• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:56
CET 01:56
KST 09:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada0SC: Evo Complete - Ranked Ladder OPEN ALPHA2StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Tenacious Turtle Tussle Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1461 users

LOTV macro imbalance oversight from blizzard - Page 4

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 All
opisska
Profile Blog Joined February 2011
Poland8852 Posts
June 16 2016 06:57 GMT
#61
There is absolutely no reason for the economy of the three races to be the same, because they all require different buildings and their units do different amounts of damage for different costs. The whole argument of "he has more minerals, that's unfair" is completely empty.

Yes, imbalance can exist and should be investigated, but it exists only as a whole, not just in one aspect of the game, because the minerals are not shooting each at 1 dps. When you present a complete picture of how the game is unfair in PvT, then come back, but this is just empty whine.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
June 16 2016 07:51 GMT
#62
"Oversight" lol. Races be different. That's why terran has the best massable fighting unit (marine), protoss the best worker (probe) and zerg the best building (hatchery).
Revolutionist fan
HoZBlooddrop
Profile Blog Joined December 2013
Italy324 Posts
Last Edited: 2016-06-16 08:10:26
June 16 2016 08:10 GMT
#63
when i read the original thread i tought that it was a crappy post... then i noticed that it Avilo posted it, everything makes sense now
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
June 16 2016 08:52 GMT
#64
Why is it a bad thing that Protoss have a better start compared to HotS? I look at GSL and see pretty even race distribution. I look at SSL and see the same thing. Look over at Proleague, and PvT is sitting at 54%, which I see absolutely no problem with. Terrans seem to be just fine against Protoss even if they can get earlier expansions than us.
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
MyrionSC
Profile Joined May 2015
Denmark140 Posts
June 16 2016 09:09 GMT
#65
On June 16 2016 13:40 Qwyn wrote:
Totally agree! It's also absurd how Protoss is able to keep up in econ against Zerg so easily as well. But more importantly, the old chrono was way more flexible and allowed for some sick timings that just aren't possible with the new implementation. Now, the Protoss macro mechanic has been automated, but the other races haven't!

Avilo, I think your points are legit, but you post this knowing that you're going to get a ton of the usual shit...which sucks!

>> There's only one thing that the new chrono is really good at now, and that's boosting workers. But since it does that constantly from the beginning of the game, that means that Protoss is able to keep up in workers with the other two races (especially important in PvZ) all game long, which ends up accelerating everything else. I believe there was a thread on BNET a month or two ago that did some fancy math to show that it actually ends up doing this better than HOTS chrono.


IIRC one of the reasons they went with the new chronoboost was because protoss timings were too hard to figure out for other players. Protoss used to be the race that could kill you in a thousand ways, but was a little weaker straight up as a result. That drew a lot of complaints, from all races. Blizzard opted to make the protoss core army a little stronger by adding the adept, buffing zealot charge, buffing warp prisms etc. That came at the cost of the strong timings of the old chrono boost.
Nezgar
Profile Joined December 2012
Germany535 Posts
June 16 2016 09:10 GMT
#66
Oh, here we go again...

From the clickbait title, the name of the poster, to broad and sweeping statements without any substance like
every single PvT right now Protoss is ahead 30-40 supply, and on 4 bases versus a Terran that just landed their 3rd
This thread has it all!

I wish we could stop replying to lazy threads like these.
Hell, even basic stuff like the minerals/min per worker is wrong in his post. Maybe that's the reason why he is having such a hard time...

ZerGJunO
Profile Joined June 2016
Australia4 Posts
June 16 2016 10:07 GMT
#67
While I completely agree TvP is not balanced you're bringing up all the wrong reasons. Economy is not that big of a problem, in fact, Mules got nerfed from getting 240 minerals to 225, Chronoboost was nerfed to the grounds (50% efficiency to 15% continuous).

The truth is, if you're behind 30-40 supply then it's completely your fault. There are hardly many pro games where Protoss is significantly ahead of the Terran's supply, it's just that their units are better by default.
Coach for ROOT gaming.
buchh
Profile Joined June 2016
38 Posts
Last Edited: 2016-06-16 11:37:29
June 16 2016 10:47 GMT
#68
I don't agree with a shit tonne of Avilo's complaints, but the guy's got a point here. When they started playing with the macro mechanics, this probably got overlooked.

Zerg has been the economy king since BW. That's the way the race works.

I'm just thinking if Terran got mules from the get go, how different would the game then become? Yes we would all adapt eventually because that what we do for the game we love and restrain from complaints.

It must be noted however that Chrono is not what it used to be. People don't even care about it anymore as much. Even in pro games you see buildings being chronoed that aren't building/researching anything. But so early on a 15% advantage in economy is quite that advantage.

