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GSL official map change SOON™ - Page 11

Forum Index > Community News and Headlines
865 CommentsPost a Reply
Prev 1 9 10 11 12 13 44 Next All
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
January 08 2011 16:51 GMT
#201
It's pretty disgraceful that Blizzard only offered one decent map to replace all the shit ones they made, and GOM had to get unofficial map-makers to design better maps.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 08 2011 16:52 GMT
#202
Amorosor, one of the candidate maps, name is changed to Tal'Darim Altar
Persistent Pursuit of Perfection
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-01-08 16:55:06
January 08 2011 16:54 GMT
#203
On January 09 2011 01:51 bubblegumbo wrote:
It's pretty disgraceful that Blizzard only offered one decent map to replace all the shit ones they made, and GOM had to get unofficial map-makers to design better maps.

Blizzard didn't offer anything and I don't see why they should as there's a huge community and the tools to design exactly the kinds of maps you want
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-01-08 17:01:09
January 08 2011 16:57 GMT
#204
i don't like the way the middle is involved in aiur garden
you just pass , you don't battle there.
expo layout is okay

amoroso looks 2x bigger than enigma. huge open middle, even tight paths are large? expo layout too safe for zergs compared to the map size. really, REALLY hard time for terran in zvt

biohasard (wtf so ugly for a kor map)it LOOKS like there is a tiny passage from the nat to the central third, i can't see a zerg break this expo without broodlords. and against zerg, you can annoy him with tanks and colo and probably drops on that pod.
i hope you can't land units on nat cliff, it would be so retarded if you can because you would stop any aggression directly from opponent's base
protoss and terran will never try to go through the middle since he has so many tight tight paths. I don't like this map at all

crossfire: i never liked it, double sized ramp (srsly stop this shit), i don't see any danger from the "backdoor" which is on the front. awful nat placement. the paths tooooo choked and tight, expo layout is okay

the best map imo is aiur garden and i don't like it very much, it is just okay. as a zerg player i obviously play on amoroso all day since it's nearly freewin on any matchup
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Tennet
Profile Joined January 2010
United States1458 Posts
January 08 2011 17:00 GMT
#205
It's a start but i agree it can be better, and i'm sure it will
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2011-01-08 17:04:04
January 08 2011 17:01 GMT
#206
On January 09 2011 01:57 Superouman wrote:
i don't like the way the middle is involved in aiur garden
you just pass , you don't battle there.
expo layout is okay

amoroso looks 2x bigger than enigma. huge open middle, even tight paths are large? expo layout too safe for zergs compared to the map size. really, REALLY hard time for terran in zvt

biohasard (wtf so ugly for a kor map)it LOOKS like there is a tiny passage from the nat to the central third, i can't see a zerg break this expo without broodlords. and against zerg, you can annoy him with tanks and colo and probably drops on that pod.
i hope you can't land units on nat cliff, it would be so retarded if you can because you would stop any aggression directly from opponent's base
protoss will never try to go through the middle since he has so many tight tight paths. I don't like this map at all

crossfire: i never liked it, double sized ramp (srsly stop this shit), i don't see any danger from the "backdoor" which is on the front. awful nat placement. the paths tooooo choked and tight, expo layout is okay

the best map imo is aiur garden and i don't like it very much, it is just okay. as a zerg player i obviously play on amoroso all day since it's nearly freewin on any matchup

Get on gisado and promote your (and iCCup) maps man! Talk to people! You gotta have someone who can speak/translate korean no? ^^

EDIT:
To poster below: Testbug imba
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
January 08 2011 17:02 GMT
#207
Watching the Tal'Darim game on VOD atm, soo bored of this tileset.. any chance they could change it up? I know there's a few that haven't been used or are underused in 1v1.. throw some snow or lava at us or something, i duno.
戦いの中に答えはある
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
January 08 2011 17:03 GMT
#208
just came across this on reddit. Awesome!
Hope Blizz learns something fromt that and they will put some of these maps in their ladder pool
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
Toxiferous
Profile Joined June 2009
United States388 Posts
January 08 2011 17:03 GMT
#209
On January 09 2011 01:57 Superouman wrote:
i don't like the way the middle is involved in aiur garden
you just pass , you don't battle there.
expo layout is okay

amoroso looks 2x bigger than enigma. huge open middle, even tight paths are large? expo layout too safe for zergs compared to the map size. really, REALLY hard time for terran in zvt

biohasard (wtf so ugly for a kor map)it LOOKS like there is a tiny passage from the nat to the central third, i can't see a zerg break this expo without broodlords. and against zerg, you can annoy him with tanks and colo and probably drops on that pod.
i hope you can't land units on nat cliff, it would be so retarded if you can because you would stop any aggression directly from opponent's base
protoss and terran will never try to go through the middle since he has so many tight tight paths. I don't like this map at all

crossfire: i never liked it, double sized ramp (srsly stop this shit), i don't see any danger from the "backdoor" which is on the front. awful nat placement. the paths tooooo choked and tight, expo layout is okay

the best map imo is aiur garden and i don't like it very much, it is just okay. as a zerg player i obviously play on amoroso all day since it's nearly freewin on any matchup

What do you base all this off? Absolutely nothing? Lol. Wait to play the maps before criticizing
RifleCow
Profile Joined February 2008
Canada637 Posts
January 08 2011 17:03 GMT
#210
The one thing that could put a hamper on this is if Blizzard won't put these in their map pool. If you recall they stated that they would prefer their map pool to be a balance between short games and long games. Since these maps mainly favor the macro style that is the most entertaining for spectators, Blizzard may not put these in the map pool. As such, this could become a huge problem for finding practice and the availability that SC2 has now. It will be hard for newbies to pick up the game if all the pro games are on different maps then the ladder ones.

