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GSL official map change SOON™ - Page 19

Forum Index > Community News and Headlines
865 CommentsPost a Reply
Prev 1 17 18 19 20 21 44 Next All
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 08 2011 21:08 GMT
#361
Okay you can find them now. It turns out I'm a retard.
I want to fuck Soulkey with a Zelderan.
keyStorm
Profile Joined August 2010
Canada316 Posts
January 08 2011 21:09 GMT
#362
Here they are! :D
GTR
Profile Blog Joined September 2004
51626 Posts
January 08 2011 21:09 GMT
#363
On January 09 2011 05:42 Cha1R wrote:
crossfire is actually alot like destination, just shaped a little differently.


it's a direct port of Sin Peaks of Baekdu.
Commentator
Chise
Profile Joined December 2010
Japan507 Posts
January 08 2011 21:10 GMT
#364
On January 09 2011 06:06 Turgid wrote:
The maps might seem "too big" for people at first but I think we will all find ways to play that accommodates this size, and we will be treated to many epic games as our reward.

Gom, I never should have doubted you. I'm glad I always buy season tickets.


I think so too. As I mentioned above, the playstyle that is used in the current mappool doesn't seem to work nearly as good on those big maps. People will figure out how to play on those maps as the time passes.
zerglingrodeo
Profile Joined September 2010
United States910 Posts
January 08 2011 21:10 GMT
#365
This is such amazing news. It is just too bad they couldn't have started this GSL with the new map pool.
"This is how philosophers should salute one another: 'Take your time!'' - Wittgenstein
keyStorm
Profile Joined August 2010
Canada316 Posts
January 08 2011 21:10 GMT
#366
i've just created one on Aiur Garden
Turgid
Profile Blog Joined September 2010
United States1623 Posts
January 08 2011 21:14 GMT
#367
My suggestion if you're having problems with larger maps is to do fast expand builds and take quick thirds. If right now your main build in a matchup involves a strong timing push intended to kill your opponent, do it sooner or with one less production building to scale it back, and expand after you move out. That's not a perfect way to adapt current 2basing strategies but it'll give you an advantage over everyone who has no followup to their current 2base gameplans.
(╬ ಠ益ಠ)
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
January 08 2011 21:18 GMT
#368
I am really glad that community maps are being allowed. Thats a huge step for esports.
Not sure about crossfire but other maps look great.
Its grack
BlueBird.
Profile Joined August 2008
United States3890 Posts
January 08 2011 21:19 GMT
#369
On January 09 2011 06:10 kiwilove wrote:
i've just created one on Aiur Garden


Is Aiur Garden a 2v2 map in the sense Shakuras Plateu is or am I doing it wrong?
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
diesirae
Profile Joined August 2010
United States37 Posts
January 08 2011 21:24 GMT
#370
wow there are like 195 safe expansions on the second map, games are going to be like 12 hours long. Overreact to OMFG SHITTY SMALL BLIZZARD MAPS much?
Dogbert
Profile Joined September 2010
Canada87 Posts
January 08 2011 21:24 GMT
#371
The "SOON" makes me wonder if they're gonna make this change mid GSL or wait until the 5th season.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 08 2011 21:28 GMT
#372
On January 09 2011 06:24 diesirae wrote:
wow there are like 195 safe expansions on the second map, games are going to be like 12 hours long. Overreact to OMFG SHITTY SMALL BLIZZARD MAPS much?


No? There are more ways to punish expansions in SC2 than BW.
I want to fuck Soulkey with a Zelderan.
Turgid
Profile Blog Joined September 2010
United States1623 Posts
January 08 2011 21:30 GMT
#373
On January 09 2011 06:24 diesirae wrote:
wow there are like 195 safe expansions on the second map, games are going to be like 12 hours long. Overreact to OMFG SHITTY SMALL BLIZZARD MAPS much?


