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LOTV macro imbalance oversight from blizzard - Page 2

Forum Index > Closed
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Prev 1 2 3 4 Next All
ejozl
Profile Joined October 2010
Denmark3475 Posts
June 15 2016 22:35 GMT
#21
Avilo is right, but for the wrong reasons
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
June 15 2016 22:49 GMT
#22
We've been through this with the macro boosters already during beta, haven't we? Some people liked them removed, some not, this is not going to change at this point.

However, after first reading, I'm pretty sure this post is wrong on multiple levels and comes to a wrong conclusion. The overall effectiveness of Chrono was nerfed heavily in LotV, and even the advantages at the start of the game (if any) don't change this fact.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
June 15 2016 22:49 GMT
#23
On June 16 2016 07:03 Teoita wrote:
Uh, i didn't know that 15% and 50% are in fact the same number. Or that stacking chrono and having it always active but in a weaker version makes the two comparable. You learn something new every day.

People are imbeciles, lucky thing god made cats.
Creager
Profile Joined February 2011
Germany1923 Posts
June 15 2016 23:02 GMT
#24
On June 16 2016 07:19 404AlphaSquad wrote:
Show nested quote +
On June 16 2016 07:16 Ape_Island wrote:
On June 16 2016 06:14 MaxTa wrote:
yea I'd like to see chronoboost reverted


Or even better: all macro mechanics removed...



+1, good idea.

Back in beta, when there weren't macro boosters. I had the most fun with the game.


Please no, Terran was really shit to play without them.
... einmal mit Profis spielen!
MaxTa
Profile Joined February 2016
61 Posts
Last Edited: 2016-06-15 23:19:30
June 15 2016 23:07 GMT
#25
I would remove macro boosters for all race and only tweak the larva spawning rate on hatcheries to be slightly faster than currently with maybe a max of something like 9 or 10 larvae per hatch. This change would also be targeting the current Zerg issue that, according to Koreans, something is wrong with larva inject...
seemsgood
Profile Joined January 2016
5527 Posts
June 15 2016 23:12 GMT
#26
I don't see that huge supply different in pro game but i guess it only happens when protoss successfully prevents terran'3rd.
And new chrono might take responsibility for that early game timing.
MaxTa
Profile Joined February 2016
61 Posts
Last Edited: 2016-06-15 23:17:41
June 15 2016 23:14 GMT
#27
On June 16 2016 07:19 404AlphaSquad wrote:
Show nested quote +

Back in beta, when there weren't macro boosters. I had the most fun with the game.


Please no, Terran was really shit to play without them.


Well, Terran would have way more scans available during game so they should be able to prepare ahead and defend...
_Darwin_
Profile Joined August 2010
United States2374 Posts
June 15 2016 23:15 GMT
#28
On June 16 2016 05:57 avilo wrote:

It is why in every single PvT right now Protoss is ahead 30-40 supply, and on 4 bases versus a Terran that just landed their 3rd and can't even fight a non-splash damage gateway army of pure mass adepts/blink stalkers.


It's really difficult to take you seriously when you use hyperbole like this.
I cant stop lactating
Ape_Island
Profile Joined February 2016
29 Posts
June 15 2016 23:17 GMT
#29
It's just as much the maps as balance.
wjat
Profile Joined August 2015
385 Posts
June 15 2016 23:24 GMT
#30
The real problem to be honest, is the amount of tools for early game pressure the protoss have in his arsenal compared to the terran.
MaxTa
Profile Joined February 2016
61 Posts
Last Edited: 2016-06-15 23:34:32
June 15 2016 23:33 GMT
#31
The real problem to be honest, is the amount of tools for early game pressure the protoss have in his arsenal compared to the terran.


Not really, it's always been like that since BW. Terran was always supposed to identify what kind of agression was coming and defend accordingly...
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2016-06-15 23:41:15
June 15 2016 23:37 GMT
#32
Well, not agreeing on Avilo's thougths about LotV and even less now that terran marauder strats are still very prestent.

However I agree in 2 things that have been around for:

- Proto's free default access to macroboosters, since even alpha, forced unpleasant design/balance decision:
- Free Chrono >Zealot rush being to strong (WoL)/Gateway production made slow to compensate.
> Early game vulnerability
> Forced early warptgate to compensate (all in-timing problems for ages). AND MOTHERSHIP CORE

- Also Adept rush-and-blink killing probes for free to easy to pull off, nice strength vs MMM, Adept-Stalker basically the new all-in mode for protoss. Not a really polished unit but still working pretty well.

