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On July 21 2012 19:10 crisiscore wrote:Show nested quote +On July 21 2012 06:52 ElvisWayCool wrote: So, here's my info:
Started Inferno Act 1: 42k HP 9k DPS 0 LoH 92 AR
Then I started looking in this thread... Now I'm:
Currently: Act 1 27.3k HP 11.3k DPS 135 LoH 626 AR
Obviously, I focused on getting my AR up quite a bit, and things are so much easier. I died almost right away when I first got to A1, now I'm getting through it just fine (some yellow guys still own me though).
But my question is, what do I focus on now?
LoH? Maybe get a new weapon with a socket? I'm still getting more AR, only about half my armor is AR+poison res right now, so I'm focusing on that, but I'm not sure if there's something more important. Maybe I'm missing something else important?
EDIT: Ok, so just got AR over 600. Still got a little to go, but the auctions are under way. What's the best way to look for LoH? DEX/Life per hit/has sockets? I totally agree with getting more life on hit. I noticed a massive difference with how much I could withstand massive mobs and or champ/elite pack damage. Would also recommend a little more resists, i completed inferno diablo on about 760 resists as I was duel wielding, but with a shield i was between 800-900. Probobably no point in getting more than 900 though as it's kind of diminishing returns. I have also completed inferno on a barbarian and wizard and they all have roughly betwwen 750-850 resists. Life per hit on a weapon and your amulet are the sources, i actually got a very high life on hit off hand weapon so i only went with a good 400ish life on hit amulet but my life on hit is probably overboard of what you need to do inferno diablo. A 400-500 life on hit amulet with good stats is what you should be looking for if you can't afford a 600+ one or find one with a good balance of other stats. You should also try to get your life up to 30-35K (30k atleast) if you can. It helps with not getting one shotted by malochors / gulgors and those huge towering leg things in acts 3/4 when you get there. Once you get to a point where you survivability is really good then start thinking about getting your DPS up for the later acts. Because if you can survive the damage you might as well deal / dish it out faster (survivabilty in terms of armour, resists, life on hit, life per second, total life). I pretty much completed all my characters (except demon hunter) on inferno this way by going tanky, then turning the tank into a tank/dps character Good luck bro. + Show Spoiler +
Well If I need that gear you had in that screen shoot in order to complete inferno I think I will uninstall the game right now, cause the "how fun is this game/time to get that gear" equation is not adding up.
I actually think I will do that.
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Ok now I need a little direction. I have a mediocrely geared lvl 60 monk (my second character) and I'm currently trying out different things while doing butcher runs. I'm basically trying to see what makes me feel the most OP and so far the build I'm going with this. With this I get about 7k armor and 300 all res (which I know is low) but I can tank pretty much everything in act 1 except arcane sentries.
The point of the character was I wanted to see if I could make a Paladin, or at least my vision of a Paladin using sword and shield and stacking defensive buffs. I'm banking on critical hits to deal damage, I played a Demon Hunter before this and to me it seems critical hits are king in this game.
So I want some feedback from experienced Monk players, someone who can facerape act 3 and onwards. Keep in mind I'm going to use a sword and shield, also preferably a normal helm to look even more paladin-ish.
Edit: Oh and my arrangement of skills may seem weird, I've just gotten used to having Serenity on the mouse for clutch saves.
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On July 23 2012 08:30 4ZakeN87 wrote:Show nested quote +On July 21 2012 19:10 crisiscore wrote:On July 21 2012 06:52 ElvisWayCool wrote: So, here's my info:
Started Inferno Act 1: 42k HP 9k DPS 0 LoH 92 AR
Then I started looking in this thread... Now I'm:
Currently: Act 1 27.3k HP 11.3k DPS 135 LoH 626 AR
Obviously, I focused on getting my AR up quite a bit, and things are so much easier. I died almost right away when I first got to A1, now I'm getting through it just fine (some yellow guys still own me though).
But my question is, what do I focus on now?
