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Wizard - Builds/Discussion - Page 232

Forum Index > Diablo 3
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Merany
Profile Blog Joined February 2011
France890 Posts
January 27 2013 18:21 GMT
#4621
Thanks a lot for the answer! Got one more question: I've googled a bit for the archon build you mention but all I've been able to find are builds that use energy twister with critical mass. Is that the one you had in mind? Because, I think I tried to play with it like 3-4 months ago before I stopped and I had nowhere near enough gear to make it work...
Dissenia
Profile Joined November 2011
United States34 Posts
January 27 2013 18:47 GMT
#4622
On January 28 2013 03:21 Merany wrote:
Thanks a lot for the answer! Got one more question: I've googled a bit for the archon build you mention but all I've been able to find are builds that use energy twister with critical mass. Is that the one you had in mind? Because, I think I tried to play with it like 3-4 months ago before I stopped and I had nowhere near enough gear to make it work...


Archon is pretty flexible outside of a few core skills so you could take your pick for what you want in case archon falls off/you die which shouldn't really happen.
Archon - Teleport (I personally liked teleport when I ran archon but pure power and improved archon are both usable
Magic Weapon - Blood Magic
Familiar - Sparkflint
Storm Armor - Scramble/Energy Armor - Prismatic Armor(I would highly recommend the former)
The last 2 skills don't matter too much (I took Teleport - Wormhole and Spectral Blades - Healing Blades)
Passives: Blue, Galvanizing Ward
last passive doesn't matter much
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
January 27 2013 20:14 GMT
#4623
On January 28 2013 03:47 Dissenia wrote:
Show nested quote +
On January 28 2013 03:21 Merany wrote:
Thanks a lot for the answer! Got one more question: I've googled a bit for the archon build you mention but all I've been able to find are builds that use energy twister with critical mass. Is that the one you had in mind? Because, I think I tried to play with it like 3-4 months ago before I stopped and I had nowhere near enough gear to make it work...


Archon is pretty flexible outside of a few core skills so you could take your pick for what you want in case archon falls off/you die which shouldn't really happen.
Archon - Teleport (I personally liked teleport when I ran archon but pure power and improved archon are both usable
Magic Weapon - Blood Magic
Familiar - Sparkflint
Storm Armor - Scramble/Energy Armor - Prismatic Armor(I would highly recommend the former)
The last 2 skills don't matter too much (I took Teleport - Wormhole and Spectral Blades - Healing Blades)
Passives: Blue, Galvanizing Ward
last passive doesn't matter much

Glass cannon is pretty important for dps
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2013-01-28 01:34:01
January 28 2013 01:23 GMT
#4624
In summary, the skills for archon are:

1. archon - rune that make archon better. (teleport for speed, improved archon if you suffer on dps)

2. Whatever buffs you while in archon form:
a) magic weapon - (blood magic for life steal, or force wepaon if you feel you don't need life steal.)
b) familiar - sparkfint
c) an armour (often with galvanising ward, to make it last longer, as you cannot refresh your armour in archon form). Storma rmour -scramble most common (for speed), but I guess prismatic can be used while you are getting proper gear and you die a lot.
d) Glass cannon if you feel it doesn't make you to fragile (specially vs reflect damage). I personally don't use this (as I don't have life steal on my weapon), but I know many do.
e) blur if you want more defense. shouldn't really be needed once you get your gear up (reflect damage will be your main enemy at that point, which blur wont hep you with), but if you have a slot free, why not.

3. remaining slots to help you reset archon cooldown asap, and to progress as fast as possible if you lose archon. People choose kindof different things here, but msot common are but apparently teleoprt and healing blades can also be used. You should spend almost all of you time in archon form, so shouldn't matter much what you pick here.
a) critical mass (shortens archon cooldown, and also works on your archon explosion. Will work on archon teleport as well after 1.0.7). I think most archons use this.
b) Wicked wind to trigger critical mass. Some us others, second most common maybe living lightning.
c) diamond skin to help you stay alive while not in archon.
Merany
Profile Blog Joined February 2011
France890 Posts
January 28 2013 06:01 GMT
#4625
Ok, thank you guys for all the information, I should be pretty good to go now May the gods of loot be with me!
Meta
Profile Blog Joined June 2003
United States6225 Posts
January 28 2013 11:57 GMT
#4626
On January 24 2013 15:06 Cascade wrote:
Ok, so comparing the two, I get:
rare ring + ice cimbers:
340 int, 8% ias, 25% cd, 4.5 cc, 75 vit, 75 AR, 12% life, socket

zunis trail + pox:
474 int, 7% poison, 33% cd, +43 average damage, 37 vit, 133 AR, 12 move speed

Let's assume I put int in the socket, to make the comparison easier, so almost 400 int., ie +75 int (giving about +3% dps at 2500int) for zunis. I will cancel the ias and poison damage. as I already will have quite some ias (and a bit less + elemental damage), the ias will be worth slightly less, but 8 vs 7 will more or less cancel out that difference i think. zunis has 8% cd more, 4.5% cc less. at +250% cd and 50% (let's make it easy) cc, 8% cd corresponds to about 2% dps, and 4.5% cc is about 5-6% increase in dps. For average damage around 1k (a bit below 800 for weapon plus, a bit above 200 for off-hand), the average damage is worth a bit above 4% of total dps. Summing up, zunis wins by about 4%, so they will indeed do more damage!