Chrono unlocked after gateway or cyber core should probably solve the issue mentioned however.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-06-16 11:21:09
June 16 2016 11:19 GMT
#69
It's called asymmetrical design.
You could argue that Protoss is the wrong race to have a default-economy-boost, but I certainly don't see a huge balance issue here. It was nerfed in efficiency to compensate for the new mechanic.

@buchh:
If mules were available from the get-go, they'd obviously be nerfed as well. Like you said, it's not like they just put chronoboost into 24/7 mode without doing anything else.
Gwavajuice
Profile Joined June 2014
France1810 Posts
June 16 2016 11:52 GMT
#70
On June 16 2016 05:57 avilo wrote:
Making this thread because i thought someone else would make it by now, but no one has.



Yes no one has, and it's probably for a reason.

I saw your stream one day when you were "analysing" a replay on dusk towers showing how it was impossible for a terran to safely take a 3rd before the protoss neither to punish the protoss for taking an early 3rd.

And all I could think was "so, what?"

In HotS and WoL, zerg would take their 3rd first, and P and T had to accept this. The economy was still balanced.

Now, P taking their 3rd before the terran is just the same, it's a development of the meta that terran can totally cope with, we have mules, we make our 3rd in base and fly it to the spot when both the main and natural are saturated, or when first bio upgrades are done and we no longer fear a gateway push.

Is the game imbalanced for this? No

Can the Terran consistently win games after the Protoss takes his 3rd earlier than him? Yes, totally.

Would the game be imba if Terran could systematically take their 3rd first? probably, even if the mule are nerfed, they're still impacting the economy big time.

You're mixing up race specificity and balance. Protosses are not oppressing Terrans, or we wouldn't see Bravo forcing a game 5 from Classic.

Here, it's the same, the 3 or 4 larvae inject debated aside, the macro tools for each race are balanced, you don't see any systematic income difference between P and the other races atm, cause anyway protosses have to use the chrono on other building than nexi to get their tech fast enough. Meanwhile, the terrans, aside from a couple of scans, can still drop his mules consistently, the zerg won't miss an inject, except maybe the first tumor if he whishes so.

All in all, I think you're using the word "imbalance" just too much, just as you use the word "retard" too much when talking of your opponent, or the word "hacker" when you loose.

It's a pity cause you're a good player, and your stream could be watchable if it was not this constant frustration and bitterness bullshit and the constant blaming of other people (blizzard, hackers, stream snipers, the phase of the moon, ...) for your misplays.


Dear INno and all the former STX boys.
Aunvilgodess
Profile Joined May 2016
954 Posts
June 16 2016 12:49 GMT
#71
If winrates are ok everything is ok. You can't look at one aspect of the game seperately.
buchh
Profile Joined June 2016
38 Posts
June 16 2016 12:50 GMT
#72
This is my calculation so far in the difference between protoss hots and lotv economy.

In hots game time a probe would build in 17 game seconds where the chrono lasted for 20 game seconds

Old Chrono 50% boost for 20s, starts after 50s and is available once a minute until minute 6 where it is available twice for that minute. According to new lotv time old 20s is equivalent to 14.17 seconds.

New Chrono 15% boost infinite

Probe build time 12s

In Hots (Given continuous worker production & Nexus Chrono)
According to this the protoss builds:
minute 1: 5 probes
minute 2: 11.2 probes
minute 3: 17.3 probes

In Lotv
minute 1: 5.9 probes
minute 2: 11.8 probes
minute 3: 17.6 probes

There is a slight boost in economy but can someone calculate how much this affects the mineral income?

However if there is no chrono for the first minute now then the protoss would build
minute 1: 5 probes
minute 2: 10.9 probes
minute 3: 16.7 probes

This however would out protoss in a slight deficit from its previous expansion.

It may also be noted that since the mules mine a little less giving the the terran a slight economy disadvantage in comparison to their previous expansion, and protoss now have an slightly boosted economy.

The eco difference between terran and protoss from Hots to Lotv is significant.
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
June 16 2016 13:05 GMT
#73
Sholip, we need you! What's the income difference for protoss between hots and lotv in relation to chronoboost?
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
hexhaven
Profile Joined July 2014
Finland944 Posts
June 16 2016 13:07 GMT
#74
On June 16 2016 18:10 Nezgar wrote:
Oh, here we go again...

From the clickbait title, the name of the poster, to broad and sweeping statements without any substance like
Show nested quote +
every single PvT right now Protoss is ahead 30-40 supply, and on 4 bases versus a Terran that just landed their 3rd
This thread has it all!

