your runes, the set items you miss or the specific unique that makes your lightning, zealadin work, your WW IK set barb etc. even at the hardest places in the game.
3. next 1000h +
You grind for that sick PvP gear that wont ever work against monsters but kills all other PvP.
What I am trying to say is, they new Blizzard team working on D3 completely missed what made D2X the fun it did. I am currently playing PoE instead of D3 and while that game has it weaknesses (mainly netcode and targeting issues) they did eveerything right with items and general loot. Everything is good for something and there is a vast amount of builds that only works with those sepcific items you grind/trade for.
Personally I do not agree that D3 shortcomings can be blamed on the auction house (it just made the bad item design even worse, but the bad design would be there regardless). The auction house would have been OK with the right item design.
Wow you're absolutely right! That was thrill of d2x, you could build some incredibly whacky and fun builds that were viablr with the right items.
I think item design is really the core issue. They don't really do anything besides give you flat stats. They don't add as much utility as they did in d2.
Look at Enigma for one, it gave teleport! How cool was that?