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As has been mentioned, the big issue is whether having a broadcast showing gameplay with commentary is a derivative work which requires a license from the maker of the game being used. This is one area where eSports is unprecedented. Here we have a sport which has an owner and an ultimate rule maker (remember, the league is not defining the rules/specifications of the game).
The other big thing is that the law is Korean, which I have heard is more civil than common law based. This is important because common law favors precedents. Precedents are why companies sometimes ignore violation of their rights unless they know they have a real case, out of the fear of setting a precedent where they lose.
Equating Day9 dailies with MBC's broadcast is a bit difficult as well, because what Day9 does can be considered fair use (In US law, there is a Fair Use Doctrine), I wonder if Korean law has something similar.
I think this would be an interesting poll. Does broadcasting a game between two players infringe on copyright of the art work? (I don't see how it does). The other question is, should a single entity who created a sport be able to control how it is shown? (No other sport in existence has this situation).
@iba001, I do not quite agree if your statement that Starcraft is meant for eSports. In 1998, nobody was thinking about such things.
Sincerely, BearJewSlava.584
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@iba001, I do not quite agree if your statement that Starcraft is meant for eSports. In 1998, nobody was thinking about such things.
well maybe not sc1. but definitely sc2.
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I hope this slow and painful process will finally lead to a resolution that people can settle on, like it or not.
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On December 14 2010 10:12 iba001 wrote:Show nested quote +@iba001, I do not quite agree if your statement that Starcraft is meant for eSports. In 1998, nobody was thinking about such things. well maybe not sc1. but definitely sc2.
I believe the object of discussion is SC1 at the moment. Unless i misread and Blizz is sueing MBC because of Sc2? They should have just pulled the B.net plug then
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tks for translate, mbc will won this.
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Sanya12364 Posts
I took a look at a CN translation.
Blizzard is suing for 350 million won which doesn't seem to be a huge amount of money. Lawyer fees might exceed that. MBCGame asked the court to order the plaintiff to post a security collateral and the proceedings were adjourned.
After the first session of court, both sides seem set on seeing the lawsuit through to the end. Blizzard doesn't think that they will accept mediation outside of court, and MBCGame wants a court ruling on the extent of Blizzard's IP property rights.
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The rate this case is going sc2 will have lan before BW gets shut down.
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If Blizzard was really serious about promoting e-sports, they wouldn't be having this lawsuit.
I've said it before and I'll say it again, can you imagine what would have happened if any of the other sports creators decided to control (thus restrict) their respective games? If Adams had sole IP rights of chess, or you had to pay Smith X amount of dollars if you wanted to broadcast a football game. This is insane.
In short, what Blizzard is doing and what Blizzard is saying are contradictory, and since they are a company and since actions usually speak louder than words in said context, I think Blizzard doesn't ultimately care about the health of esports in general, just the health of their profit margins in regards to esports.
Ergo, fuck blizzard (in this instance).
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On December 15 2010 08:05 towers wrote: If Blizzard was really serious about promoting e-sports, they wouldn't be having this lawsuit.
I've said it before and I'll say it again, can you imagine what would have happened if any of the other sports creators decided to control (thus restrict) their respective games? If Adams had sole IP rights of chess, or you had to pay Smith X amount of dollars if you wanted to broadcast a football game. This is insane.
In short, what Blizzard is doing and what Blizzard is saying are contradictory, and since they are a company and since actions usually speak louder than words in said context, I think Blizzard doesn't ultimately care about the health of esports in general, just the health of their profit margins in regards to esports.
Ergo, fuck blizzard (in this instance).
I agree with you.
Another thing to point out. Mickey Mouse was drawn by Walt Disney in 1929. It is still protected by copyright.
Starcraft2 will be under US copyright protection (according to current rules) until 2105. That's right, folks, we'll be dead before Starcraft2 enter public domain. Since US along with the entire world signed the Berne copyright convention, pretty much the rest of the world is subject to this fact.
Basketball was invented in 1893. Imagine if it was still copyrighted and NBA had to pay the author's family to organize a league. Just apply Blizzard's ideas to any sport we all can go out and play.
