On August 07 2012 02:04 kafkaesque wrote: Is it viable to pick up +crit Gear, when all your +Crit-Damage comes from sockets on your weapons?
Say you have 2 Flawless Star Emeralds, giving you 310% damage crits, so 20% crit is a rough 62% increase in damage, isn't it?
2 Flawless Star Emeralds give you 160% crit damage + 100% base making 260%, but your logic is correct.
You can calculate the best option for your monk via this spreadsheet. For example, I have 35% crit and %310 crit damage, and for me 1 crit damage equals roughly 2.5 dexterity whereas 1 crit rating equals roughly 25 dexterity.
I am especially unsure if Blind+DMG rune may be a better Choice instead of heal. So far i was under the impression that sustained +15% dmg is better than a short time buff of 30%. Also is it worth to get Lifesteal on my weapon for Sweeping Wind (since LoH doesnt work with it) or is a high LoH better than lower LoH + Lifesteal.
Hmm, since you are using each skill in its slot, I want to make sure if you know what Elective Mode is. Do you know you could use different kind of skills in different slots? If not, google elective mode first
If yes, I would suggest swapping Near Death Experience with Resolve to begin with.
Your skills are okay, though I never understood why people use tempest rush. If I had to switch anything, I would switch off Tempest Rush for Blind + DMG.
As for Lifesteal vs. LoH, LoH is much better in lower damage ranges such as yourself.
Which brings me to another question, did anyone with kickass gear in here try lifesteal weapons to see how they fare against LoH?
Edit: nvm, found a video of Kripparian that explains it:
Yes I know about elective mode. Tempest rush is for getting away from unbeatable combinations. It just doesnt feel save, if you dont have any skill to quickly get away with. Especially since my last monk died at 56 in a situation, where rush would have saved me. Also im unsure of dropping NDE, since it can be the ultimate life saver. Also, how does Resolve work anyway. Does it reduce all incoming damage as long as you attack something? Or only the damage of the mobs that get damaged by you?
I am especially unsure if Blind+DMG rune may be a better Choice instead of heal. So far i was under the impression that sustained +15% dmg is better than a short time buff of 30%. Also is it worth to get Lifesteal on my weapon for Sweeping Wind (since LoH doesnt work with it) or is a high LoH better than lower LoH + Lifesteal.
Hmm, since you are using each skill in its slot, I want to make sure if you know what Elective Mode is. Do you know you could use different kind of skills in different slots? If not, google elective mode first
If yes, I would suggest swapping Near Death Experience with Resolve to begin with.
Your skills are okay, though I never understood why people use tempest rush. If I had to switch anything, I would switch off Tempest Rush for Blind + DMG.
As for Lifesteal vs. LoH, LoH is much better in lower damage ranges such as yourself.
Which brings me to another question, did anyone with kickass gear in here try lifesteal weapons to see how they fare against LoH?
Edit: nvm, found a video of Kripparian that explains it:
Yes I know about elective mode. Tempest rush is for getting away from unbeatable combinations. It just doesnt feel save, if you dont have any skill to quickly get away with. Especially since my last monk died at 56 in a situation, where rush would have saved me. Also im unsure of dropping NDE, since it can be the ultimate life saver. Also, how does Resolve work anyway. Does it reduce all incoming damage as long as you attack something? Or only the damage of the mobs that get damaged by you?
Ty for the video link anyway.
Only the mobs that get damaged by you, but since your sweeping wind is hitting all mobs...
On August 07 2012 02:04 kafkaesque wrote: Is it viable to pick up +crit Gear, when all your +Crit-Damage comes from sockets on your weapons?
Say you have 2 Flawless Star Emeralds, giving you 310% damage crits, so 20% crit is a rough 62% increase in damage, isn't it?
2 Flawless Star Emeralds give you 160% crit damage + 100% base making 260%, but your logic is correct.
You can calculate the best option for your monk via this spreadsheet. For example, I have 35% crit and %310 crit damage, and for me 1 crit damage equals roughly 2.5 dexterity whereas 1 crit rating equals roughly 25 dexterity.
Well, crits do 150% damage and not 100% (else they wouldn't be crits).
I'm still having some problems with elites with the annoying anti-melee affixes (molten, desecrator, electrified, etc.) I have about 9000 armor with hard target and enchantress buff. I have a decent amount of all resist, even better when i switch to one with everything, but i need spirit regen to do that comfortably. Here's my character's profile http://us.battle.net/d3/en/profile/NateNEO-1724/hero/8218132 Any tips?
