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On July 11 2012 13:20 sraelgaiznaer wrote:guys any suggestions on how to beat ghom? I always reach his enrage time when he hits 700k hp  15k dps, 700resists, 7k armor, 30khp, 1k LoH, skills are: blind with damage, mantra overawe, sweeping wind cyclone, heal with damage, serenity with heal, keen eye with armor. passives: OWE, STI, Resolve Just switch out Keen Eye for FoT:Lightning Flash. It deals much more damage, will heal you more, and provide some defense too. Take 4 secs on serenity. Then you should kill him right when the enrage timer starts with 15k dps.
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On July 12 2012 14:37 Deshkar wrote: got sick of D3 esp on my overgeared Demon Hunter. Decided to play some Hardcore on a monk. Could experienced Monks especially HC players advise me on benchmarks for entering to clearing hell and inferno? Benchmarks to aim foe that would allow me to comfortably clear. first time HC and playing a monk, no idea what to aim for.. would really appreciate it a lot. thanks.
if u would like to guide this hc monk noob: deshkar#6885 ! Just got to act 2 inferno on my HC monk. http://us.battle.net/d3/en/calculator/monk#aXdigh!ZXU!abbcYa
- Hell isn't a huge deal, if you want to be safe (and of course you do, you're in HC), start finding elem resist pieces to equip and bring up your resists with OWE. It's ok to use stuff like crippling wave-concussion if you want to drop enemy damage even more, but FoT is better later on for sheer quicker attacking (LoH, spirit).
- When you hit 60, get a weapon with decent LoH - I finished Hell with a 490dps 400LoH weapon. When you get to inferno you'll want to upgrade to something more in the 600+ range with higher LoH. Another option is getting a blue socketed 1h with higher dps and making up the difference on jewelry, but it all depends what you can find on the AH. Even before 60, you should be using some degree of LoH on your weapon imo.
- After arriving in Inferno, priority is to farm and slowly build up all-resist/dps/LoH. I think I finished hell with around 250 allres, raised that to 750 before taking out Butcher. I don't think I moved past the first couple quests until I had 400-500.
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Very dumb question: does life steal work on all Monk damage abilities like sweeping wind, submission, and cyclone generated tornadoes? Seems like if it did it would essentially be passive in combat life regen. But probably very mjniscule even at high dps levels?
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Hey Guys, after a month of farming act 3 and getting rolled in Act 4 pre-nerf, I decided to take on act 4 just for shits and giggles based on the fact of a few gear upgrades and the ability to faceroll a lot of Act 3 elites (so far only one affix combination is haunting me atm with this build). In fact, it went a bit too smooth bosswise. Elites in act 4 were just enough of a challenge that I felt in Act 3 pre-nerf.
I would have killed Diablo with full NV, but my D3 had to crash due to video problems (anyone get that?). It was pretty much a faceroll up to Phase 3. Apparetly me beating the game was long overdue :\
I ended my Inferno D3 with about 1069 res, 6.0k armor, 22k dps and 54k hp, LoH was not needed nor any monk-specific abilities, just being a tank.
Skills: Breath of Heaven (Blazing Wrath) Serenity (Peaceful Repose) Mystic Ally (Air Ally) Mantra of Healing (Time of Need) Deadly Reach (Keen Eye) Sweeping Wind (Blade/Fire Storm)
Passives: Seize the Initiative (Armor via Dexterity) Transcendence (Health per Spirit Spent) One with Everything (Resistance Unification)
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is it just me or can you find really good pieces of gear with high armor/elemental resist for not too much? i'm finding gear with equivalent mitigation to be a lot cheaper than items with the same amount in all resist.
i have a little over 10k armor with enchantress and like 560ish AR 16k dps, should i just be farming a3? a2 is quite easy, but its been so laggy for me the past few days i can't get anything done in a3.
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Was tempest rush ninja nerfed today? Previously I was able to use it to break jail (?) but now it's greyed out - "skill is not ready". Or was I hallucinating all along =.=
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Anyone else still rubberbanding when using tempest rush? Playing hardcore, and it really was frustrating to be rubber banding when you depend on TR to prevent bodyblocking.