LoH? Maybe get a new weapon with a socket? I'm still getting more AR, only about half my armor is AR+poison res right now, so I'm focusing on that, but I'm not sure if there's something more important. Maybe I'm missing something else important?
EDIT: Ok, so just got AR over 600. Still got a little to go, but the auctions are under way. What's the best way to look for LoH? DEX/Life per hit/has sockets? I totally agree with getting more life on hit. I noticed a massive difference with how much I could withstand massive mobs and or champ/elite pack damage. Would also recommend a little more resists, i completed inferno diablo on about 760 resists as I was duel wielding, but with a shield i was between 800-900. Probobably no point in getting more than 900 though as it's kind of diminishing returns. I have also completed inferno on a barbarian and wizard and they all have roughly betwwen 750-850 resists. Life per hit on a weapon and your amulet are the sources, i actually got a very high life on hit off hand weapon so i only went with a good 400ish life on hit amulet but my life on hit is probably overboard of what you need to do inferno diablo. A 400-500 life on hit amulet with good stats is what you should be looking for if you can't afford a 600+ one or find one with a good balance of other stats. You should also try to get your life up to 30-35K (30k atleast) if you can. It helps with not getting one shotted by malochors / gulgors and those huge towering leg things in acts 3/4 when you get there. Once you get to a point where you survivability is really good then start thinking about getting your DPS up for the later acts. Because if you can survive the damage you might as well deal / dish it out faster (survivabilty in terms of armour, resists, life on hit, life per second, total life). I pretty much completed all my characters (except demon hunter) on inferno this way by going tanky, then turning the tank into a tank/dps character Good luck bro. + Show Spoiler + Well If I need that gear you had in that screen shoot in order to complete inferno I think I will uninstall the game right now, cause the "how fun is this game/time to get that gear" equation is not adding up. I actually think I will do that.
No bro, Diablo is an item / gear driven game. The better gear you have the quicker you can clear the content, having gear that isn't as good doesn't mean that you can't clear the content, it just means it will take you longer with some perserverence. Inferno is obviously the hardest part of the game and don't think it was meant to be rofl stompable or easy. There would be plenty of monks out there with better gear than mine, but does not mean I can't finish the game, it just took me longer. I actually have not always had this gear, I actually cleared act 3 ghom (who is really hard for a monk) after 25+ tries with 20,000ish or so dps, 700 resists, 750 or so life on hit and much worser gear than I have now (I had average gear at the time). With this gear i obviously clear acts a lot quicker, but is definitely do-able with lower gear, skill and perserverance. I understand that the mobs obviously hit harder through each act and your gear should get a little better through each acts, and that some champ / elite pack combinations are just so damn frustrating that it takes multiple deaths to kill them (... or leaving and a re-game 
And I'm sorry if I discouraged you from progressing through inferno because I didn't mean to. It's a challange that each person that want's to accomplish it deals with differently.
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On July 23 2012 07:19 4ZakeN87 wrote: I have just one short question, can you tank triple AOE elites on the third act of inferno? I ran into a elite that was quick as f***, had fire chain, descerator (or whatever it is called) and molten. The damage was insane, I have never given up on an elite prior to this one but this was just retarded.
I thought I had a pretty strong build, it goes something like this:
39k Hp 780 AR 6.2k Armor 1.5k LoH - attack speed 2.1 19k dps With this I use Crippling wave with concussion, Healing Mantra with resistant rune, serenity and inner sanctuary with damage reduction rune and Transcendence as defensive skills.
To summarize I can heal continuously around 5k hp per/sec and have 74% elemental resistance and 67% armor reduction plus 32% dodge.
I can tell you did not stand a chance in hell. I died within seconds (2-3). Is there even a way to tank this? Cause I cannot even come up with ideas how I could withstand more AOE damage. Resolve does not effect AOE, my resistance is already at such a high level it becomes stat inefficient to get it higher. Dodge does not either effect AOE as far as I get it. Not sure how shield work, can you "block" AOE?
I guess something like a high speed/stun/dash build could have worked with some good mechanics. Did not try that but that is not really relevant for the question, if you can tank it?
