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1.16.0 Antihack Maps (NEW) - Page 2

Forum Index > Closed
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Bond(i2)
Profile Blog Joined June 2006
Canada926 Posts
January 10 2009 23:44 GMT
#21
Great job, I'm sure you put a lot of hard work into these. Thanks for helping rid bnet of stupid hackers.

p.s. who cares if he's cocky, he's actually contributing to the community unlike most of us...
roses are red violets are blue, Im schitzophrenic and so am i
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
January 10 2009 23:48 GMT
#22
On January 11 2009 08:25 >>>>>> Ashur <<<<<<wrote:
O yea, hackers won't instant drop.


WHERE HAVE YOU BEEN MAN!?

Awesome to see you!
jimminy_kriket
Profile Blog Joined February 2007
Canada5520 Posts
January 10 2009 23:48 GMT
#23
k well stormplugin isnt dropping me anymore i dont know what caused it then, my bw crashed when it happened, does this map do that?
life of lively to live to life of full life thx to shield battery
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
January 10 2009 23:56 GMT
#24
hmmm spartan... is that the guy that was in charge of TL ladder antihack?
jimminy_kriket
Profile Blog Joined February 2007
Canada5520 Posts
January 10 2009 23:59 GMT
#25
that was tiger
spartan is the owner of vgt the fastest ladder
moto makes antihack maps
life of lively to live to life of full life thx to shield battery
Ava.Kah
Profile Joined January 2009
United States4 Posts
January 11 2009 00:21 GMT
#26
On January 11 2009 08:48 jimminy_kriket wrote:
k well stormplugin isnt dropping me anymore i dont know what caused it then, my bw crashed when it happened, does this map do that?


thank god i thought new ah map were dropping random people. The crash ur describing is not related to the maps and happen whether u use Stormplugin or not, and it also gives other players a dropscreen... so don't worry people won't think you hack
tec27
Profile Blog Joined June 2004
United States3702 Posts
January 11 2009 00:48 GMT
#27
On January 11 2009 07:37 Ava.Kah wrote:
Show nested quote +
On January 11 2009 07:36 arb wrote:
On January 11 2009 07:34 MasterOfChaos wrote:
Well I think motos personallity has been discussed often enough. Please keep discussion on the antihackmaps. Or this thread will probably be closed like the others before it.

Well aside from his personality the maps most likely will work for sometime and it shows mineral count so i can host these for friends so we can laugh at bad macro and what not.


This map doesn't 100% rely on tricks like Intra v1.2, instead, these maps DIRECTLY detects map hack. Hacks won't be easily patchable against this, if they are even possible to patch vs new method.

The triggers you're using are by definition tricks, nowhere near as powerful as regular antihacks. I'm all fine with you advertising that they currently beat hacks, as they do, but to say they're going to be hard to patch against is fairly false (and wtf do you mean by "directly"? As far as I know, the triggers you're using can only access the data portion of SC, which is going to make it pretty much impossible to detect maphacks 'directly' (which I would take to mean detecting code changes in certain parts of the game)).
Can you jam with the console cowboys in cyberspace?
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
January 11 2009 01:12 GMT
#28
The Mineral/Gas Counter for players is really awesome. :-)
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 11 2009 01:14 GMT
#29
On January 11 2009 10:12 LuckyFool wrote:
The Mineral/Gas Counter for players is really awesome. :-)

Should add population to it also
Artillery spawned from the forges of Hell
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
January 11 2009 01:20 GMT
#30
He's just going to provoke zynastor :/.
Hi.
bp1696
Profile Blog Joined February 2007
United States288 Posts
January 11 2009 02:42 GMT
#31
I like his attitude, I find it refreshing. Thanks for the map.
Sleep is for the fishes
Phrujbaz
Profile Blog Joined September 2008
Netherlands512 Posts
January 11 2009 06:21 GMT
#32
On January 11 2009 09:48 tec27 wrote:
The triggers you're using are by definition tricks, nowhere near as powerful as regular antihacks. I'm all fine with you advertising that they currently beat hacks, as they do, but to say they're going to be hard to patch against is fairly false (and wtf do you mean by "directly"? As far as I know, the triggers you're using can only access the data portion of SC, which is going to make it pretty much impossible to detect maphacks 'directly' (which I would take to mean detecting code changes in certain parts of the game)).

