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Demon Hunter - Builds/Discussion - Page 129

Forum Index > Diablo 3
Post a Reply
Prev 1 127 128 129 130 131 195 Next
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2012-08-10 13:39:28
August 10 2012 13:35 GMT
#2561
uh, it is actually pretty reasonable as long as you are not going for 100% judging by the price of 20% crit dmg on say an amulet, the 8m~ from 70% to 90% is not that bad. something without crit dmg just can't compare to a 90% crit bow no matter how high the raw dps once you go past a certain point of crit chance.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
Last Edited: 2012-08-10 13:46:24
August 10 2012 13:43 GMT
#2562
On August 10 2012 22:35 oneofthem wrote:
uh, it is actually pretty reasonable as long as you are not going for 100%


That really depends on a person's budget.

Either way, high +dex can cost about the same as socket+high emerald and grant more or less DPS depending on your stats. Bottom line is that it's an option, so when you're browsing for a new xbow and can't find good deals for +CD or socketed xbow, you can search good deals for +dex xbows instead.

This is more about xbows, bows and 1h xbows are more favorable towards CD due to Archery.
/commercial
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
August 10 2012 14:08 GMT
#2563
uh, if a person's budget is 2m he'll get a socket and a 70% crit gem at around 1100 dps. no dex bow is going to come close to that and things gets worse for dex as the budget climbs.

the archery thing is honestly not a big deal either.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
zomgE
Profile Joined January 2012
498 Posts
Last Edited: 2012-08-10 14:14:00
August 10 2012 14:13 GMT
#2564
If you can get a high dps bow cheaper than a bow with socket that gives you same dps(with gem) then i don't see a reason not to buy the high dps unless you use sharpshooter cos the crit dmg boosts it more. i always looked only at nonsharpshooter dps increase even when i used sharpshooter but i haven't used it in a while. You should definitely use a dps calculator though and see for yourself.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
August 10 2012 14:59 GMT
#2565
i am going to invest on MF builds like 300%+ ,what builds are good with it now?
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
August 10 2012 15:02 GMT
#2566
On August 10 2012 23:08 oneofthem wrote:
uh, if a person's budget is 2m he'll get a socket and a 70% crit gem at around 1100 dps. no dex bow is going to come close to that and things gets worse for dex as the budget climbs.

the archery thing is honestly not a big deal either.


With enough dex and DPS, it'll surpass the 70% CD. I'm not saying dex xbows are cheap compared with crit xbows, I'm just saying that for the same price you can get the same DPS increase, but that'll only happen if you look for dex instead of crit/socket.

If you're only looking for crit/socket you might have missed out on a sweet deal with a dex xbow.
/commercial
Sylvr
Profile Joined May 2010
United States524 Posts
August 10 2012 16:32 GMT
#2567
On August 10 2012 21:54 Novalisk wrote:
Show nested quote +
On August 10 2012 10:40 WolfintheSheep wrote:
On August 10 2012 10:22 Sylvr wrote:
Speed builds look fun as hell, but the sad truth of the matter is that it's too risky. 4-affix elites have too many potential ways to keep you from kiting, and DH pretty much can't afford to be in damage range of the mobs for more than the duration of SS/Gloom.

Although, I'm wondering if perhaps there are some abilities that people haven't looked at closely enough yet that might make LOH tanking viable much like a Sprint/WW Barb.

LoH tanking is already viable, mostly through the Gas Grenades and Jagged Spikes Caltrops.

The problem is that you don't have innate 30% damage reduction, and you don't have abilities that boost armor or resistances. So either you need great gear for armor and resistances, or you need Nat's Set for infinite Shadow Power/Gloom.


You have Guardian Turret for a 15% damage reduction buff, Numbing Traps for a 25% damage debuff, and with Night Stalker you can have Gloom up very often.

This is what I use for taking down Ghom: http://us.battle.net/d3/en/calculator/demon-hunter#UYgkVe!XUV!cbYccc


I was wondering about Shuriken cloud actually. If it hits fast and scales off of ias, and has a halfway decent LOH coefficient, then it might let you face tank along with those other abilities without Gloom, and without sacrificing too much DPS stats for armor and AR.
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
August 10 2012 16:51 GMT
#2568
On August 11 2012 01:32 Sylvr wrote:
Show nested quote +
On August 10 2012 21:54 Novalisk wrote:
On August 10 2012 10:40 WolfintheSheep wrote:
On August 10 2012 10:22 Sylvr wrote:
Speed builds look fun as hell, but the sad truth of the matter is that it's too risky. 4-affix elites have too many potential ways to keep you from kiting, and DH pretty much can't afford to be in damage range of the mobs for more than the duration of SS/Gloom.

