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Barbarian - Builds/Discussion - Page 169

Forum Index > Diablo 3
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ArC_man
Profile Blog Joined August 2006
United States2798 Posts
October 22 2012 19:59 GMT
#3361
Ugh, I need to try to finish MP10 tonight then it seems. It also means people should start stacking offense since enrage timers are going to be the only thing preventing you from completing ubers in MP10.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 22 2012 20:02 GMT
#3362
On October 23 2012 04:27 LingsAreBunnies wrote:
Show nested quote +
On October 23 2012 03:23 Pokebunny wrote:
I'd say this was most relevant to barbs...
http://us.battle.net/d3/en/forum/topic/6933236334
So apparently now my barb that could hold his own at MP7 can now survive at MP9-10 ubers. Hmm...

well, that killed any desire I had of upgrading out of ik... I guess it does mean I can move from 7 to 9 or 10 now on ubers with my current gears at least. I dont get why they are nerfing monster damage again, this just means you can probably go through mp 10 with 600 res/7000 armor/35-40k hp as a barb comfortably now.

Dunno about that.. I have 700 res and 6500 armor without war cry and I feel quite uncomfortable without war cry above mp5. I really can only do 7-8 when a different barb uses war cry and I can use rend: bloodlust.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
LingsAreBunnies
Profile Joined September 2011
United States103 Posts
Last Edited: 2012-10-22 20:13:11
October 22 2012 20:11 GMT
#3363
currently Im running 600 res/7000 armor with warcry, mp 6 and below I only die to chain ccs when wotb is down, or when I decide to sit in multiple arcane beams/poison seeds from trees, vs terrify, or vs the act 4 warden. mp 7 is currently doable with occasional deaths, but most of my deaths there generally feels preventable, and definitely not enough deaths to ragequit. since the damage for mp 10 is getting nerfed to the current mp 7, Im fairly sure I should be able to do it somewhat comfortably.
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
October 22 2012 20:14 GMT
#3364
On October 23 2012 05:02 Pokebunny wrote:
Show nested quote +
On October 23 2012 04:27 LingsAreBunnies wrote:
On October 23 2012 03:23 Pokebunny wrote:
I'd say this was most relevant to barbs...
http://us.battle.net/d3/en/forum/topic/6933236334
So apparently now my barb that could hold his own at MP7 can now survive at MP9-10 ubers. Hmm...

well, that killed any desire I had of upgrading out of ik... I guess it does mean I can move from 7 to 9 or 10 now on ubers with my current gears at least. I dont get why they are nerfing monster damage again, this just means you can probably go through mp 10 with 600 res/7000 armor/35-40k hp as a barb comfortably now.

Dunno about that.. I have 700 res and 6500 armor without war cry and I feel quite uncomfortable without war cry above mp5. I really can only do 7-8 when a different barb uses war cry and I can use rend: bloodlust.

That's an issue of sustain rather than defense. You only really need enough EHP to not get spiked.
Terranasaur
Profile Joined May 2011
United States2085 Posts
October 22 2012 23:01 GMT
#3365
Ya. Lets talk about that. I'm starting to think War Cry kind of sucks. What is the best choice for dropping it? HotA? Rend? Overpower?
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Coolness53
Profile Joined April 2010
United States668 Posts
October 23 2012 02:36 GMT
#3366
Just started doing WW spec. I need a little help. Can anyone give me advice on what I should get next. I am getting killed in MP2. With my tank spec I can do up to MP4.

http://us.battle.net/d3/en/profile/Coolness-1314/hero/889531
Fruitdealer, DongRaeGu, and Soulkey
Big G
Profile Joined April 2011
Italy835 Posts
October 23 2012 02:51 GMT
#3367
Hi guys. I will occasionally switch to sprint-WW in the next days for exp farming, so I need some advice.

Here's my current gear: http://eu.battle.net/d3/en/profile/BigG-2621/hero/412709


Does it lack something crucial, considering that I'm not going back to DW? Take in mind that I'm going to buy Lacuni bracers and a better amulet as soon as I find something good i can afford (200mil max). What do I need? More cc? More life steal?
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 23 2012 03:26 GMT
#3368
On October 23 2012 08:01 Terranasaur wrote:
Ya. Lets talk about that. I'm starting to think War Cry kind of sucks. What is the best choice for dropping it? HotA? Rend? Overpower?

I really like Rend. I tried overpower and just couldn't comfortably get into the rhythm of constantlty using it without slowing myself down by thinking too much. Haven't tried HotA, but I imagine you'd down elites quite quickly.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
October 23 2012 04:29 GMT
#3369
I think good options to replace warcry are rend with either mutilate/ravage or overpower with killing spree/crushing advance/momentum. Even stuff like leap can be fun and useful sometimes.
architecture
Profile Blog Joined May 2008
United States643 Posts
October 23 2012 05:27 GMT
#3370
Can someone explain why IK is so good? Is is just because of the stats?