If any day it really feels like terran is having problem with Adepts, the solution is simple: remove ligth armor tag from Hellions (but not from Hellbats), maybe with a very small HP reduction. The only real unit that would be affected apart from Adepts are Banelings and they aren't realistically used vs hellions because of the speed.

We have to admit that the change to Chronoboost on LotV was a kinda lazy one but it had the desired effect of nerfing mass warpgate allins or tech rushes, but the design of the Protoss macro & mothership core seem based on the fact that the timing kicked too early compared to other races, having a part of their early game slower as balance measures.

Avilo might be right at pointing that protoss macro is and has been kinda flawed because of being "not standard" and specially because free access from the start of the match had potential imbalances.
However in the actual state of the game chronoboost is potentially more balanced than it ever was.

The solution to that was also simple, just giving protoss access to a stronger chronoboost at 50energy and having the actual "purify" ability from the MSC to the nexus AFTER CYBERCORE. But blizz prefered to do other things. Both ideas taken from WoL and HotS alphas.
JCoto
Profile Joined October 2014
Spain574 Posts
June 15 2016 23:48 GMT
#33
On June 16 2016 08:02 Creager wrote:
Show nested quote +
On June 16 2016 07:19 404AlphaSquad wrote:
On June 16 2016 07:16 Ape_Island wrote:
On June 16 2016 06:14 MaxTa wrote:
yea I'd like to see chronoboost reverted


Or even better: all macro mechanics removed...



+1, good idea.

Back in beta, when there weren't macro boosters. I had the most fun with the game.


Please no, Terran was really shit to play without them.


That's because they didn't try things like Techreactor, reactored marauders or lategame buffs to production capabilities to compensate for time and minerals.

Neither things like reducing ghost mineral cost or delivering a lategame rax unit. A big part of terran is balanced around the Mule and minerals, but they didn't test any really big compensatory shit for macromuling being removed (which is a huge change)
Parcelleus
Profile Joined January 2011
Australia1662 Posts
June 16 2016 00:07 GMT
#34
Lets balance the game for avilo, yeah right. pfff
*burp*
MaxTa
Profile Joined February 2016
61 Posts
Last Edited: 2016-06-16 00:25:01
June 16 2016 00:16 GMT
#35
All that being said, I think Chrono Boost been activated only after gateway or maybe even cybernetic core is an interesting idea. It would slow down initial probes count by 2-3 and probably is the reason why we see that abnormal fast 3rd nexus speed... And yes indeed, in Wol/Hots Protoss never benefited from chrono boost during the initial start, but only when gateway was starting...
Beliskner
Profile Joined August 2015
111 Posts
June 16 2016 00:22 GMT
#36
If Protoss had the option to swap the current Chrono for Mules, I would choose Mules.
MaxTa
Profile Joined February 2016
61 Posts
Last Edited: 2016-06-16 00:35:44
June 16 2016 00:33 GMT
#37
If Protoss had the option to swap the current Chrono for Mules, I would choose Mules


Mules have also been nerfed and aren't the Mules from Wol/Hots anymore... They used to be worth 4 scvs but now it's like 3.5... They could be nerfed more...
Lexender
Profile Joined September 2013
Mexico2656 Posts
June 16 2016 00:40 GMT
#38
On June 16 2016 08:33 MaxTa wrote:
Show nested quote +
The real problem to be honest, is the amount of tools for early game pressure the protoss have in his arsenal compared to the terran.


Not really, it's always been like that since BW. Terran was always supposed to identify what kind of agression was coming and defend accordingly...


Now that sounds like shitty design.
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
June 16 2016 00:56 GMT
#39
Said it before and I'll say it again. The best thing for starcraft 2 is to take anything avilo says and do the exact opposite, because the sooner he and his fanboys leave the better we'll all be
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2016-06-16 01:03:45
June 16 2016 01:00 GMT
#40
So, is a Avilo saying that the old chronoboost is weaker? I'd love to have the old chronoboost back! You could hit some nice timings it that would probably make Avilo rage, and the new chronoboost is just weak.

The reason Protoss can go for a third right now is because of Pylon Overcharge. But I'm sure Terran will come up with some timings at some point that punish the quick third.
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