Leagues make money (primarily) from selling broadcast and related rights. (why is there no other NFL game besides from EA? Because EA has exclusive rights to make an NFL branded game, no one else is allowed to make a football game with league/player likeness/name). Broadcasters get money from advertising and selling subscriptions (DirectTV Sunday ticket and such). Blizzard would come in to this situation and just start siphoning money away from this system like Ukraine did to Russian gas bound for western Europe through Ukraine.
Another interesting analogy. You are a home builder. You build homes and sell them. You buy tools and materials to build homes. Do the building tools/materials companies get to claim IP rights on tools/materials they designed (spent millions on R&D) and produced (spent millions on retooling factories)? No, they don't.
Did Valve assert IP rights over Counter-Strike when it first came out? No, they didn't, they bought the rights (or highered the group/guy, I don't remember). To date, Counter-Strike (1.6 or Source) is still the largest multi-player FPS on PC in terms of players.
If it's a sport, don't ask for revenue sharing and make money on the copies of the game everyone buys. If it's not a sport, keep going, but don't claim to support eSports.
Sincerely, BearJewSlava.584
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+ Show Spoiler +On December 15 2010 20:35 gslavik wrote:Show nested quote +On December 15 2010 08:05 towers wrote: If Blizzard was really serious about promoting e-sports, they wouldn't be having this lawsuit.
I've said it before and I'll say it again, can you imagine what would have happened if any of the other sports creators decided to control (thus restrict) their respective games? If Adams had sole IP rights of chess, or you had to pay Smith X amount of dollars if you wanted to broadcast a football game. This is insane.
In short, what Blizzard is doing and what Blizzard is saying are contradictory, and since they are a company and since actions usually speak louder than words in said context, I think Blizzard doesn't ultimately care about the health of esports in general, just the health of their profit margins in regards to esports.
Ergo, fuck blizzard (in this instance). I agree with you. Another thing to point out. Mickey Mouse was drawn by Walt Disney in 1929. It is still protected by copyright. Starcraft2 will be under US copyright protection (according to current rules) until 2105. That's right, folks, we'll be dead before Starcraft2 enter public domain. Since US along with the entire world signed the Berne copyright convention, pretty much the rest of the world is subject to this fact. Basketball was invented in 1893. Imagine if it was still copyrighted and NBA had to pay the author's family to organize a league. Just apply Blizzard's ideas to any sport we all can go out and play. Leagues make money (primarily) from selling broadcast and related rights. (why is there no other NFL game besides from EA? Because EA has exclusive rights to make an NFL branded game, no one else is allowed to make a football game with league/player likeness/name). Broadcasters get money from advertising and selling subscriptions (DirectTV Sunday ticket and such). Blizzard would come in to this situation and just start siphoning money away from this system like Ukraine did to Russian gas bound for western Europe through Ukraine. Another interesting analogy. You are a home builder. You build homes and sell them. You buy tools and materials to build homes. Do the building tools/materials companies get to claim IP rights on tools/materials they designed (spent millions on R&D) and produced (spent millions on retooling factories)? No, they don't. Did Valve assert IP rights over Counter-Strike when it first came out? No, they didn't, they bought the rights (or highered the group/guy, I don't remember). To date, Counter-Strike (1.6 or Source) is still the largest multi-player FPS on PC in terms of players. If it's a sport, don't ask for revenue sharing and make money on the copies of the game everyone buys. If it's not a sport, keep going, but don't claim to support eSports. Sincerely, BearJewSlava.584
Patent law is different from IP law. Usually patents only last for a few years and IP can basically last indefinitely through the IP holder's estate.
Before people get a little bit narrow-minded here, respecting and upholding IP rights is a step towards E-sports growth. I do understand some of the conditions Blizzard wants restricts the freedom of KeSPA, but if any other E-Sports organization wanted to assert as much control over a game as KeSPA has done, then it can get very ugly in legal terms. What I don't understand is why is KeSPA taking such bad steps when they're in deep water right now. If they wanted to keep broadcasting, I think they should of just stopped and reformed their financial and league operations.
I do realize that progaming is a job to some people, but it's better to suspend league operations until a legal settlement or agreement can be made. Otherwise, it can end the current E-Sports scene or make it stagnant. The reason why some people don't support KeSPA is not because they might be breaking IP rights, it's that they're continuing to do it in a bad and legal situation.