This was on the other hand worse case scenario cause I got them immediately at an dungeon entrance but I am not sure it would have made a difference either way cause they had more then twice my movement speed.
Well GG on that elite, restart game and hope he dont spawn again.
EDIT: Does anyone know if all AOE stack by the way? Like if you stand in two overlapping plague pools or two molten "walk paths" does it take twice the damage? No, no matter how geared you are it will be near impossible to just stand in the aoe effects in Act3/4 (plague is the one exception because it's pretty weak). Yes, the aoe effects do stack, this is especially obvious with desecrate because you have 2 desecrate debuffs when standing in two. I think a shield can block arcane ticks, but that's about it. The benefit of a shield regarding aoe is that the armor from the shield applies to your damage reduction, which applies to aoe damage.
Your stats are pretty good, but your spec has some things to be desired. Why Crippling Wave? It's regarded as the worst of our attacks. Most of us use FoT/Thunderclap, some still use Deadly Reach/Armor. Your Mantra is outdated: the defensive Mantra of choice is MoE/Hard Target. I don't think I've ever seen anyone use Inner Sanctuary on these forums.
That pack sounds quite hard. How I would deal with is to run in, pop everything (blind/faith, Conviction/Overawe, and Serenity eventually) and hopefully kill one, then run away until cooldowns become available again. Obviously you need to be quite geared for this tactic to work.
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On July 23 2012 10:15 Roachu wrote:Ok now I need a little direction. I have a mediocrely geared lvl 60 monk (my second character) and I'm currently trying out different things while doing butcher runs. I'm basically trying to see what makes me feel the most OP and so far the build I'm going with this. With this I get about 7k armor and 300 all res (which I know is low) but I can tank pretty much everything in act 1 except arcane sentries. The point of the character was I wanted to see if I could make a Paladin, or at least my vision of a Paladin using sword and shield and stacking defensive buffs. I'm banking on critical hits to deal damage, I played a Demon Hunter before this and to me it seems critical hits are king in this game. So I want some feedback from experienced Monk players, someone who can facerape act 3 and onwards. Keep in mind I'm going to use a sword and shield, also preferably a normal helm to look even more paladin-ish. Edit: Oh and my arrangement of skills may seem weird, I've just gotten used to having Serenity on the mouse for clutch saves. So the biggest problem I saw in your spec: go with Thunderclap. Other than the fact that Thunderclap does more dps than the one you're using, the knockback is incredibly useful for white mobs, and the teleport is incredibly useful for fleeing mobs (and might be a hindrance when aoe effects around, so you need to be careful around aoe effects). I don't think I've ever seen anyone use Inner Sanctuary, at least that I can remember. Most of us use either a Mystic Ally(Air or earth), Blind/Faith, or Dashing Strike, depending on your preference of course.
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Also, you will happy you went with thunderclap if that goblin is running away from you 
Found some more upgrades, now at:
36k hp 640 allres 40k dps 390 LoH
Think that should get me trough act3 , however im still struggling with it alot. I dont seem to have enough damage to kill the packs in 1 go, and the tankyness to last to another rotation. Not sure what I am doing wrong here. Convic + healbuff up, thunderclap in, cylones on. overawe Hit hit hit till it gets dicy, then blinding, overawe hit hit hit, heal, overawe hit hit hit, serenity, overawe hit hit hit. But that gets me to about half their hp at best :/
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You probably need more armor and at least 1k+ loh. 750 AR didn't seem enough for me to comfortably farm A3 and I had alot of trouble getting my armor high enough even with seize the initiative.
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Completed inferno diablo (in a 3 man team). Total cost of gear around 10mil, no single piece of gear cost more than 1.5mil
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On July 23 2012 17:37 LaiShin wrote: You probably need more armor and at least 1k+ loh. 750 AR didn't seem enough for me to comfortably farm A3 and I had alot of trouble getting my armor high enough even with seize the initiative.
Hmm I'll screenshot my gear then and put it on here for a gearcheck if thats ok.
