Monk - Builds/Discussion - Page 88
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reki-
Netherlands327 Posts
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Jerubaal
United States7684 Posts
+ Show Spoiler + ![]() Also, I'm really surprised I haven't seen anyone else using Lashing Tail Kick- Vulture Claw. I find it invaluable for scattering and isolating mobs and clearing space when I get surrounded or need to move out of stuff on the ground. Blinding Flash just seems to delay the inevitable. | ||
sandroba
Canada4998 Posts
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YODA_
593 Posts
On July 11 2012 06:54 Jerubaal wrote: Did a bit more farming and hopefully improved a bit. Could y'all take a look and see what sort of improvements I need to make? Do I need more resistances or a better shield? I know my weapon kind of sucks. I have a 667 dps 1h that has like 500 LoH and 2.6% LS so I switch between those. Sometimes I get sidegrades and I'm not sure if I should sacrifice some health or dps for resistances. + Show Spoiler + ![]() Also, I'm really surprised I haven't seen anyone else using Lashing Tail Kick- Vulture Claw. I find it invaluable for scattering and isolating mobs and clearing space when I get surrounded or need to move out of stuff on the ground. Blinding Flash just seems to delay the inevitable. Oh....my. For 1.9 mil you could EASILY get ~5-600 resists, ~15-17k dps, ~5k armor, 30k hp. And still probably have money left over. | ||
Jerubaal
United States7684 Posts
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sraelgaiznaer
Philippines423 Posts
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Samba
Germany452 Posts
On July 11 2012 13:20 sraelgaiznaer wrote: guys any suggestions on how to beat ghom? I always reach his enrage time when he hits 700k hp ![]() I think you need a bit more dps, i killed him with around 24k unbuffed i believe. Skills were exactly the same and then i just kited him with deadly reach in the biggest possible round. The gasclouds should disappear right when you made a full round. | ||
shadowravenn
South Africa30 Posts
On July 11 2012 06:54 Jerubaal wrote: Did a bit more farming and hopefully improved a bit. Could y'all take a look and see what sort of improvements I need to make? Do I need more resistances or a better shield? I know my weapon kind of sucks. I have a 667 dps 1h that has like 500 LoH and 2.6% LS so I switch between those. Sometimes I get sidegrades and I'm not sure if I should sacrifice some health or dps for resistances. + Show Spoiler + ![]() Also, I'm really surprised I haven't seen anyone else using Lashing Tail Kick- Vulture Claw. I find it invaluable for scattering and isolating mobs and clearing space when I get surrounded or need to move out of stuff on the ground. Blinding Flash just seems to delay the inevitable. Wow, this was like looking into a mirror... You have almost exact same stats/gold etc. as I do atm ![]() | ||
dreamsmasher
816 Posts
I thought about dual wielding, so two LoH weapons wiht about 400 loh each (820/792 dps each respectively). i ahve about 32k hp and 540 all resist, 16k dps with conviction/overawe. i tried out act 1 and it was easy mode, thinking act 2 might be challenging but doable, how good is dual wielding vs shield? my armor is around 6.5k as well. i was planning on running ap speed/crit/Loh on as many items as possible with string of ears (and eventual weapon upgrades). how much loh is necesssary for this to work and is it viable? what type of itmes would i need to own it up in act 3. btw i'mrunning fists/teleport bladestorm (crit isn't that high) serenity/heal conviction/overawe breath/wrath 15% kick armada in groups i roll with cyclone strike/eye of the storm breath/fear blind/damage rune i use kick because of waller mobs. i use penitent flame in groups because of walilng mobs as well. cyclone strike is amazing in groups and blind gives me an extra CC and some more dps that i lose from losing my kick. OWE/armor buff/dual wielding passives. | ||
Jerubaal
United States7684 Posts
On July 11 2012 16:17 shadowravenn wrote: Wow, this was like looking into a mirror... You have almost exact same stats/gold etc. as I do atm ![]() Let me know how things go for you. I tried to buy some things off the AH and increased my reses at the cost of some health and dps. Act II is not fun, but Act II is just full of horseshit like those wasps that just run away constantly. | ||
ihasaKAROT
Netherlands4730 Posts
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xusam
United States419 Posts
On July 11 2012 14:28 Samba wrote: I think you need a bit more dps, i killed him with around 24k unbuffed i believe. Skills were exactly the same and then i just kited him with deadly reach in the biggest possible round. The gpsasclouds should disappear right when you made a full round. i think sometimes we focus so much on the dps unbuffed stat we forget that what actually matters is your dps upkeep, which isn't necessarily completely accounted for on the d3 damage per second spec. I've been avoiding trying out the new ghom after seeing all the responses here saying i need 24k dps unbuffed. i tried the new ghom last night and killed it easily within 2min. i only have 15.5k dps unbuffed. I've made this same mistake before around page 80ish in this thread. i tried to dual wield thinking if i stack enough AR and armor, atk