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So is there any spreadsheet yet to calculate the effect of items on your dps (particularly slots with IAS, crit, crit damage)? Guess and check is getting pretty expensive.
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On July 16 2012 04:32 seiferoth10 wrote: So is there any spreadsheet yet to calculate the effect of items on your dps (particularly slots with IAS, crit, crit damage)? Guess and check is getting pretty expensive. I suggest actually looking into the formulae and using a calc
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So guys, easy question: Is there a point to getting AR over any other (maybe cheaper) resistances in the AH with OWE?
I mean, if boots with 50 AR are 50k, and boots with 50 poison resist are 20k, any reason to get the AR?
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On July 16 2012 05:48 ElvisWayCool wrote: So guys, easy question: Is there a point to getting AR over any other (maybe cheaper) resistances in the AH with OWE?
I mean, if boots with 50 AR are 50k, and boots with 50 poison resist are 20k, any reason to get the AR?
Only one resistance is generally not enough. If you are stacking poison, then you want gear that has BOTH a big chunk of AR and a big chunk of PR.
But if you find 2 identical items that are very good but have either AR or the resistance you are stacking then yeah, go with the cheaper one.
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On July 14 2012 14:56 earti wrote: Hey Guys, after a month of farming act 3 and getting rolled in Act 4 pre-nerf, I decided to take on act 4 just for shits and giggles based on the fact of a few gear upgrades and the ability to faceroll a lot of Act 3 elites (so far only one affix combination is haunting me atm with this build). In fact, it went a bit too smooth bosswise. Elites in act 4 were just enough of a challenge that I felt in Act 3 pre-nerf.
I would have killed Diablo with full NV, but my D3 had to crash due to video problems (anyone get that?). It was pretty much a faceroll up to Phase 3. Apparetly me beating the game was long overdue :\
I ended my Inferno D3 with about 1069 res, 6.0k armor, 22k dps and 54k hp, LoH was not needed nor any monk-specific abilities, just being a tank.
Skills: Breath of Heaven (Blazing Wrath) Serenity (Peaceful Repose) Mystic Ally (Air Ally) Mantra of Healing (Time of Need) Deadly Reach (Keen Eye) Sweeping Wind (Blade/Fire Storm)
Passives: Seize the Initiative (Armor via Dexterity) Transcendence (Health per Spirit Spent) One with Everything (Resistance Unification)
Are those buffed or unbuffed stats? Just curious because I recently finished A4 and diablo too, but struggled more with Elites than you seemed to
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On July 16 2012 05:58 DennizR wrote:Show nested quote +On July 16 2012 05:48 ElvisWayCool wrote: So guys, easy question: Is there a point to getting AR over any other (maybe cheaper) resistances in the AH with OWE?
I mean, if boots with 50 AR are 50k, and boots with 50 poison resist are 20k, any reason to get the AR? Only one resistance is generally not enough. If you are stacking poison, then you want gear that has BOTH a big chunk of AR and a big chunk of PR. But if you find 2 identical items that are very good but have either AR or the resistance you are stacking then yeah, go with the cheaper one.
I guess what I'm asking is: Doesn't OWE make it so any res = all res?
I mean, I can't stack a res if all my res's are equal. Well, if I did, they would all just equal that one.
So why not just stack on res super fat and then make all the others equal to it? I just feel like that would be easier/cheaper (because you only have to buy one type of res, so things with like 150 lightning res are really good for you, but they might not be for someone who chose another res).
Or is there some other reason for AR? Does it do more than just the individual res's that OWE doesn't take care of?
And what's the order of importance for shopping? AR>LoH>DEX>DPS? What's that look like?
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On July 16 2012 09:06 ElvisWayCool wrote:Show nested quote +On July 16 2012 05:58 DennizR wrote:On July 16 2012 05:48 ElvisWayCool wrote: So guys, easy question: Is there a point to getting AR over any other (maybe cheaper) resistances in the AH with OWE?
