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Simple Questions, Simple Answers - Page 56

Forum Index > Diablo 3
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Acechi
Profile Joined December 2009
United States50 Posts
May 21 2012 09:48 GMT
#1101
Q)

How does the % chance of a status effect in an AOE spell, like in Blizzard w/ freeze rune, work?

- Does the % chance process on-hit? or like a tick manner when under the AOE? (i.e. process AOE every X second)
- Does the % chance increase/scale with items with similar status afflicting effect?

Thank you in advance!
All in all the time
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
May 21 2012 09:56 GMT
#1102
Q) How worth it are legendary items?
Dear Sixsmith...
Hoban
Profile Blog Joined February 2011
United States1600 Posts
Last Edited: 2012-05-21 10:08:47
May 21 2012 10:03 GMT
#1103
On May 21 2012 18:56 EchoZ wrote:
Q) How worth it are legendary items?


They are legendary only in name, so if their stats are better then what you have, go for it, otherwise skip it. There isn't really any hidden perk to them or anything.

I have a question about Bleed effects on weapons. My assumption is that a bleed effect on a weapon is affected by your main attribute, so for example, if you have a 10-20 damage bleed and 1000 dexterity (monk or DH), the bleed will do 10000-20000. Anyone know if this is true?

Edit: Just tested this, apparently bleed effects are not in any way affected by your stats, making them absolutely useless. That would have been a really cool way to have different meaningful dps stats on items instead of just +damage, %damage, and +stats. Oh well.
"I am a leaf on the wind."
MisterKatosS
Profile Blog Joined November 2002
France352 Posts
May 21 2012 10:10 GMT
#1104
Is there a bug with templar merc damage ? why is he so weak ?
(level 23 with a 36 dmg dagger => 13dmg output !? while my lvl 24 wiz has 280 with a 30 dmg weapon )
My web development company website : http://www.make-me-a-website.net My Youtube Channel: http://www.youtube.com/user/MrKatoss
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
May 21 2012 10:13 GMT
#1105
On May 21 2012 19:10 MisterKatosS wrote:
Is there a bug with templar merc damage ? why is he so weak ?
(level 23 with a 36 dmg dagger => 13dmg output !? while my lvl 24 wiz has 280 with a 30 dmg weapon )


Templar is meant to be tanky/support character, the other two followers do more damage although their damage is also really low and irrelevant compared to player characters.

Followers are there essentially just for story purposes and some light support, working as intended.
Artline
Profile Joined September 2011
177 Posts
May 21 2012 10:14 GMT
#1106
On May 21 2012 19:10 MisterKatosS wrote:
Is there a bug with templar merc damage ? why is he so weak ?
(level 23 with a 36 dmg dagger => 13dmg output !? while my lvl 24 wiz has 280 with a 30 dmg weapon )


Followers barely do any damage. Their use comes from spells (templar heal comes to mind) and the ability to occupy a few monsters. It's better than nothing I guess?
Cool Cat
Profile Joined June 2009
United States1644 Posts
May 21 2012 10:29 GMT
#1107
How do the damage over time spells of witch doctor stack? If I cast haunt twice am I doing 2x the damage? Same with locust swarm?
MisterKatosS
Profile Blog Joined November 2002
France352 Posts
May 21 2012 10:36 GMT
#1108
On May 21 2012 19:13 Vaelone wrote:
Show nested quote +
On May 21 2012 19:10 MisterKatosS wrote:
Is there a bug with templar merc damage ? why is he so weak ?
(level 23 with a 36 dmg dagger => 13dmg output !? while my lvl 24 wiz has 280 with a 30 dmg weapon )


Templar is meant to be tanky/support character, the other two followers do more damage although their damage is also really low and irrelevant compared to player characters.

Followers are there essentially just for story purposes and some light support, working as intended.


Have you got a reliable source for this info ? I can't belive this, it seem like a really bad design idea, I understand they are still usefull but you need to reward the fact that you provide a good weapon to your merc.
My web development company website : http://www.make-me-a-website.net My Youtube Channel: http://www.youtube.com/user/MrKatoss
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 21 2012 10:44 GMT
#1109
On May 21 2012 19:29 Cool Cat wrote:
How do the damage over time spells of witch doctor stack? If I cast haunt twice am I doing 2x the damage? Same with locust swarm?

I would assume it's the same as wizards Blizzard, which doesn't stack. (Then again, venom hydra pools DO stack so... hard to say).
SKC
Profile Joined October 2010
Brazil18828 Posts
May 21 2012 11:11 GMT
#1110
On May 21 2012 19:36 MisterKatosS wrote:
Show nested quote +
On May 21 2012 19:13 Vaelone wrote:
On May 21 2012 19:10 MisterKatosS wrote:
Is there a bug with templar merc damage ? why is he so weak ?
(level 23 with a 36 dmg dagger => 13dmg output !? while my lvl 24 wiz has 280 with a 30 dmg weapon )


Templar is meant to be tanky/support character, the other two followers do more damage although their damage is also really low and irrelevant compared to player characters.