I can't for the life of me figure out why people have so much confidence in "regular antihacks." They are as trivial to defeat as these maps are - with the difference that the antihack maps might not be properly understood by someone that specializes in reverse code engineering rather than starcraft map making.
Caution! Future approaching rapidly at a rate of about 60 seconds per minute.
rekluce
Profile Joined June 2007
United States51 Posts
January 11 2009 06:57 GMT
#33
A hacker who makes antihack maps to hide the fact that he hacks... funny o.o
boxer > jaedong folks
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
Last Edited: 2009-01-11 07:39:25
January 11 2009 07:38 GMT
#34
On January 11 2009 15:21 Phrujbaz wrote:
Show nested quote +
On January 11 2009 09:48 tec27 wrote:
The triggers you're using are by definition tricks, nowhere near as powerful as regular antihacks. I'm all fine with you advertising that they currently beat hacks, as they do, but to say they're going to be hard to patch against is fairly false (and wtf do you mean by "directly"? As far as I know, the triggers you're using can only access the data portion of SC, which is going to make it pretty much impossible to detect maphacks 'directly' (which I would take to mean detecting code changes in certain parts of the game)).

I can't for the life of me figure out why people have so much confidence in "regular antihacks." They are as trivial to defeat as these maps are - with the difference that the antihack maps might not be properly understood by someone that specializes in reverse code engineering rather than starcraft map making.

The difference being, a properly written regular antihack can self-update and detect new hacks, these maps become obsolete once the hack author works around them and provide no protection against many other types of hack.
AdministratorTwitter: @R1CH_TL
TL+ Member
darnoconrad
Profile Joined September 2008
Canada110 Posts
January 11 2009 08:23 GMT
#35
On January 11 2009 11:42 bp1696 wrote:
I like his attitude, I find it refreshing. Thanks for the map.

I second that! Good Job. Not everyone can figure out the programming/coding.
Reason is not automatic. Those who deny it cannot be convinced by it. Do not count on them. Leave them alone. - Ayn Rand
YianKutKu
Profile Joined January 2009
United States142 Posts
January 11 2009 08:29 GMT
#36
Cafe is a superstar? He is really BM thats for sure.
hwighting!
TenSu
Profile Blog Joined January 2009
United States7 Posts
January 11 2009 08:42 GMT
#37
dude icafe.moto said he was best on east, if hes best on east, east must really suck taht bad ROFLCOPTER :D
o.O
Phrujbaz
Profile Blog Joined September 2008
Netherlands512 Posts
Last Edited: 2009-01-11 09:30:11
January 11 2009 09:29 GMT
#38
On January 11 2009 16:38 R1CH wrote:
The difference being, a properly written regular antihack can self-update and detect new hacks, these maps become obsolete once the hack author works around them and provide no protection against many other types of hack.

Both are obsolete once the hack author works around them. Sure, you can make a new antihack, and the hacker can make a new workaround, and you can keep on going forever.

In the end people just need to stop being no-life asshats and learn to play a fair game ffs.
Caution! Future approaching rapidly at a rate of about 60 seconds per minute.
Python_Max
Profile Joined November 2007
Ukraine51 Posts
Last Edited: 2009-01-11 12:49:32
January 11 2009 12:48 GMT
#39
On January 11 2009 08:37 Ava.Kah wrote:
Show nested quote +
On January 11 2009 08:25 Ashur wrote:
O yea, hackers won't instant drop.

??????? ur dumb

Ashur probably means that there are passive/external hacks which wouldn't cause a drop because they are undetectable by the map.

I suggest you to be more careful when choosing words.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
January 11 2009 14:56 GMT
#40
Guys please don't come to the thread just to bm Moto, you can do that on your own through msn or on battle.net.

As for patching the maps, I can't be specific, but it's going to be much more complicated than simply "patching" the hack this time.
Since most of you don't understand EUDs at all or how this works at all, please don't say false things you don't really know about like "WELL THEY'LL JUST PATCH THE HACK SO WHO CARES" because it is both misleading and demoralizing. Also, this should work on even all private maphacks, and definitely works vs all current public hacks.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
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