The 5piece bonus doesn't seem that relevant?
tpfkan
hunts
Profile Joined September 2010
United States2113 Posts
October 23 2012 08:20 GMT
#3371
Is 2H any good now? Or is DW tornado the best? Howbout sword/shield?
twitch.tv/huntstv 7x legend streamer
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
October 23 2012 08:51 GMT
#3372
On October 23 2012 11:36 Coolness53 wrote:
Just started doing WW spec. I need a little help. Can anyone give me advice on what I should get next. I am getting killed in MP2. With my tank spec I can do up to MP4.

http://us.battle.net/d3/en/profile/Coolness-1314/hero/889531

You don't have enough healing, basically. You have 1034 LOH and 2.6% lifesteal currently.

Pre-patch I would have suggested approx 1000 LOH is a rough minimum you want to aim for. Unfortunately, with the 60% nerf to sprint's coefficient (bearing in mind that sprint makes up 80% of your overall attacks), this means that LOH is only ~48% as effective as before.

This means that, to achieve the same healing income from LOH, you would want ~2.1x as much LOH, which means that the new "rough minimum" LOH is now 2000 - 2100. Yea, not very nice. It's a good idea to start incorporating lifesteal into your character build to help boost up your healing income, but unfortunately it won't do you too much good at the moment due to your low DPS.

You should also change your passive; Tough as Nails will give you less armour than Nerves of Steel, so that's some free armour right there. You may also do better with Bloodthirst for more healing.
Sometimes I sits and thinks, and sometimes I just sits
Terranasaur
Profile Joined May 2011
United States2085 Posts
October 23 2012 08:53 GMT
#3373
After a few runs tonight I can clearly say HotA is not the skill to go with. I think you need a 2-Hander to make use of HotA and the IK weapon I bought (cheapest one on AH, solely for the complete the set achieve) wasn't really ideal. I think that you really have to build around HotA for it to be good.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
Last Edited: 2012-10-23 12:18:52
October 23 2012 11:55 GMT
#3374
On October 23 2012 17:53 Terranasaur wrote:
After a few runs tonight I can clearly say HotA is not the skill to go with. I think you need a 2-Hander to make use of HotA and the IK weapon I bought (cheapest one on AH, solely for the complete the set achieve) wasn't really ideal. I think that you really have to build around HotA for it to be good.

I've not done extensive testing, but I'm personally not overwhelmingly impressed with HotA. I'm still feeling like a standard ww/sprint build is still hard to beat.

HotA - Smash is 409% weapon damage.

4x 60% sprints = 240% weapon damage
1x 145% whirlwind = 145% weapon damage
Total output from ww/sprint is 385%.

Bearing in mind that a strong mainhand gives a 'hidden' boost to sprint, the numbers on paper add up to pretty much the same DPS output. Don't get me wrong - smashing enemies for massive crits is fun, but I'm not convinced it's better. Different and fun, yes, but not necessarily better.
Sometimes I sits and thinks, and sometimes I just sits
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
October 23 2012 11:56 GMT
#3375
On October 23 2012 17:20 hunts wrote:
Is 2H any good now? Or is DW tornado the best? Howbout sword/shield?

Lots of stuff is completely viable, you just want to choose what you fancy doing.
Sometimes I sits and thinks, and sometimes I just sits
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
October 23 2012 12:04 GMT
#3376
On October 23 2012 11:51 Big G wrote:
Hi guys. I will occasionally switch to sprint-WW in the next days for exp farming, so I need some advice.

Here's my current gear: http://eu.battle.net/d3/en/profile/BigG-2621/hero/412709


Does it lack something crucial, considering that I'm not going back to DW? Take in mind that I'm going to buy Lacuni bracers and a better amulet as soon as I find something good i can afford (200mil max). What do I need? More cc? More life steal?

You should do just fine - apart from the 24% runspeed you have everything you'll need gear-wise. 2H sprint/tornado was something I "shelved" long ago, but with the patch changes it's an interesting thought. Let us know how it goes!
Sometimes I sits and thinks, and sometimes I just sits
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
October 23 2012 12:18 GMT
#3377
On October 23 2012 14:27 architecture wrote:
Can someone explain why IK is so good? Is is just because of the stats?

The 5piece bonus doesn't seem that relevant?

AFAIK the 5-piece ik set bonus essentially gives you a neutered version of the Unforgiving passive.

Fury normally degenerates by 2 fury per second.
When in combat you do not degenerate fury.

What the 'Unforgiving' passive does is give you 2 fury per second, AND you do not degenerate fury. This means that, regardless of your combat status, you will always gain 2 fury per second.

What the IK bonus does is simply give you 2 fury per second. Because your fury is reduced by 2/sec while out of combat, they counter-act each other so that your fury does not degenerate after leaving combat. However, because you are still considered 'in combat' for ~5 seconds after hitting something, this means that after leaving combat you will gain 10 fury (then it will 'freeze' at that fury level indefinitely).

