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On June 03 2012 06:03 Torte de Lini wrote: No, we use the weapon with the most DPS.
From http://www.reddit.com/r/Diablo/comments/uad8p/witch_doctor_inferno_guidesetup_from_a_wd_that/
General dps values are as follows, translated into int equivalents: 1 int = 1 int 1% Ias = roughly 12 int 1% crit = roughly 8 int +1dmg = roughly 2.5 int
In addition, zombie bears with mana regen and high attack speed is hands down the best way to do super high dps. With vision quest, 40 mana regen from helm/offhand/weapon is tripled to 120 mana/sec. That is amazing for zombie bears spam.
Also remember that a weapon's attack speed is multiplied by your IAS modifier. A 1.88 speed dagger is going to get a ton of extra benefit from increased attack speed than a 1.5 speed sword. I'd say the dagger would be better even if the sword was 150 dps more.
Oh, and Promises, you should follow the guide I linked above. I have found it to work pretty well.
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On June 03 2012 08:11 Promises wrote: What kind of specs do you think you need to (sort of) succesfully go to act 2 Inferno as a WD? ATM my gear's pretty horrendous (~~25k hp/15k damage) and i've got the butcher down but I just can't do act 2. Even act 1 most packs I meet are spent running around crying (invulnerable minions have got to be the most unfun thing ever. It just means your going to be running circles for a good 10 minutes hoping some AoE component will hit the actual elite). Been trying several builds, all with mixed succes. The normal Splinters+bunch of kiting/defensive stuff build is ok'ish but any invuln pack or anything fast/jumpy just rips me. The Direbat/ZombieBear build does ok but has me dying a LOT. Tried a mass CC+Frograin build that did ok'ish overall, but had trouble with things like mortar-jailer etc. Basically I'm just having a hard time ^^
Any advice on what kind of build/strat to go with my gear would be very much appriciated =) It's normal to hit the roadblock known as act 2. You need a ton of farm to proceed past. I have 33k hp 35k dps and still get pwned so bad.
Pierce the veil passive: 20% damage is good. Spirit vessel passive: Get out of jail card. Spirit walk with jaunt rune: 3s to gtfo.
If you see a mob that you can't kill, run off into some corner and suicide. If you're good with timing, get dealt lethal damage to proc spirit vessel, then cast spirit walk after 3s to run REALLY far.
Get more dps. Farm 1 million, and buy a ~900 dps 1h and a near-maxed mojo (max is 110-405 damage btw).
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What do you mean by dire bears? Dire bats and bears, which is zombie charger with bears rune, are 2 different spells. They are the two spells used in VS builds but bears while doing more damage is almost melee range so it requires different play.
And yeah this guide is really great, I posted it a few pages back. But if you look at one of the comments, this guy says the dire bats spam he uses isn't particularly or necessarily better than splinters. I found this too, and splinters is just gives a much more flexible playstyle rather than the annoying VQ builds. I also play in groups more and the VQ builds aren't very good there.
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On June 03 2012 13:07 wintergt wrote:Show nested quote +On June 03 2012 12:11 DeltruS wrote:On June 03 2012 06:03 Torte de Lini wrote: No, we use the weapon with the most DPS. From http://www.reddit.com/r/Diablo/comments/uad8p/witch_doctor_inferno_guidesetup_from_a_wd_that/General dps values are as follows, translated into int equivalents: 1 int = 1 int 1% Ias = roughly 12 int 1% crit = roughly 8 int +1dmg = roughly 2.5 int In addition, dire bears with mana regen and high attack speed is hands down the best way to do super high dps. With vision quest, 40 mana regen from helm/offhand/weapon is tripled to 120 mana/sec. That amazing for dire bears spam. What do you mean by dire bears? Dire bats and bears, which is zombie charger with bears rune, are 2 different spells. They are the two spells used in VS builds but bears while doing more damage is almost melee range so it requires different play. And yeah this guide is really great, I posted it a few pages back. But if you look at one of the comments, this guy says the dire bats spam he uses isn't particularly or necessarily better than splinters. I found this too, and splinters is just gives a much more flexible playstyle rather than the annoying VQ builds. I also play in groups more and the VQ builds aren't very good there.
Haha yes, I meant zombie bears. I'd edit that in. I agree that splinter darts are awesome. I probably use them more than zombie bears. Sometimes though, the champion packs/bosses in inferno can't be killed with splinter darts, and that is when to use zombie bears.
With big groups, the fights rely a lot more on resurrection. Darts are great for that because you don't die near the boss and you will have higher dps over a long period.
