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[Poll] MBS implementation (or not) - Page 6

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IdrA
Profile Blog Joined July 2004
United States11541 Posts
October 11 2007 01:48 GMT
#101
ya, i could have missed it but i dont think anyone has suggested anything that would function as a necessary, time-consuming macro activity.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Prose
Profile Joined June 2004
Canada314 Posts
Last Edited: 2007-10-11 16:53:18
October 11 2007 04:07 GMT
#102
April showers bring May flowers bring June bugs bring JulyZerg.
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
Last Edited: 2007-10-11 04:12:42
October 11 2007 04:10 GMT
#103
You sound more like a zealot.

I really don't see tabbing as a middle ground. Essentially, instead of 5z6z7z8z9d0t, you're doing 5z tab z tab z tab z tab d tab t. Not much of a compromise if you ask me. MBS is pretty much either give or take.

A solution that I like is to simply not allow MBS'd buildings to be hotkeyed.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Prose
Profile Joined June 2004
Canada314 Posts
October 11 2007 04:27 GMT
#104
On October 11 2007 13:10 FragKrag wrote:
You sound more like a zealot.

I really don't see tabbing as a middle ground. Essentially, instead of 5z6z7z8z9d0t, you're doing 5z tab z tab z tab z tab d tab t. Not much of a compromise if you ask me. MBS is pretty much either give or take.

A solution that I like is to simply not allow MBS'd buildings to be hotkeyed.


Hi there. No, it's not a compromise. I initially preferred 5zzzdt, but as it turns out from the poll, the 'more informed' players prefer more button presses, nothing taken away from Brood War macro. I thought about it. So hence, the tab included. For the MBS users, they could hotkey 5 gateways to mass-produce zealots only, and 2 gateways to mass-produce dragoons or alternate dragoons and high templars.

The only thing I went against the poll's majority is the 'delay' factor. More wanted no delay than with delay. It has a negative connotation so I re-phrased it to 'rate of production'. In essence, pure MBS is overpowered. It enables one to produce 50 units in one shot. That is the problem. I am waiting for feedback to see if people on both camps can agree to applying a scale factor to MBS. The more units to build, the more time it should take. It's logical, ain't it?

Thanks,
Prose
April showers bring May flowers bring June bugs bring JulyZerg.
randombum
Profile Blog Joined April 2007
United States2378 Posts
October 11 2007 04:33 GMT
#105
I read all of the posts, but it seems to me that a lot of people are upset that other people can and out voted (well voted agaisnt) the general population of TL.net, but I would like to point out, how many times has TL.net banded together to rig other polls?

On, the otherhand I'm a bad player, and I would enjoy the luxory of not having to be super speed to micro and macro well at the same time. Or in otherwords I'm the noobish player (whom a lot of people on TL bash) who is not good enough to play like a pro without praticing like a pro, IE MBS will make me a lot better.

Then again, while thinking of MBS I'm applying it to SC:BW and War3, therefore my opinion on this is worthless having not played SCII yet. On War3 though, I personally had a lot of fun having shorter macro so I could micro my army and hero.

Wow, a pretty useless post, but this is a forum and I figured I would share my thoughts. (and this is bringing up my post count so you elitists (thats what many of you sound like, you guys use nice words like misimformed (or worse), but in the end it says the same thing; we are better than you therefore our opinion means more.) stop picking on people like me who have a rather low post count.)
SoleSteeler
Profile Joined April 2003
Canada5417 Posts
October 11 2007 04:36 GMT
#106
The two arguments against tab would be that you still don't have to take your eyes of the battlefield (but you do have to stop microing units) and you don't have to "choose" to do macro more vs. micro more, by allowing all your buildings to be hotkeyed to one or two keys. As in, binding 2-0 keys for macro vs. binding your keys to units for ease of micro.

Still though, I think the tab idea is the best. Either that or allowing more hotkeys (like maybe F9-F12 or something)
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
October 11 2007 04:37 GMT
#107
Mmm. Read through all that, but, still no. MBS isn't a issue that can be easily solved by adding button presses or whatever. Multitasking is a combination of many different skills, and removing any of these is negative.