You would think this, but generally what happens is that people start taking bases much more quickly rather than maxing out on 2 bases or whatever. Brood War comes up a lot in these discussions, I know, but it's extremely relevant: Brood War maps are "way fucking huge" by SC2 standards and games of BW still only last like 20-25 minutes unless it's TvT. People don't stay on the same number of bases for nearly as long and in addition people have learned to harass and jockey for map control effectively, as well as make timing pushes to kill expansions but not the player, which all make the game shorter since nobody's ever just sitting around doing nothing. I think SC2 will end up looking pretty much like Brood War in these respects. Don't worry, the games won't be way too long(we have a faster TvT anyway) and you will still be able to occasionally cheese games off of players.
(╬ ಠ益ಠ)
diesirae
Profile Joined August 2010
United States37 Posts
January 08 2011 21:32 GMT
#374
On January 09 2011 06:28 SCC-Faust wrote:
Show nested quote +
On January 09 2011 06:24 diesirae wrote:
wow there are like 195 safe expansions on the second map, games are going to be like 12 hours long. Overreact to OMFG SHITTY SMALL BLIZZARD MAPS much?


No? There are more ways to punish expansions in SC2 than BW.


Not a bad thing. A superfast expansion and a taking a third base should not be a right, but a risk. If you want Brood War, play/watch Brood War.
URfavHO
Profile Blog Joined April 2010
United States514 Posts
January 08 2011 21:35 GMT
#375
This Is awesome news. I hope Blizzard follows their lead.

Did anybody notice how three of the maps kind of have a swastika pattern in the middle?
Turgid
Profile Blog Joined September 2010
United States1623 Posts
January 08 2011 21:36 GMT
#376
That would be a valid argument if it weren't for the fact that almost all of SC2's "epic games" have been Brood War-style epic macro games, going back to Fruit Dealer's run in GSL1 and probably back through beta as well. There's no equivalency between the side of the argument that wants certain maps to always result in 1 or 2 base all-ins and the side of the argument that wants maps that favor 2-3+ base games. The latter is far more numerous.
(╬ ಠ益ಠ)
Nerfed
Profile Joined May 2010
Russian Federation1132 Posts
January 08 2011 21:37 GMT
#377
I kinda liked these maps. I have played several PvT games on crossfire with my practice partner, it seemed kinda P favoring, since the long distance lowers the T pressure ablities in early mid-game and narrow passes are tactically benefitical to the P. Although it kinda disables Colossus play since it's very easy to catch them offguard with vikings/corrupters (the first option is much more easier though).

The other three maps seems quite balanced from first view.
Antoine
Profile Blog Joined May 2010
United States7481 Posts
January 08 2011 21:38 GMT
#378
On January 09 2011 06:24 Dogbert wrote:
The "SOON" makes me wonder if they're gonna make this change mid GSL or wait until the 5th season.

if i had to bet i'd say the change would take place for the upcoming code A qualification tournament, but wait for the 2nd season of code S and code A matches as well as probably not taking effect for the up/down matches
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Deleted User 124618
Profile Joined November 2010
1142 Posts
January 08 2011 21:39 GMT
#379
On January 09 2011 06:35 tryclops wrote:
This Is awesome news. I hope Blizzard follows their lead.

Did anybody notice how three of the maps kind of have a swastika pattern in the middle?


Nope, I see swirly patterns. If that is swatsika, then look at this:
http://wiki.teamliquid.net/starcraft2/index.php?title=File:Delta_Quadrant.jpg
Now draw a mental line from the middle to each main and from there to their backdoor expansions. Tadaa, you got a swatsika.

It isn't, get over it.
Austere
Profile Joined January 2011
United States3 Posts
January 08 2011 21:44 GMT
#380
I think this is great in the long run but I think it might create serious issues in the short run. This is speculative on my part, as I haven't played on these maps or seen anyone play on them, but it's possible that the balance of the game that we have right now will be a bit different when the average game structure is changed to fit the generally larger map pool.

Isn't Terran in a bit of trouble with a map pool like this? Zerg units are by and large fast moving, and can also spawn in significant numbers at expansions simply due to their macro mechanics and Protoss has Warp Gate technology. Terran has.... Medivacs? Also I believe it is generally accepted that a Zerg not harassed properly by a Terran player is advantaged or a Protoss player who is allowed to macro and tech too freely is advantaged against Terran. I'm not trying to say the sky is falling or derail into a discussion about balance, but I could see these factors being an issue.
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