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On June 03 2012 13:20 DeltruS wrote:Show nested quote +On June 03 2012 13:07 wintergt wrote:On June 03 2012 12:11 DeltruS wrote:On June 03 2012 06:03 Torte de Lini wrote: No, we use the weapon with the most DPS. From http://www.reddit.com/r/Diablo/comments/uad8p/witch_doctor_inferno_guidesetup_from_a_wd_that/General dps values are as follows, translated into int equivalents: 1 int = 1 int 1% Ias = roughly 12 int 1% crit = roughly 8 int +1dmg = roughly 2.5 int In addition, dire bears with mana regen and high attack speed is hands down the best way to do super high dps. With vision quest, 40 mana regen from helm/offhand/weapon is tripled to 120 mana/sec. That amazing for dire bears spam. What do you mean by dire bears? Dire bats and bears, which is zombie charger with bears rune, are 2 different spells. They are the two spells used in VS builds but bears while doing more damage is almost melee range so it requires different play. And yeah this guide is really great, I posted it a few pages back. But if you look at one of the comments, this guy says the dire bats spam he uses isn't particularly or necessarily better than splinters. I found this too, and splinters is just gives a much more flexible playstyle rather than the annoying VQ builds. I also play in groups more and the VQ builds aren't very good there. Haha yes, I meant zombie bears. I'd edit that in. I agree that splinter darts are awesome. I probably use them more than zombie bears. Sometimes though, the champion packs/bosses in inferno can't be killed with splinter darts, and that is when to use zombie bears. With big groups, the fights rely a lot more on resurrection. Darts are great for that because you don't die near the boss and you will have higher dps over a long period. Zombie bears are good in A1 inferno, when you spirit walk into a pack and hold down the button. They suck in A2 onwards, when you die faster than you can spam bears out.
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Bought a new weapon on the AH for 800k. That coupled with a pretty good offhand I found for 70k gave me 17k more dps.
Old wep: 1k dps 2 hander with 1.4 attack speed. Old stats: 30k dps and 2.6 attacks per second.
New wep: 900 dps 1 hand dagger with 1.83 attack speed. Offhand with 80 int and 220 average damage. New stats: 47k dps and 3.35 attacks per second.
Next on my buy list is: 165 int Andariels Visage 88 int Boj Anglers
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How does hex work? Havent used it once, but on what enemies does it work, and on what it does not? Mainly i was thinking that do you get the 10-20% extra damage even on bosses?
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On June 03 2012 20:30 Gaslo wrote: How does hex work? Havent used it once, but on what enemies does it work, and on what it does not? Mainly i was thinking that do you get the 10-20% extra damage even on bosses? - You summon a fetish shaman that hexes the closest (to him) target. - He can hex all mobs except end-act bosses, and a few normal mobs which are immune to hex/crowd control in general. - He is really useful in inferno because he can hex most types of rare or blue mobs, which are the hardest mobs to deal with anyway.
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On June 03 2012 20:30 Gaslo wrote: How does hex work? Havent used it once, but on what enemies does it work, and on what it does not? Mainly i was thinking that do you get the 10-20% extra damage even on bosses?
Generally the mobs that can't be hexed are pretty big, like unburied, stone golems etc. they are very few, still guys like lacuni warriors do get hexed. Also it works even against Belial P2.
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On June 03 2012 20:34 Whalecore wrote:Show nested quote +On June 03 2012 20:30 Gaslo wrote: How does hex work? Havent used it once, but on what enemies does it work, and on what it does not? Mainly i was thinking that do you get the 10-20% extra damage even on bosses? - You summon a fetish shaman that hexes the closest (to him) target. - He can hex all mobs except end-act bosses, and a few normal mobs which are immune to hex/crowd control in general. - He is really useful in inferno because he can hex most types of rare or blue mobs, which are the hardest mobs to deal with anyway.
also rares have reduced cc duration and he spams it on them making hex the second wd cc that works well even in inferno beside zombie wall.
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On June 03 2012 06:19 udgnim wrote:Show nested quote +On June 03 2012 06:16 Blitzkrieg0 wrote:On June 03 2012 06:05 Ottoxlol wrote:thats only lvl62. i would rather craft something that multiple class can use so you have much higher chance of being a good roll. WEAPON: 1035 dps sword with 127 int, ias 21%, 650 life on hit and socket with 70% crt dmg (dropped it)
now thats a wd weapon. that ias and life on hit gives me a boner Does splinters give you three procs? 1 splinter gives 33% life on hit back, so if all 3 hit, then 100% life on hit is procced
I did some quick research, and yes flame/splinter dart gives back same amount of hp grasp of the dead gives ~20% of life on hit per tick per monster (ticks 15 times in 8 seconds) firebomb ~20% per monster spiders also gave around 20% of life on hit (one jar vs 1 monster) wall of zombies gives a lot, probably 100% per tick spirit barage phantasm rune 5% a tick
didn't test anything else
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Hey sorry to ask this here but what does one look for in a Mojo? What are important stats? And more specifically, I have this spare 41-323 damage mojo with 77 vit and was wondering if it's okay for my friend to use in inferno or if he should get a better one? How about price ranges?