For defence, it is 200 vit (1% life = 10 vit @ 1000 vit) and 75 AR vs 37 vit and 133 AR for zunis. So it is 160 vit against 60 AR. Kindof comparable I guess, altough I would give a small edge to 160 vit.

zunis has the further advantage of the move speed, so I am free to replace the innas or lacunis if I want to. And with a third piece I get another 55 AR... The ring cannot be used in a cm/ww build though, but to be fair, the rare ring isn't really perfect for that either.

I should try using +damage more for dps also. Would not have guessed that 40 average damage corresponds to about 3% cc...

So thanks for the help!


Just letting you know, I was facing this exact same situation a few weeks ago. I ended up hitting the 2.74 aps breakpoint without boots/ring, and what I ended up doing was just going nats for the 7% crit 2-piece bonus. Nat's boots have sick AR, and you can find nat's pieces with high int for cheap. Just food for thought.
good vibes only
Saltydizzle
Profile Joined July 2011
United States123 Posts
Last Edited: 2013-01-28 18:51:07
January 28 2013 17:58 GMT
#4627
Alright guys, I have some awesome new wizard builds I think you guys would love to try.
Gear>>

The basis of the build is a kiting/move speed build. My personal variation of kiting is with the Lightning specs. I need a black weapon to give Lightning Damage and Electrocute dmg and Chantandos gives Shock Pulse dmg. I plan to get a nice Triv and 3 pieces of Tal Rashas for the Lightning bonus as well.

The build is as follows. Run away from him and cast hydras. You will rely on your Hydra and Storm Armour to do the damage. Tele with Fracture is one of the most important spells. You gotta have Fracture on man! It makes getting away so much easier. Storm Armour > Scramble is unbelievably good. It makes kiting so much easier! Just keep kiting across the map. It makes hunting fun and running fun.


Your shift click can vary greatly since your main offensive spell is Hydra. I really like the feel of Electrocute > Lightning Blast it travels fast and does good damage (86% WD). Shock Pulse > Piercing Orb is always a good choice for the high dmg (150% WD or so.) Or a Magic Missile Variant. I have been trying Shock Pulse Fire Bolts (196% WD!!!) but you must be close to use the spell.

Here are some clips of just pure gameplay. Mostly High Level High DPS characters. Enjoy and ask any questions.

I have more clips I am too lazy to find atm but I will repost with more info!

Monk 1 2 3
DH 1 2
Barb 1 2 3
Wiz 1 2
WD fuck them
Eschaton
Profile Joined May 2010
United States1245 Posts
February 01 2013 17:58 GMT
#4628
Apparently bans are coming down for using macros with CM/WW. Time to switch class?
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
February 01 2013 18:01 GMT
#4629
On February 02 2013 02:58 Eschaton wrote:
Apparently bans are coming down for using macros with CM/WW. Time to switch class?

Source?
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
willoc
Profile Joined February 2011
Canada1530 Posts
February 01 2013 18:23 GMT
#4630
On February 02 2013 03:01 TheMooseHeed wrote:
Show nested quote +
On February 02 2013 02:58 Eschaton wrote:
Apparently bans are coming down for using macros with CM/WW. Time to switch class?

Source?


Here's one of the places where I heard of this happening:
http://www.diablofans.com/topic/84525-banned-in-diablo-3/page__st__60
Poster wheunis @ 26 January 2013 - 09:22 PM tells his story of how he was temp-banned for using a simple 2-hotkey macro.
Be bold and mighty forces will come to your aid!
DODswe4
Profile Joined July 2011
Sweden2157 Posts
February 02 2013 00:21 GMT
#4631
On February 02 2013 02:58 Eschaton wrote:
Apparently bans are coming down for using macros with CM/WW. Time to switch class?


why would you even need to use macros to play CM/WW you need to spam 3-4 abilities ...
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
February 02 2013 00:23 GMT
#4632
On February 02 2013 09:21 DODswe4 wrote:
Show nested quote +
On February 02 2013 02:58 Eschaton wrote:
Apparently bans are coming down for using macros with CM/WW. Time to switch class?


why would you even need to use macros to play CM/WW you need to spam 3-4 abilities ...

because macros "push" those 3-4 buttons over and over again for you, so you dont have to do it yourself?
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
February 02 2013 00:26 GMT
#4633
Doesnt every high level cm player use macros? I hardly think they would ban all those people and lose alot of hardcore players.
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
DODswe4
Profile Joined July 2011
Sweden2157 Posts
February 02 2013 00:31 GMT
#4634
On February 02 2013 09:23 dAPhREAk wrote:
Show nested quote +
On February 02 2013 09:21 DODswe4 wrote:
On February 02 2013 02:58 Eschaton wrote:
Apparently bans are coming down for using macros with CM/WW. Time to switch class?


why would you even need to use macros to play CM/WW you need to spam 3-4 abilities ...