No to MBS. I'm not desperate for a new game. I can play BW if SC2 doesn't satisfy me. I'll just regard it as a cool single player campaign experience.
But Garimto was always more than just a Protoss...
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
October 11 2007 04:52 GMT
#108
there is really only two options.. no MBS or MBS. the only way to satisfy both sides of the equation is to provide something to offset the effects of mbs... and i can't really think of any. you'd need something to allow the player to choose macro-style gaming if they want, meaning more focus on building/expanding/producing units. mbs takes away from the multitasking thus lessening the macro aspect and a lot of the speed/entertainment value. it's not about more button presses, though having less is a side effect of including mbs, but it's more of the attention/multitask required to macro properly in a game. taking your eyes from the battle to produce units/do things in your base and be able to not get your units squashed in a batlle is a very demanding thing to do, and MBS slashes that down the middle so you can watch your units more closesly all the time. all in all i really don't see how MBS can be included without taking away from the nature of starcraft.
@QxGDarkCell ._.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 11 2007 05:18 GMT
#109
The compromise is having it toggle-able. The MBS'ers will be like the BGHers, people who don't care to get better and want a simple starcraft experience.
"So, then did the American yum-yum clown monkey also represent the FCC?"
TheShizno
Profile Joined May 2007
United States112 Posts
October 11 2007 05:28 GMT
#110
One problem with pushing the button tab to tab through the buildings is the addition of the alt to show unit hp function.
But I agree with Aphelion about MBS not being able to really be solved by button presses, because instead of only being able to select at most ten buildings in SC, with MBS you could have all of your buildings in one hotkey, and therefore you would never need to go back to your base except to add in buildings or change hotkeys.
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
October 11 2007 05:29 GMT
#111
Lol ionno i say toggle but just balance the game around non toggled setting and stuff what the hardcore community will be useing. After all the avg person might not think too much about imba stuff until the turn into a fan. I dont know why people say no MBS it will be in the game one way or the other blizzard wont ditch stuff never have proably never will. MBS smart cast automine all will be in there the best we can hope for is a toggle and it planned to be balanced around something as redundent and tedious as SC setting or worse WC2 settings lol.
I have ass for brains so,
even when I shit I'm droping knowledge.
KoveN-
Profile Joined October 2004
Australia503 Posts
October 11 2007 05:36 GMT
#112
On October 11 2007 14:18 Nintu wrote:
The compromise is having it toggle-able. The MBS'ers will be like the BGHers, people who don't care to get better and want a simple starcraft experience.


Yeah, I can see it now.

12 yo bnet kiddie: PFFFT I BEAT YOU EASY 1v1 LT
me: ok sure MBS turned off
12 yo bnet kiddie: WTF AS IF, YOU SUCK IF YOU CAN'T USE MBS LOL BL NOOB
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
October 11 2007 05:38 GMT
#113
On October 11 2007 13:33 randombum wrote:
I read all of the posts, but it seems to me that a lot of people are upset that other people can and out voted (well voted agaisnt) the general population of TL.net, but I would like to point out, how many times has TL.net banded together to rig other polls?

On, the otherhand I'm a bad player, and I would enjoy the luxory of not having to be super speed to micro and macro well at the same time. Or in otherwords I'm the noobish player (whom a lot of people on TL bash) who is not good enough to play like a pro without praticing like a pro, IE MBS will make me a lot better.

Then again, while thinking of MBS I'm applying it to SC:BW and War3, therefore my opinion on this is worthless having not played SCII yet. On War3 though, I personally had a lot of fun having shorter macro so I could micro my army and hero.

Wow, a pretty useless post, but this is a forum and I figured I would share my thoughts. (and this is bringing up my post count so you elitists (thats what many of you sound like, you guys use nice words like misimformed (or worse), but in the end it says the same thing; we are better than you therefore our opinion means more.) stop picking on people like me who have a rather low post count.)
It's not the post count that matters but rather the quality of posts that will get you respected around here. There is no wrong opinion as long as you present it as an opinion rather than stating it as a fact.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 11 2007 05:53 GMT
#114
On October 11 2007 14:36 KoveN- wrote:
Show nested quote +
On October 11 2007 14:18 Nintu wrote:
The compromise is having it toggle-able. The MBS'ers will be like the BGHers, people who don't care to get better and want a simple starcraft experience.


