On July 26 2016 17:59 Cyro wrote: How does the alliance/horde movie transmog achievement work? I logged in to trigger it and got achievement notification. Think it sent me a mail but i can't see/open the mail until i resub
I believe you need to log into an alliance character to get send the alliance items, and a horde to get send the horde items.
If your not subbed at the moment you can still create a new character or log into a 20 or lower one to get them (I think)
I did that, but i don't have the items and i couldn't find the achievement even though it said that i got it in the chatbox as i logged in. Are they in the mail? (got a mail from faction leader) if so, are they mailed to all characters or just these ones? I kept the new level 1 chars anyway and i'm going to resub within a month for the expansion (so mail shouldn't expire, hopefully)
I still don't understand why you are so triggered. I already read all those stuff about blizzard and it only reinforces what I said. You truly think blizzard will start everyone off the expansion with an epic quality weapon so they can blaze through the leveling process? They said themselves they were aiming for roughly 10-15 sec combat time if I remember correctly when leveling. If it takes you that long to kill something, I am pretty sure the weapon quality is pretty poor and will probably be around green/blue quality. Without artifact power, when you first obtain the artifact, it is pretty much a level 101 green/blue. It been a while since I watched that QnA so if I am wrong about the duration of combat time, pass me a link.
I am sure with your Mythic manno weapon, which is epic quality, if you go to tanaan jungle you can drop 1 regular mob in less then 3-5 sec. So you really think the artifact weapon when you initially get is going to be like this?
Here is the twitch vod where they discuss combat time for leveling which they pointed out they wanted 12-15 sec, I think this was what you were referencing. + Show Spoiler +
They said themselves they were aiming for roughly 10-15 sec combat time if I remember correctly when leveling. If it takes you that long to kill something, I am pretty sure the weapon quality is pretty poor and will probably be around green/blue quality
The weapon quality isn't really about the time-to-kill - the weapon quality is about how good the weapon is relative to your other gear.
You could have a 20 second time to kill but have your weapon give half of your stats, that would still be a super uber mega legendartifact weapon.
Time-to-kill has been a massive issue in Warlords. I made this video moments after dinging level 100:
My fresh new hunter did more effective damage (aoe oneshots, literally cannot die in the highest level zone even when pulling everything) than my mage and hunter did in TBC after a year of playing the game, and this is before her damage increased by 10x with raid gear. We went from having 10 second combats against regular mobs to trivially globalling whatever we feel like unless it's in a raid zone - and even then, every raid zone aside from the current one was trivialized.
Stats and stat scaling is easily the #1 problem IMO, so i hope that they have somewhat fixed it or at least paid any amount of attention to it for Legion. If they have then the game will be many times better and more enjoyable without any other changes for literally the entire playerbase.
On July 26 2016 17:59 Cyro wrote: How does the alliance/horde movie transmog achievement work? I logged in to trigger it and got achievement notification. Think it sent me a mail but i can't see/open the mail until i resub
I believe you need to log into an alliance character to get send the alliance items, and a horde to get send the horde items.
If your not subbed at the moment you can still create a new character or log into a 20 or lower one to get them (I think)
I did that, but i don't have the items and i couldn't find the achievement even though it said that i got it in the chatbox as i logged in. Are they in the mail? (got a mail from faction leader) if so, are they mailed to all characters or just these ones? I kept the new level 1 chars anyway and i'm going to resub within a month for the expansion (so mail shouldn't expire, hopefully)
You only get the items mailed once so yes it will be the faction leader mail you got.
On July 26 2016 23:54 Requizen wrote: Daemonology's rotation is really nuts. So much to keep track of. But it's the fun kind of hectic.
Seems fairly simple to me summon demons in this priority; dread stalkers > doom guard > 4 imps > extra felguard.
Every time you summon a demon empower it and then throw out your free demonbolt while making sure doom is on your target at all times. When all your demons are on cooldown or you dont have shards use demonbolt while fitting in felstorm and soul harvest.
On July 26 2016 23:54 Requizen wrote: Daemonology's rotation is really nuts. So much to keep track of. But it's the fun kind of hectic.
Seems fairly simple to me summon demons in this priority; dread stalkers > doom guard > 4 imps > extra felguard.
Every time you summon a demon empower it and then throw out your free demonbolt while making sure doom is on your target at all times. When all your demons are on cooldown or you dont have shards use demonbolt while fitting in felstorm and soul harvest.
I play Ret and Hunters, lol, it's pretty complicated to me
But yeah, I think it'll get easier once I get a grasp of the prioritization. Is there any way to switch targets quickly? I was doing Proving Grounds and was having a hard time on ones that required target swapping or multiple big things. Was much easier on Affliction.
I'm coming back after something like 8 years (TBC), only played MOP for 2 months or so.
I rolled a druid. I never played an healer before (only tank and DPS) so i wanted to try something new.
The PvE seems pretty straight forward and not that dificult. Very similar to Affli Lock back in the day but with heals. But PvP seems a lot of work with all the utility that Resto Druid have.
