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[WoW] Battle for Azeroth - Page 47

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 26 2016 06:15 GMT
#921
Something i loved about wrath was that leveling was way more fun than it is nowadays.
Mobs died fast, meaning you could race with yourself. Blow them up single target way or clump them up etc.

It went fast and felt more fast paced. I dont know exactly why its more fun but its superior over the new take of kill mob slow.
You could also take several quests at once. It feelt alot better doing that. You come back to town with 10 quests completed. Feels good.

You also had the choice of staying at one place along time. So the pace stays with you. Changing place all the time is a pace changer and it kinda suck.
Feels a bit like this is blizzards philosophy. Look at diablo 3, you change place constantly which just plain suck.
akatama
Profile Blog Joined July 2010
Romania982 Posts
February 26 2016 12:44 GMT
#922
I wish they'd expand the Proving Grounds to include some standard boss encounters (Patchwerk, add flood every X seconds, council style cleaves). Unlike dummies that have essentially infinite health, these bosses could scale with your gear in terms of HP so you have an execute phase (and anti-execute for hunters) and mechanics you need to avoid.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 26 2016 14:36 GMT
#923
On February 26 2016 15:15 Foxxan wrote:
Something i loved about wrath was that leveling was way more fun than it is nowadays.
Mobs died fast, meaning you could race with yourself. Blow them up single target way or clump them up etc.

It went fast and felt more fast paced. I dont know exactly why its more fun but its superior over the new take of kill mob slow.
You could also take several quests at once. It feelt alot better doing that. You come back to town with 10 quests completed. Feels good.

You also had the choice of staying at one place along time. So the pace stays with you. Changing place all the time is a pace changer and it kinda suck.
Feels a bit like this is blizzards philosophy. Look at diablo 3, you change place constantly which just plain suck.


Leveling in WotLK took longer than it does today by a long, long shot. Part of that is how different questing was.

Back then quests didn't overlap nearly as much as they do now, took longer to complete, and involved a lot more traveling about. So despite the fact that there are roughly as many quests per WoD zone as there were per WotLK zone, the time requirements are way, way less demanding now.

Case in point, back in WotLK it took me a month to hit the level cap, while WoD took a little over a week despite the fact that I play considerably fewer hours per day now than I did back then.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
akatama
Profile Blog Joined July 2010
Romania982 Posts
February 26 2016 15:04 GMT
#924
Leveling the the 2.3-end of Wrath era was not that slow. You had plenty of overlapping quests, you just needed to know where to get them from. Travelling was a pain indeed though, you could finish Un'goro in 2 laps of the area but had to go back and forth between Gadgetzan in Tanaris and Org/Darnassus to turn in the quests.

What I believe many people don't realize was that you had to travel a ton to level efficiently. As Horde, 20-30 was a ping-pong between Ashenvale, Stonetalon (and associated quests from Ratchet, ugh), Hillsbrad then back to Ashenvale (and laps around Org/Undercity to pick up more quests, yay). Fortunately it also meant you could be efficient by taking breaks on flight paths. Spend 6-8 mins auto-running to the far end of Ashenvale, spend another 15-20 mins killing Naga and other assorted creatures, take a small break while on the flight path back to Org where you turn in quests.

Personally I could get through all that in about 3-4 days for 1-58, then another 3ish days for Outlands and Northrend. Heirlooms also helped a ton (especially weapons, as melee live and die by them and spell damage weapons were very rare in pre-TBC content).

Pre 2.3 was pure pain on the other hand. Only leveled one character in that time frame, my very first one so it took extra long as I learned the game. Took me an almost and entire summer break to get to cap. You pretty much had to do each and every quest in the game (and I'm not exaggerating, even those ridiculous ones in Desloace or Blasted Lands) AND grind a few levels every now and then (or find groups for instances). At least post 2.3 you could skip a few zones. Early TBC was not far off either, you had to clean every zone if you wanted to leave most of Shadowmoon and Netherstorm for lvl 70 (so you get extra gold from quests to afford 5k for epic flying).
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 26 2016 15:27 GMT
#925
I'm specifically talking 70-80 Northrend at launch. Azeroth, especially post-Cataclysm when Heirlooms were introduced, is another beast entirely. Northrend questing at launch took definitively longer than Draenor.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
February 26 2016 15:42 GMT
#926
Heirlooms were introduced during Wotlk.

I agree that Northrend took longer than Draenor though.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2016-02-26 15:50:09
February 26 2016 15:48 GMT
#927
The wiki I ran into while looking up when heirlooms failed me.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
February 26 2016 15:50 GMT
#928
Well, to be precise the first round (chest, shoulders, weapon, trinkets) were from Wotlk, while the rest were guild rewards from Cata.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
lestye
Profile Blog Joined August 2010
United States4280 Posts
February 26 2016 16:04 GMT
#929
On February 26 2016 23:36 Seuss wrote:
Show nested quote +
On February 26 2016 15:15 Foxxan wrote:
Something i loved about wrath was that leveling was way more fun than it is nowadays.
Mobs died fast, meaning you could race with yourself. Blow them up single target way or clump them up etc.

