GSL official map change SOON™ - Page 19
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SCC-Faust
United States3736 Posts
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keyStorm
Canada316 Posts
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GTR
51329 Posts
On January 09 2011 05:42 Cha1R wrote: crossfire is actually alot like destination, just shaped a little differently. it's a direct port of Sin Peaks of Baekdu. | ||
Chise
Japan507 Posts
On January 09 2011 06:06 Turgid wrote: The maps might seem "too big" for people at first but I think we will all find ways to play that accommodates this size, and we will be treated to many epic games as our reward. Gom, I never should have doubted you. I'm glad I always buy season tickets. I think so too. As I mentioned above, the playstyle that is used in the current mappool doesn't seem to work nearly as good on those big maps. People will figure out how to play on those maps as the time passes. | ||
zerglingrodeo
United States910 Posts
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keyStorm
Canada316 Posts
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Turgid
United States1623 Posts
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bokeevboke
Singapore1674 Posts
Not sure about crossfire but other maps look great. | ||
BlueBird.
United States3889 Posts
On January 09 2011 06:10 kiwilove wrote: i've just created one on Aiur Garden Is Aiur Garden a 2v2 map in the sense Shakuras Plateu is or am I doing it wrong? | ||
diesirae
United States37 Posts
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Dogbert
Canada87 Posts
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SCC-Faust
United States3736 Posts
On January 09 2011 06:24 diesirae wrote: wow there are like 195 safe expansions on the second map, games are going to be like 12 hours long. Overreact to OMFG SHITTY SMALL BLIZZARD MAPS much? No? There are more ways to punish expansions in SC2 than BW. | ||
Turgid
United States1623 Posts
On January 09 2011 06:24 diesirae wrote: wow there are like 195 safe expansions on the second map, games are going to be like 12 hours long. Overreact to OMFG SHITTY SMALL BLIZZARD MAPS much? You would think this, but generally what happens is that people start taking bases much more quickly rather than maxing out on 2 bases or whatever. Brood War comes up a lot in these discussions, I know, but it's extremely relevant: Brood War maps are "way fucking huge" by SC2 standards and games of BW still only last like 20-25 minutes unless it's TvT. People don't stay on the same number of bases for nearly as long and in addition people have learned to harass and jockey for map control effectively, as well as make timing pushes to kill expansions but not the player, which all make the game shorter since nobody's ever just sitting around doing nothing. I think SC2 will end up looking pretty much like Brood War in these respects. Don't worry, the games won't be way too long(we have a faster TvT anyway) and you will still be able to occasionally cheese games off of players. | ||
diesirae
United States37 Posts
On January 09 2011 06:28 SCC-Faust wrote: No? There are more ways to punish expansions in SC2 than BW. Not a bad thing. A superfast expansion and a taking a third base should not be a right, but a risk. If you want Brood War, play/watch Brood War. | ||
URfavHO
United States514 Posts
Did anybody notice how three of the maps kind of have a swastika pattern in the middle? | ||
Turgid
United States1623 Posts
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Nerfed
Russian Federation1132 Posts
The other three maps seems quite balanced from first view. | ||
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Antoine
United States7481 Posts
On January 09 2011 06:24 Dogbert wrote: The "SOON" makes me wonder if they're gonna make this change mid GSL or wait until the 5th season. if i had to bet i'd say the change would take place for the upcoming code A qualification tournament, but wait for the 2nd season of code S and code A matches as well as probably not taking effect for the up/down matches | ||
Deleted User 124618
1142 Posts
On January 09 2011 06:35 tryclops wrote: This Is awesome news. I hope Blizzard follows their lead. Did anybody notice how three of the maps kind of have a swastika pattern in the middle? Nope, I see swirly patterns. If that is swatsika, then look at this: http://wiki.teamliquid.net/starcraft2/index.php?title=File:Delta_Quadrant.jpg Now draw a mental line from the middle to each main and from there to their backdoor expansions. Tadaa, you got a swatsika. It isn't, get over it. | ||
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Austere
United States3 Posts
Isn't Terran in a bit of trouble with a map pool like this? Zerg units are by and large fast moving, and can also spawn in significant numbers at expansions simply due to their macro mechanics and Protoss has Warp Gate technology. Terran has.... Medivacs? Also I believe it is generally accepted that a Zerg not harassed properly by a Terran player is advantaged or a Protoss player who is allowed to macro and tech too freely is advantaged against Terran. I'm not trying to say the sky is falling or derail into a discussion about balance, but I could see these factors being an issue. | ||
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