Monk - Builds/Discussion - Page 84
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Amui
Canada10567 Posts
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seiferoth10
3362 Posts
![]() I can breeze through the first half up to Siegebreaker, the second half gives me some trouble, mostly due to mob type if anything, but it's manageable. Phasebeasts, elite Malachors, or Occultists, Succubi, or the spearthrowers with molten/fire chain can give me issues. If I'm having trouble, I replace the crit gem in my offhand with an LoH gem or put on a shield. In a group of 3 I switch to MoE/Backlash, group of 4 I run MoE/Hard Target. It's really similar to what Daozzt is running, because I copied a lot from him, but unlike him I still wanted LoH. Although, I've heard if you're running incredible dps, life steal is the way to go. | ||
Amui
Canada10567 Posts
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HolydaKing
21253 Posts
beating diablo was kinda disappointing to me. i skipped a lot of things in the later part of act4 (specially arcane and molten) and then diablo was kind of a cakewalk imo, it just took long to kill him. avoiding the deadly skills was pretty easy. basically i found only the fire thing on the ground to be deadly and couldn't stay on it. | ||
ihasaKAROT
Netherlands4730 Posts
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HolydaKing
21253 Posts
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YODA_
593 Posts
On July 03 2012 09:03 Dfgj wrote: How far are you in inferno? I'm at HC butcher now and don't really know what sort of stats I should have to be safe. This is SC, so take it with a grain of salt, but as a monk that has done many, many butcher runs and never really even come close to dying. 30k hp, 550 resist, 5.5k armor, 17k dps, 900 LoH, dual wielding. http://us.battle.net/d3/en/calculator/monk#aXjihg!YXU!abccaY I can just about face tank him in the fire and not lose hp. | ||
waspinator
United States2 Posts
http://i.imgur.com/COSlG.jpg http://i.imgur.com/OynV6.jpg Fists of Thunder - Thunderclap Blinding Flash - FitL Breath of Heaven - Blazing Wrath Serenity - Ascension Sweeping Wind - Cyclone Mantra of Healing - ToN OWE - Resolve - StI I've been told I need to raise my armor -- but I don't know HOW. I've even tried using shields and they seemed to give no real noticeable gain. Blah. I only have 2 million gold and there's not much I know what/to/how to upgrade at this point. Am I just gearing for the wrong bonus effects on my items? I just don't know. | ||
ihasaKAROT
Netherlands4730 Posts
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waspinator
United States2 Posts
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YODA_
593 Posts
On July 03 2012 21:43 waspinator wrote: I would LOVE some tips on my stats and gear. Any would be super appreciated. I feel like I should be able to do A3, but for some reason, I just can't. I can fart my way to Ghom while dying repeatedly, then get owned by Ghom anyway so it made no real difference. http://i.imgur.com/COSlG.jpg http://i.imgur.com/OynV6.jpg Fists of Thunder - Thunderclap Blinding Flash - FitL Breath of Heaven - Blazing Wrath Serenity - Ascension Sweeping Wind - Cyclone Mantra of Healing - ToN OWE - Resolve - StI I've been told I need to raise my armor -- but I don't know HOW. I've even tried using shields and they seemed to give no real noticeable gain. Blah. I only have 2 million gold and there's not much I know what/to/how to upgrade at this point. Am I just gearing for the wrong bonus effects on my items? I just don't know. My suggestion. More LoH. I have 950, and I'm not even through Act 2 yet. I will complete it easily, I just find farming ACT 1 too lucrative to bother finishing Act 2 lol. But going from 300 to 900 LoH for me was HUGE. I went from having to be careful about ground effects and CC to only having to worry if there was 2 or more combined with not enough enemies to proc LoH. With your resists, I would think an extra 300+ LoH would really bump your survivability up. I would also personally ditch blinding flash for either mystic ally(earth) or dashing strike for the amazing utility of both, and ditch mantra of healing for the old boring MoE/Hard target. You also have strangely low dex and armor.... I have 1500 dex, almost 6k armor, and have otherwise quite worse stats. | ||
ihasaKAROT
Netherlands4730 Posts
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Dfgj
Singapore5922 Posts