On August 07 2012 04:17 NEOtheONE wrote: I'm still having some problems with elites with the annoying anti-melee affixes (molten, desecrator, electrified, etc.) I have about 9000 armor with hard target and enchantress buff. I have a decent amount of all resist, even better when i switch to one with everything, but i need spirit regen to do that comfortably. Here's my character's profile http://us.battle.net/d3/en/profile/NateNEO-1724/hero/8218132 Any tips?
The two biggest pieces of advice I can give is to kite until your cooldowns are back if you're having trouble, and shift + click to attack in place instead of thunderclapping around eating molten.
On August 07 2012 04:17 NEOtheONE wrote: I'm still having some problems with elites with the annoying anti-melee affixes (molten, desecrator, electrified, etc.) I have about 9000 armor with hard target and enchantress buff. I have a decent amount of all resist, even better when i switch to one with everything, but i need spirit regen to do that comfortably. Here's my character's profile http://us.battle.net/d3/en/profile/NateNEO-1724/hero/8218132 Any tips?
well for starters, dump cyclone strike for serenity. next get more life on hit. as far as i can tell, you only have 94 which isn't gonna cut it. from there you should start changing some gears. stack a single resist+all resist and drop chant for OWE. you won't need that much spirit regen with cyclone gone. i'd go with arcane since your bracers and right ring aren't that bad
once you get more resists and LoH, your sustain should be good enough and you can drop the dodge mantra for conviction
edit: i would also consider changing your sweeping wind rune to blade storm. i don't think 15% cc is enough to make cyclone worth it
On August 07 2012 04:17 NEOtheONE wrote: I'm still having some problems with elites with the annoying anti-melee affixes (molten, desecrator, electrified, etc.) I have about 9000 armor with hard target and enchantress buff. I have a decent amount of all resist, even better when i switch to one with everything, but i need spirit regen to do that comfortably. Here's my character's profile http://us.battle.net/d3/en/profile/NateNEO-1724/hero/8218132 Any tips?
The two biggest pieces of advice I can give is to kite until your cooldowns are back if you're having trouble, and shift + click to attack in place instead of thunderclapping around eating molten.
The problem is when I try to do that I get nailed with the rubberbanding glitch because I make extensive use of shift click and then try to run and then I effing rubberband right back to the middle of the molten/desecrator/frozen/etc. and promptly die.
On August 07 2012 04:17 NEOtheONE wrote: I'm still having some problems with elites with the annoying anti-melee affixes (molten, desecrator, electrified, etc.) I have about 9000 armor with hard target and enchantress buff. I have a decent amount of all resist, even better when i switch to one with everything, but i need spirit regen to do that comfortably. Here's my character's profile http://us.battle.net/d3/en/profile/NateNEO-1724/hero/8218132 Any tips?
well for starters, dump cyclone strike for serenity. next get more life on hit. as far as i can tell, you only have 94 which isn't gonna cut it. from there you should start changing some gears. stack a single resist+all resist and drop chant for OWE. you won't need that much spirit regen with cyclone gone. i'd go with arcane since your bracers and right ring aren't that bad
once you get more resists and LoH, your sustain should be good enough and you can drop the dodge mantra for conviction
edit: i would also consider changing your sweeping wind rune to blade storm. i don't think 15% cc is enough to make cyclone worth it
The reason I used the cyclone rune for sweeping wind is because I frequently end up spawning 5 tornados at once for massive damage and I get to three stacks within 1-3 seconds of starting to attack a champ or elite mob.. 5 X 20% = 100% + 45% constant > 60% constant.
I cannot afford life on hit gear any time soon. I keep looking at how darn expensive it is on AH and sighing and I never seem to find any gear that even has it. Most of my monk's gear I directly ported over from my demonhunter. The only things I bought for my monk are the weapon, shield, and amulet. The one ring I think I found the other is from my demonhunter. The belt I actually found but plan to replace once I can afford a similar one with more All Resist. I see where you are going with removing cyclone for serenity, but I also use this set up when i play with my fiance's demonhunter and I use the cyclone to peel for her. For soloing yeah I'll probably take the serenity.