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Thank you for the translation. This is interesting, hoping for the best. :/
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The thing is Football/American-Football/Basketball are no longer copyrighted, the copyright laws everyone country in the world (almost) has signed are there and StarCraft is still blizzards copyright, and as they say as a company the major thing you have to do is protect your IP, if kespa wants to treat SC as they own it, they should been the ones to develop it or they should just wait till SC:BW is out of copyright, (Blizzard can at anytime release a new expansion to it and push that date even further).
Maybe if KeSPA hadn't tried to use money made out of SC to sponsor other games (Like NCSoft's racer game) then Blizzard wouldn't had cared, but NC is a major Blizzard Competitor (Actually NC is probably Blizzards top competitor) then Blizzard would not have gotten on KeSPA's case.
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On December 15 2010 20:35 gslavik wrote: I agree with you.
Another thing to point out. Mickey Mouse was drawn by Walt Disney in 1929. It is still protected by copyright.
Starcraft2 will be under US copyright protection (according to current rules) until 2105. That's right, folks, we'll be dead before Starcraft2 enter public domain. Since US along with the entire world signed the Berne copyright convention, pretty much the rest of the world is subject to this fact.
Basketball was invented in 1893. Imagine if it was still copyrighted and NBA had to pay the author's family to organize a league. Just apply Blizzard's ideas to any sport we all can go out and play. What on earth are you talking about? Basketball isn't copyrightable material. It is patentable, and patent terms last a maximize of 17 years (probably around 20 years back in the 1890s).
Leagues make money (primarily) from selling broadcast and related rights. (why is there no other NFL game besides from EA? Because EA has exclusive rights to make an NFL branded game, no one else is allowed to make a football game with league/player likeness/name). Broadcasters get money from advertising and selling subscriptions (DirectTV Sunday ticket and such). Blizzard would come in to this situation and just start siphoning money away from this system like Ukraine did to Russian gas bound for western Europe through Ukraine. Blizzard acts like the NFL in this situation, actually. GOMtv etc are like separate conferences in the NFL. Poor analogy but that's how it goes.
Another interesting analogy. You are a home builder. You build homes and sell them. You buy tools and materials to build homes. Do the building tools/materials companies get to claim IP rights on tools/materials they designed (spent millions on R&D) and produced (spent millions on retooling factories)? No, they don't. Actually they do. Go to www.google.com/patents and look at the patents companies like John Deere, and Sears, and Stihl own. They claim their IP rights on the tools/materials they design, and you pay a premium to buy and use their products.
Did Valve assert IP rights over Counter-Strike when it first came out? No, they didn't, they bought the rights (or highered the group/guy, I don't remember). To date, Counter-Strike (1.6 or Source) is still the largest multi-player FPS on PC in terms of players. They didn't assert IP rights because under the Half-Life Engine license, people could modify the Engine and distribute it for free. In order to financially benefit from the creation of the CS, Valve would have had to change their license terms (removing people's privilege to modify the HL engine and distribute it for free), and by changing their license terms, CS would never have been made if those terms were in effect when Half-Life was sold.
If it's a sport, don't ask for revenue sharing and make money on the copies of the game everyone buys. If it's not a sport, keep going, but don't claim to support eSports You really need to have a better understanding of legal principles. Blizzard made SC2, and they own the rights to SC2. They also own SC2, and under US law, when you 'buy a video game' (or any software for that fact) you aren't buying anything except a license to use the video game in the manner the developer/publisher lets you use it. The EULA outlines the terms of this license. This means Blizzard could enjoin anyone from making a SC2 tournament if they wanted to, because they get to perscribe how their customers use SC2, and if they don't want people making a SC2 tournament, they could stop it from happening.
On December 18 2010 07:25 Pleiades wrote: I do realize that progaming is a job to some people, but it's better to suspend league operations until a legal settlement or agreement can be made. Otherwise, it can end the current E-Sports scene or make it stagnant. The reason why some people don't support KeSPA is not because they might be breaking IP rights, it's that they're continuing to do it in a bad and legal situation. Yea, I read that KeSPA originally bought broadcasting rights from Blizzard, and then KeSPA sold those rights to 3rd parties without Blizzard's permission. So this suggests that broadcasting rights exist and can be sold. From a contract law point of view, Blizzard, as the seller, could impose whatever restrictions they want to upon the buyer, and Blizzard could conceivably sue them for breach of contract, lost profits, infringement of IP rights, and misappropriation of revenue.