On July 03 2012 20:43 YODA_ wrote: This is SC, so take it with a grain of salt, but as a monk that has done many, many butcher runs and never really even come close to dying. 30k hp, 550 resist, 5.5k armor, 17k dps, 900 LoH, dual wielding. http://us.battle.net/d3/en/calculator/monk#aXjihg!YXU!abccaY I can just about face tank him in the fire and not lose hp. Thanks. Looks like I'm behind you on dps by far so that's my next target to improve before I take that sucker down. | ||
YODA_
593 Posts
On July 03 2012 22:31 ihasaKAROT wrote: I cant live without blinding flash, ive gone without it for an hour and I havent died so many times in such a short span ![]() I thought the same as you for a long time, but I wasn't using Fot/teleport rune a the time, had 0 loH, and wasn't using a mantra or sweeping wind. What is your build? Thanks. Looks like I'm behind you on dps by far so that's my next target to improve before I take that sucker down. Obviously you have to stack a lot of hp in HC, and the playstyle is different, but I think tank monk is much more dangerous to play long term than dps monk. A lot of the monk's playstyle/effectiveness comes from serenity and damage mitigation skills, which leave him quite lacking in the dps department. So building even more tanky makes killing things take forever, while a bad elite combo can still completely screw you over regardless of tankiness because of how long it takes to kill some of them with low dps. Or just affixes like waller, vortex, descrator, plagued on enemies with knockback or huge one shot power like those giant mace swinging dudes. Tank monk has much more opportunity to get screwed over by a bad break than dps monk, which probably burst down the entire pack in 20 seconds, 4 of which was spent completely invulnerable. | ||
Dfgj
Singapore5922 Posts
On July 04 2012 00:12 YODA_ wrote: I thought the same as you for a long time, but I wasn't using Fot/teleport rune a the time, had 0 loH, and wasn't using a mantra or sweeping wind. What is your build? Obviously you have to stack a lot of hp in HC, and the playstyle is different, but I think tank monk is much more dangerous to play long term than dps monk. A lot of the monk's playstyle/effectiveness comes from serenity and damage mitigation skills, which leave him quite lacking in the dps department. So building even more tanky makes killing things take forever, while a bad elite combo can still completely screw you over regardless of tankiness because of how long it takes to kill some of them with low dps. Or just affixes like waller, vortex, descrator, plagued on enemies with knockback or huge one shot power like those giant mace swinging dudes. Tank monk has much more opportunity to get screwed over by a bad break than dps monk, which probably burst down the entire pack in 20 seconds, 4 of which was spent completely invulnerable. I've been liking Blinding Flash for being able to rush in (with the short damage buff), pummel an elite pack and then retreat safely before arcane/desecrator/frozen/everything else sets in. Does it really lose out that hard to Dashing Strike in terms of overall utility? I'm probably finding value in it because of what you say - I have 950 loh 670~ allres and 7k armor, but only 11k dps or so. | ||
YODA_
593 Posts
On July 04 2012 00:22 Dfgj wrote: I've been liking Blinding Flash for being able to rush in (with the short damage buff), pummel an elite pack and then retreat safely before arcane/desecrator/frozen/everything else sets in. Does it really lose out that hard to Dashing Strike in terms of overall utility? I'm probably finding value in it because of what you say - I have 950 loh 670~ allres and 7k armor, but only 11k dps or so. I actually don't use DS at all right now because I can face tank almost anything in Act 1/2. But when I did, it was better, because it is basically a get out of jail free card available whenever you had 10 spirit(the rune i usually ran, in HC i might use the 25% ms rune), rather than every 15 seconds. BF is useful on bosses for the ability interrupt, but that's what serenity and spamming your evasion mantra are for. Once you get decent dps normal mobs aren't a threat any more, and the blind only interrupts elites for a second, max, and doesn't get you out of jailer/waller/desacrator/plagued etc. TLDR: Just way too much utility for DS once you have decent dps. Oh, and for more dps, and losing all utility(like me :-D), try SW:cyclone rune instead of BF for the AoE burst damage. The cyclone hits also proc LoH, so If you're surrounded by hundreds of trash mobs you are literally unkillable with 950 LoH because of how many tornadoes spawn and proc LoH. Watching your hp globe is hilarious during crowded fights like this. And scary, because you realize how much you are depending on LoH, and wondering how Blizzard is going to nerf it. | ||
