On August 22 2012 11:18 SirKibbleX wrote:
I hate to ask such a broad question, but I haven't played in like 6 months (before RMAH), and a lot of stuff seems to have changed. First, I don't really have much gold (200k) and I never really cleared A2 Inferno. What is an extra-cheap build and raiding target? What stats should I focus on once I start gearing up? Also I wanted to post a Screenshot of my buid/stats but i can't seem to take a screenshot in game. Where do the screenshots I take go?
Thanks for all the help guys.
I hate to ask such a broad question, but I haven't played in like 6 months (before RMAH), and a lot of stuff seems to have changed. First, I don't really have much gold (200k) and I never really cleared A2 Inferno. What is an extra-cheap build and raiding target? What stats should I focus on once I start gearing up? Also I wanted to post a Screenshot of my buid/stats but i can't seem to take a screenshot in game. Where do the screenshots I take go?
Thanks for all the help guys.
Screenshots go to My Documents/Diablo 3/Screenshots, at least if you install everything the normal way on Win7.
This is a fairly standard build, though there's some leeway with rune choices. I personally don't use it, but I won't pretend my personal build is optimal or anything.
Hungering Arrow: Use Shatter Shot until you have a fairly high crit rate (30-40, I think). Spray of Teeth becomes better once you're critting a lot.
Caltrops: Some people use Bait the Trap or Carved Stakes, I guess this is somewhat subjective.
Vault: I think Tumble is the best, if only for the fact that it's so useful for covering ground while running past white mobs... vault once, wait about five seconds, then vault again, and you're covering ground hilariously fast without your discipline dipping dangerously low. Experiment with Trail of Cinders, too, though... 1500% weapon damage is hilarious and probably going to be nerfed.
Preparation: I think Backup Plan is the most popular, though I personally hate it (I don't like leaving stuff up to chance). Focused Mind and Battle Scars also see a fair bit of use, and I personally think Battle Scars is really good for undergeared players because it gives you a massively useful "ohshi-" button.
Smoke Screen: You need Smoke Screen. Lingering Fog is pretty much the clear favorite, here.
Tactical Advantage/Archery: They're just plain good, fairly self-explanatory.
Steady Aim: Use this if your crit chance is above 25-30%, otherwise use Sharpshooter. Sharpshooter stops being useful when you're critting a lot (since it resets every time you crit and is therefore somewhat useless once you're critting consistently), but is godly when you're undergeared.
If you haven't cleared A2, it's infinitely more efficient to farm A1... some people (myself included) would even argue that it's best to farm A1 until you're at the level where you can farm A3, because A2 kind of sucks in terms of elite distribution, and there's a lot of mob types that just straight up suck for DH to deal with, particularly the teleport snake dudes and the sand shark guys.
I'm also the kind of person that likes to just use gear that has really good stats and then swap into shit gear with lots of MF right before the elite dies, which I find a lot easier in A1, since the mobs are almost universally slow and easy to deal with. It only takes a second or two to pop on MF gear, and makes a huge difference. I just whittle them down to ~100k hp, start running, and swap it out.
My A1 route is:
Set quest to Cursed Hold
1. Go to Northern Highlands, check the western wall to see if Watchtower spawns (it seems like it's usually up, but sometimes doesn't spawn). If it's not there, remake and check again, if it is there, port back home. Kill the elite(s) if they're there, Northern Highlands can spawn up to two, but don't go searching for them if they're not on your path.
2. Port back to town, go to Festering Woods. Clear Warrior's Rest and Crypt of the Ancients, there's a guaranteed elite spawn in each. One of them is always to the east-southeast of the big hole in the middle, one is always north-northwest. There can be up to two elite spawns in Festering Woods proper, but again, don't seek them out, just kill them if you see them. If you get the "defend the hill" event, it spawns an elite, so do it.
3. Port to Leoric's Manor, then go backwards through the chapel area towards the courtyard. There's sometimes an elite there, though it's rare. Go into the courtyard, there's always at least one pack, sometimes two.
4. Port to Cemetery of the Forsaken, check all three crypts. There's a guaranteed elite in each Defiled Crypt (unless you get Development Hell), and sometimes an elite in the outside area. Once you've found and killed the elite pack in each crypt, leave it behind; there's sometimes a second pack, but it's not worth checking for. If you find the Jar of Souls, start the event and then leave the room through the door you entered from; you don't need to be physically present, all the skeles will die after a minute whether you're there or not, and the Jar pops a few blues and maybe a rare. If you get the event where the ghost lady asks you to free her husband or whatever bullshit (which is rare, you generally find the elite before the event), just ignore the ghost dude that spawns and do all three altars, he doesn't really do any damage and he disappears once you've done all 3. Again, a few blues and maybe a rare pops, so it's worth the time.
5. Port to Northern Highlands and clear the Watchtower. There can be one elite in Level 1, and a huge number in Level 2 (I've had ten!).
6 (optional). You can port to whatever Leoric's dungeon place is called (Halls of Agony, maybe?) and clear Butcher too, if you want. There's generally 1-2 elites in level 2, 1-2 in the area where Warden is (plus Warden drops decent loot), and 1-2 more in level 3. I don't do it anymore, personally, but some people do.