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On December 18 2010 07:25 Pleiades wrote: respecting and upholding IP rights is a step towards E-sports growth.
Think about it, how in the hell does preventing a non-scarce good from being consumed help with the growth of the consumption of the non-scarce good? There is no scarcity involved, hence there exists no opportunity cost for the producer per each additional consumer.
The bottom line is, the justifications of IP(aka the business models that are claimed necessary for production of entertainment/content) all assume the existance of IP for their justification for it. It is the same thing as saying that robbery is necessary because without robbery the robberers would get no money. It is complete nonsense, and it ignores the true solution, which is to change the business model to one that doesnt require taking away one of the biggest blessings of our life, the existence of goods that everyone can enjoy consuming without there being any costs of its additional use.
And to make things worse, even in the context of accepting IP, IP law is totally arbitrary, being in practice applied however the people most appealing to those in power see fit. That is, there exists no fundamental laws which could be universally applied for the determination of just rules of protecting IP. Instead there exists a bundle of contradictory arbitrary rules with no common basis on their justification. Compare this to actual property, where the rules are universal and clear in their justification, all claiming the same thing: that the original owner and only the original owner of property has complete right over as to how use it or alter its ownership.
And to make things worse, even in the context of accepting IP, IP law is totally arbitrary, being in practice applied however the people most appealing to those in power see fit. That is, there exists no fundamental laws which could be universally applied for the determination of just rules of protecting IP. Instead there exists a bundle of contradictory arbitrary rules with no common basis on their justification. Compare this to actual property, where the rules are universal and clear in their justification, all claiming the same thing: that the original owner and only the original owner of property has complete right over as to how use it or alter its ownership.
In this light it is absurd to see appeal to ethics(as many posters in this thread have done) as a justification for IP, when the fact is, there exists no ethics of IP, it is all appeal to those in power.
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1. Thanks for the translation.
2. Applying for security for costs is a fairly standard procedure. One which in this case would most likely be denied, due to Blizzard's considerable assets in RoK. However this is somewhat arguable, since licensing, trademark, and other non-physical assets may not be deemed to be sufficiently liquid for the purpose of paying costs.
3. The longer the lawsuit takes, the better for MBC, so long as no injuction is ordered. So it's pretty much guaranteed that MBC lawyers will throw all but the kitchen sink at this one. I'd figure after every possible appeal, a final decision will come in maybe three years.
4. Without commenting on how this case will be decided, I will say that IP laws desperately require reform. 100/150 year duration copyright protection in this day and age is fairly nonsensical.
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Yea, I read that KeSPA originally bought broadcasting rights from Blizzard, and then KeSPA sold those rights to 3rd parties without Blizzard's permission. So this suggests that broadcasting rights exist and can be sold. From a contract law point of view, Blizzard, as the seller, could impose whatever restrictions they want to upon the buyer, and Blizzard could conceivably sue them for breach of contract, lost profits, infringement of IP rights, and misappropriation of revenue.
Actually no, Kespa has not bought any rights from Blizzard nor asked for their permission. Kespa, instead, sold rights to the "3rd parties" (aka channels like OGN and MBC) to use Kespa's starcraft players. According to Kespa, they set up the scene/community and the progamers, and so the TV channels have to ask for rights from Kespa to be able to use the progamers that Kespa has "grown" and therefore "owns."
Dang still waiting for the next court stuff! :D jan 28th seems so far away...