Yeah, I can see it now.

12 yo bnet kiddie: PFFFT I BEAT YOU EASY 1v1 LT
me: ok sure MBS turned off
12 yo bnet kiddie: WTF AS IF, YOU SUCK IF YOU CAN'T USE MBS LOL BL NOOB


I don't care what 12yo b.net kids think of me now, and I won't care what they think of me when SC2 is released. =P
"So, then did the American yum-yum clown monkey also represent the FCC?"
Fen
Profile Blog Joined June 2006
Australia1848 Posts
October 11 2007 07:10 GMT
#115
The solution is to allow MBS but to make only 1 building bindable to a hotkey. We still have the same macro setup from BW, and most of the prombs ppl arent going to use hotkeys anyway.
KShiduo
Profile Joined October 2007
Korea (South)17 Posts
October 11 2007 08:03 GMT
#116
No such conclusions can be made by such garbage. I love how every Pro-MBSer ignored my original question.

Blizzard must implement every technical/mechanical aspect to allow the spectator to fully appreciate what the player does in the game. The skill level must be increased. We must have freedom to control every aspect of game management or else we would only be adding another fancy title to E-Sports.

One thing is certain - Blizzard has to increase the games watchability level. This goes back to accessibility and by that I mean: how easy is it for someone to watch when they have very little knowledge of the game? We want to evolve E-Sport, yes... We also have to evolve E-Sport as a Spectator sport at the same time and MBS is insignificant in this regard.

This accessibility is a lot different from the learning curve someone who has never played this type of RTS aka adding MBS in to make it easier for them.

Either way if you put MBS in you are losing a fundamental component of what made this game so good in the first place.

Don't fix something that isn't broken. There is no need for it.
Hokay
Profile Joined May 2007
United States738 Posts
Last Edited: 2007-10-11 08:23:49
October 11 2007 08:04 GMT
#117
Deep down SC is a shallow game, macro wise. MBS must stay to prevent a shallow RTS because SC's macro is defined by not having MBS. Amirite?
KoveN-
Profile Joined October 2004
Australia503 Posts
October 11 2007 08:31 GMT
#118
On October 11 2007 17:04 Hokay wrote:
Deep down SC is a shallow game, macro wise. MBS must stay to prevent a shallow RTS because SC's macro is defined by not having MBS. Amirite?


no
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 11 2007 08:48 GMT
#119
On October 11 2007 17:04 Hokay wrote:
Deep down SC is a shallow game, macro wise. MBS must stay to prevent a shallow RTS because SC's macro is defined by not having MBS. Amirite?


Not in the slightest.
"So, then did the American yum-yum clown monkey also represent the FCC?"
LosingID8
Profile Blog Joined December 2006
CA10827 Posts
October 11 2007 08:57 GMT
#120
a lot of people have the misconception that EVERYONE at TL play starcraft at a high level. thus, you (being anti-MBSers) claim that we're elitist and we want to be able to retain our skill from bw to sc2

however, this is definitely not the case for MANY TLers, including myself. i'll be the first to admit that i suck at starcraft. on abyss i was 5-4 D rank--not exactly what you would call "elite". but do i blame the interface for me sucking so badly? no, rather i know it's due to my lack of practice, my lack of hotkeys, and my lack of ability to multitask.

i enjoy a good game of starcraft, WITHOUT mbs. in fact, before i played starcraft i played AOE2, and MBS is implemented into that game. after i played starcraft for a while i realized just how much AOE2 sucks, and how ridiculously easy it is.

and i'm into the pro scene. why are the pros so impressive? because i know from first-hand experience that as they are doing these ridiculous micro moves with their armies, they are able to look away from the battle scene momentarily to continue their production cycles because they have such great knowledge about when it's appropriate to do so. to me and to most others, that's simply awe-inspiring. MBS would take away from that.

noobs should be able to have fun playing other noobs.
good players should be able to have fun playing other good players.

neither require MBS, and in fact have already been proven to be true with the SC:BW model.
ModeratorResident K-POP Elitist
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