I am especially unsure if Blind+DMG rune may be a better Choice instead of heal. So far i was under the impression that sustained +15% dmg is better than a short time buff of 30%. Also is it worth to get Lifesteal on my weapon for Sweeping Wind (since LoH doesnt work with it) or is a high LoH better than lower LoH + Lifesteal.
Hmm, since you are using each skill in its slot, I want to make sure if you know what Elective Mode is. Do you know you could use different kind of skills in different slots? If not, google elective mode first
If yes, I would suggest swapping Near Death Experience with Resolve to begin with.
Your skills are okay, though I never understood why people use tempest rush. If I had to switch anything, I would switch off Tempest Rush for Blind + DMG.
As for Lifesteal vs. LoH, LoH is much better in lower damage ranges such as yourself.
Which brings me to another question, did anyone with kickass gear in here try lifesteal weapons to see how they fare against LoH?
Edit: nvm, found a video of Kripparian that explains it:
Yes I know about elective mode. Tempest rush is for getting away from unbeatable combinations. It just doesnt feel save, if you dont have any skill to quickly get away with. Especially since my last monk died at 56 in a situation, where rush would have saved me. Also im unsure of dropping NDE, since it can be the ultimate life saver. Also, how does Resolve work anyway. Does it reduce all incoming damage as long as you attack something? Or only the damage of the mobs that get damaged by you?
Ty for the video link anyway.
Only the mobs that get damaged by you, but since your sweeping wind is hitting all mobs...
Fairly sure people did experiments with that and realised resolve wasn't proccing from sweeping wind. It has to be a direct attack kind of thing. Any aoe from your spirit gen. does proc it though.
On August 07 2012 04:17 NEOtheONE wrote: I'm still having some problems with elites with the annoying anti-melee affixes (molten, desecrator, electrified, etc.) I have about 9000 armor with hard target and enchantress buff. I have a decent amount of all resist, even better when i switch to one with everything, but i need spirit regen to do that comfortably. Here's my character's profile http://us.battle.net/d3/en/profile/NateNEO-1724/hero/8218132 Any tips?
The two biggest pieces of advice I can give is to kite until your cooldowns are back if you're having trouble, and shift + click to attack in place instead of thunderclapping around eating molten.
The problem is when I try to do that I get nailed with the rubberbanding glitch because I make extensive use of shift click and then try to run and then I effing rubberband right back to the middle of the molten/desecrator/frozen/etc. and promptly die.
On August 07 2012 04:17 NEOtheONE wrote: I'm still having some problems with elites with the annoying anti-melee affixes (molten, desecrator, electrified, etc.) I have about 9000 armor with hard target and enchantress buff. I have a decent amount of all resist, even better when i switch to one with everything, but i need spirit regen to do that comfortably. Here's my character's profile http://us.battle.net/d3/en/profile/NateNEO-1724/hero/8218132 Any tips?
well for starters, dump cyclone strike for serenity. next get more life on hit. as far as i can tell, you only have 94 which isn't gonna cut it. from there you should start changing some gears. stack a single resist+all resist and drop chant for OWE. you won't need that much spirit regen with cyclone gone. i'd go with arcane since your bracers and right ring aren't that bad
once you get more resists and LoH, your sustain should be good enough and you can drop the dodge mantra for conviction
edit: i would also consider changing your sweeping wind rune to blade storm. i don't think 15% cc is enough to make cyclone worth it
The reason I used the cyclone rune for sweeping wind is because I frequently end up spawning 5 tornados at once for massive damage and I get to three stacks within 1-3 seconds of starting to attack a champ or elite mob.. 5 X 20% = 100% + 45% constant > 60% constant.
I cannot afford life on hit gear any time soon. I keep looking at how darn expensive it is on AH and sighing and I never seem to find any gear that even has it. Most of my monk's gear I directly ported over from my demonhunter. The only things I bought for my monk are the weapon, shield, and amulet. The one ring I think I found the other is from my demonhunter. The belt I actually found but plan to replace once I can afford a similar one with more All Resist. I see where you are going with removing cyclone for serenity, but I also use this set up when i play with my fiance's demonhunter and I use the cyclone to peel for her. For soloing yeah I'll probably take the serenity.
So the reason people say to only use Cyclone with high amounts of crit is that on single mobs it leads to a dps increase over other runes (think Siegebreaker). If you're in a pack of white mobs, and one hit of FoT is hitting 8 white mobs, that's 8 chances to crit, which obviously boosts the proc rate of Cyclone significantly. If you're against a melee elite packs, you'd typically be hitting around 2 mobs per FoT, and if you're against ranged elite packs, you'd only be hitting one mob per FoT. It's really up to you, I find Cyclone incredible at clearing white mobs, but then again you really shouldn't be having problems with white mobs in the first place. I think this is quite far down on the list of issues though.