Followers are there essentially just for story purposes and some light support, working as intended.


Have you got a reliable source for this info ? I can't belive this, it seem like a really bad design idea, I understand they are still usefull but you need to reward the fact that you provide a good weapon to your merc.


I don't think you will find a direct quote for that, but they were originally suposed to work only on Act 1. Since a lot of people liked playing with mercs, they made them viable for the whole single player game, but lot of people don't like playing with them, so they feel making them mandatory isn't the best way to do it. The simplest answer is to make them give small benefits, a little bit of DPS and some small buffs, but enough to make it feel unfair to play without them. It's the curse of trying to please everybody, but in this case I don't think it was a bad decision to be honest.
kiklion
Profile Joined April 2011
99 Posts
May 21 2012 15:07 GMT
#1111
Even then I don't find the templars damage to be too abysmal. Mine is around 2k dps if memory is correct and my templars is around 50, so it is a 2.5% dps increase, but with more support skills. Furthermore I geared him pure magic find and his weapon has knockback proc.

Q: Can anyone explain how the consumable AH works? Does it agregate all peoples items? Does blizzard feed items into there at a set price? I ask because if you search for 900 legendary crafting materials it returns a number. I did this the first or second day of the game, where there shouldn't have been that many in existence AFAIK.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
May 21 2012 15:52 GMT
#1112
On May 22 2012 00:07 kiklion wrote:
Even then I don't find the templars damage to be too abysmal. Mine is around 2k dps if memory is correct and my templars is around 50, so it is a 2.5% dps increase, but with more support skills. Furthermore I geared him pure magic find and his weapon has knockback proc.

Q: Can anyone explain how the consumable AH works? Does it agregate all peoples items? Does blizzard feed items into there at a set price? I ask because if you search for 900 legendary crafting materials it returns a number. I did this the first or second day of the game, where there shouldn't have been that many in existence AFAIK.



no, blizzard doesnt feed items into that, its all players.
iSpeakEngrish
Profile Joined May 2010
20 Posts
May 21 2012 16:01 GMT
#1113
Is there a way to view an item's stats that is sold on auction house?
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
May 21 2012 16:37 GMT
#1114
How often to Tome of Secrets drop on Inferno? Just watched a "high level(/gear)" stream (Methods) and he is still using flawless squar gems which I don't get why.
AgentChaos
Profile Joined July 2011
United Kingdom4569 Posts
May 21 2012 16:50 GMT
#1115
On May 22 2012 01:01 iSpeakEngrish wrote:
Is there a way to view an item's stats that is sold on auction house?

hover your mouse over the picture icon
IM & EG supporter
Luxae
Profile Joined February 2011
Israel232 Posts
May 21 2012 16:52 GMT
#1116
DHs who finished hell: How in the hell did you kill the final boss? If I manage to get him to the shadow phase (which doesn't always happen) I'll survive by taking a pot after he teleports on top of me once, after that I'm pretty much dead since you can't even kite him in that phase.

Any tips?
iSpeakEngrish
Profile Joined May 2010
20 Posts
May 21 2012 19:00 GMT
#1117
On May 22 2012 01:50 AgentChaos wrote:
Show nested quote +
On May 22 2012 01:01 iSpeakEngrish wrote:
Is there a way to view an item's stats that is sold on auction house?

hover your mouse over the picture icon



Theres no icon on sold list
matiK23
Profile Joined May 2011
United States963 Posts
May 21 2012 20:20 GMT
#1118
Are all the best items you can possibly find in the auction house? Or do you think there are higher tier items? If so, I'm not impressed with the item diversity.
Without a paddle up shit creek.
matiK23
Profile Joined May 2011
United States963 Posts
May 21 2012 23:04 GMT
#1119
I asked this question in the Barbarian Discussion but no answer--they must think I'm a derp.

But if I had to choose between items: Is more vitality better or more armor?
Without a paddle up shit creek.
ulan-bat
Profile Blog Joined August 2011
China403 Posts
May 22 2012 01:43 GMT
#1120
Some useful shortcuts:
  • v display health bars (shows only above hurt monsters, pretty cool)
  • z zoom (try to beat the game while zoomed at all time)
  • space close every window

"Short games, shorts, summer weather, those things bring the heat!" - EG.iNcontroL
Prev 1 54 55 56 57 58 90 Next
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