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On July 23 2012 17:03 ihasaKAROT wrote:Also, you will happy you went with thunderclap if that goblin is running away from you  Found some more upgrades, now at: 36k hp 640 allres 40k dps 390 LoH Think that should get me trough act3 , however im still struggling with it alot. I dont seem to have enough damage to kill the packs in 1 go, and the tankyness to last to another rotation. Not sure what I am doing wrong here. Convic + healbuff up, thunderclap in, cylones on. overawe Hit hit hit till it gets dicy, then blinding, overawe hit hit hit, heal, overawe hit hit hit, serenity, overawe hit hit hit. But that gets me to about half their hp at best :/ LoH does wonders for the dual wield build, I personally try to not dip below 1200 LoH in my DW gear (you can imagine how much of a pain in the ass it is to upgrade LoH pieces though).
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On July 23 2012 17:37 LaiShin wrote: You probably need more armor and at least 1k+ loh. 750 AR didn't seem enough for me to comfortably farm A3 and I had alot of trouble getting my armor high enough even with seize the initiative.
I think there are two viable ways. Either invest in LoH, or invest in ehp/dps (heal with health globes). As LoH is quite expensive, there is some merit to going the no-LoH route; it is probably easier to make progress that way with a limited bank.
I've been playing around a bit by switching offhand (LoH/dex/vit) and shield (CC+dex/vit/AR). 1) 33k dps, 49k hps, 44%CC/209%CD, 890 AR, 7.7k armor, 18% block, 38% dodge, 0 LoH 2) 36.5kdps, 52k hps, 36%CC/209%CD, 780 AR, 6.7k armor, 40% dodge, 850 LoH
I'd say both setups are equaly fast and equaly comfortable (a3 doesnt get totally comfortable tho). The dual wield setup has the advantage of not relying on healthglobes to drop and is more fun imho. The shield setup is less sensitive for burst dmg (also it needs pickup range on some item). I think that the CC on shields is underrated for monks - more cyclones do help quite a bit. (i also have alternative offhand dagger which results in 43k dps, 0LoH and many deaths)
I think 40k dps (unbuffed?) is way enough for A3, i'd guess you need 750AR and 45k+ hps and either a nice shield or more LoH. More survavibility will help loads as the difference between winning a fight with 5k hps left and dying is only 5k hps =)
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Tnx guys. Ill try to tweak my LoH then as im enjoying dualwield way too much 
edit: yes unbuffed dps
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On July 23 2012 12:38 seiferoth10 wrote:Show nested quote +On July 23 2012 10:15 Roachu wrote:Ok now I need a little direction. I have a mediocrely geared lvl 60 monk (my second character) and I'm currently trying out different things while doing butcher runs. I'm basically trying to see what makes me feel the most OP and so far the build I'm going with this. With this I get about 7k armor and 300 all res (which I know is low) but I can tank pretty much everything in act 1 except arcane sentries. The point of the character was I wanted to see if I could make a Paladin, or at least my vision of a Paladin using sword and shield and stacking defensive buffs. I'm banking on critical hits to deal damage, I played a Demon Hunter before this and to me it seems critical hits are king in this game. So I want some feedback from experienced Monk players, someone who can facerape act 3 and onwards. Keep in mind I'm going to use a sword and shield, also preferably a normal helm to look even more paladin-ish. Edit: Oh and my arrangement of skills may seem weird, I've just gotten used to having Serenity on the mouse for clutch saves. So the biggest problem I saw in your spec: go with Thunderclap. Other than the fact that Thunderclap does more dps than the one you're using, the knockback is incredibly useful for white mobs, and the teleport is incredibly useful for fleeing mobs (and might be a hindrance when aoe effects around, so you need to be careful around aoe effects). I don't think I've ever seen anyone use Inner Sanctuary, at least that I can remember. Most of us use either a Mystic Ally(Air or earth), Blind/Faith, or Dashing Strike, depending on your preference of course. Funny you mention Inner Sanctuary because its the one I'm most unsure of. Since I wanted to stack defensive buffs the 35% damage reduction just sounded really good. So far I haven't tried the other onces you mentioned, Mystic Ally because my monk friend told me it was basically shit, though he hasn't played since he reached lvl 60 two days after release. I've found I'm using Inner Sanctuary as a "get away from me"-type skill, which seems to be the purpose of both Blinding Flash and Dashing Strike. Whats the idea behind using an Ally? Also, Blind/Faith seems to be able to do the same job as BoH/Blaze, do you think I could switch those or is the healing from BoH too important before I have super epic gear?