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On June 04 2012 05:00 Shikyo wrote: Hey sorry to ask this here but what does one look for in a Mojo? What are important stats? And more specifically, I have this spare 41-323 damage mojo with 77 vit and was wondering if it's okay for my friend to use in inferno or if he should get a better one? How about price ranges?
The best ones have a high range of 400. It's alright for your friend to use, but you generally want damage stats on it rather than vitality. Vendoring is your best option if it only gives vit and it isn't an asp.
He can probably find a better one on auction house for <50k if he looks hard enough though. Searching through offhands is a real pain though.
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dps, dps, dps then vit, int, mana regen then everything else
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just get enough vit to survive 1 hit from shit like skeleton archers. this should be around 22-25k life. its totally useless to go higher, because all other stuff in act3/4 goes waaaay beyond that, doing at least 50k dmg, often 100k. good luck surviving that without having shitty dps.
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On June 04 2012 06:15 Corvi wrote: just get enough vit to survive 1 hit from shit like skeleton archers. this should be around 22-25k life. its totally useless to go higher, because all other stuff in act3/4 goes waaaay beyond that, doing at least 50k dmg, often 100k. good luck surviving that without having shitty dps.
you are useless more vit/allres/armor will always help, even vs little things like electrified or illusions or other lesser damage sure, go for glass cannon, but then find items with same dmg/int plus vit, res
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Allright, thanks alot. Now, I didn't get a response in the price check thread so is there a general rule for 12ms / 160 int boots?
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none that I know of, but probably 1,5m+
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On June 03 2012 13:31 Heh_ wrote:Show nested quote +On June 03 2012 13:20 DeltruS wrote:On June 03 2012 13:07 wintergt wrote:On June 03 2012 12:11 DeltruS wrote:On June 03 2012 06:03 Torte de Lini wrote: No, we use the weapon with the most DPS. From http://www.reddit.com/r/Diablo/comments/uad8p/witch_doctor_inferno_guidesetup_from_a_wd_that/General dps values are as follows, translated into int equivalents: 1 int = 1 int 1% Ias = roughly 12 int 1% crit = roughly 8 int +1dmg = roughly 2.5 int In addition, dire bears with mana regen and high attack speed is hands down the best way to do super high dps. With vision quest, 40 mana regen from helm/offhand/weapon is tripled to 120 mana/sec. That amazing for dire bears spam. What do you mean by dire bears? Dire bats and bears, which is zombie charger with bears rune, are 2 different spells. They are the two spells used in VS builds but bears while doing more damage is almost melee range so it requires different play. And yeah this guide is really great, I posted it a few pages back. But if you look at one of the comments, this guy says the dire bats spam he uses isn't particularly or necessarily better than splinters. I found this too, and splinters is just gives a much more flexible playstyle rather than the annoying VQ builds. I also play in groups more and the VQ builds aren't very good there. Haha yes, I meant zombie bears. I'd edit that in. I agree that splinter darts are awesome. I probably use them more than zombie bears. Sometimes though, the champion packs/bosses in inferno can't be killed with splinter darts, and that is when to use zombie bears. With big groups, the fights rely a lot more on resurrection. Darts are great for that because you don't die near the boss and you will have higher dps over a long period. Zombie bears are good in A1 inferno, when you spirit walk into a pack and hold down the button. They suck in A2 onwards, when you die faster than you can spam bears out. True, but still why would you bother with bears in act 1, you can clear all of it with splinters too if your gear is proper, it is easy enough. I am at 35k dps and 31k hp which lets me clear all of it without paying too much attention, and I have never spent more than 80k on a single item. I did find my weapon though, if I had to buy it it woulda been 1mil+.
I think bears is mostly reserved for a controlled situation where you need to maximize dps and are not too afraid of dying. I have not found much use of it yet but two things I can think of - with enough dps, you can bears down butcher in less than 10 seconds if you are running him - in hardcore inferno people are doing act 1 and 2 goblin runs to farm, here I would go bears to maximize dps in mf gear
On June 03 2012 20:34 Whalecore wrote:Show nested quote +On June 03 2012 20:30 Gaslo wrote: How does hex work? Havent used it once, but on what enemies does it work, and on what it does not? Mainly i was thinking that do you get the 10-20% extra damage even on bosses? - You summon a fetish shaman that hexes the closest (to him) target. - He can hex all mobs except end-act bosses, and a few normal mobs which are immune to hex/crowd control in general. - He is really useful in inferno because he can hex most types of rare or blue mobs, which are the hardest mobs to deal with anyway. You can hex Belial in P2. Hex is really great, a must-have in inferno act 2 and beyond because it will work on most elite packs too. The only times you want to lose it is in places you will get swamped by mobs, like in act 4 the start mini-boss.
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