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On December 13 2010 21:02 iba001 wrote:Show nested quote +[B] "While we can accept mediation, we wish take this opportunity to know just how far the IP rights reach in regards to broadcasting content creation through a game." In terms of Australian law this is the issue as I see it (i'm a just-graduated law student who has completed copyright, so I'm not an expert): *note that we are here talking ONLY about the computer game itself, not of all the other things that go into making that game (artwork, trademarks, etc) - Why Australian law might be an accurate representation of Korean Law: WIPO - An organisation tasked with ensuring the consistency of IP law across the world has created many treaties that seek to do just that. Korea and Australia are members and thus their respective copyright laws are similar. - What is a computer game under copyright law? A Cinematograph film. It does not have its own category. <- stupid i know, but it has stuck. I think because one of the first cases involving a game featured virtua cop, which if any of you have played it seemed more like a movie because it was on "rails" (i.e. like time crisis and house of the dead). - What is a cinematograph film? It is classed as subject matter other than a work (works, such as drawings, receive greater protections than non-works) - The basis of all copyright claims: Whether the defendant, through their actions, has exercised one of the exclusive rights vested in the owner of the copyright - in this case to broadcast the game to the public. - The D must have taken(broadcast in this case) a substantial part of the game. - The issue likely to be litigated, the one that the above quote mentions: In my opinion, it is whether the broadcast of a match of startcraft constitutes a substantial part of the game. Questions the court may ask are whether the matches constitute an essential part of the game, or an important ingredient. -It could be argued that broadcasting a game would never involve a substantial taking as games are by their nature interactive, and a movie of a couple of strangers playing the game could never be characterised as the game's essential part. - Things that muddy the water (aside from the fact that i am a legal noob): 1. Starcraft I & II are meant for e-sports - they are meant to be watched, which might mean they need to be treated differently. 2. Games are classed as cinematograph films - noone would argue that broadcasting a whole episode of LOST without a license would be breaching the law, so why should whole matches of starcraft be treated differently? 3. And this is just something to think about - would the law treat this case differently if what was at issue was the broadcast of the single player portion of the game (i.e. the storyline), and not one of the hundreds of thousands of 1v1 matches that get played around the world every day? If anyone familiar with Korean law wants to fix this up please do.
thank you interesting post. I am a german lawstudent and this was exactly what I wanted to read ;-)
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On December 23 2010 06:42 MozzarellaL wrote:Show nested quote +On December 15 2010 20:35 gslavik wrote: I agree with you.
Another thing to point out. Mickey Mouse was drawn by Walt Disney in 1929. It is still protected by copyright.
Starcraft2 will be under US copyright protection (according to current rules) until 2105. That's right, folks, we'll be dead before Starcraft2 enter public domain. Since US along with the entire world signed the Berne copyright convention, pretty much the rest of the world is subject to this fact.
Basketball was invented in 1893. Imagine if it was still copyrighted and NBA had to pay the author's family to organize a league. Just apply Blizzard's ideas to any sport we all can go out and play. What on earth are you talking about? Basketball isn't copyrightable material. It is patentable, and patent terms last a maximize of 17 years (probably around 20 years back in the 1890s). Show nested quote +Leagues make money (primarily) from selling broadcast and related rights. (why is there no other NFL game besides from EA? Because EA has exclusive rights to make an NFL branded game, no one else is allowed to make a football game with league/player likeness/name). Broadcasters get money from advertising and selling subscriptions (DirectTV Sunday ticket and such). Blizzard would come in to this situation and just start siphoning money away from this system like Ukraine did to Russian gas bound for western Europe through Ukraine. Blizzard acts like the NFL in this situation, actually. GOMtv etc are like separate conferences in the NFL. Poor analogy but that's how it goes. Show nested quote +Another interesting analogy. You are a home builder. You build homes and sell them. You buy tools and materials to build homes. Do the building tools/materials companies get to claim IP rights on tools/materials they designed (spent millions on R&D) and produced (spent millions on retooling factories)? No, they don't. Actually they do. Go to www.google.com/patents and look at the patents companies like John Deere, and Sears, and Stihl own. They claim their IP rights on the tools/materials they design, and you pay a premium to buy and use their products. Show nested quote +Did Valve assert IP rights over Counter-Strike when it first came out? No, they didn't, they bought the rights (or highered the group/guy, I don't remember). To date, Counter-Strike (1.6 or Source) is still the largest multi-player FPS on PC in terms of players. They didn't