because macros "push" those 3-4 buttons over and over again for you, so you dont have to do it yourself?


yeah and you can run a bot so you dont even need to do the runs, the point is that pressing 4things at the time isnt really hard (and you in general only need to press 3anyway)

And I dont think all macros will net you a ban (dont know for sure thou) only those that actually automate things for you
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
February 02 2013 00:36 GMT
#4635
On February 02 2013 09:31 DODswe4 wrote:
Show nested quote +
On February 02 2013 09:23 dAPhREAk wrote:
On February 02 2013 09:21 DODswe4 wrote:
On February 02 2013 02:58 Eschaton wrote:
Apparently bans are coming down for using macros with CM/WW. Time to switch class?


why would you even need to use macros to play CM/WW you need to spam 3-4 abilities ...

because macros "push" those 3-4 buttons over and over again for you, so you dont have to do it yourself?


yeah and you can run a bot so you dont even need to do the runs, the point is that pressing 4things at the time isnt really hard (and you in general only need to press 3anyway)

And I dont think all macros will net you a ban (dont know for sure thou) only those that actually automate things for you

CM/WW is not very friendly for your hands, constantly mashing the same buttons for hours a day (CONSTANTLY) is just begging for RSI's like tendinitis or carpal. This is one of the key reasons people use a macro.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
February 02 2013 00:36 GMT
#4636
On February 02 2013 09:31 DODswe4 wrote:
Show nested quote +
On February 02 2013 09:23 dAPhREAk wrote:
On February 02 2013 09:21 DODswe4 wrote:
On February 02 2013 02:58 Eschaton wrote:
Apparently bans are coming down for using macros with CM/WW. Time to switch class?


why would you even need to use macros to play CM/WW you need to spam 3-4 abilities ...

because macros "push" those 3-4 buttons over and over again for you, so you dont have to do it yourself?


yeah and you can run a bot so you dont even need to do the runs, the point is that pressing 4things at the time isnt really hard (and you in general only need to press 3anyway)

And I dont think all macros will net you a ban (dont know for sure thou) only those that actually automate things for you

although i dont like the cm/ww build at all because of the fact that you have to spam keys, i will agree that having to spam keys is stupid--you should be allowed to use a macro. hurts my fingers to press 1-2-3 over and over and over and over and over and over and over and over and over again.
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
Last Edited: 2013-02-03 04:04:46
February 03 2013 04:03 GMT
#4637
Macros that simply allow you to push multiple buttons with one key stroke seem to be OK, while ones that do automatic repeating seem to not be okay.

from a bnet forum post:
Apparently even mechanical turbokeys is against ToS (having a keyboard that has a physical toggle that changes press and hold to 'send repeatedly until lifted'')

The only thing not against the rules is to bind 234 for a single button and pressing it as fast as possible. The game permits the simultaneous pressing of 3 skills on the hotbar, therefore that still counts as '1 press, 1 action'.

Anything that gives you two actions (2+ button presses with any amount of time between them) is considered automation.

^seems pretty logical

TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
February 03 2013 04:25 GMT
#4638
On February 03 2013 13:03 FallDownMarigold wrote:
Macros that simply allow you to push multiple buttons with one key stroke seem to be OK, while ones that do automatic repeating seem to not be okay.

from a bnet forum post:
Show nested quote +
Apparently even mechanical turbokeys is against ToS (having a keyboard that has a physical toggle that changes press and hold to 'send repeatedly until lifted'')

The only thing not against the rules is to bind 234 for a single button and pressing it as fast as possible. The game permits the simultaneous pressing of 3 skills on the hotbar, therefore that still counts as '1 press, 1 action'.

Anything that gives you two actions (2+ button presses with any amount of time between them) is considered automation.

^seems pretty logical


Logical, but at the same time not. If I am going to use a macro I would use it for the turbokeys function to save my hands. I dont even see a point in binding 3 keys to 1 key in this particular scenario.
HadeCiao
Profile Joined January 2012
Guatemala81 Posts
Last Edited: 2013-02-03 15:09:52
February 03 2013 14:39 GMT
#4639
so i tried various runs with 2,73 (2.7273) and 2,51 (2.5001) attack speed with my CM wizard, and I really dont feel the difference. Why do all guides say you need to hit the 2,73 breakpoint? As far as I understand the tonado ticks faster, makes therefore more crits and you gain more arcane power along with loh.

I have around 140k dps in total and can slaughter Ghom on MP7 easliy. Ghom is just one mob, more mobs = even more crits and more arcane. And what about LOH which you are supposed to get faster if you use 2,73? The tornados dont do most the damage at all right? Freeze and boom do more damage and they are not affected. So you coudltn say its 10% more loh?? Its just very, very marginal.

The 2,73 gear is ridicolously expensive and if I would go back to 2,51 I could gain so much ehp/dps since I wont rely on things like lacunis/tals amor etc..

please correct me if I am wrong and share your experience about IAS on CM Wiz -_-
3 pool
kes
Profile Joined November 2011
47 Posts
February 03 2013 16:10 GMT
#4640
ghom is one big slow fattie. what about for example act3 keywarden?
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