Barbarian - Builds/Discussion - Page 169
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ArC_man
United States2798 Posts
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Pokebunny
United States10654 Posts
On October 23 2012 04:27 LingsAreBunnies wrote: well, that killed any desire I had of upgrading out of ik... I guess it does mean I can move from 7 to 9 or 10 now on ubers with my current gears at least. I dont get why they are nerfing monster damage again, this just means you can probably go through mp 10 with 600 res/7000 armor/35-40k hp as a barb comfortably now. Dunno about that.. I have 700 res and 6500 armor without war cry and I feel quite uncomfortable without war cry above mp5. I really can only do 7-8 when a different barb uses war cry and I can use rend: bloodlust. | ||
LingsAreBunnies
United States103 Posts
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ArC_man
United States2798 Posts
On October 23 2012 05:02 Pokebunny wrote: Dunno about that.. I have 700 res and 6500 armor without war cry and I feel quite uncomfortable without war cry above mp5. I really can only do 7-8 when a different barb uses war cry and I can use rend: bloodlust. That's an issue of sustain rather than defense. You only really need enough EHP to not get spiked. | ||
Terranasaur
United States2085 Posts
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Coolness53
United States668 Posts
http://us.battle.net/d3/en/profile/Coolness-1314/hero/889531 | ||
Big G
Italy835 Posts
Here's my current gear: http://eu.battle.net/d3/en/profile/BigG-2621/hero/412709 Does it lack something crucial, considering that I'm not going back to DW? Take in mind that I'm going to buy Lacuni bracers and a better amulet as soon as I find something good i can afford (200mil max). What do I need? More cc? More life steal? | ||
Pokebunny
United States10654 Posts
On October 23 2012 08:01 Terranasaur wrote: Ya. Lets talk about that. I'm starting to think War Cry kind of sucks. What is the best choice for dropping it? HotA? Rend? Overpower? I really like Rend. I tried overpower and just couldn't comfortably get into the rhythm of constantlty using it without slowing myself down by thinking too much. Haven't tried HotA, but I imagine you'd down elites quite quickly. | ||
ArC_man
United States2798 Posts
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architecture
United States643 Posts
The 5piece bonus doesn't seem that relevant? | ||
hunts
United States2113 Posts
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Hairy
United Kingdom1169 Posts
On October 23 2012 11:36 Coolness53 wrote: Just started doing WW spec. I need a little help. Can anyone give me advice on what I should get next. I am getting killed in MP2. With my tank spec I can do up to MP4. http://us.battle.net/d3/en/profile/Coolness-1314/hero/889531 You don't have enough healing, basically. You have 1034 LOH and 2.6% lifesteal currently. Pre-patch I would have suggested approx 1000 LOH is a rough minimum you want to aim for. Unfortunately, with the 60% nerf to sprint's coefficient (bearing in mind that sprint makes up 80% of your overall attacks), this means that LOH is only ~48% as effective as before. This means that, to achieve the same healing income from LOH, you would want ~2.1x as much LOH, which means that the new "rough minimum" LOH is now 2000 - 2100. Yea, not very nice. It's a good idea to start incorporating lifesteal into your character build to help boost up your healing income, but unfortunately it won't do you too much good at the moment due to your low DPS. You should also change your passive; Tough as Nails will give you less armour than Nerves of Steel, so that's some free armour right there. You may also do better with Bloodthirst for more healing. | ||
Terranasaur
United States2085 Posts
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Hairy
United Kingdom1169 Posts
On October 23 2012 17:53 Terranasaur wrote: After a few runs tonight I can clearly say HotA is not the skill to go with. I think you need a 2-Hander to make use of HotA and the IK weapon I bought (cheapest one on AH, solely for the complete the set achieve) wasn't really ideal. I think that you really have to build around HotA for it to be good. I've not done extensive testing, but I'm personally not overwhelmingly impressed with HotA. I'm still feeling like a standard ww/sprint build is still hard to beat. HotA - Smash is 409% weapon damage. 4x 60% sprints = 240% weapon damage 1x 145% whirlwind = 145% weapon damage Total output from ww/sprint is 385%. Bearing in mind that a strong mainhand gives a 'hidden' boost to sprint, the numbers on paper add up to pretty much the same DPS output. Don't get me wrong - smashing enemies for massive crits is fun, but I'm not convinced it's better. Different and fun, yes, but not necessarily better. | ||
Hairy
United Kingdom1169 Posts
On October 23 2012 17:20 hunts wrote: Is 2H any good now? Or is DW tornado the best? Howbout sword/shield? Lots of stuff is completely viable, you just want to choose what you fancy doing. | ||
Hairy
United Kingdom1169 Posts