assert IP rights because under the Half-Life Engine license, people could modify the Engine and distribute it for free. In order to financially benefit from the creation of the CS, Valve would have had to change their license terms (removing people's privilege to modify the HL engine and distribute it for free), and by changing their license terms, CS would never have been made if those terms were in effect when Half-Life was sold. Show nested quote +If it's a sport, don't ask for revenue sharing and make money on the copies of the game everyone buys. If it's not a sport, keep going, but don't claim to support eSports You really need to have a better understanding of legal principles. Blizzard made SC2, and they own the rights to SC2. They also own SC2, and under US law, when you 'buy a video game' (or any software for that fact) you aren't buying anything except a license to use the video game in the manner the developer/publisher lets you use it. The EULA outlines the terms of this license. This means Blizzard could enjoin anyone from making a SC2 tournament if they wanted to, because they get to perscribe how their customers use SC2, and if they don't want people making a SC2 tournament, they could stop it from happening. Show nested quote +On December 18 2010 07:25 Pleiades wrote: I do realize that progaming is a job to some people, but it's better to suspend league operations until a legal settlement or agreement can be made. Otherwise, it can end the current E-Sports scene or make it stagnant. The reason why some people don't support KeSPA is not because they might be breaking IP rights, it's that they're continuing to do it in a bad and legal situation. Yea, I read that KeSPA originally bought broadcasting rights from Blizzard, and then KeSPA sold those rights to 3rd parties without Blizzard's permission. So this suggests that broadcasting rights exist and can be sold. From a contract law point of view, Blizzard, as the seller, could impose whatever restrictions they want to upon the buyer, and Blizzard could conceivably sue them for breach of contract, lost profits, infringement of IP rights, and misappropriation of revenue.
1. Basketball the ball is patentable and actually was patented. Basketball the game is not, neither is it copyright-able. Also, we are talking about copyright, not patents.
2. Good point. Yes, it's not a good analogy since I am sure GOMtv doesn't own player likeness or team emblems and so on. Remember NBA Live series from mid 90s? (I played the '96 demo a lot) It didn't have Michael Jordan, instead it had Player 89 (I believe NBA did not own the rights to his likeness/number/etc by his contract). Also, not how there are no UFC fighters in EA's MMA (except Randy Couture, because his contract did not give likeness rights to UFC). Either way, I don't agree that Blizzard should be able to charge fees for tournaments/broadcasting of SC.
3. Nobody owns any kind of right (patent or copyright) on the following items (I took your suggestion and tried to search google.com/patents): - wood in rectangular shapes (2" by 4", plywood sheets, etc.). There might be a company with a patent on a method to produce a specific type of plywood, but not plywood as a whole. - hand held striking tool (hammer, sledgehammer, etc.), there are patents on methods for making special purpose hammers or making specific grips, but nothing on the hammer itself (stick with something solid and heavy at the end). According to wikipedia, there is evidence of first hammers to be from over 2.6 million years ago (http://en.wikipedia.org/wiki/Hammer). - nails, nothing on good old iron nails.
We don't have to go to a single vendor to buy the needed tools/items to build a house. Maybe the problem is that SC is a sport and not just RTS in general. Would be interesting to see an RTS designed as a sport. I am sure you know the approximate story of how chess came to be, so won't go there. There are also chess variations that are played (just look at the wikipedia page for chess for the numerous variations).
4. Agreed, that was an invalid argument I made.
5. EULA is subject to local law. EULA cannot be presented inside of a sealed packages (unless it is clearly visible and legible) and contain wording like "By opening this package you agree to all terms herein." I actually know someone who opened a package for a software package, read the EULA and returned it to the store which had a no refund policy because EULA said that it was not allowed to make copies of the software contained on the media included and that if you don't agree to the terms, return the package to the place of purchase. What is legal in one country might be illegal in another.
If you have a license to software and the media on which it is stored breaks for whatever reason. Are you entitled to another copy of the software? Think of this in terms before broadband Internet access became widespread (in many parts of US, there is still no broadband). You can even apply this question to console games.
Aside from above: It would be interesting to see someone release a generic RTS engine to allow people to make variations of it. Imagine something like Starcraft units with Age of Empires type economy (lots of small resource nodes) and Battle Realms mechanics (supply depots produce workers who can be trained into army units).
Also, for anyone old school out there. Z was an awesome strategy game.
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ALLEYCAT BLUES49506 Posts
Today is Second Session.....What do you guys expect is going to happen?
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