speed and LoH, i can kill anything. i admit i was wrong. i should have listened to the other posters telling me that if i go for dmg, i have to go crit and get it on everything. go for broke. you can't half ass it with a dps build and expect to make it work. this brings me to my key point that Charger helped me realize. don't underestimate the value of having a high block chance. i gave up 6k dps to go from 21.5k dps unbuffed to 15.5k dps by switching out my high dex AR helm for a crappy helm of the command, switched out my offhand 800dps 1400LoH weapon for a crappy 29% block sacred shield, and my dps ring for a crappy justice lantern. the 48% block chance for 3.6k-4.7k damage greatly helps with my damage upkeep. of i also have a total of 1.9k LoH from my main weapon and amulet. of course i have the common specs of 7k armor and 700ish AR. this pretty much lets me face tank any boss including the ghom with poison clouds. the time i save from not needing to kite lets me kill ghom because my dps upkeep is high. i know the craze now is all about dps and dual wielding but if you look at Daozzt post regarding his off hand weapon you'll see that it increases his dps from 36k to 52k dps. might not be exact but you get the idea. if your off hand doesn't add close to 16k to your unbuffed dps, you have to ask yourself if your little bit of boost to your stat sheet dps is worth giving up 48% chance to not take any damage. i say not take any damage because if you have enough AR and armor then the block amount is sufficient resulting in close to no damage especially with your LoH counter balance. I've made the same mistake before but sometimes you have to ask yourself if that 8k dps from your off hand is really helping your actual dps, or would blocking half the hits help you to stay in melee range thereby increasing the actual damage you are dishing out. edit: i also use MoE cuz the extra dodge compliments my high block chance. because it lets me safely face tank anything it's not worth for me to give it up for more dps mantras. that's just because my playstyle contains very little kiting | ||
Deshkar
Singapore1244 Posts
Could experienced Monks especially HC players advise me on benchmarks for entering to clearing hell and inferno? Benchmarks to aim foe that would allow me to comfortably clear. first time HC and playing a monk, no idea what to aim for.. would really appreciate it a lot. thanks. if u would like to guide this hc monk noob: deshkar#6885 ! | ||
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pachi
Melbourne5338 Posts
On July 11 2012 13:20 sraelgaiznaer wrote: guys any suggestions on how to beat ghom? I always reach his enrage time when he hits 700k hp ![]() I barely did it (killed during enrage) with slightly better stats (1k more dps, 100 more resist, less LoH), skill differences were blade on sw for more damage, and invul on serenity to get more damage time and i was being healed off the globes anyway. | ||
shadowravenn
South Africa30 Posts
On July 11 2012 17:09 Jerubaal wrote: Let me know how things go for you. I tried to buy some things off the AH and increased my reses at the cost of some health and dps. Act II is not fun, but Act II is just full of horseshit like those wasps that just run away constantly. Yo, I have been busy farming Act 1 so much that I haven't rly ventured into Act 2 much. Got a decent shield with good stats last night and spent about 1mil gold on gear, so will go into Act 2 tonight and see how it goes. I think with the right talents it should be more than doable. I'm on 15.5k dps unbuffed, 5.5k armor, 570 AR now. | ||
Jerubaal
United States7684 Posts
On July 12 2012 16:06 shadowravenn wrote: Yo, I have been busy farming Act 1 so much that I haven't rly ventured into Act 2 much. Got a decent shield with good stats last night and spent about 1mil gold on gear, so will go into Act 2 tonight and see how it goes. I think with the right talents it should be more than doable. I'm on 15.5k dps unbuffed, 5.5k armor, 570 AR now. I need a friggin' weapon. I have 6.3k armor and 460 AR, but I'm switching between a 680 dps weapon with a lot of LS and LoH and a 900 dps weapon with respective dps of 10.1k and 12.8k. I'm most of the way through Act II- on the Kulle quests- and it's not particularly easy but definitely doable, even with my crap dps. I don't think it's worth it, so I'm going back to Act 1, but you might be able to smash right through it. | ||
Paraietta
United Kingdom130 Posts
On July 12 2012 16:44 Jerubaal wrote: I need a friggin' weapon. I have 6.3k armor and 460 AR, but I'm switching between a 680 dps weapon with a lot of LS and LoH and a 900 dps weapon with respective dps of 10.1k and 12.8k. I'm most of the way through Act II- on the Kulle quests- and it's not particularly easy but definitely doable, even with my crap dps. I don't think it's worth it, so I'm going back to Act 1, but you might be able to smash right through it. I don't think your weapon is bringing you down, I was able to roll act 2 with a 750dps 200dex fist that barely cost half a mil. Perhaps you should look into improving your allresist and mitigation where possible. Considering you have like 2mil in the bank and these days gear with ~50AR, ~50elemental res, and 100+dex or vit goes for less than 50k a piece. | ||
YODA_
593 Posts