Edit: Oh and another thing I've been thinking about, since we have a wonderful passive which makes us super resistant, which type of elemental resistance should I stack on my items? Are any easier/cheaper to get or is it simply up to the luck of finding the same on all items?
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On July 23 2012 22:28 Roachu wrote:Show nested quote +On July 23 2012 12:38 seiferoth10 wrote:On July 23 2012 10:15 Roachu wrote:Ok now I need a little direction. I have a mediocrely geared lvl 60 monk (my second character) and I'm currently trying out different things while doing butcher runs. I'm basically trying to see what makes me feel the most OP and so far the build I'm going with this. With this I get about 7k armor and 300 all res (which I know is low) but I can tank pretty much everything in act 1 except arcane sentries. The point of the character was I wanted to see if I could make a Paladin, or at least my vision of a Paladin using sword and shield and stacking defensive buffs. I'm banking on critical hits to deal damage, I played a Demon Hunter before this and to me it seems critical hits are king in this game. So I want some feedback from experienced Monk players, someone who can facerape act 3 and onwards. Keep in mind I'm going to use a sword and shield, also preferably a normal helm to look even more paladin-ish. Edit: Oh and my arrangement of skills may seem weird, I've just gotten used to having Serenity on the mouse for clutch saves. So the biggest problem I saw in your spec: go with Thunderclap. Other than the fact that Thunderclap does more dps than the one you're using, the knockback is incredibly useful for white mobs, and the teleport is incredibly useful for fleeing mobs (and might be a hindrance when aoe effects around, so you need to be careful around aoe effects). I don't think I've ever seen anyone use Inner Sanctuary, at least that I can remember. Most of us use either a Mystic Ally(Air or earth), Blind/Faith, or Dashing Strike, depending on your preference of course. Funny you mention Inner Sanctuary because its the one I'm most unsure of. Since I wanted to stack defensive buffs the 35% damage reduction just sounded really good. So far I haven't tried the other onces you mentioned, Mystic Ally because my monk friend told me it was basically shit, though he hasn't played since he reached lvl 60 two days after release. I've found I'm using Inner Sanctuary as a "get away from me"-type skill, which seems to be the purpose of both Blinding Flash and Dashing Strike. Whats the idea behind using an Ally? Also, Blind/Faith seems to be able to do the same job as BoH/Blaze, do you think I could switch those or is the healing from BoH too important before I have super epic gear? Edit: Oh and another thing I've been thinking about, since we have a wonderful passive which makes us super resistant, which type of elemental resistance should I stack on my items? Are any easier/cheaper to get or is it simply up to the luck of finding the same on all items?
The great thing about blind-faith, is that it boosts your dps at the moment when it is safe to do dps. If you find you run in and out of fights a lot, the effective dps boost by blind is amazing. The healing from BoH is nice, but it's more about the dps boost from blaze. Imho, serentity (heal or +1sec), blind+dmg, BoH+dmg and mantra (evasion-hard target or conviction-overaw) are pretty much required.. so there's only 2 choices left. ally maybe isn't bad, but i rather get something else for the 5th skill, (6th is main attack)
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I use tempest rush instead of dashing strike. I'm not sure if others do. I find it easier to control, though it doesn't break jailer.
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I need some tips on Belial. I'm at ~14k dps and am popping Mantra of Conviction nonstop, but I'm still hitting his enrage timer. I'm not even moving to avoid his fists. Does the timer start during the add phase because I might be going too slowly on that.
EDIT: Killed him. I think I was just taking too long on the adds phase.