I (and almost everyone here) cannot stress enough how incredibly useful LoH is for the deeper acts of inferno. It acts as a catchall increase of your EHP (effective health), whereas other stats only increase certain facets of your EHP.
Edit: I looked at your dude and... my god you have an incredible amount of health. So incredible, that I'm quite sure you're sacrificing other defensive stats in order to garner that much health. High health isn't that important to a monk because our heals are a flat value, and the higher health you have the less effective our heals become. You would have a much easier time with half that amount of health, but double that amount of all resist (which is quite low atm).
I am especially unsure if Blind+DMG rune may be a better Choice instead of heal. So far i was under the impression that sustained +15% dmg is better than a short time buff of 30%. Also is it worth to get Lifesteal on my weapon for Sweeping Wind (since LoH doesnt work with it) or is a high LoH better than lower LoH + Lifesteal.
Hmm, since you are using each skill in its slot, I want to make sure if you know what Elective Mode is. Do you know you could use different kind of skills in different slots? If not, google elective mode first
If yes, I would suggest swapping Near Death Experience with Resolve to begin with.
Your skills are okay, though I never understood why people use tempest rush. If I had to switch anything, I would switch off Tempest Rush for Blind + DMG.
As for Lifesteal vs. LoH, LoH is much better in lower damage ranges such as yourself.
Which brings me to another question, did anyone with kickass gear in here try lifesteal weapons to see how they fare against LoH?
Edit: nvm, found a video of Kripparian that explains it:
Yes I know about elective mode. Tempest rush is for getting away from unbeatable combinations. It just doesnt feel save, if you dont have any skill to quickly get away with. Especially since my last monk died at 56 in a situation, where rush would have saved me. Also im unsure of dropping NDE, since it can be the ultimate life saver. Also, how does Resolve work anyway. Does it reduce all incoming damage as long as you attack something? Or only the damage of the mobs that get damaged by you?
Ty for the video link anyway.
Only the mobs that get damaged by you, but since your sweeping wind is hitting all mobs...
Fairly sure people did experiments with that and realised resolve wasn't proccing from sweeping wind. It has to be a direct attack kind of thing. Any aoe from your spirit gen. does proc it though.
I believe this is correct as well. Only stuff hit by your spirit generator is Resolved.
On August 07 2012 04:17 NEOtheONE wrote: I'm still having some problems with elites with the annoying anti-melee affixes (molten, desecrator, electrified, etc.) I have about 9000 armor with hard target and enchantress buff. I have a decent amount of all resist, even better when i switch to one with everything, but i need spirit regen to do that comfortably. Here's my character's profile http://us.battle.net/d3/en/profile/NateNEO-1724/hero/8218132 Any tips?
The two biggest pieces of advice I can give is to kite until your cooldowns are back if you're having trouble, and shift + click to attack in place instead of thunderclapping around eating molten.
The problem is when I try to do that I get nailed with the rubberbanding glitch because I make extensive use of shift click and then try to run and then I effing rubberband right back to the middle of the molten/desecrator/frozen/etc. and promptly die.
On August 07 2012 04:17 NEOtheONE wrote: I'm still having some problems with elites with the annoying anti-melee affixes (molten, desecrator, electrified, etc.) I have about 9000 armor with hard target and enchantress buff. I have a decent amount of all resist, even better when i switch to one with everything, but i need spirit regen to do that comfortably. Here's my character's profile http://us.battle.net/d3/en/profile/NateNEO-1724/hero/8218132 Any tips?
well for starters, dump cyclone strike for serenity. next get more life on hit. as far as i can tell, you only have 94 which isn't gonna cut it. from there you should start changing some gears. stack a single resist+all resist and drop chant for OWE. you won't need that much spirit regen with cyclone gone. i'd go with arcane since your bracers and right ring aren't that bad
once you get more resists and LoH, your sustain should be good enough and you can drop the dodge mantra for conviction
edit: i would also consider changing your sweeping wind rune to blade storm. i don't think 15% cc is enough to make cyclone worth it
The reason I used the cyclone rune for sweeping wind is because I frequently end up spawning 5 tornados at once for massive damage and I get to three stacks within 1-3 seconds of starting to attack a champ or elite mob.. 5 X 20% = 100% + 45% constant > 60% constant.