On July 12 2012 20:33 Paraietta wrote: I don't think your weapon is bringing you down, I was able to roll act 2 with a 750dps 200dex fist that barely cost half a mil. Perhaps you should look into improving your allresist and mitigation where possible. Considering you have like 2mil in the bank and these days gear with ~50AR, ~50elemental res, and 100+dex or vit goes for less than 50k a piece. This. I rofl-stomped Act 2 with ~1 mil worth of gear. Search AH for 50 AR, 50 resist of your choice, 91 dex, and search through for items with vit also. Make sure your boots and gloves have ~150 dex, and socket a helm with the biggest amethyst you can make/afford. Don't worry about crit just yet. I found an amulet with 600 LoH for 290k, so i didn't have to find an expensive weapon, I just used a ~800 dps weapon with ~200 dex, and got another drop that had 700 dps, 150 dex, 300 LoH, so I dual-wielded. I did find an Andy's helm with 120 dex, so that did help me out a bit, but it wasn't exactly necessary. All in all, I was able to face-tank 95% of Act 2 with bargain basement gear i had, and none of the bosses were a problem at all. I died maybe 8 times in the entire act. Taking that gear into act 3 however........JUST LOL. | ||
sraelgaiznaer
Philippines423 Posts
On July 11 2012 21:38 xusam wrote: i think sometimes we focus so much on the dps unbuffed stat we forget that what actually matters is your dps upkeep, which isn't necessarily completely accounted for on the d3 damage per second spec. I've been avoiding trying out the new ghom after seeing all the responses here saying i need 24k dps unbuffed. i tried the new ghom last night and killed it easily within 2min. i only have 15.5k dps unbuffed. I've made this same mistake before around page 80ish in this thread. i tried to dual wield thinking if i stack enough AR and armor, atk speed and LoH, i can kill anything. i admit i was wrong. i should have listened to the other posters telling me that if i go for dmg, i have to go crit and get it on everything. go for broke. you can't half ass it with a dps build and expect to make it work. this brings me to my key point that Charger helped me realize. don't underestimate the value of having a high block chance. i gave up 6k dps to go from 21.5k dps unbuffed to 15.5k dps by switching out my high dex AR helm for a crappy helm of the command, switched out my offhand 800dps 1400LoH weapon for a crappy 29% block sacred shield, and my dps ring for a crappy justice lantern. the 48% block chance for 3.6k-4.7k damage greatly helps with my damage upkeep. of i also have a total of 1.9k LoH from my main weapon and amulet. of course i have the common specs of 7k armor and 700ish AR. this pretty much lets me face tank any boss including the ghom with poison clouds. the time i save from not needing to kite lets me kill ghom because my dps upkeep is high. i know the craze now is all about dps and dual wielding but if you look at Daozzt post regarding his off hand weapon you'll see that it increases his dps from 36k to 52k dps. might not be exact but you get the idea. if your off hand doesn't add close to 16k to your unbuffed dps, you have to ask yourself if your little bit of boost to your stat sheet dps is worth giving up 48% chance to not take any damage. i say not take any damage because if you have enough AR and armor then the block amount is sufficient resulting in close to no damage especially with your LoH counter balance. I've made the same mistake before but sometimes you have to ask yourself if that 8k dps from your off hand is really helping your actual dps, or would blocking half the hits help you to stay in melee range thereby increasing the actual damage you are dishing out. edit: i also use MoE cuz the extra dodge compliments my high block chance. because it lets me safely face tank anything it's not worth for me to give it up for more dps mantras. that's just because my playstyle contains very little kiting i think it depends on the play style. I just switched from cyclone to bladestorm and was able to beat ghom easily. but yeah I agree with you that if you want to go dps then go dps dont go half assed dps because it will just gimp you (similar to what i tried ![]() | ||
butter
United States785 Posts
On July 12 2012 14:37 Deshkar wrote: got sick of D3 esp on my overgeared Demon Hunter. Decided to play some Hardcore on a monk. Could experienced Monks especially HC players advise me on benchmarks for entering to clearing hell and inferno? Benchmarks to aim foe that would allow me to comfortably clear. first time HC and playing a monk, no idea what to aim for You don't need awesome gear for Hell, as long as you go slowly and cautiously. Save your cooldowns for an emergency; if you have to use them regularly, then you know you are undergeared. I like a shield with high block chance, and I upgrade it every couple levels for higher block amount. I also really like to have some passive spirit regeneration; in case you need to run away and your spirit somehow gets depleted, you'll still be able to get enough for Serenity. My HC spec: http://us.battle.net/d3/en/calculator/monk#WdYXgh!UXe!ZZbZaZ (I swap out Blind for Water Ally or Earth Ally in the Keep Depths in Act III for the banelings.) As for Inferno, I couldn't tell you. With 5k armor, 480 resist, and 45k HP, I don't feel comfortable entering the cathedral ![]() | ||
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