While I am all for the new maps since they rock; basically the entire success of these new maps will depend on Blizzard's reaction. If they sync their map pool in some way, like say diamond and master league players play on GSL maps everyone else plays on crappy maps, then it will be smooth sailing. If not, then shit could get ugly.
hohoho
PredY
Profile Joined September 2009
Czech Republic1731 Posts
January 08 2011 17:05 GMT
#211
they should have a look at iccup maps too!
testbug for GSL 5 finals
http://www.twitch.tv/czelpredy
Armsved
Profile Joined May 2010
Denmark642 Posts
Last Edited: 2011-01-08 17:08:12
January 08 2011 17:05 GMT
#212
On January 09 2011 01:57 Superouman wrote:
biohasard (wtf so ugly for a kor map)it LOOKS like there is a tiny passage from the nat to the central third, i can't see a zerg break this expo without broodlords. and against zerg, you can annoy him with tanks and colo and probably drops on that pod.
i hope you can't land units on nat cliff, it would be so retarded if you can because you would stop any aggression directly from opponent's base
protoss will never try to go through the middle since he has so many tight tight paths. I don't like this map at all


Just played it and it seemes pretty awsome.

There are tiny passages but they dont do a whole lot. Only for reinforcement. You attack from other direction (from the middle).

You can drop the cliff at the nat, but it doesnt hit the mineral line and its so small that queen can walk into close range of siege tanks.

Just played TvZ on it (we both are around 3k) and even thou I tried exploiding the chokes as hard as possible with with siege tanks he still won. Yes he could only break me once he had broodlords, but thats pretty much always the case vs a terran who builds tanks.

The map feels awsome, only problem could be collusus. FFs are not better than on any blizzard map as long as you attack from the middle.

Im not saying the map is perfect, but damn it seems really good.
YOOO
FindingPride
Profile Blog Joined July 2010
United States1001 Posts
January 08 2011 17:07 GMT
#213
Christmas came late in korea
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
January 08 2011 17:09 GMT
#214
On January 09 2011 02:03 Toxiferous wrote:
Show nested quote +
On January 09 2011 01:57 Superouman wrote:
i don't like the way the middle is involved in aiur garden
you just pass , you don't battle there.
expo layout is okay

amoroso looks 2x bigger than enigma. huge open middle, even tight paths are large? expo layout too safe for zergs compared to the map size. really, REALLY hard time for terran in zvt

biohasard (wtf so ugly for a kor map)it LOOKS like there is a tiny passage from the nat to the central third, i can't see a zerg break this expo without broodlords. and against zerg, you can annoy him with tanks and colo and probably drops on that pod.
i hope you can't land units on nat cliff, it would be so retarded if you can because you would stop any aggression directly from opponent's base
protoss and terran will never try to go through the middle since he has so many tight tight paths. I don't like this map at all

crossfire: i never liked it, double sized ramp (srsly stop this shit), i don't see any danger from the "backdoor" which is on the front. awful nat placement. the paths tooooo choked and tight, expo layout is okay

the best map imo is aiur garden and i don't like it very much, it is just okay. as a zerg player i obviously play on amoroso all day since it's nearly freewin on any matchup

What do you base all this off? Absolutely nothing? Lol. Wait to play the maps before criticizing

He bases it off his knowledge and experience he gained becoming one of the best foreign bw mappers and the best foreign sc2 mapper.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
January 08 2011 17:09 GMT
#215
On January 09 2011 02:03 Toxiferous wrote:
Show nested quote +
On January 09 2011 01:57 Superouman wrote:
i don't like the way the middle is involved in aiur garden
you just pass , you don't battle there.
expo layout is okay

amoroso looks 2x bigger than enigma. huge open middle, even tight paths are large? expo layout too safe for zergs compared to the map size. really, REALLY hard time for terran in zvt

biohasard (wtf so ugly for a kor map)it LOOKS like there is a tiny passage from the nat to the central third, i can't see a zerg break this expo without broodlords. and against zerg, you can annoy him with tanks and colo and probably drops on that pod.
i hope you can't land units on nat cliff, it would be so retarded if you can because you would stop any aggression directly from opponent's base
protoss and terran will never try to go through the middle since he has so many tight tight paths. I don't like this map at all

crossfire: i never liked it, double sized ramp (srsly stop this shit), i don't see any danger from the "backdoor" which is on the front. awful nat placement. the paths tooooo choked and tight, expo layout is okay

the best map imo is aiur garden and i don't like it very much, it is just okay. as a zerg player i obviously play on amoroso all day since it's nearly freewin on any matchup

What do you base all this off? Absolutely nothing? Lol. Wait to play the maps before criticizing

[image loading]
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Art.FeeL
Profile Blog Joined September 2007
1163 Posts
January 08 2011 17:10 GMT
#216
Crossfire is somewhat of a copy of sinPeaksofBeakdu from BW. Here is the link for comparison LINK
I am a great believer in luck. The harder I work the luckier I am.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 08 2011 17:12 GMT
#217
It looks like it's time for me to start kicking down some Korean doors!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
January 08 2011 17:13 GMT
#218
On January 09 2011 02:12 iCCup.Diamond wrote:
It looks like it's time for me to start kicking down some Korean doors!

No time to loose! Gogogoogogogogo
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
DrGreen
Profile Joined July 2010
Poland708 Posts
January 08 2011 17:13 GMT
#219
Biohazard looks kinda nazi ^^

anyways, awesome change!
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
January 08 2011 17:14 GMT
#220
On January 09 2011 02:12 iCCup.Diamond wrote:
It looks like it's time for me to start kicking down some Korean doors!


I'd recommend you knock politely first, but yeah got onto them man you guys have some great maps and it'd be awesome if you could get them played on!
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