What I think would be fun would be to combine ik AND unforgiving - this would mean that, regardless of your combat status, you would gain 4 fury per second. This opens up some silly build possibilities, like always having enough fury to be in a permanent state of Sprint-Marathon without ever needing to hit anything.

Is it worth it? Up for you to decide.
Sometimes I sits and thinks, and sometimes I just sits
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 23 2012 15:35 GMT
#3378
On October 23 2012 21:18 Hairy wrote:
Show nested quote +
On October 23 2012 14:27 architecture wrote:
Can someone explain why IK is so good? Is is just because of the stats?

The 5piece bonus doesn't seem that relevant?

AFAIK the 5-piece ik set bonus essentially gives you a neutered version of the Unforgiving passive.

Fury normally degenerates by 2 fury per second.
When in combat you do not degenerate fury.

What the 'Unforgiving' passive does is give you 2 fury per second, AND you do not degenerate fury. This means that, regardless of your combat status, you will always gain 2 fury per second.

What the IK bonus does is simply give you 2 fury per second. Because your fury is reduced by 2/sec while out of combat, they counter-act each other so that your fury does not degenerate after leaving combat. However, because you are still considered 'in combat' for ~5 seconds after hitting something, this means that after leaving combat you will gain 10 fury (then it will 'freeze' at that fury level indefinitely).

What I think would be fun would be to combine ik AND unforgiving - this would mean that, regardless of your combat status, you would gain 4 fury per second. This opens up some silly build possibilities, like always having enough fury to be in a permanent state of Sprint-Marathon without ever needing to hit anything.

Is it worth it? Up for you to decide.

interesting, the last idea you have there would be nice for undergeared barbs for parties... except something doesn't match about 5-piece IK and undergeared.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2012-10-23 16:40:03
October 23 2012 16:39 GMT
#3379
On October 23 2012 21:18 Hairy wrote:
Show nested quote +
On October 23 2012 14:27 architecture wrote:
Can someone explain why IK is so good? Is is just because of the stats?

The 5piece bonus doesn't seem that relevant?

AFAIK the 5-piece ik set bonus essentially gives you a neutered version of the Unforgiving passive.

Fury normally degenerates by 2 fury per second.
When in combat you do not degenerate fury.

What the 'Unforgiving' passive does is give you 2 fury per second, AND you do not degenerate fury. This means that, regardless of your combat status, you will always gain 2 fury per second.

What the IK bonus does is simply give you 2 fury per second. Because your fury is reduced by 2/sec while out of combat, they counter-act each other so that your fury does not degenerate after leaving combat. However, because you are still considered 'in combat' for ~5 seconds after hitting something, this means that after leaving combat you will gain 10 fury (then it will 'freeze' at that fury level indefinitely).

What I think would be fun would be to combine ik AND unforgiving - this would mean that, regardless of your combat status, you would gain 4 fury per second. This opens up some silly build possibilities, like always having enough fury to be in a permanent state of Sprint-Marathon without ever needing to hit anything.

Is it worth it? Up for you to decide.

are you sure this is the way the IK set bonus works? I always understood it in the sense that everytime fury is generated, the amount of fury you get is increased by 2.
"What am I supposed to do against this?" - "Lose!" :-]
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
Last Edited: 2012-10-23 17:47:11
October 23 2012 16:48 GMT
#3380
On October 24 2012 01:39 Black Gun wrote:
Show nested quote +
On October 23 2012 21:18 Hairy wrote:
On October 23 2012 14:27 architecture wrote:
Can someone explain why IK is so good? Is is just because of the stats?

The 5piece bonus doesn't seem that relevant?

AFAIK the 5-piece ik set bonus essentially gives you a neutered version of the Unforgiving passive.

Fury normally degenerates by 2 fury per second.
When in combat you do not degenerate fury.

What the 'Unforgiving' passive does is give you 2 fury per second, AND you do not degenerate fury. This means that, regardless of your combat status, you will always gain 2 fury per second.

What the IK bonus does is simply give you 2 fury per second. Because your fury is reduced by 2/sec while out of combat, they counter-act each other so that your fury does not degenerate after leaving combat. However, because you are still considered 'in combat' for ~5 seconds after hitting something, this means that after leaving combat you will gain 10 fury (then it will 'freeze' at that fury level indefinitely).

What I think would be fun would be to combine ik AND unforgiving - this would mean that, regardless of your combat status, you would gain 4 fury per second. This opens up some silly build possibilities, like always having enough fury to be in a permanent state of Sprint-Marathon without ever needing to hit anything.

Is it worth it? Up for you to decide.

are you sure this is the way the IK set bonus works? I always understood it in the sense that everytime fury is generated, the amount of fury you get is increased by 2.

Yea the IK set bonus gives you fury regeneration of 2/sec. It's most noticeable out of combat between packs, you're able to sprint much longer since you don't lose fury.

Edit: I really like how barbs can actually farm with each other now after this patch =D
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