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GSL official map change SOON™ - Page 12

Forum Index > Community News and Headlines
865 CommentsPost a Reply
Prev 1 10 11 12 13 14 44 Next All
village_idiot
Profile Blog Joined July 2008
2436 Posts
January 08 2011 17:14 GMT
#221
On January 09 2011 01:45 TheLight wrote:
If you want to see some of these maps in action, I've did some looking around with my very basic Korean and found VODS of the Gisado Star Challenge.

Instructions:
1. Go to http://www.gomtv.com/game/
2. Click on 기사도의 스타챌린지 (its on the same menu as the English text "GSL Jan"). VODs of each day of the Gisado Star Challenge will be displayed below.
3. Click on a picture of a VOD and press play. If you want to skip to a specific game, there is a playlist on the right.

The default resolution is 720p. If you have a problem, you can change it to SD by clicking on the text next to the play button and selecting the other option.

These VODs are not region restricted :D

EDIT: Crossfire is played in the 4th game of this series: http://ch.gomtv.com/4555/28119/404251

I absolutely have to recommend watching these VODs. The whole game changes with these maps and it reminds me so much of BW.

The players seem to be a bit confused on how to play, though. It's like they forgot how to play on big maps, lol.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
January 08 2011 17:15 GMT
#222
On January 09 2011 02:12 iCCup.Diamond wrote:
It looks like it's time for me to start kicking down some Korean doors!
I hope you can get through to them, im excited to see new maps but i definitely think some of the iccup maps would be better. Crossfire i like but im not to sure about the layout of the other three.
~
Ownos
Profile Joined July 2010
United States2147 Posts
Last Edited: 2011-01-08 17:17:24
January 08 2011 17:16 GMT
#223
Is it just me or do these maps look like they have a lot of narrow paths?

It's great however that SOMEONE'S at least trying.
...deeper and deeper into the bowels of El Diablo
1Eris1
Profile Joined September 2010
United States5797 Posts
January 08 2011 17:17 GMT
#224
these maps look big...very big


>

sucks no iccup though =(
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
January 08 2011 17:17 GMT
#225
On January 09 2011 02:16 Ownos wrote:
Is it just me or do these maps look like they have a lot of narrow paths?

Forcefield has to be usable to some extent but yes.. they have a lot of them, especially crossfire
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Khanz
Profile Joined April 2010
France214 Posts
January 08 2011 17:18 GMT
#226
I LOOOOOOOVE IT Im soooooo happy for those who will participate to the next GSLs, the revolution has begun !
Don't worry, zombies eat brains. You're safe
MorroW
Profile Joined August 2008
Sweden3522 Posts
January 08 2011 17:19 GMT
#227
both of the korean maps need to become more open else its gonna be insanily hard for zvp. just throwing it out there were probably going to see these maps get updated sooner or later. other than that i like the maps.
i still pray for iccup map to come xD
Progamerpls no copy pasterino
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
January 08 2011 17:21 GMT
#228
On January 09 2011 02:14 village_idiot wrote:

I absolutely have to recommend watching these VODs. The whole game changes with these maps and it reminds me so much of BW.

The players seem to be a bit confused on how to play, though. It's like they forgot how to play on big maps, lol.


The Terran in the Tel' Darim Temple game looked a bit lost, the zerg clearly thought it was christmas and expanded lots, interesting layout with the natural and third on a fork like that.

Morrow has a map that he sometimes obs's / plays on his stream, that was very BW 'esque and played that way too. Lot's of little harrass and positioning rather than just clump ball attacks, hopefully these maps breed this type of thing too.
戦いの中に答えはある
rift
Profile Blog Joined September 2007
1819 Posts
Last Edited: 2011-01-08 17:25:13
January 08 2011 17:23 GMT
#229
Just watched a 17~ minute TvT with oGsTheStC against Journey on a custom not listed in the OP. It was excellent.

http://ch.gomtv.com/4555/28119/404251 < this is the 7th day of games. go back to the gomtv.com/game to see more.
Pbartender
Profile Joined September 2010
Netherlands55 Posts
January 08 2011 17:24 GMT
#230
Wonderful. I have a feeling that maps are influencing play style even more than balance issues, and with certain maps, not going for almost cheesy aggression is stupid – so using maps that reward long-term play and make cheese harder is the perfect way to make the game a better viewing experience.
In my head, I'm a 1500 Diamond player. In reality, I don't even know what that means. I don't play SC2. I just watch.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 08 2011 17:24 GMT
#231
On January 09 2011 02:19 MorroW wrote:
both of the korean maps need to become more open else its gonna be insanily hard for zvp. just throwing it out there were probably going to see these maps get updated sooner or later. other than that i like the maps.
i still pray for iccup map to come xD


Thank you, having your support means a lot!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
hun13
Profile Joined December 2010
55 Posts
January 08 2011 17:24 GMT
#232
My 1st impression of these map as a zerg was "wow, so mnay chokes and no way to surround.... there is no way !!"

then i read 11 pages of "OMFG MAP LOVE YEAH!!!!!!!" so i took a second more in depth look at them. I agree they are awesome. UNlike the current small maps, when there is a choke thats it. you HAVE to fight through the choke. on these larger maps there seem to always be multiple directions a zerg can attack from.
so instead of one big army you have a couple smaller armies trying to come in at different angles. I see uses for the Nydus worm that go behond "pop into base, or use to run away". I see drop ships doing somehting besides a mineral line drop. thats just the few things that popped into my head, im sure there are a lot more interesting tactics to discover.
and of course once new tactics come to the surface then new maps will agian evolve. IMO i think blizzard started with basic simple maps on purpose.

i think we will see alot of the base game play mechanics take on new life with new maps.
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
January 08 2011 17:27 GMT
#233
Crossfire is just about a perfect replica of Peaks of Baekdu with narrower central pathways. Hardly even deserves an original name.