Although, I'm wondering if perhaps there are some abilities that people haven't looked at closely enough yet that might make LOH tanking viable much like a Sprint/WW Barb.

LoH tanking is already viable, mostly through the Gas Grenades and Jagged Spikes Caltrops.

The problem is that you don't have innate 30% damage reduction, and you don't have abilities that boost armor or resistances. So either you need great gear for armor and resistances, or you need Nat's Set for infinite Shadow Power/Gloom.


You have Guardian Turret for a 15% damage reduction buff, Numbing Traps for a 25% damage debuff, and with Night Stalker you can have Gloom up very often.

This is what I use for taking down Ghom: http://us.battle.net/d3/en/calculator/demon-hunter#UYgkVe!XUV!cbYccc


I was wondering about Shuriken cloud actually. If it hits fast and scales off of ias, and has a halfway decent LOH coefficient, then it might let you face tank along with those other abilities without Gloom, and without sacrificing too much DPS stats for armor and AR.


Shuriken Cloud doesn't scale off attack speed, but it has pretty good LOH efficiency. After a bit of testing, I think it's 110% LOH per second per target.
/commercial
dottycakes
Profile Joined April 2011
Canada548 Posts
Last Edited: 2012-08-10 17:08:54
August 10 2012 17:06 GMT
#2569
On August 11 2012 01:32 Sylvr wrote:
Show nested quote +
On August 10 2012 21:54 Novalisk wrote:
On August 10 2012 10:40 WolfintheSheep wrote:
On August 10 2012 10:22 Sylvr wrote:
Speed builds look fun as hell, but the sad truth of the matter is that it's too risky. 4-affix elites have too many potential ways to keep you from kiting, and DH pretty much can't afford to be in damage range of the mobs for more than the duration of SS/Gloom.

Although, I'm wondering if perhaps there are some abilities that people haven't looked at closely enough yet that might make LOH tanking viable much like a Sprint/WW Barb.

LoH tanking is already viable, mostly through the Gas Grenades and Jagged Spikes Caltrops.

The problem is that you don't have innate 30% damage reduction, and you don't have abilities that boost armor or resistances. So either you need great gear for armor and resistances, or you need Nat's Set for infinite Shadow Power/Gloom.


You have Guardian Turret for a 15% damage reduction buff, Numbing Traps for a 25% damage debuff, and with Night Stalker you can have Gloom up very often.

This is what I use for taking down Ghom: http://us.battle.net/d3/en/calculator/demon-hunter#UYgkVe!XUV!cbYccc


I was wondering about Shuriken cloud actually. If it hits fast and scales off of ias, and has a halfway decent LOH coefficient, then it might let you face tank along with those other abilities without Gloom, and without sacrificing too much DPS stats for armor and AR.


Even without Shuriken Cloud it's better to just lay down more caltrops than waste discipline on Gloom. If you try to Gloom tank in a 4 player game, you are going to have a bad time.

sunsetter's DH LOH chart says Shuriken Cloud hits for 33% LOH per hit.
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
August 10 2012 18:31 GMT
#2570
On August 11 2012 02:06 dottycakes wrote:
Show nested quote +
On August 11 2012 01:32 Sylvr wrote:
On August 10 2012 21:54 Novalisk wrote:
On August 10 2012 10:40 WolfintheSheep wrote:
On August 10 2012 10:22 Sylvr wrote:
Speed builds look fun as hell, but the sad truth of the matter is that it's too risky. 4-affix elites have too many potential ways to keep you from kiting, and DH pretty much can't afford to be in damage range of the mobs for more than the duration of SS/Gloom.

Although, I'm wondering if perhaps there are some abilities that people haven't looked at closely enough yet that might make LOH tanking viable much like a Sprint/WW Barb.

LoH tanking is already viable, mostly through the Gas Grenades and Jagged Spikes Caltrops.

The problem is that you don't have innate 30% damage reduction, and you don't have abilities that boost armor or resistances. So either you need great gear for armor and resistances, or you need Nat's Set for infinite Shadow Power/Gloom.


You have Guardian Turret for a 15% damage reduction buff, Numbing Traps for a 25% damage debuff, and with Night Stalker you can have Gloom up very often.