Any tips regarding what i should do in PvP? I want to focus more on that
On July 27 2016 00:50 bObaZ wrote: I'm coming back after something like 8 years (TBC), only played MOP for 2 months or so.
I rolled a druid. I never played an healer before (only tank and DPS) so i wanted to try something new.
The PvE seems pretty straight forward and not that dificult. Very similar to Affli Lock back in the day but with heals. But PvP seems a lot of work with all the utility that Resto Druid have.
Any tips regarding what i should do in PvP? I want to focus more on that
PvP hasn't been my top priority for a few expansions now, but the best thing I can recommend regarding learning a new class is just keep playing it. Practice practice. Make sure all your important stuff is keybound, and just force yourself to keep using everything until you're comfortable with it. I haven't really done serious arena or anything since TBC/Wrath-ish but when I hop on mage to PvP a bit, I still have the muscle memory to hit the important keys because I've kept them the same for so long. Find a comfortable setup that works for you and just power through it.
Blizzard straight up lied about the "after investigation" part (direct quote) - autopenalty still in effect.
Like i said before, there was an automated system literally banning people based on the number of chat reports before. It took maybe 15-30 people (a single guild could do it) to trigger a temp ban on whoever was targetted with no GM intervention. This has been used to attack personal friends of mine in guild leadership during raids - people who broke no rules - and has been successful as well as admitted to by the GM responding to ticket (hours later, of course) as being a fully automatic action.
I don't know why blizzard would say multiple times and write a big explanation on the forum that they would only punish people after investigation if they had no plans on implementing such a system, this just makes them look 10x worse.
There is nothing to gain from lying to the playerbase like this, i think the most obvious explanation is that the people explaining the system to the public are not in proper communication with the people implementing the system in battle.net and they have two different ideas of what would actually happen.
And here I thought it was innocent until proven guilty but apparently blizzard think it is guilty till proven innocent :p
But honestly, the system itself could work but some GM are stupid and don't even know warcraft. There was a video a while back where Lazypeon was called forward by a GM to have his name change. Apparently he didn't know that peon exist in warcraft -_-. You can YouTube lazypeon GM where he recorded thing. Was quiet funny because apparently peon used to an offensive word
But honestly, the system itself could work but some GM are stupid and don't even know warcraft
That's a little bit funny/sad, at least in that case it's a GM and a good fraction of the time there is some reason and discussion involved. For example 30 spam reports hitting somebody who said "hi" in general chat, no reasonable person would apply a 3 hour ban for that.
With the current systems punishment decisions will never reach a GM, it's entirely up to random players to decide who gets punished. There is no accountability for false reports, not even when they cause people to be banned. It's a joke.
A game as big as WoW cannot have individual arbitration for minor offenses. You would need to hire rooms full of people just to do nothing but check chatlogs 24/7 to make the silence system work that.
Ofcourse the problem is that Blizzard said it was all checked >< It is probably only done when you get above a certain timeframe and that makes sense from a logistical standpoint.
But honestly, the system itself could work but some GM are stupid and don't even know warcraft
That's a little bit funny/sad; with the current systems punishment will never reach a GM, it's entirely up to random players to decide who gets punished. There is no accountability for false reports, not even when they cause people to be banned. It's a joke.
You don't know that. Sure there is no check for a 30min ban but I highly doubt there is no check at all when it gets into hours/days/perma status.
A game as big as WoW cannot have individual arbitration for minor offenses.
I don't think that an offense too small to be worth arbitration or at least a 10 second check should be worth an immediate 3 hour ban. At the very least not without further evidence - this is literally just "X amount of reports recieved, autoban".
You can get autobanned for saying "hi" once in the general chat if one guy in a group of 20 people calls to report you "for lulz" and this actually happens.
You don't know that.
Sure i do. I have personal experience w/ people mass reporting innocent players to hit them with those bans.
Asmongold just made a video showing nearly instant silence and email warning a few minutes later when he wrote a chat message that was clearly breaking no rules.
If that was 3 months ago it may have been a 3 hour ban instead of a silence, but what the fuck? "after investigation" and every forum post clarifying the system was a straight up lie. Why lie about improving the system if you can't do it? When people ask about the system and express concern that GM's might not be able to review every case, why lie again?
If you were referring to the accountability stuff, the people participating in this stuff were not banned; not even temp ban. Beyond that we can't know for sure since punishments are confidential. It's very obvious what is going on though when guild leadership or main tank suddenly disconnects mid-fight 30 seconds after a wave of spam reports and comes back 3 hours later.
Some people really have their panties in a knot and will happily abuse this stuff to attack others
On July 28 2016 00:30 Redox wrote: I dont quite get it, what is the problem with a silence penalty? I thought that only means you can not write in chat anymore. What am I missing here?
Watch the video that i linked
Automatic punishments being a bit of a problem in the past & blizzard stating that silence wouldn't be a fully automatic punishment several times, only for it to be implemented that way days later.