I cannot afford life on hit gear any time soon. I keep looking at how darn expensive it is on AH and sighing and I never seem to find any gear that even has it. Most of my monk's gear I directly ported over from my demonhunter. The only things I bought for my monk are the weapon, shield, and amulet. The one ring I think I found the other is from my demonhunter. The belt I actually found but plan to replace once I can afford a similar one with more All Resist. I see where you are going with removing cyclone for serenity, but I also use this set up when i play with my fiance's demonhunter and I use the cyclone to peel for her. For soloing yeah I'll probably take the serenity.
So the reason people say to only use Cyclone with high amounts of crit is that on single mobs it leads to a dps increase over other runes (think Siegebreaker). If you're in a pack of white mobs, and one hit of FoT is hitting 8 white mobs, that's 8 chances to crit, which obviously boosts the proc rate of Cyclone significantly. If you're against a melee elite packs, you'd typically be hitting around 2 mobs per FoT, and if you're against ranged elite packs, you'd only be hitting one mob per FoT. It's really up to you, I find Cyclone incredible at clearing white mobs, but then again you really shouldn't be having problems with white mobs in the first place. I think this is quite far down on the list of issues though.
I (and almost everyone here) cannot stress enough how incredibly useful LoH is for the deeper acts of inferno. It acts as a catchall increase of your EHP (effective health), whereas other stats only increase certain facets of your EHP.
Edit: I looked at your dude and... my god you have an incredible amount of health. So incredible, that I'm quite sure you're sacrificing other defensive stats in order to garner that much health. High health isn't that important to a monk because our heals are a flat value, and the higher health you have the less effective our heals become. You would have a much easier time with half that amount of health, but double that amount of all resist (which is quite low atm).
Like I said a bunch of the gear is ported from my Demonhunter who had like 35k-40k ish HP, 106k dps with sharpshooter and enchantress buff, and like 270 All Resist. Most of that % life gear I found myself so while it may be sacrificing other stats currently, it has saved me a ton of gold thus far. My demonhunter has a life on hit weapon (+381) which is where a chunk of my gold went. I'm considering going back to farming on my demonhunter until I can afford better gear for my monk. I also am amused that everyone ignored my 664 life regen per second.
My monk absolutely demolishes trash white mobs in Act 2. I would probably already be on Belial if it weren't for the damn anti-melee affixes. I can do plagued, electrified, reflect damage, frozen, and even molten/desecrator to a degree, but when they get combined is when I am having the problems. Also, effing invulnerable minions + molten = complete BS. I have the skill cyclone to maximize the number of enemies I hit with each FoT, and to keep them from running which set ups nice combos for the rune cyclone for sweeping wind.
Has anyone else noticed that the molten trail sometimes goes invisible?
you're better off buying a blue 900+ dps with socket for like 100k for an easy 300 LoH. combine that with 200+ more AR and those affixes become a joke in a2
and if you don't want to dump cyclone for serenity in multiplayer, then replace tempest rush (especially because you're playing softcore). i don't get why you would ever want to get rid of a free 4s invuln
edit: also, drop hex for the IAS buff on your enchantress
Hey guys, I want to be able to farm act 3 with my monk, but I still have some trouble with elite packs.
At the moment I'm sitting on: 890AR 8200 armor (with mantra of evasion hard target + enchantress) 850 Life on hit 33k HP 29k~dps 870 dmg 1h sword (160% crit damage) and a shield.
What are some things that I can work on immediately that won't cost tens of millions of gold? I feel like my main issue is my dps, and the only way I think I can increase it is by sacrificing defensive stats, maybe switching to mantra of conviction ( I think that's the one that increases damage).
How much agility do you guys have? I have a 900 dps weapon, but have less than 14k dps. I have 1318 agility.
I'm starting to get a little annoyed with this game if 'farm gold for better items off the AH so you can farm gold for better items off the AH..' is all it is.
On August 08 2012 06:12 KimJongChill wrote: Hey guys, I want to be able to farm act 3 with my monk, but I still have some trouble with elite packs.
At the moment I'm sitting on: 890AR 8200 armor (with mantra of evasion hard target + enchantress) 850 Life on hit 33k HP 29k~dps 870 dmg 1h sword (160% crit damage) and a shield.