This is what I use for taking down Ghom: http://us.battle.net/d3/en/calculator/demon-hunter#UYgkVe!XUV!cbYccc


I was wondering about Shuriken cloud actually. If it hits fast and scales off of ias, and has a halfway decent LOH coefficient, then it might let you face tank along with those other abilities without Gloom, and without sacrificing too much DPS stats for armor and AR.


Even without Shuriken Cloud it's better to just lay down more caltrops than waste discipline on Gloom. If you try to Gloom tank in a 4 player game, you are going to have a bad time.

sunsetter's DH LOH chart says Shuriken Cloud hits for 33% LOH per hit.


33% per hit, then it's probably 3 hits per second.
/commercial
wintergt
Profile Joined February 2010
Belgium1335 Posts
August 10 2012 19:14 GMT
#2571
On August 11 2012 01:32 Sylvr wrote:
Show nested quote +
On August 10 2012 21:54 Novalisk wrote:
On August 10 2012 10:40 WolfintheSheep wrote:
On August 10 2012 10:22 Sylvr wrote:
Speed builds look fun as hell, but the sad truth of the matter is that it's too risky. 4-affix elites have too many potential ways to keep you from kiting, and DH pretty much can't afford to be in damage range of the mobs for more than the duration of SS/Gloom.

Although, I'm wondering if perhaps there are some abilities that people haven't looked at closely enough yet that might make LOH tanking viable much like a Sprint/WW Barb.

LoH tanking is already viable, mostly through the Gas Grenades and Jagged Spikes Caltrops.

The problem is that you don't have innate 30% damage reduction, and you don't have abilities that boost armor or resistances. So either you need great gear for armor and resistances, or you need Nat's Set for infinite Shadow Power/Gloom.


You have Guardian Turret for a 15% damage reduction buff, Numbing Traps for a 25% damage debuff, and with Night Stalker you can have Gloom up very often.

This is what I use for taking down Ghom: http://us.battle.net/d3/en/calculator/demon-hunter#UYgkVe!XUV!cbYccc


I was wondering about Shuriken cloud actually. If it hits fast and scales off of ias, and has a halfway decent LOH coefficient, then it might let you face tank along with those other abilities without Gloom, and without sacrificing too much DPS stats for armor and AR.

You don't need Gloom or Guardian Turret, I only switch to Gloom on diablo to deal with the shadow clones and that's it. A month ago I decided to test what i was capable of with my 10 mil spent in gear, and I found 3 guys new to act 3 in a public game, and I rushed them through act 3 then act 4 and killed diablob (all the content, no game remake, took hours). You kill slow anyway, all you want to use discipline on is caltrops.

here i am
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
August 10 2012 19:33 GMT
#2572
On August 11 2012 04:14 wintergt wrote:
Show nested quote +
On August 11 2012 01:32 Sylvr wrote:
On August 10 2012 21:54 Novalisk wrote:
On August 10 2012 10:40 WolfintheSheep wrote:
On August 10 2012 10:22 Sylvr wrote:
Speed builds look fun as hell, but the sad truth of the matter is that it's too risky. 4-affix elites have too many potential ways to keep you from kiting, and DH pretty much can't afford to be in damage range of the mobs for more than the duration of SS/Gloom.

Although, I'm wondering if perhaps there are some abilities that people haven't looked at closely enough yet that might make LOH tanking viable much like a Sprint/WW Barb.

LoH tanking is already viable, mostly through the Gas Grenades and Jagged Spikes Caltrops.

The problem is that you don't have innate 30% damage reduction, and you don't have abilities that boost armor or resistances. So either you need great gear for armor and resistances, or you need Nat's Set for infinite Shadow Power/Gloom.


You have Guardian Turret for a 15% damage reduction buff, Numbing Traps for a 25% damage debuff, and with Night Stalker you can have Gloom up very often.

This is what I use for taking down Ghom: http://us.battle.net/d3/en/calculator/demon-hunter#UYgkVe!XUV!cbYccc


I was wondering about Shuriken cloud actually. If it hits fast and scales off of ias, and has a halfway decent LOH coefficient, then it might let you face tank along with those other abilities without Gloom, and without sacrificing too much DPS stats for armor and AR.

You don't need Gloom or Guardian Turret, I only switch to Gloom on diablo to deal with the shadow clones and that's it. A month ago I decided to test what i was capable of with my 10 mil spent in gear, and I found 3 guys new to act 3 in a public game, and I rushed them through act 3 then act 4 and killed diablob (all the content, no game remake, took hours). You kill slow anyway, all you want to use discipline on is caltrops.



