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China6331 Posts
https://us.battle.net/d3/en/blog/9773963/messages-from-hell-the-future-of-diablo-iii-6-5-2013
The Lead Designer of the console version of Diablo III, Josh Mosqueira, is now the Game Director for the entire project.
Some insights he shared about the future of Diablo III:
In the year since Diablo III launched, we've made good strides, but there are still things we can improve and new surprises in store for everyone. As Travis mentioned earlier, itemization is one of our big focuses for Diablo III moving forward. We want items to feel more meaningful, and we want players to be excited about the next loot drop. Our goal is to make the loot experience more enjoyable for ALL players. This includes reducing the amount of loot that drops while improving the overall quality, introducing targeted Legendaries, and giving players ways to directly customize their character's armor—both visually and mechanically. We're also looking into ways to reduce the impact of the Auction House. While we think the feature does provide a lot of value, it shouldn’t feel like the end-all-be-all force driving character progression.
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While I think this sounds promising, it's gonna take a lot for me to move away from Torchlight 2.
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China6331 Posts
I think the choice is great, Josh’s past work means he is a very experienced developer who understands the trend of modern video game development, and judging from what we already see in the console version of Diablo III, he already put a lot of his insight into it and made it already a better game than its PC counterpart imo. I talked with him a lot back at PAX East 2013, really enjoyed and learnt a lot.
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I actually played those White Wolf card game Rage waaay back in the day before I got into Warhammer 40k. Fresh blood with a concept of good game design is a good direction I hope.
/nerdalert
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great, now D3 is being lead by a console team
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Alot of words with absolutly no conclusion.
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On June 06 2013 09:34 Savage88 wrote: Alot of words with absolutly no conclusion. I think they made some definitive statements here. They mention they want the drop rate reduced but with better items. They mention they want more ways to customize armor, that's pretty definitive as well. And reducing the impact of the AH is definitely a tricky question, but that is clearly what their thoughts are on. Maybe you could make all items bind-on-equip, or maybe that doesn't work. I don't think they could make a strong statement about how they plan on fixing that at this point.
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Its nice that they want to change stuff etc, but as we all know, this will takes ages, and what the biggest problem for me. patches and changes in d3 always take AGES, compared to other titles out there like PoE for example.. 8/
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Console Lead--> Overall game lead. Lol good to know where the overall focus of this game will be in the future (Next Gen Console ftw) Wouldn't be surprised if the next D3 expansion is developed around the Next Gen Consoles and then ported to PC instead of the other way around.
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I always enjoyed LotRO persistant weapon system. I think it would port over pretty well to the aRPG genre if done right. I am surprised they haven't introduced an image transmutation system though. Why can't we use the image of another sword or armor instead? It's not like FFXI and .dat's that you could change around - you'd still have to acquire the item in the first place.
Anyways, if D3 can fix a lot of its issues via expansion or just patches I might think about coming back.
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Papua New Guinea1059 Posts
Makes me wanna think they will fuck up the items as they did with the attack speed nerf(was a good decision but most people had to basically reequip). And all people that play casually that already got some decent items will be fucked over.
I hope that wont be the case tho.
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Wow. 2 pages of text and nothing new or good. Sounds like the old Diablo 3. What a waste of time publishing and reading this "Message from Hell".
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Just make loot interesting like D2 and I'll be happy - right now loot till lvl 60 seems so meh its not even fun I miss lowlvl setitems, runewords and alot less gems - and for the love of god make bosses drop stuff worth picking up even after you've killed them once. I take they want the player out in the world and not run endless bossfarms - but isnt that the same as running elitepacks? Just less emphasis on some pretty cool bossmechanics compared to the RNG that is elitepacks...?
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On June 07 2013 02:12 Calliopee wrote:Just make loot interesting like D2 and I'll be happy - right now loot till lvl 60 seems so meh its not even fun  I miss lowlvl setitems, runewords and alot less gems - and for the love of god make bosses drop stuff worth picking up even after you've killed them once. I take they want the player out in the world and not run endless bossfarms - but isnt that the same as running elitepacks? Just less emphasis on some pretty cool bossmechanics compared to the RNG that is elitepacks...?
RNG of elite packs is way more fun than the same thing over and over, though if you do anything enough, it always feels that way sooner or later. I'll never quite understand the uproar over D3. D2 was baal->Sigon's for the hundredth time, though I only got to do ubers once, where I experienced watching people with gear kill stuff while I ran away from bugs and other mobs i couldn't touch. Sorcs either had infinity, or had to skip 1/3 of the mobs in the game. So fun that was >.>
D2 had some strong points, like with Rune Words and elite items, but it also had its weaknesses. The best thing it had compared to D3 was boss fights in the normal world, and not having to do quests after initial clear. However, I think you should still have to do them your first time each difficulty (unless you don't wanna finish Inferno act IV anyway, especially alts that don't need the infernal plans).
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The fact that D2 was fun even though all you did was Baal runs repeatedly tells you that something fundamentally was different versus D3, which got boring after two weeks. These fundamental differences have been dissected at length already in other threads.
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Waiting for a complete reset. Not until wipe shall I believe that they mean business, not yapping in their regular manner.
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On June 07 2013 03:17 Yacobs wrote: The fact that D2 was fun even though all you did was Baal runs repeatedly tells you that something fundamentally was different versus D3, which got boring after two weeks. These fundamental differences have been dissected at length already in other threads.
Do you know what the real difference is? D2 uses an age old formula that hasn't withstood the test of time, because the modern MMOs took it and expanded on it . D3 doesn't deviate nearly as far from the formula as people like to claim, in fact it's more or less the same thing but with an Auction House (which admittedly does change the game quite a lot, but not the core gameplay which is grinding for loot).
ARPGs are a strange beast in 2013.
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Nothing will save Diablo from being sub-par. I had my fun with it when it came out, but it is like any crap game (see: CoD) it gets old fast and then you move onto the next release. Sad.
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On June 07 2013 03:56 AnomalySC2 wrote:Show nested quote +On June 07 2013 03:17 Yacobs wrote: The fact that D2 was fun even though all you did was Baal runs repeatedly tells you that something fundamentally was different versus D3, which got boring after two weeks. These fundamental differences have been dissected at length already in other threads. Do you know what the real difference is? D2 uses an age old formula that hasn't withstood the test of time, because the modern MMOs took it and expanded on it  . D3 doesn't deviate nearly as far from the formula as people like to claim, in fact it's more or less the same thing but with an Auction House (which admittedly does change the game quite a lot, but not the core gameplay which is grinding for loot). ARPGs are a strange beast in 2013.
They kinda missed a few of the fun parts though, specific loot tables so people had a goal that drove them to kill bosses over and over instead of killing random elite pack #123412. They screwed up in a similar way on items, prior to the legendary remake everyone was looking for random rare #31234 that has Crit/CritDmg/ASpd/Allres/MainStat/Vit.
It's slightly more fun now that some legendaries are worth hunting for but they really need to make items interesting to make people stick around.
If the item remake doesn't kick ass i'm probably going to stop playing D3. It's been a rough ride from launch until now and even though they've been improving every patch it's really time for them to stop taking baby steps on improvements and do something impressive.
If anyone remembers the mess that was an auction house that couldn't actually search for possible affix rolls (number too big) or combinations (not enough affixes) due to brain dead programming and the lagging hell hole that was the first couple months after launch or crafting that was straight up pointless, no ubers, no pvp, no paragon etc etc
D3 has moved forward but it's been a long fucking time to get to a respectable game.
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This guy seems to know what he's talking about.
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