It went fast and felt more fast paced. I dont know exactly why its more fun but its superior over the new take of kill mob slow.
You could also take several quests at once. It feelt alot better doing that. You come back to town with 10 quests completed. Feels good.

You also had the choice of staying at one place along time. So the pace stays with you. Changing place all the time is a pace changer and it kinda suck.
Feels a bit like this is blizzards philosophy. Look at diablo 3, you change place constantly which just plain suck.


Leveling in WotLK took longer than it does today by a long, long shot. Part of that is how different questing was.

Back then quests didn't overlap nearly as much as they do now, took longer to complete, and involved a lot more traveling about. So despite the fact that there are roughly as many quests per WoD zone as there were per WotLK zone, the time requirements are way, way less demanding now.

Case in point, back in WotLK it took me a month to hit the level cap, while WoD took a little over a week despite the fact that I play considerably fewer hours per day now than I did back then.


I don't think either took particularly long. That was the joke in Wrath, you had people who were level 80 and beat all the raid content within 3 days of launch.

It's hard to compare since WoD has more places for bonus experience.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 26 2016 16:17 GMT
#930
Well the world first level 80 took 27 hours, world first level 100 took 4. That says it all right there.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
February 26 2016 16:24 GMT
#931
The first tier of Wrath raids minus OS 3d was also extremely easy (and iirc OS 3d took longer than 3 days). Also the first tier of Wrath was wierd because people already knew the tactics for most of the content, there really wasnt much of a difference strategy wise between Naxx10/25 and Naxx40.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
lestye
Profile Blog Joined August 2010
United States4280 Posts
February 26 2016 16:38 GMT
#932
On February 27 2016 01:17 Seuss wrote:
Well the world first level 80 took 27 hours, world first level 100 took 4. That says it all right there.

It only took 13 hours for world first 80.

Remember Athene, best paladin in the world.

I think the 4hour quote is a bad one, except we're talking about questing and continents, and that guy never stepped foot into Draenor :-P
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 26 2016 16:47 GMT
#933
Sure, but there were plenty of people who, without exploits or gimmicks, were level 100 in a matter of hours. Maybe not 4, but certainly less than 10.

Draenor questing is simply far more streamlined than Northrend, and as a result takes significantly less time. There are other factors as well, but it's cog in the "why are players running out of things to do so quickly" machine.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
DickMcFanny
Profile Blog Joined September 2015
Ireland1076 Posts
February 26 2016 17:08 GMT
#934
It's also a hell of a lot more fun.
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 26 2016 17:37 GMT
#935
To each his own. I had more fun with WotLK questing, and I had fun longer.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
lestye
Profile Blog Joined August 2010
United States4280 Posts
February 26 2016 18:59 GMT
#936
On February 27 2016 02:37 Seuss wrote:
To each his own. I had more fun with WotLK questing, and I had fun longer.

Yeah, there's pros and cons. With Wrath I could try different quest nodes, or even go to different zones to level up. The only big requirement being is that you had to make sure you unlocked your head/shoulder enchant place.

But, with WoD I really enjoyed it because it felt more like a big high quality campaign and it was exciting, downsides to that is that its less fun to play, although they did have a few quests that were different the 2nd playthrough when you picked a different zone garrison thing.

I think I'd rather have big production quests than have all the exposition be done in quest text.

"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
akatama
Profile Blog Joined July 2010
Romania982 Posts
February 26 2016 19:40 GMT
#937
WoD questing was very good, but part of me wishes they would have tackles a few loose ends. Shatt could have been great for a set of 5-mans to accompany HFC, and a scenario or 2 involving Farahlon could easily tie that part up.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2016-02-27 02:07:19
February 27 2016 01:23 GMT
#938
Leveling 1-60 was way way slower in wrath, even with heirlooms when they were added. Since the stat squish, it feels like you're 15 levels above what you're supposed to be fighting and you can global a surprising amount of stuff even in quest gear - all sense of balance is gone until you get to level 80 or so. On arrival to level 91 you can cheaply grab a BOE weapon that's 150 item levels above your current gear and resume one-shotting stuff again

Actually leveling at expansion level on the continents, i think Wrath took longer. Hard to judge because my server wasn't playable for over half of the time on launch day
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 27 2016 01:56 GMT
#939
Completely random HFC criticism.

We should have to click something to break the seals on the second floor.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Gorsameth
Profile Joined April 2010
Netherlands22709 Posts
February 27 2016 02:13 GMT
#940
On February 27 2016 10:56 Seuss wrote:
Completely random HFC criticism.

We should have to click something to break the seals on the second floor.

Maybe throw some water on it?
It ignores such insignificant forces as time, entropy, and death
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