Well at the very least Gloom helps at the start of fights before the ticks get going, and Guardian Turret is basically a free 15% DR for its discipline cost.
/commercial
Baeksucho
Profile Joined March 2011
France46 Posts
August 10 2012 20:08 GMT
#2573
On August 09 2012 00:33 MysticaL wrote:
can you guys please stop falsely advertising that faster attack speed improves kiting...

the topic was already beaten to death and explained so clearly on the previous page (126), and now we're right back to people saying attack speed improves kiting...

I REALLY encourage you attack-speed enthusiasts to spend 5mil gold on 2 different gearsets:
1. focusing on attack speed gearset (aim for 40k dps)
2. focusing on crit gearset (aim for 40k dps)

I did this in the first month of the game, and you'll find it pretty funny on how badly the crit gearset w/ xbows outperforms the attack speed gearset... there is a reason the best geared DH in this game use 2h xbows

I guess the only thing left to do is ... well, watch people who refuse to listen make the same mistake over and over again... yeah yeah faster attack animation blah blah blah fancy explanations that amount to nothing when it comes to "practical" in-game scenarios

when you say you enjoy playing with 1h xbows because its fun, and you still have 100k dps and roll everything, that's perfectly fine, you should do what's fun for you... BUT please don't mislead players with lower DPS into thinking they'll have an easier time by stacking attack speed gear & using 1h xbows and doing insanely low dmg per bow-hit


I did the test (40k dps with a 1.68 2h xbow / and a 2.42 1hand xbow), they are both the same because they have the same damage PER SECOND.

The debate wasn't really "IAS vs CRIT" but "Does having more IAS help with kiting ?",
and the answer is yes. It is much easier to outrun mobs with a higher attack speed (not to mention less chance of overkill).

Now the initial burst is different because of the difference between Bow (more variation) / 2h Xbow (higher average damage), NOT because of having higher IAS

wintergt
Profile Joined February 2010
Belgium1335 Posts
August 10 2012 21:27 GMT
#2574
On August 11 2012 04:33 Novalisk wrote:
Show nested quote +
On August 11 2012 04:14 wintergt wrote:
On August 11 2012 01:32 Sylvr wrote:
On August 10 2012 21:54 Novalisk wrote:
On August 10 2012 10:40 WolfintheSheep wrote:
On August 10 2012 10:22 Sylvr wrote:
Speed builds look fun as hell, but the sad truth of the matter is that it's too risky. 4-affix elites have too many potential ways to keep you from kiting, and DH pretty much can't afford to be in damage range of the mobs for more than the duration of SS/Gloom.

Although, I'm wondering if perhaps there are some abilities that people haven't looked at closely enough yet that might make LOH tanking viable much like a Sprint/WW Barb.

LoH tanking is already viable, mostly through the Gas Grenades and Jagged Spikes Caltrops.

The problem is that you don't have innate 30% damage reduction, and you don't have abilities that boost armor or resistances. So either you need great gear for armor and resistances, or you need Nat's Set for infinite Shadow Power/Gloom.


You have Guardian Turret for a 15% damage reduction buff, Numbing Traps for a 25% damage debuff, and with Night Stalker you can have Gloom up very often.

This is what I use for taking down Ghom: http://us.battle.net/d3/en/calculator/demon-hunter#UYgkVe!XUV!cbYccc


I was wondering about Shuriken cloud actually. If it hits fast and scales off of ias, and has a halfway decent LOH coefficient, then it might let you face tank along with those other abilities without Gloom, and without sacrificing too much DPS stats for armor and AR.

You don't need Gloom or Guardian Turret, I only switch to Gloom on diablo to deal with the shadow clones and that's it. A month ago I decided to test what i was capable of with my 10 mil spent in gear, and I found 3 guys new to act 3 in a public game, and I rushed them through act 3 then act 4 and killed diablob (all the content, no game remake, took hours). You kill slow anyway, all you want to use discipline on is caltrops.



Well at the very least Gloom helps at the start of fights before the ticks get going, and Guardian Turret is basically a free 15% DR for its discipline cost.