Amoroso looks like it has nice balance potential. Nice and big for zergs, easy 3rd expansion for T and P. Seems like it would really encourage a macro game.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 08 2011 17:29 GMT
#234
wow this is huge! This makes me pray that blizzard will maybe add these maps to the pool on ladder would be awesome .

Very excited! GJ gom :D
When I think of something else, something will go here
Superouman
Profile Blog Joined August 2007
France2195 Posts
January 08 2011 17:34 GMT
#235
On January 09 2011 02:03 Toxiferous wrote:
Show nested quote +
On January 09 2011 01:57 Superouman wrote:
i don't like the way the middle is involved in aiur garden
you just pass , you don't battle there.
expo layout is okay

amoroso looks 2x bigger than enigma. huge open middle, even tight paths are large? expo layout too safe for zergs compared to the map size. really, REALLY hard time for terran in zvt

biohasard (wtf so ugly for a kor map)it LOOKS like there is a tiny passage from the nat to the central third, i can't see a zerg break this expo without broodlords. and against zerg, you can annoy him with tanks and colo and probably drops on that pod.
i hope you can't land units on nat cliff, it would be so retarded if you can because you would stop any aggression directly from opponent's base
protoss and terran will never try to go through the middle since he has so many tight tight paths. I don't like this map at all

crossfire: i never liked it, double sized ramp (srsly stop this shit), i don't see any danger from the "backdoor" which is on the front. awful nat placement. the paths tooooo choked and tight, expo layout is okay

the best map imo is aiur garden and i don't like it very much, it is just okay. as a zerg player i obviously play on amoroso all day since it's nearly freewin on any matchup

What do you base all this off? Absolutely nothing? Lol. Wait to play the maps before criticizing

I base this on my own experience of the game, how the chokes, open areas, expo layout, distances work. Of course i'm not almighty and flawless and i write some wrong things.


On January 09 2011 02:09 Nightmarjoo wrote:
He bases it off his knowledge and experience he gained becoming one of the best foreign bw mappers and the best foreign sc2 mapper.


On January 09 2011 02:09 tnud wrote:
Show nested quote +
On January 09 2011 02:03 Toxiferous wrote:
On January 09 2011 01:57 Superouman wrote:
i don't like the way the middle is involved in aiur garden
you just pass , you don't battle there.
expo layout is okay

amoroso looks 2x bigger than enigma. huge open middle, even tight paths are large? expo layout too safe for zergs compared to the map size. really, REALLY hard time for terran in zvt

biohasard (wtf so ugly for a kor map)it LOOKS like there is a tiny passage from the nat to the central third, i can't see a zerg break this expo without broodlords. and against zerg, you can annoy him with tanks and colo and probably drops on that pod.
i hope you can't land units on nat cliff, it would be so retarded if you can because you would stop any aggression directly from opponent's base
protoss and terran will never try to go through the middle since he has so many tight tight paths. I don't like this map at all

crossfire: i never liked it, double sized ramp (srsly stop this shit), i don't see any danger from the "backdoor" which is on the front. awful nat placement. the paths tooooo choked and tight, expo layout is okay

the best map imo is aiur garden and i don't like it very much, it is just okay. as a zerg player i obviously play on amoroso all day since it's nearly freewin on any matchup

What do you base all this off? Absolutely nothing? Lol. Wait to play the maps before criticizing

+ Show Spoiler +
[image loading]



Stop it, its too embarassing >.<
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
kuroshiro
Profile Joined October 2010
United Kingdom378 Posts
Last Edited: 2011-01-08 17:37:54
January 08 2011 17:34 GMT
#236
Blizzard have clearly stated that hey want small maps in the pool. I think it's to appeal to the casual gamer so they can have quick 5-10 minute matches and go about their day.

Soooo.. I wonder if Blizz could cut these competitively bad maps out of the main ladder pool and instead have a 'quick-game' option that matches you up against someone with your ladder ranking, in a non-ladder match, on a selection of the smaller maps?

This might appease both sides to some extent. I guess it would be tricky for people just starting out, but hey, gotta break eggs to make soufflee. or something.

Edit: Actually perhaps all that's needed is the ability to use the match-making system within a custom game. Then all it takes is the map to actually be popular for it to work...
I am you, and you are me.
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
January 08 2011 17:35 GMT
#237
This is ridiculously awesome. Hopefully these maps will get uploaded to the servers soon so we can go try them out!
He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
January 08 2011 17:36 GMT
#238
these maps are awesome!
Cofo
Profile Blog Joined June 2010
United States1388 Posts
January 08 2011 17:38 GMT
#239
I think they could be a bit better, but this is a HUGE step in the right direction. Very exciting. Props to GOM for listening.
+ Show Spoiler +
charlie420247
Profile Joined November 2009
United States692 Posts
January 08 2011 17:43 GMT
#240
On January 08 2011 23:01 cilinder007 wrote:
they wont remove scrap station ?!!? (


scrap is not NEARLY as bad as the ones they are pulling.
there are 10 types of people in this world, those who understand binary and those who dont.
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