GSL official map change SOON™ - Page 20
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Fojji
United Kingdom217 Posts
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neobowman
Canada3324 Posts
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Kenpachi
United States9908 Posts
omfg thats so awesome. i thought that map looked familiar. | ||
aidnai
United States1159 Posts
On January 09 2011 05:28 SCC-Faust wrote: I uploaded them on USA server incase no one did yet. Search "GSL". Thank you very much faust, I was hoping someone had done it already ![]() | ||
Two_DoWn
United States13684 Posts
On January 09 2011 06:44 Austere wrote: I think this is great in the long run but I think it might create serious issues in the short run. This is speculative on my part, as I haven't played on these maps or seen anyone play on them, but it's possible that the balance of the game that we have right now will be a bit different when the average game structure is changed to fit the generally larger map pool. Isn't Terran in a bit of trouble with a map pool like this? Zerg units are by and large fast moving, and can also spawn in significant numbers at expansions simply due to their macro mechanics and Protoss has Warp Gate technology. Terran has.... Medivacs? Also I believe it is generally accepted that a Zerg not harassed properly by a Terran player is advantaged or a Protoss player who is allowed to macro and tech too freely is advantaged against Terran. I'm not trying to say the sky is falling or derail into a discussion about balance, but I could see these factors being an issue. Go watch flash play bw. same situation there, and made worse by the fact zerg has lurkers. In sc2, it should be very possible to use drops, hellion harass to open up the zerg. Not to mention the fact that a faster 3rd or 4th means terran has more income and can max and remax faster: thus mitigating one of the advantages of zerg. | ||
HwangjaeTerran
Finland5967 Posts
Is there any info on who developed the rest of the maps? - please update the OP, 20 pages is a bit too much to search. | ||
resilve
United Kingdom678 Posts
One way to stop the allins and rushes plaguing GSL play atm is to make maps bigger so scouting and distance allows you to react accoridngly ^^ | ||
Perfi
Poland349 Posts
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takingbackoj
United States684 Posts
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TheAngelofDeath
United States2033 Posts
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mark05
Canada807 Posts
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Arco
United States2090 Posts
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ParasitJonte
Sweden1768 Posts
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Vorenius
Denmark1979 Posts
On January 09 2011 07:37 ParasitJonte wrote: Has anyone uploaded these on EU??? Yes, all the maps are currently live on EU servers. Not a lot of people playing them in customs though, so find a friend if you wanna check them out ![]() | ||
Phelix
1931 Posts
Crossfire is such a good map to play on; CSL has used it this season before it was discontinued. | ||
Amui
Canada10567 Posts
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Leeoku
1617 Posts
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eatmyshorts5
United States1530 Posts
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neobowman
Canada3324 Posts
On January 09 2011 08:04 eatmyshorts5 wrote: Crossfire looks a lot like Destination to me, like expansion placement and everything. ![]() | ||
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Kipsate
Netherlands45349 Posts
On January 09 2011 06:44 Austere wrote: I think this is great in the long run but I think it might create serious issues in the short run. This is speculative on my part, as I haven't played on these maps or seen anyone play on them, but it's possible that the balance of the game that we have right now will be a bit different when the average game structure is changed to fit the generally larger map pool. Isn't Terran in a bit of trouble with a map pool like this? Zerg units are by and large fast moving, and can also spawn in significant numbers at expansions simply due to their macro mechanics and Protoss has Warp Gate technology. Terran has.... Medivacs? Also I believe it is generally accepted that a Zerg not harassed properly by a Terran player is advantaged or a Protoss player who is allowed to macro and tech too freely is advantaged against Terran. I'm not trying to say the sky is falling or derail into a discussion about balance, but I could see these factors being an issue. The new maps will encourage macro games, obviously Terran is lacking in that department compared to Zerg and Protoss, hence why Terran can be safely buffed if games are played on larger maps. The maps will require some rebalancing, but it will (hopefully) be for the better. | ||
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