I agree it'll help survive on Ghom, but I am trying to say that it shouldn't be necessary and you will just want to stack offensive skills instead (shuriken, mark, loaded for bear), because when I started with the build I also used a lot of defensive abilities, but then switched to the offensive variant and noticed no problems with survivability, just that I killed faster. My defensive stats are nothing to be proud of (only 430 resist all) and I can facetank Ghom.
here i am
Sylvr
Profile Joined May 2010
United States524 Posts
August 11 2012 00:55 GMT
#2575
Well, the problem I was trying to solve was those times when you can't kite while using an Attack Speed build, as that is the main downfall of it IMO. It would most likely be Ball Lightning rather than Loaded for Bear.

Here's what I'm thinking:

Devouring or Gas Grenades for Hatred generator
Ball Lightning

Shuriken Cloud
Bats or Marked for Death, or anything really.
Jagged Spikes
Gloom

It feels like this should cover you for just about any situation. Can't kite? Cloud, Caltrops, Grenades and Gloom if you really need to. Kiting just fine? Caltrops and spam those Balls! It might even make kiting a little easier since you can just pop a cloud and not have to worry as much about running through a few trash mobs.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2012-08-11 06:02:02
August 11 2012 05:58 GMT
#2576
On August 11 2012 05:08 Baeksucho wrote:
Show nested quote +
On August 09 2012 00:33 MysticaL wrote:
can you guys please stop falsely advertising that faster attack speed improves kiting...

the topic was already beaten to death and explained so clearly on the previous page (126), and now we're right back to people saying attack speed improves kiting...

I REALLY encourage you attack-speed enthusiasts to spend 5mil gold on 2 different gearsets:
1. focusing on attack speed gearset (aim for 40k dps)
2. focusing on crit gearset (aim for 40k dps)

I did this in the first month of the game, and you'll find it pretty funny on how badly the crit gearset w/ xbows outperforms the attack speed gearset... there is a reason the best geared DH in this game use 2h xbows

I guess the only thing left to do is ... well, watch people who refuse to listen make the same mistake over and over again... yeah yeah faster attack animation blah blah blah fancy explanations that amount to nothing when it comes to "practical" in-game scenarios

when you say you enjoy playing with 1h xbows because its fun, and you still have 100k dps and roll everything, that's perfectly fine, you should do what's fun for you... BUT please don't mislead players with lower DPS into thinking they'll have an easier time by stacking attack speed gear & using 1h xbows and doing insanely low dmg per bow-hit


I did the test (40k dps with a 1.68 2h xbow / and a 2.42 1hand xbow), they are both the same because they have the same damage PER SECOND.

The debate wasn't really "IAS vs CRIT" but "Does having more IAS help with kiting ?",
and the answer is yes. It is much easier to outrun mobs with a higher attack speed (not to mention less chance of overkill).

Now the initial burst is different because of the difference between Bow (more variation) / 2h Xbow (higher average damage), NOT because of having higher IAS

if you only have 40k dps, then aspd might be better because you are not quickly destroying stuff with your initial burst dump. but at the higher dmg ranges (80k+ without ss) kiting is only for finishing off stuff and burst becomes way more important.

no one is saying that aspd doesn't make kiting easier. however, a xbow does allow for a superior style of play over aspd shooters, in this play the point of kiting is to wait for hatred regen rather than the main dps duration. with the same paper dps you get more dmg out of a 30 second window of kiting+bombing out of a slow xbow than you'd get out of cold arrow kiting.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
wintergt
Profile Joined February 2010
Belgium1335 Posts
August 11 2012 11:08 GMT
#2577
On August 11 2012 09:55 Sylvr wrote:
Well, the problem I was trying to solve was those times when you can't kite while using an Attack Speed build, as that is the main downfall of it IMO. It would most likely be Ball Lightning rather than Loaded for Bear.

Here's what I'm thinking:

Devouring or Gas Grenades for Hatred generator
Ball Lightning

Shuriken Cloud
Bats or Marked for Death, or anything really.
Jagged Spikes
Gloom

It feels like this should cover you for just about any situation. Can't kite? Cloud, Caltrops, Grenades and Gloom if you really need to. Kiting just fine? Caltrops and spam those Balls! It might even make kiting a little easier since you can just pop a cloud and not have to worry as much about running through a few trash mobs.

