[Interviews] GSL S3 Ro8 Winners - Page 6
Forum Index > Community News and Headlines |
rbkl
772 Posts
| ||
KeiQQ
United States113 Posts
That being said, I don't really care about the whole balance aspect of it, Nestea could've microed better, etc, but the games were incredibly dull to watch. Oh hey, he pulled all his scvs, good entertaining 5min game! I understand its what "he had to do to win", but it makes for a shitty series to watch. Also, I think FruitDealer beat himself more than HongUnPrime.WE beat him, his play was definitely not what we've come to expect of him. Oh well, grats to both winners. | ||
johanngrunt
Hong Kong1555 Posts
can't wait to see HongUn play =) | ||
Tygaa
United States40 Posts
| ||
oprandom
United States33 Posts
What would you do for $90K? | ||
oprandom
United States33 Posts
| ||
KeiQQ
United States113 Posts
On December 07 2010 14:04 oprandom wrote: 14Hatch is greedy, it's a macro build to take you to midgame. It delays zerglings, and in fact it's just a matter of time before more Zerg 10Hatch or 14pool instead. But wait, that won't let me be way way ahead in drones and I might have to scout for once. Okay, sure. You really have no idea what you're saying. 14 hatch lets zerg have the larvae needed to build enough zerglings to possibly defend that attack, if you 14 pool, you will die far easier than a 14 hatch. Zergs like IdrA and ret have practiced vs terran for awhile, and concluded 14 hatch lets you defend against that specific all in easier. | ||
sluggaslamoo
Australia4494 Posts
| ||
tedster
984 Posts
On December 07 2010 14:11 KeiQQ wrote: You really have no idea what you're saying. 14 hatch lets zerg have the larvae needed to build enough zerglings to possibly defend that attack, if you 14 pool, you will die far easier than a 14 hatch. Zergs like IdrA and ret have practiced vs terran for awhile, and concluded 14 hatch lets you defend against that specific all in easier. Easier than, say, a 14 hatch in-base? Or at the top of your ramp? On December 07 2010 11:54 Krehlmar wrote: "Safe and established"... dude get over the whole Terran need to defend risky and ultimatly boring and/or bad play. It will win you games against the best of the world, take it you are one of them, but it is still not because skill or because it is valid. A good player can do macro games, Rain said it himself he would not be able to face Nestea in a real fight henche he did risky and bad cheese play, "Not risky" my ass: Go check the finals of GSL 2 Game 7. Properly defended the SCV "timing push" is a dead end full of burly men and rape. Why are people defending his build when he himself (Rain that is) isn't? He is obviously a bit ashamed at his performance and feels the need to justify it. It won him the games, no one can argue that, but it wasn't good overall play. The only reason he can pull it off is because he himself isn't a bad player and Nestea actually being stupid enough to do some mistakes of his own; Nestea was not perfect. I wish more Random players would speak instead of terran/zerg fanboys. You are missing a lot of important points. First off, the timing pushes have gotten more elegant and successful since the GSL 2 and more Terrans are now attacking somewhat more conservatively (3 svc + marines, for example) in an attempt not to instantly overwhelm, but to pressure, equalize the situation, and POTENTIALLY overwhelm - it's like an old-school bunker rush against a zerg expo, where the Terran doesn't necessarily lose if he fails to sack the zerg base entirely and often comes out ahead in the midgame despite trading forces for a while. Rain of course isn't going to defend the build - he didn't invent it, but knew it was strong in the current meta and he isn't going to go around swearing up and down that he's only going to timing attack for the rest of the tournament because giving his remaining opponents that kind of information is silly. "Not valid" after beating the top zerg in the world is a completely stupid argument with no supporting evidence. "Not skill" actually counters your own claim of "not valid". If it's so good that it requires no skill (which is partially what i am arguing - timing attacks are way too good in SC2) then it's definitely valid. You seem to hate timing attacks and feel they are way too easy, and often near-guaranteed wins - which means they aren't cheese; they are overpowered strategies that prey on the metagame and overall ruleset of SC2 that makes time attacks way too strong. You're basically clumsily arguing the exact same points as I am but reaching different conclusions because you aren't willing to admit the flaw isn't with "dumb players" or "bad strategies that win with no skill" (which makes no sense at all) but is actually with the game currently being too prone to strats like this. | ||
Stratchka
Austria165 Posts
Now that's a threat, if I ever saw one! | ||
Lokian
United States699 Posts
On December 07 2010 15:36 Stratchka wrote: HongUnPrime: "I will do my best to win, and to show quality matches deserving of someone like TSL_Rain." Now that's a threat, if I ever saw one! I didn't notice that but hongun just became baller status there. | ||
![]()
Selith
United States238 Posts
On December 07 2010 15:36 Stratchka wrote: HongUnPrime: "I will do my best to win, and to show quality matches deserving of someone like TSL_Rain." Now that's a threat, if I ever saw one! The way I translated it seemed like he was threatening TSL_Rain, but it's really not. ![]() He just meant to say something like "he's a good player, so I have to do a great match". | ||
FuzzyJAM
Scotland9300 Posts
I get that people don't like the fact that he beat the better player (I know I don't), but he's playing to win. Anyone who wouldn't do what he did for that amount of money and prestige is simply not a competitive gamer. Constantly attacking him personally is not how to respond to someone's gameplay that you dislike. Anyway, thanks for the translations. | ||
Maskedsatyr
Singapore1245 Posts
| ||
Minzy
Australia387 Posts
Easier than, say, a 14 hatch in-base? Or at the top of your ramp? you're obviously not a Zerg, or a good one at least. Anyway cheers for the interview/translation, interesting as always. | ||
positron.
634 Posts
| ||
TUski
United States1258 Posts
On December 07 2010 15:11 tedster wrote: Easier than, say, a 14 hatch in-base? Or at the top of your ramp? You just vouched for the viability of a one-base zerg. Your argument is thus invalidated. | ||
BBC.807
Norway68 Posts
| ||
![]()
Selith
United States238 Posts
Not sure why I'm even up, I should be sleeping Will work on Jinro's when it's up. Refreshing like mad. Sleepy. | ||
Mattchew
United States5684 Posts
| ||
| ||