What are some things that I can work on immediately that won't cost tens of millions of gold? I feel like my main issue is my dps, and the only way I think I can increase it is by sacrificing defensive stats, maybe switching to mantra of conviction ( I think that's the one that increases damage).
Any thoughts?
Do you mean farming without dying at all? Because, I'm able to farm A3 with slightly worse stats than you by only dying a few times to stupid affix combinations.
On August 08 2012 06:12 KimJongChill wrote: Hey guys, I want to be able to farm act 3 with my monk, but I still have some trouble with elite packs.
At the moment I'm sitting on: 890AR 8200 armor (with mantra of evasion hard target + enchantress) 850 Life on hit 33k HP 29k~dps 870 dmg 1h sword (160% crit damage) and a shield.
What are some things that I can work on immediately that won't cost tens of millions of gold? I feel like my main issue is my dps, and the only way I think I can increase it is by sacrificing defensive stats, maybe switching to mantra of conviction ( I think that's the one that increases damage).
Any thoughts?
Do you mean farming without dying at all? Because, I'm able to farm A3 with slightly worse stats than you by only dying a few times to stupid affix combinations.
Yeah, i'm in act 3 and i've got 700 AR, 20k dmg, most of the rest similar. If you mean breeze through act 3, can't give you any advice, i can't either...
On August 08 2012 06:12 KimJongChill wrote: Hey guys, I want to be able to farm act 3 with my monk, but I still have some trouble with elite packs.
At the moment I'm sitting on: 890AR 8200 armor (with mantra of evasion hard target + enchantress) 850 Life on hit 33k HP 29k~dps 870 dmg 1h sword (160% crit damage) and a shield.
What are some things that I can work on immediately that won't cost tens of millions of gold? I feel like my main issue is my dps, and the only way I think I can increase it is by sacrificing defensive stats, maybe switching to mantra of conviction ( I think that's the one that increases damage).
Any thoughts?
resist, armor and LoH is fine, hps and dps could be better, however, it is definately sufficient for a3. The first step is to use overawe instead of defensive mantra.
On August 08 2012 06:12 KimJongChill wrote: Hey guys, I want to be able to farm act 3 with my monk, but I still have some trouble with elite packs.
At the moment I'm sitting on: 890AR 8200 armor (with mantra of evasion hard target + enchantress) 850 Life on hit 33k HP 29k~dps 870 dmg 1h sword (160% crit damage) and a shield.
What are some things that I can work on immediately that won't cost tens of millions of gold? I feel like my main issue is my dps, and the only way I think I can increase it is by sacrificing defensive stats, maybe switching to mantra of conviction ( I think that's the one that increases damage).
Any thoughts?
resist, armor and LoH is fine, hps and dps could be better, however, it is definately sufficient for a3. The first step is to use overawe instead of defensive mantra.
Thanks man, do you think it would also be okay to sacrifice ~100 AR for 2k dps and 4k hp?
On August 08 2012 06:12 KimJongChill wrote: Hey guys, I want to be able to farm act 3 with my monk, but I still have some trouble with elite packs.
At the moment I'm sitting on: 890AR 8200 armor (with mantra of evasion hard target + enchantress) 850 Life on hit 33k HP 29k~dps 870 dmg 1h sword (160% crit damage) and a shield.
What are some things that I can work on immediately that won't cost tens of millions of gold? I feel like my main issue is my dps, and the only way I think I can increase it is by sacrificing defensive stats, maybe switching to mantra of conviction ( I think that's the one that increases damage).
Any thoughts?
resist, armor and LoH is fine, hps and dps could be better, however, it is definately sufficient for a3. The first step is to use overawe instead of defensive mantra.
Thanks man, do you think it would also be okay to sacrifice ~100 AR for 2k dps and 4k hp?
I use Conviction/Overawe with worse defensive stats (albeit higher dps) and do just fine. I would take that trade.
On August 08 2012 06:33 Jerubaal wrote: How much agility do you guys have? I have a 900 dps weapon, but have less than 14k dps. I have 1318 agility.
I'm starting to get a little annoyed with this game if 'farm gold for better items off the AH so you can farm gold for better items off the AH..' is all it is.
Your agility is unusually low. Uhh... yeah. I may or may not have 2470 in dw, and/or 2637 in 1h/shield. I usually see people who are starting act 3 with at least 1800 agi.