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On July 24 2012 05:15 Jerubaal wrote: I need some tips on Belial. I'm at ~14k dps and am popping Mantra of Conviction nonstop, but I'm still hitting his enrage timer. I'm not even moving to avoid his fists. Does the timer start during the add phase because I might be going too slowly on that.
I clear it in a group with 13k dps just before the enrage timer. I am running Hard target during it. Grab a group and you can clear.
Ran this build for it. http://us.battle.net/d3/en/calculator/monk#aeXihg!ZXU!acbcaY
6k armor 20k life 1k LoH and 700 AR.
Should be doable. Might grab a higher dps weapon of grab some crit %, cyclone fucks shit up.
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On July 23 2012 23:04 Blix wrote:Show nested quote +On July 23 2012 22:28 Roachu wrote:On July 23 2012 12:38 seiferoth10 wrote:On July 23 2012 10:15 Roachu wrote:Ok now I need a little direction. I have a mediocrely geared lvl 60 monk (my second character) and I'm currently trying out different things while doing butcher runs. I'm basically trying to see what makes me feel the most OP and so far the build I'm going with this. With this I get about 7k armor and 300 all res (which I know is low) but I can tank pretty much everything in act 1 except arcane sentries. The point of the character was I wanted to see if I could make a Paladin, or at least my vision of a Paladin using sword and shield and stacking defensive buffs. I'm banking on critical hits to deal damage, I played a Demon Hunter before this and to me it seems critical hits are king in this game. So I want some feedback from experienced Monk players, someone who can facerape act 3 and onwards. Keep in mind I'm going to use a sword and shield, also preferably a normal helm to look even more paladin-ish. Edit: Oh and my arrangement of skills may seem weird, I've just gotten used to having Serenity on the mouse for clutch saves. So the biggest problem I saw in your spec: go with Thunderclap. Other than the fact that Thunderclap does more dps than the one you're using, the knockback is incredibly useful for white mobs, and the teleport is incredibly useful for fleeing mobs (and might be a hindrance when aoe effects around, so you need to be careful around aoe effects). I don't think I've ever seen anyone use Inner Sanctuary, at least that I can remember. Most of us use either a Mystic Ally(Air or earth), Blind/Faith, or Dashing Strike, depending on your preference of course. Funny you mention Inner Sanctuary because its the one I'm most unsure of. Since I wanted to stack defensive buffs the 35% damage reduction just sounded really good. So far I haven't tried the other onces you mentioned, Mystic Ally because my monk friend told me it was basically shit, though he hasn't played since he reached lvl 60 two days after release. I've found I'm using Inner Sanctuary as a "get away from me"-type skill, which seems to be the purpose of both Blinding Flash and Dashing Strike. Whats the idea behind using an Ally? Also, Blind/Faith seems to be able to do the same job as BoH/Blaze, do you think I could switch those or is the healing from BoH too important before I have super epic gear? Edit: Oh and another thing I've been thinking about, since we have a wonderful passive which makes us super resistant, which type of elemental resistance should I stack on my items? Are any easier/cheaper to get or is it simply up to the luck of finding the same on all items? The great thing about blind-faith, is that it boosts your dps at the moment when it is safe to do dps. If you find you run in and out of fights a lot, the effective dps boost by blind is amazing. The healing from BoH is nice, but it's more about the dps boost from blaze. Imho, serentity (heal or +1sec), blind+dmg, BoH+dmg and mantra (evasion-hard target or conviction-overaw) are pretty much required.. so there's only 2 choices left. ally maybe isn't bad, but i rather get something else for the 5th skill, (6th is main attack) I think getting a decent amount of CC and going for SW/Cyclone is pretty much the best dps skill available. It pretty much makes all white mobs and things like horde/illusion completely melt, and having 4-5 tornadoes out spamming hits on elites/bosses is quite a bit, even disregarding the normal dps from having 3 stacks of SW.