I wish we could stop replying to lazy threads like these.
Hell, even basic stuff like the minerals/min per worker is wrong in his post. Maybe that's the reason why he is having such a hard time...



This is the most legendary thread on the forums.
WriterI shoot events. | http://www.jussi.co/esports
BlueStar
Profile Blog Joined August 2005
Bulgaria1168 Posts
June 16 2016 13:18 GMT
#75
this thread is lol
Chrono was tweaked for months to be in this current state which is far less broken compared to other mechanics in the game.

why is this thread even permitted?
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-06-16 13:38:16
June 16 2016 13:36 GMT
#76
On June 16 2016 05:57 avilo wrote:
Making this thread because i thought someone else would make it by now, but no one has, and the imbalance i'm going to describe is one reason why Protoss currently is currently so oppressive versus T with fast 3 nexus and even vs Z as well.

I guess i suffered from bystander effect in this case. lol.

The LOTV balance designers massively overlooked one of the macro mechanics, chronoboost, when they changed all of the macro mechanics in LOTV.

In WOL/HOTS, Protoss DOES NOT START THE GAME WITH CHRONOBOOST AVAILABLE, NOR DOES IT INFINITELY STAY ON BUILDINGS. (chrono required a build up of 25 energy that was then used and lasted only a short while).

Why is this an issue of imbalance?

Everyone knows economy is the most important thing in a game of SC2 that can snowball games from start to finish.

Protoss in LOTV for some reason (balance designer oversight it seems) is starting every single game with chronoboost enabled.

This means Protoss economy is at a place in LOTV where it is not supposed to be at compared to the other two races. It is why in every single PvT right now Protoss is ahead 30-40 supply, and on 4 bases versus a Terran that just landed their 3rd and can't even fight a non-splash damage gateway army of pure mass adepts/blink stalkers.

Zerg and Terran both unlock their macro mechanics with a queen, and with an orbital, which require both a spawning pool and a barracks respectively to unlock.

Protoss is starting every single game with chronoboost enabled on their nexus. This is creating an imbalance in economy in favor of Protoss players that should not exist.

WOL/HOTS required not only 25 energy before a Protoss was able to begin using chronoboost, but the chronoboost was not infinitely available to chrono probes 100% of the time, nor would a Protoss player ever 100% be using chrono on probes in the first place because you had to manually decide to use it on production, probes, or on your upgrades.

Or a Protoss player would simply FORGET to chrono anything and have built up 100 chrono on their nexus in which case they were not getting boosted probe production.

I do not think it's healthy for Protoss to have infinite chronoboost on their worker production that disallows any human error in forgetting to chrono things, and not to mention is available from the very first probe production of the game which is spiralling Protoss economy out of control in every match-up.

Perhaps chronoboost should be unlocked after completion of a gateway. For people that do not think this is all a big deal - it is. If you're able to have 4-5 more workers in the early stages of a game that you normally would not have...that's another 400-500 minerals per minute that is a huge fucking deal and creates imbalances in the game that should not exist.

In the case of PvT, those extra minerals are exactly why the match-up is so fucked up right now for Protoss being able to go triple nexus - those few extra minerals allow for the 3rd nexus with almost no drawback in any other category of the game.

Discussion on this would be great, thanks.


Now you're just looking for anything to whine about.

Chrono boost has been MASSIVELY overhauled. It's on all game because its effect has been nerfed tremendously. You would think things like that would be obvious to someone who plays the game as much as you...

You could argue that it's actually worse than it was in HOTS because you no longer have the flexibility to bank it up and pour all of it into one particular tech/unit.

Anyway, this is a silly balance whine post disguised as some sort of genius discovery.

Is there an option on this forum to hide all threads started by a particular user?

"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 16 2016 13:46 GMT
#77
Yeah ok this thread has run its course, i'm closing it. I think we can live without any more pages of people mocking the OP or whining about balance.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Enki Epic Series #6 | LiuLi Cup #47
CranKy Ducklings147
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 50
CosmosSc2 40
Nathanias 35
StarCraft: Brood War
Shuttle 789
Artosis 649
NaDa 16
Dota 2
monkeys_forever297
Counter-Strike
fl0m802
Other Games
summit1g9593
Grubby2708
shahzam699
Maynarde133
C9.Mang071
fpsfer 2
Organizations
Other Games
gamesdonequick902
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta51
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• mYiSmile151
• Eskiya23 21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21079
League of Legends
• imaqtpie2360
Other Games
• Scarra1192
Upcoming Events
WardiTV Korean Royale
11h 4m
OSC
16h 4m
Replay Cast
22h 4m
Replay Cast
1d 8h
Kung Fu Cup
1d 11h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 22h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.