I mean, if boots with 50 AR are 50k, and boots with 50 poison resist are 20k, any reason to get the AR? Only one resistance is generally not enough. If you are stacking poison, then you want gear that has BOTH a big chunk of AR and a big chunk of PR. But if you find 2 identical items that are very good but have either AR or the resistance you are stacking then yeah, go with the cheaper one. I guess what I'm asking is: Doesn't OWE make it so any res = all res? I mean, I can't stack a res if all my res's are equal. Well, if I did, they would all just equal that one. So why not just stack on res super fat and then make all the others equal to it? I just feel like that would be easier/cheaper (because you only have to buy one type of res, so things with like 150 lightning res are really good for you, but they might not be for someone who chose another res). Or is there some other reason for AR? Does it do more than just the individual res's that OWE doesn't take care of? And what's the order of importance for shopping? AR>LoH>DEX>DPS? What's that look like?
You are somewhat answering your own question but are partially missing the point of OWE. If you went with only AR it would obviously be useless to use OWE since everything is already the same. If you stack only one resist type say Poison, then you will probably end up somewhere around 400~ if you have 50+ on every piece, which is very very low for act 3. So they optimal way to stack your resist is using both AR and one type specific type, this way you double up your specific type of resist which doubles the rest of your resist. Sadly it is more expensive but it is the only way to get your AR high enough with OWE.
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On July 16 2012 09:06 ElvisWayCool wrote:Show nested quote +On July 16 2012 05:58 DennizR wrote:On July 16 2012 05:48 ElvisWayCool wrote: So guys, easy question: Is there a point to getting AR over any other (maybe cheaper) resistances in the AH with OWE?
I mean, if boots with 50 AR are 50k, and boots with 50 poison resist are 20k, any reason to get the AR? Only one resistance is generally not enough. If you are stacking poison, then you want gear that has BOTH a big chunk of AR and a big chunk of PR. But if you find 2 identical items that are very good but have either AR or the resistance you are stacking then yeah, go with the cheaper one. I guess what I'm asking is: Doesn't OWE make it so any res = all res? I mean, I can't stack a res if all my res's are equal. Well, if I did, they would all just equal that one. So why not just stack on res super fat and then make all the others equal to it? I just feel like that would be easier/cheaper (because you only have to buy one type of res, so things with like 150 lightning res are really good for you, but they might not be for someone who chose another res). Or is there some other reason for AR? Does it do more than just the individual res's that OWE doesn't take care of? And what's the order of importance for shopping? AR>LoH>DEX>DPS? What's that look like? The guy who answered you already said it: It's generally not enough going only normal resists, you'll need the all resists as well. For example, my monk has 400 AR and 200 physical resist. Together, that's 600. It's already quite hard to make 600 with only 1 type. There are no items with 150 lightning resist, max AR is 80, max single type is 60 on most armor. You can find more here, but I don't know whether it's accurate. So generally, you'll want to pick one type of resistance for your character, then look for items that have both +AR and +your resist type.
Generally, when i can find either one but not both type of resists, I like to go with AR. You'll never know when you'll have to drop OWE later for some strange reason (like a patch making the effect 50% as strong ). Edit: Yurta beat me to it, but both answers are similar. Btw. how did they not see this coming in internal beta - i don't believe any player would run without OWE there, as there must have been far fewer items there.
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They didn't see this coming from internal beta because they did not test inferno in the beta. So they had no way of knowing OWE would be so mandatory for monks.
You did not need OWE until inferno act 1, and now with the nerf to inferno from the latest patch you could probably skip it until act 2 inferno.
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So OWE is calculated by first summing up your AR (let's call that x), and then summing up your highest specific resist (lets call that y). With OWE all of your resists will be equal to x+y.
OWE allows you to (obviously) stack a shit ton of resist via double stacking, or it allows you to redistribute your resists onto specific pieces so that other pieces can be focused on dps stats (which is what I've done).
Pieces that are perfect targets for double stacking are shoulders and belt (and to a lesser extent boots), because you're only looking for dex/vit on those pieces. Pieces that carry a stupidly high price premium for AR gear are chest, legs, bracers, so I went for my elemental resist on those. Gloves I didn't bother looking for resist, because they can have loads of dps stats. I can go on, but it should be pretty obvious where I'm going with this...