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On July 24 2012 05:39 YODA_ wrote:Show nested quote +On July 23 2012 23:04 Blix wrote:On July 23 2012 22:28 Roachu wrote:On July 23 2012 12:38 seiferoth10 wrote:On July 23 2012 10:15 Roachu wrote:Ok now I need a little direction. I have a mediocrely geared lvl 60 monk (my second character) and I'm currently trying out different things while doing butcher runs. I'm basically trying to see what makes me feel the most OP and so far the build I'm going with this. With this I get about 7k armor and 300 all res (which I know is low) but I can tank pretty much everything in act 1 except arcane sentries. The point of the character was I wanted to see if I could make a Paladin, or at least my vision of a Paladin using sword and shield and stacking defensive buffs. I'm banking on critical hits to deal damage, I played a Demon Hunter before this and to me it seems critical hits are king in this game. So I want some feedback from experienced Monk players, someone who can facerape act 3 and onwards. Keep in mind I'm going to use a sword and shield, also preferably a normal helm to look even more paladin-ish. Edit: Oh and my arrangement of skills may seem weird, I've just gotten used to having Serenity on the mouse for clutch saves. So the biggest problem I saw in your spec: go with Thunderclap. Other than the fact that Thunderclap does more dps than the one you're using, the knockback is incredibly useful for white mobs, and the teleport is incredibly useful for fleeing mobs (and might be a hindrance when aoe effects around, so you need to be careful around aoe effects). I don't think I've ever seen anyone use Inner Sanctuary, at least that I can remember. Most of us use either a Mystic Ally(Air or earth), Blind/Faith, or Dashing Strike, depending on your preference of course. Funny you mention Inner Sanctuary because its the one I'm most unsure of. Since I wanted to stack defensive buffs the 35% damage reduction just sounded really good. So far I haven't tried the other onces you mentioned, Mystic Ally because my monk friend told me it was basically shit, though he hasn't played since he reached lvl 60 two days after release. I've found I'm using Inner Sanctuary as a "get away from me"-type skill, which seems to be the purpose of both Blinding Flash and Dashing Strike. Whats the idea behind using an Ally? Also, Blind/Faith seems to be able to do the same job as BoH/Blaze, do you think I could switch those or is the healing from BoH too important before I have super epic gear? Edit: Oh and another thing I've been thinking about, since we have a wonderful passive which makes us super resistant, which type of elemental resistance should I stack on my items? Are any easier/cheaper to get or is it simply up to the luck of finding the same on all items? The great thing about blind-faith, is that it boosts your dps at the moment when it is safe to do dps. If you find you run in and out of fights a lot, the effective dps boost by blind is amazing. The healing from BoH is nice, but it's more about the dps boost from blaze. Imho, serentity (heal or +1sec), blind+dmg, BoH+dmg and mantra (evasion-hard target or conviction-overaw) are pretty much required.. so there's only 2 choices left. ally maybe isn't bad, but i rather get something else for the 5th skill, (6th is main attack) I think getting a decent amount of CC and going for SW/Cyclone is pretty much the best dps skill available. It pretty much makes all white mobs and things like horde/illusion completely melt, and having 4-5 tornadoes out spamming hits on elites/bosses is quite a bit, even disregarding the normal dps from having 3 stacks of SW. Yep that is what I've going for since I unlocked the Cyclone rune, those tornadoes seem to rip everything apart in a very satisfying lightning manner compared to any of the other Monk-skills. I do have a certain consideration though, I got the tip to try Thunderclap. I can't see the usefulness in this skill compared to the more damaging chain-lightning rune (forgot the name). Sure in theory I can see the value of being able to teleport those odd 25 yards or whatever it is ingame the rune allows you to but so far the really dangerous situations I get into where a teleport like that would be useful I never get the time to use it because in 9 times out of 10 there aren't a trash mob to teleport to or I simply die because I have no time to react. Maybe I play my pretty little nun fundamentally wrong compared to high level monk players, but I just don't see the usefulness in that skill at all.
In short: THUNDERCLAP SUCKS, please tell me why I'm wrong.
