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LOTV macro imbalance oversight from blizzard - Page 2
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ejozl
Denmark3329 Posts
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Sholip
Hungary422 Posts
However, after first reading, I'm pretty sure this post is wrong on multiple levels and comes to a wrong conclusion. The overall effectiveness of Chrono was nerfed heavily in LotV, and even the advantages at the start of the game (if any) don't change this fact. | ||
hellokitty[hk]
United States1309 Posts
On June 16 2016 07:03 Teoita wrote: Uh, i didn't know that 15% and 50% are in fact the same number. Or that stacking chrono and having it always active but in a weaker version makes the two comparable. You learn something new every day. | ||
Creager
Germany1884 Posts
On June 16 2016 07:19 404AlphaSquad wrote: Back in beta, when there weren't macro boosters. I had the most fun with the game. Please no, Terran was really shit to play without them. | ||
MaxTa
61 Posts
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seemsgood
5527 Posts
And new chrono might take responsibility for that early game timing. | ||
MaxTa
61 Posts
On June 16 2016 07:19 404AlphaSquad wrote: Show nested quote + Back in beta, when there weren't macro boosters. I had the most fun with the game. Please no, Terran was really shit to play without them. Well, Terran would have way more scans available during game so they should be able to prepare ahead and defend... | ||
_Darwin_
United States2374 Posts
On June 16 2016 05:57 avilo wrote: It is why in every single PvT right now Protoss is ahead 30-40 supply, and on 4 bases versus a Terran that just landed their 3rd and can't even fight a non-splash damage gateway army of pure mass adepts/blink stalkers. It's really difficult to take you seriously when you use hyperbole like this. | ||
Ape_Island
29 Posts
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wjat
385 Posts
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MaxTa
61 Posts
The real problem to be honest, is the amount of tools for early game pressure the protoss have in his arsenal compared to the terran. Not really, it's always been like that since BW. Terran was always supposed to identify what kind of agression was coming and defend accordingly... | ||
JCoto
Spain574 Posts
However I agree in 2 things that have been around for: - Proto's free default access to macroboosters, since even alpha, forced unpleasant design/balance decision: - Free Chrono >Zealot rush being to strong (WoL)/Gateway production made slow to compensate. > Early game vulnerability > Forced early warptgate to compensate (all in-timing problems for ages). AND MOTHERSHIP CORE - Also Adept rush-and-blink killing probes for free to easy to pull off, nice strength vs MMM, Adept-Stalker basically the new all-in mode for protoss. Not a really polished unit but still working pretty well. If any day it really feels like terran is having problem with Adepts, the solution is simple: remove ligth armor tag from Hellions (but not from Hellbats), maybe with a very small HP reduction. The only real unit that would be affected apart from Adepts are Banelings and they aren't realistically used vs hellions because of the speed. We have to admit that the change to Chronoboost on LotV was a kinda lazy one but it had the desired effect of nerfing mass warpgate allins or tech rushes, but the design of the Protoss macro & mothership core seem based on the fact that the timing kicked too early compared to other races, having a part of their early game slower as balance measures. Avilo might be right at pointing that protoss macro is and has been kinda flawed because of being "not standard" and specially because free access from the start of the match had potential imbalances. However in the actual state of the game chronoboost is potentially more balanced than it ever was. The solution to that was also simple, just giving protoss access to a stronger chronoboost at 50energy and having the actual "purify" ability from the MSC to the nexus AFTER CYBERCORE. But blizz prefered to do other things. Both ideas taken from WoL and HotS alphas. | ||
JCoto
Spain574 Posts
On June 16 2016 08:02 Creager wrote: Please no, Terran was really shit to play without them. That's because they didn't try things like Techreactor, reactored marauders or lategame buffs to production capabilities to compensate for time and minerals. Neither things like reducing ghost mineral cost or delivering a lategame rax unit. A big part of terran is balanced around the Mule and minerals, but they didn't test any really big compensatory shit for macromuling being removed (which is a huge change) | ||
Parcelleus
Australia1662 Posts
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MaxTa
61 Posts
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Beliskner
111 Posts
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MaxTa
61 Posts
If Protoss had the option to swap the current Chrono for Mules, I would choose Mules Mules have also been nerfed and aren't the Mules from Wol/Hots anymore... They used to be worth 4 scvs but now it's like 3.5... They could be nerfed more... | ||
Lexender
Mexico2623 Posts
On June 16 2016 08:33 MaxTa wrote: Not really, it's always been like that since BW. Terran was always supposed to identify what kind of agression was coming and defend accordingly... Now that sounds like shitty design. | ||
showstealer1829
Australia3123 Posts
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BronzeKnee
United States5212 Posts
The reason Protoss can go for a third right now is because of Pylon Overcharge. But I'm sure Terran will come up with some timings at some point that punish the quick third. | ||
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