Edit: I don't really agree with OWE being mandatory. I was doing fine pre-nerf with ~700 AR (yes, Act 3 and 4)(obviously that means almost max AR in every slot that can have AR). Thanks to the nerf I picked up OWE, dropped my resists to ~100 AR, 450 poison, and picked up stats elsewhere to do ridiculous dps.
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On July 16 2012 09:28 seiferoth10 wrote: So OWE is calculated by first summing up your AR (let's call that x), and then summing up your highest specific resist (lets call that y). With OWE all of your resists will be equal to x+y.
OWE allows you to (obviously) stack a shit ton of resist via double stacking, or it allows you to redistribute your resists onto specific pieces so that other pieces can be focused on dps stats (which is what I've done).
Pieces that are perfect targets for double stacking are shoulders and belt (and to a lesser extent boots), because you're only looking for dex/vit on those pieces. Pieces that carry a stupidly high price premium for AR gear are chest, legs, bracers, so I went for my elemental resist on those. Gloves I didn't bother looking for resist, because they can have loads of dps stats. I can go on, but it should be pretty obvious where I'm going with this...
Edit: I don't really agree with OWE being mandatory. I was doing fine pre-nerf with ~700 AR (yes, Act 3 and 4)(obviously that means almost max AR in every slot that can have AR). Thanks to the nerf I picked up OWE, dropped my resists to ~100 AR, 450 poison, and picked up stats elsewhere to do ridiculous dps.
I don't disagree with you all together, but you also stacked resist in an unusual way from what I see on most monks, so in a sense you are using OWE without using OWE. I was also able to clear through act 3/4 inferno before the nerfs to the content, both health pools in group and damage output from the mobs. The only difference was I was using OWE sitting on about ~750 AR. So if you are not stacking AR as your resist type then it pretty much makes OWE mandatory, and this obviously based on opinion and things I have seen and read, but I don't think many people were stacking AR and skipping OWE in "end game inferno" before the nerfs.
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On July 16 2012 09:20 yurta wrote:Show nested quote +On July 16 2012 09:06 ElvisWayCool wrote:On July 16 2012 05:58 DennizR wrote:On July 16 2012 05:48 ElvisWayCool wrote: So guys, easy question: Is there a point to getting AR over any other (maybe cheaper) resistances in the AH with OWE?
I mean, if boots with 50 AR are 50k, and boots with 50 poison resist are 20k, any reason to get the AR? Only one resistance is generally not enough. If you are stacking poison, then you want gear that has BOTH a big chunk of AR and a big chunk of PR. But if you find 2 identical items that are very good but have either AR or the resistance you are stacking then yeah, go with the cheaper one. I guess what I'm asking is: Doesn't OWE make it so any res = all res? I mean, I can't stack a res if all my res's are equal. Well, if I did, they would all just equal that one. So why not just stack on res super fat and then make all the others equal to it? I just feel like that would be easier/cheaper (because you only have to buy one type of res, so things with like 150 lightning res are really good for you, but they might not be for someone who chose another res). Or is there some other reason for AR? Does it do more than just the individual res's that OWE doesn't take care of? And what's the order of importance for shopping? AR>LoH>DEX>DPS? What's that look like? You are somewhat answering your own question but are partially missing the point of OWE. If you went with only AR it would obviously be useless to use OWE since everything is already the same. If you stack only one resist type say Poison, then you will probably end up somewhere around 400~ if you have 50+ on every piece, which is very very low for act 3. So they optimal way to stack your resist is using both AR and one type specific type, this way you double up your specific type of resist which doubles the rest of your resist. Sadly it is more expensive but it is the only way to get your AR high enough with OWE.
Ahhh, this explains it. Thanks a lot.
This stuff is so much more expensive than the dex/vit stuff I was buying before... Where's a good place to farm in hell? lol
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Was just doing Azmodan on Nightmare with my monk, then received the 'you've been removed from the game blabla'-message. Reconnected. Now my monk is dead. I wasn't even close to dying during the fight... Screw you, Blizzard !
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