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On July 24 2012 11:55 Roachu wrote:Show nested quote +On July 24 2012 05:39 YODA_ wrote:On July 23 2012 23:04 Blix wrote:On July 23 2012 22:28 Roachu wrote:On July 23 2012 12:38 seiferoth10 wrote:On July 23 2012 10:15 Roachu wrote:Ok now I need a little direction. I have a mediocrely geared lvl 60 monk (my second character) and I'm currently trying out different things while doing butcher runs. I'm basically trying to see what makes me feel the most OP and so far the build I'm going with this. With this I get about 7k armor and 300 all res (which I know is low) but I can tank pretty much everything in act 1 except arcane sentries. The point of the character was I wanted to see if I could make a Paladin, or at least my vision of a Paladin using sword and shield and stacking defensive buffs. I'm banking on critical hits to deal damage, I played a Demon Hunter before this and to me it seems critical hits are king in this game. So I want some feedback from experienced Monk players, someone who can facerape act 3 and onwards. Keep in mind I'm going to use a sword and shield, also preferably a normal helm to look even more paladin-ish. Edit: Oh and my arrangement of skills may seem weird, I've just gotten used to having Serenity on the mouse for clutch saves. So the biggest problem I saw in your spec: go with Thunderclap. Other than the fact that Thunderclap does more dps than the one you're using, the knockback is incredibly useful for white mobs, and the teleport is incredibly useful for fleeing mobs (and might be a hindrance when aoe effects around, so you need to be careful around aoe effects). I don't think I've ever seen anyone use Inner Sanctuary, at least that I can remember. Most of us use either a Mystic Ally(Air or earth), Blind/Faith, or Dashing Strike, depending on your preference of course. Funny you mention Inner Sanctuary because its the one I'm most unsure of. Since I wanted to stack defensive buffs the 35% damage reduction just sounded really good. So far I haven't tried the other onces you mentioned, Mystic Ally because my monk friend told me it was basically shit, though he hasn't played since he reached lvl 60 two days after release. I've found I'm using Inner Sanctuary as a "get away from me"-type skill, which seems to be the purpose of both Blinding Flash and Dashing Strike. Whats the idea behind using an Ally? Also, Blind/Faith seems to be able to do the same job as BoH/Blaze, do you think I could switch those or is the healing from BoH too important before I have super epic gear? Edit: Oh and another thing I've been thinking about, since we have a wonderful passive which makes us super resistant, which type of elemental resistance should I stack on my items? Are any easier/cheaper to get or is it simply up to the luck of finding the same on all items? The great thing about blind-faith, is that it boosts your dps at the moment when it is safe to do dps. If you find you run in and out of fights a lot, the effective dps boost by blind is amazing. The healing from BoH is nice, but it's more about the dps boost from blaze. Imho, serentity (heal or +1sec), blind+dmg, BoH+dmg and mantra (evasion-hard target or conviction-overaw) are pretty much required.. so there's only 2 choices left. ally maybe isn't bad, but i rather get something else for the 5th skill, (6th is main attack) I think getting a decent amount of CC and going for SW/Cyclone is pretty much the best dps skill available. It pretty much makes all white mobs and things like horde/illusion completely melt, and having 4-5 tornadoes out spamming hits on elites/bosses is quite a bit, even disregarding the normal dps from having 3 stacks of SW. Yep that is what I've going for since I unlocked the Cyclone rune, those tornadoes seem to rip everything apart in a very satisfying lightning manner compared to any of the other Monk-skills. I do have a certain consideration though, I got the tip to try Thunderclap. I can't see the usefulness in this skill compared to the more damaging chain-lightning rune (forgot the name). Sure in theory I can see the value of being able to teleport those odd 25 yards or whatever it is ingame the rune allows you to but so far the really dangerous situations I get into where a teleport like that would be useful I never get the time to use it because in 9 times out of 10 there aren't a trash mob to teleport to or I simply die because I have no time to react. Maybe I play my pretty little nun fundamentally wrong compared to high level monk players, but I just don't see the usefulness in that skill at all. In short: THUNDERCLAP SUCKS, please tell me why I'm wrong. Because nearly everyone uses it and you're the only one who says it's bad, but do whatever you want, it's your character.
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