On October 23 2012 11:51 Big G wrote: Hi guys. I will occasionally switch to sprint-WW in the next days for exp farming, so I need some advice. Here's my current gear: http://eu.battle.net/d3/en/profile/BigG-2621/hero/412709 Does it lack something crucial, considering that I'm not going back to DW? Take in mind that I'm going to buy Lacuni bracers and a better amulet as soon as I find something good i can afford (200mil max). What do I need? More cc? More life steal? You should do just fine - apart from the 24% runspeed you have everything you'll need gear-wise. 2H sprint/tornado was something I "shelved" long ago, but with the patch changes it's an interesting thought. Let us know how it goes! | ||
Hairy
United Kingdom1169 Posts
On October 23 2012 14:27 architecture wrote: Can someone explain why IK is so good? Is is just because of the stats? The 5piece bonus doesn't seem that relevant? AFAIK the 5-piece ik set bonus essentially gives you a neutered version of the Unforgiving passive. Fury normally degenerates by 2 fury per second. When in combat you do not degenerate fury. What the 'Unforgiving' passive does is give you 2 fury per second, AND you do not degenerate fury. This means that, regardless of your combat status, you will always gain 2 fury per second. What the IK bonus does is simply give you 2 fury per second. Because your fury is reduced by 2/sec while out of combat, they counter-act each other so that your fury does not degenerate after leaving combat. However, because you are still considered 'in combat' for ~5 seconds after hitting something, this means that after leaving combat you will gain 10 fury (then it will 'freeze' at that fury level indefinitely). What I think would be fun would be to combine ik AND unforgiving - this would mean that, regardless of your combat status, you would gain 4 fury per second. This opens up some silly build possibilities, like always having enough fury to be in a permanent state of Sprint-Marathon without ever needing to hit anything. Is it worth it? Up for you to decide. | ||
Pokebunny
United States10654 Posts
On October 23 2012 21:18 Hairy wrote: AFAIK the 5-piece ik set bonus essentially gives you a neutered version of the Unforgiving passive. Fury normally degenerates by 2 fury per second. When in combat you do not degenerate fury. What the 'Unforgiving' passive does is give you 2 fury per second, AND you do not degenerate fury. This means that, regardless of your combat status, you will always gain 2 fury per second. What the IK bonus does is simply give you 2 fury per second. Because your fury is reduced by 2/sec while out of combat, they counter-act each other so that your fury does not degenerate after leaving combat. However, because you are still considered 'in combat' for ~5 seconds after hitting something, this means that after leaving combat you will gain 10 fury (then it will 'freeze' at that fury level indefinitely). What I think would be fun would be to combine ik AND unforgiving - this would mean that, regardless of your combat status, you would gain 4 fury per second. This opens up some silly build possibilities, like always having enough fury to be in a permanent state of Sprint-Marathon without ever needing to hit anything. Is it worth it? Up for you to decide. interesting, the last idea you have there would be nice for undergeared barbs for parties... except something doesn't match about 5-piece IK and undergeared. ![]() | ||
Black Gun
Germany4482 Posts
On October 23 2012 21:18 Hairy wrote: AFAIK the 5-piece ik set bonus essentially gives you a neutered version of the Unforgiving passive. Fury normally degenerates by 2 fury per second. When in combat you do not degenerate fury. What the 'Unforgiving' passive does is give you 2 fury per second, AND you do not degenerate fury. This means that, regardless of your combat status, you will always gain 2 fury per second. What the IK bonus does is simply give you 2 fury per second. Because your fury is reduced by 2/sec while out of combat, they counter-act each other so that your fury does not degenerate after leaving combat. However, because you are still considered 'in combat' for ~5 seconds after hitting something, this means that after leaving combat you will gain 10 fury (then it will 'freeze' at that fury level indefinitely). What I think would be fun would be to combine ik AND unforgiving - this would mean that, regardless of your combat status, you would gain 4 fury per second. This opens up some silly build possibilities, like always having enough fury to be in a permanent state of Sprint-Marathon without ever needing to hit anything. Is it worth it? Up for you to decide. are you sure this is the way the IK set bonus works? I always understood it in the sense that everytime fury is generated, the amount of fury you get is increased by 2. | ||
ArC_man
United States2798 Posts
On October 24 2012 01:39 Black Gun wrote: are you sure this is the way the IK set bonus works? I always understood it in the sense that everytime fury is generated, the amount of fury you get is increased by 2. Yea the IK set bonus gives you fury regeneration of 2/sec. It's most noticeable out of combat between packs, you're able to sprint much longer since you don't lose fury. Edit: I really like how barbs can actually farm with each other now after this patch =D | ||
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