Pwere
Canada1556 Posts
Stats + Gear Build Feel free to ask any question... As for the previous discussion, I've never taken Blind off my skill bar since I first put it there. BoH is the one you should take out for Ally/DS imo. Blind is simply way too good. I'd take Blind twice if I could. | ||
YODA_
593 Posts
On July 04 2012 11:38 Pwere wrote: I tried Ghom as I heard he was challenging. Took me about 2h to do all the quests from beginning of Act 3 (apparently I only had Quests 1-6-7). Then I tried Ghom without switching skills, but I just couldn't kill him fast enough before enrage, so I had to give up my nephalem stacks and go with Overawe + BoH. I died when he had 300k left 1st try, 100k 2nd try, and got him on the 3rd try even though I ran out of potions (not that useful anyway). I'd say these are close to the minimum stats a monk can have to kill Ghom, and this is a good build to do it with. Basically, my gear is the crap I couldn't sell on the RMAH when it came out, plus MF gear/cheap items I bought to fill in the blanks, so there is no reason any monk even trying can't kill him. Stats + Gear Build Feel free to ask any question... As for the previous discussion, I've never taken Blind off my skill bar since I first put it there. BoH is the one you should take out for Ally/DS imo. Blind is simply way too good. I'd take Blind twice if I could. Really? All opinion I guess, but i find the +15% damage and spot heal from BoH more valuable than a half second interrupt and burst damage. i might try it your way just to see what it feels like. | ||
Pwere
Canada1556 Posts
Blind is definitely less useful now that mobs hit like midget schoolgirls (no offense), but I still find it better than BoH. The ~1 sec of attacking without getting hit is usually better than healing 6k, plus it simply has way more utility, mostly vs tremor/cleavers/gluttons. It also stops ranged from running away for several seconds for some reason. Basically, I find that BoH helps a bit all the time, while Blind helps a lot in dire situations. Both are equally unnecessary when it comes to Act 1 however, which is where the farming happens. ps. Anyone knows if the dps increase of Faith is a glitch on paper, or if "adds 30% Holy damage" really translates to 40-70% more dps? | ||
Amui
Canada10567 Posts
On July 04 2012 00:35 YODA_ wrote: I actually don't use DS at all right now because I can face tank almost anything in Act 1/2. But when I did, it was better, because it is basically a get out of jail free card available whenever you had 10 spirit(the rune i usually ran, in HC i might use the 25% ms rune), rather than every 15 seconds. BF is useful on bosses for the ability interrupt, but that's what serenity and spamming your evasion mantra are for. Once you get decent dps normal mobs aren't a threat any more, and the blind only interrupts elites for a second, max, and doesn't get you out of jailer/waller/desacrator/plagued etc. TLDR: Just way too much utility for DS once you have decent dps. Oh, and for more dps, and losing all utility(like me :-D), try SW:cyclone rune instead of BF for the AoE burst damage. The cyclone hits also proc LoH, so If you're surrounded by hundreds of trash mobs you are literally unkillable with 950 LoH because of how many tornadoes spawn and proc LoH. Watching your hp globe is hilarious during crowded fights like this. And scary, because you realize how much you are depending on LoH, and wondering how Blizzard is going to nerf it. I just swapped to cyclone because I saw the LoH comment, and I went from struggling to dual wield in act 3 to loling over every unique that doesn't put shit on the ground for me to step on. Even with just 13% crit, on most groups I spawn multiple cyclones per second due to fairly fast aspd+AoE. The healing numbers are truly absurd. + Show Spoiler [stats] + Also my act 1 build is generally FoT-thunderclap, SW, Overawe, blind, BoH, and air ally for maximum dps, because act 1 is pretty pathetic tbh. | ||
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