Is this a hybrid build? Because in a typical DH tank build you don't want to kite, at most dance around arcanes and chase down elite ranged mobs. You need to be in their face all the time to proc LOH. So not familiar with how this would play, but I still think you should fit in preparation somewhere. Discipline is king.
here i am
Toadily
Profile Blog Joined April 2010
United States837 Posts
Last Edited: 2012-08-11 11:42:52
August 11 2012 11:39 GMT
#2578
I can't believe how many people still think this way before trying it for themselves or are just unfamiliar with how much damage is actually being dealt. I was a bow person and would never dream of going to a slow and clunky xbow when I tested both out when I was leveling. But after finally getting a 2h xbow I was literally blown away at how much damage I was dishing out AND kiting more efficient than before. Also helped with the carpal tunnel that I was probably about to get since my wrist actually started having this burning feeling.

Faster attack speed does indeed make kiting a little bit easier since there's still the attack point(frontswing) that cannot/do not want to cancel, but no human reaction can realistically make it so you cancel the backswing animation and then move and then attack right when you can start the attack animation again. When I was using a bow, i was easily over 2 atkps, so in a single second you have to time & click when your frontswing is done, move, when your backswing is done, move. You are ALWAYS gonna lose attacking time and therefore damage because of this, unless you're a robot and can click 4x a second all in different parts of the screen and time them all perfectly and accounting for latency.

So in order for you to do the SAME damage as a 2h xbow, you actually have to stay and shoot MORE than you'd as if you were using a 2h xbow simply because you only need to shoot and move once every 1.1 second instead of every .5 sec or more.


And as for crit on bows, you'll find a much better upgrade just looking for raw damage as opposed to having crit damage on it. People are way too crazy over crit damage and they've been overpriced to what they actually should be even if you had amazing crit/critdmg. I had 49% crit and 300 crit dmg and even at that point I still got more damage from raw damage than crit damage at the same price range.

e: even forgot to mention how terrible bow/handxbow's hatred efficiency is, I would never go back even if I had a perfectly rolled bow
wintergt
Profile Joined February 2010
Belgium1335 Posts
August 11 2012 15:02 GMT
#2579
^ want to back this man up, I went to a bow (because a friend recommended it) a while ago, i was SOOO happy to go back to crossbow. Initially I got the impression I was doing better because of faster gameplay but looking at clear times there was no contest.
here i am
EntertainMe
Profile Blog Joined April 2004
864 Posts
August 11 2012 17:46 GMT
#2580
On August 11 2012 20:39 Toadily wrote:
I can't believe how many people still think this way before trying it for themselves or are just unfamiliar with how much damage is actually being dealt. I was a bow person and would never dream of going to a slow and clunky xbow when I tested both out when I was leveling. But after finally getting a 2h xbow I was literally blown away at how much damage I was dishing out AND kiting more efficient than before. Also helped with the carpal tunnel that I was probably about to get since my wrist actually started having this burning feeling.

Faster attack speed does indeed make kiting a little bit easier since there's still the attack point(frontswing) that cannot/do not want to cancel, but no human reaction can realistically make it so you cancel the backswing animation and then move and then attack right when you can start the attack animation again. When I was using a bow, i was easily over 2 atkps, so in a single second you have to time & click when your frontswing is done, move, when your backswing is done, move. You are ALWAYS gonna lose attacking time and therefore damage because of this, unless you're a robot and can click 4x a second all in different parts of the screen and time them all perfectly and accounting for latency.

So in order for you to do the SAME damage as a 2h xbow, you actually have to stay and shoot MORE than you'd as if you were using a 2h xbow simply because you only need to shoot and move once every 1.1 second instead of every .5 sec or more.


And as for crit on bows, you'll find a much better upgrade just looking for raw damage as opposed to having crit damage on it. People are way too crazy over crit damage and they've been overpriced to what they actually should be even if you had amazing crit/critdmg. I had 49% crit and 300 crit dmg and even at that point I still got more damage from raw damage than crit damage at the same price range.

e: even forgot to mention how terrible bow/handxbow's hatred efficiency is, I would never go back even if I had a perfectly rolled bow


What do you mean that you have to shoot "MORE"?

If you mean you have to shoot "more arrows", than yes, but your attack speed allows you to shoot more within same time period.

If you mean you have to shoot for "longer period of time", than this "Damage PER SECOND" formula should not be called "per second" anymore, since you've just proven that you cannot damage as much within SAME time period.

Ultimately like we concluded before, it comes to your playstyle.

I do not think either style is superior over another. But my understanding is:
Xbow if you are MF'er
Bows if you are PvP'er

There's just no way in hell I'm going to stand around for that long second just to get off one shot in pvp, and especially vs a human player who's constantly moving around.
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