On June 06 2013 16:39 Partha wrote: Console Lead--> Overall game lead. Lol good to know where the overall focus of this game will be in the future (Next Gen Console ftw) Wouldn't be surprised if the next D3 expansion is developed around the Next Gen Consoles and then ported to PC instead of the other way around.
I assume you've never seen the post that happened way before d3 was announced for console that said exactly why and how everything was designed for consoles. The small maps, the limited number of skills, the party only being at 4...etc. The pc version was basically a beta.
I just picked up D3 this past weekend after having not touched it since paragon levels came out. Here are some of my thoughts on what needs to be addressed in general:
1) Build variety still sucks. Each class seems to have 2-3 major capable builds available, most of those builds even include at least 1 or 2 of the same actives and same passives. With 18 passive skills and over 100 active + rune setups, this is quite sad.
2) Crits and crit damage are WAY too important. The best stat in the game as far as dmg is concerned is crit damage, it is just completely unrivaled in the amount of damage it gives, it's fucking insane. And getting 50-80% chance to crit is not only necessary for many builds to work, it causes crits to not even seem all that cool anyway. Attack speed is a decent secondary stat, but raw damage seems almost unimportant, they really need to reduce the lop-sidedness of their damage layout.
3) 2H weapons suck. Fix their damage, make them not suck.
4) The WoW effect: Levels 1-60 seem like a giant waste of time. The game is so completely different past level 60, I really wonder what they were thinking when they put the flow of everything together. You scrape by the early levels with <100 resist all, trying to maximize your DPS, hit 60 (where upon your hp and resists quadruple and your damage gets an extra 0 added on the end) and then endgame begins. Your skill selection changes radically, every item is immediately outdated, and you have to learn how to play your character all over again. I understand having a "newbie zone" of sorts, but running through the game three times before finishing my build is just silly.
5) Itemization sucks. I brought my wizard from 20k dps to 70k dps in the course of 1 day. I am sailing through MP4, and once I kill diablo, I really don't care to play this game anymore because any decent upgrade will literally cost more than I spent on my entire gear set. I spent around 700k building my gear set into decent shape, by my estimates, the gear I am currently wearing would have cost around 150m when I quit before. It's not worth trying to play the game and build up my character any further because just about any upgrade to my current set would cost at least 1 mil if not 2-10. There really is no "next step" to keep me interested.
D3 has a lot of stuff going for it, but there are just too many giant holes in the way the game flows and it's not a lot of fun to play when you're stuck in one. I hope this new guy brings a fresh set of eyes and changes it up to keep me interested, because for now, I'm not.
I've said it before and will say it again. The main overall reason D2X was a better game (yes the final version after they added all the runewords, uniques, set items etc.) was that you could make ANY build viable, IF you got the right NICHE items. 1. First 100h of gaming So first you got a normal, cookie cutter build, hammer din, blizzard sorc, etc where items for this build were cheaper, easy to find yourself, more frequent in drops and could be dropped in easy farming places. 2. Next 100+ h gaming You start getting bored of your build and want the items for the cool, niche difficult builds (which are very item depended; READ "SPECIFIC UNIQUES OR RUNES" NOT GET A ITEM WITH 5% MORE CRIT CHANCE OTHERWISE SIMILAR). First you need to be able to farm the places where these items drop, so you grind some more to get stronger, and do those baal runs or pindle etc. Then you start grinding for items to trade to your runes, the set items you miss or the specific unique that makes your lightning, zealadin work, your WW IK set barb etc. even at the hardest places in the game. 3. next 1000h + You grind for that sick PvP gear that wont ever work against monsters but kills all other PvP.
What I am trying to say is, they new Blizzard team working on D3 completely missed what made D2X the fun it did. I am currently playing PoE instead of D3 and while that game has it weaknesses (mainly netcode and targeting issues) they did eveerything right with items and general loot. Everything is good for something and there is a vast amount of builds that only works with those sepcific items you grind/trade for.
Personally I do not agree that D3 shortcomings can be blamed on the auction house (it just made the bad item design even worse, but the bad design would be there regardless). The auction house would have been OK with the right item design.
On June 19 2013 22:45 Burrfoot wrote: All the ideas are still there, they will just be added slowly thru patches and xpacks.
this.
and keep in mind that we are still playing the beta. (for the console release.) even though this fact could be considered outrageous in its own right.... it still means there is hope for this game.
On June 19 2013 22:45 Burrfoot wrote: All the ideas are still there, they will just be added slowly thru patches and xpacks.
this.
and keep in mind that we are still playing the beta. (for the console release.) even though this fact could be considered outrageous in its own right.... it still means there is hope for this game.
Why they didn't make loot good for a game like Diablo in the first place is beyond comprehension. I went into Diablo 3 completely blind not wanting to be spoiled and realized in a short time how effing boring the items were. Then add the fact that I found ONE legendary up to act 1 inferno and it was crap didn't help.
On June 20 2013 01:55 nihlon wrote: Why they didn't make loot good for a game like Diablo in the first place is beyond comprehension. I went into Diablo 3 completely blind not wanting to be spoiled and realized in a short time how effing boring the items were. Then add the fact that I found ONE legendary up to act 1 inferno and it was crap didn't help.
Keep in mind: Before Diablo 3 was released, Blizzard thought it was going to take 1+ years to kill Diablo on Inferno difficulty.
Not only did they terribly underestimate the ingenuity of the modern gamer, they chose the single shittiest mechanic to lengthen that time as much as possible, by choking out viable end-game gear through shitty drop-rates and randomization.
Go figure that a year later, they're trying to revamp the usability of their junk drops. Having 99% of the items be useless is fine by most longtime ARPG players, but that doesn't make it a good mechanic.
I actually believe that their decision to copy WoW and marry the loot progression to a single number (your primary attribute) is underestimated as a reason why the loot grind was/is so bad.
On June 19 2013 22:45 Burrfoot wrote: All the ideas are still there, they will just be added slowly thru patches and xpacks.
no. they just made a game for casuals, thinking hardcore ppl would like inferno cause its tough. Jay ''Fuck that loser'' Wilson and his team took the customers for morons ( pvp, inferno, drop rate, mass VIABLE builds (lol)).
let them reap what they have sown with that xpack ( i.e. not much )