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[WoW] Battle for Azeroth - Page 41

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
February 19 2016 15:45 GMT
#801
Yeah they add in a stupidly 0.001% legendary drop, yet they remove the ability to farm "motes of x" or "elemental fire" etc (trying to remember them is hard!) because botters and farmers etc got unfair advantage or what not. Yet they add this in...which unless is soulbound makes this absolutely stupid as fuck.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
February 19 2016 15:46 GMT
#802
I can't believe they are remotely serious about those legendaries. It's just so impossibly, unspeakably terrible...
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 19 2016 16:23 GMT
#803
WoD has blurred the meaningfulness of upgrades a lot. There've been a lot of times this expansion where I've got a drop that's only 5-6 iLvls higher than what I already have, and it's not immediately apparent whether or not it's an upgrade. Even if it is, I'm gaining something like 0.11% more in a secondary stat than I was before, possibly at the cost of Avoidance or Speed. It's a mess.

Even with 10-15 iLvl gaps there's still that problem that gaining a quarter of a percent of crit or mastery or whatever isn't all that exciting when it happens once every couple of weeks. Compared to weapons, trinkets, and set pieces a slight increase in stats is just boring.

Fixing that problem isn't easy, and that's why legendaries are mostly wrists, waists, and jewelry. It may not be the right solution, but it's a novel attempt at least.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
lestye
Profile Blog Joined August 2010
United States4241 Posts
February 19 2016 22:29 GMT
#804
I wouldn't mind crazy legendaries being awesome, but a lot of them are sooo powerful not only in effect but item level as well.

Not sure how you could balance it, like if the items are going to be as powerful as talent or set piece bonus, maybe make them have 0 stats to balance their crazy effect?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
February 19 2016 22:36 GMT
#805
It's not possible to balance them. Either they sim higher than regular gear, in which case they are mandatory, or they don't, in which case they are completely useless. That's exactly why Blizzard is just disabling them for Mythic progress
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
lestye
Profile Blog Joined August 2010
United States4241 Posts
February 19 2016 22:43 GMT
#806
On February 20 2016 07:36 Teoita wrote:
It's not possible to balance them. Either they sim higher than regular gear, in which case they are mandatory, or they don't, in which case they are completely useless. That's exactly why Blizzard is just disabling them for Mythic progress

How many people are expected to get them per server? What's the drop rate realistically going to be like?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
Gorsameth
Profile Joined April 2010
Netherlands22576 Posts
February 19 2016 22:48 GMT
#807
On February 20 2016 07:43 lestye wrote:
Show nested quote +
On February 20 2016 07:36 Teoita wrote:
It's not possible to balance them. Either they sim higher than regular gear, in which case they are mandatory, or they don't, in which case they are completely useless. That's exactly why Blizzard is just disabling them for Mythic progress

How many people are expected to get them per server? What's the drop rate realistically going to be like?

Unknown at this time but since its supposed to give you something to do for a long period of time it won't be high.

Plus regardless of drop % the top guilds will farm as much as possible for them, the tryhard will farm because the top does and everyone else will feel shit for not having them.

I really don't see a good way for this to turn out.
It ignores such insignificant forces as time, entropy, and death
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
February 20 2016 00:17 GMT
#808
is it confirmed they disabling them for mythic in that case the top guilds no reason to far em xd
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2016-02-20 01:36:44
February 20 2016 01:10 GMT
#809
Even with 10-15 iLvl gaps there's still that problem that gaining a quarter of a percent of crit or mastery or whatever isn't all that exciting when it happens once every couple of weeks. Compared to weapons, trinkets, and set pieces a slight increase in stats is just boring.


15 ilvls is HUGE

Even a gem slot gives way more than you say, over half a percent crit, but 15ilvl upgrades are usually much more significant even on stat stick armor.

Going from tier 17 to tier 18 in WOD was probably a bigger upgrade than dungeon gear to the best gear in TBC. Nobody had any problem with this sort of thing at all before i stopped playing between 4.2 and 6.0 - literally never heard the complaint. That was even back when only a small minority even had access to that gear - and also after raiding became much more mainstream in the pre-LFR era.

What do you want from gear? If we keep going the way of WOD (DPS tripling going up a tier from expansion baseline) then we would go from 15k DPS to 45k to 135k to 405k to 1200k to 3600k between patch 6.0 and 7.2 - that's insane. It's already insane before the second half of that.

A -lot- of people will happily deck themselves out in raid gear and/or new tier gear for a 30% DPS increase, it doesn't have to be a 200% increase.


is it confirmed they disabling them for mythic in that case the top guilds no reason to far em xd


Well, they said disabling them for a few weeks. There wasn't a single archimonde kill IIRC before somebody had a legendary ring which took about 4 weeks (with the huge amount of RNG there), not 2 - and that's just for the #1 guild, what about #50 and #500?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
February 20 2016 02:17 GMT
#810
I think the obscene ilvl scaling is what keeps alot of people from coming back to the game. When you can no longer be within an earshot of a player who cant play their class because of a gear discrepancy it feels really bad. Lots of my friends would come back but feel demoralized about having to complete the ring quest and doing 10% of the damage of people in full HFC gear. It has never been this disheartening in the history of wow.
High Risk Low Reward
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2016-02-20 03:34:30
February 20 2016 03:27 GMT
#811
I think the obscene ilvl scaling is what keeps alot of people from coming back to the game. When you can no longer be within an earshot of a player who cant play their class because of a gear discrepancy it feels really bad.


My best friend (whom i brought to WoW in 3.0 and played with a lot through WOTLK and the first 2 tiers of cata) came back for a few weeks after playing last tier, at that point people were bursting to ~400k regularly and he was doing like 60k playing pretty well as a mage of his gear level. Now some of my mage friends exceed 900k on their best pulls.

Going to do the ring quest for 3 months (after you've already played and done half of it) and then upgrade it 20 times and get all of the baseline gear needed to do anything relevant is a huge nightmare now on a scale that hasn't been seen since the TBC model of attune-and-then-clear-every-raid-sequentially, a system which didn't even have some of the same disadvantages (it wasn't just time dumped into unfailable content that put you so far ahead, it was solid investment into the game and at least some measure of skill and learning)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 20 2016 03:41 GMT
#812
On February 20 2016 10:10 Cyro wrote:
Show nested quote +
Even with 10-15 iLvl gaps there's still that problem that gaining a quarter of a percent of crit or mastery or whatever isn't all that exciting when it happens once every couple of weeks. Compared to weapons, trinkets, and set pieces a slight increase in stats is just boring.


15 ilvls is HUGE

Even a gem slot gives way more than you say, over half a percent crit, but 15ilvl upgrades are usually much more significant even on stat stick armor.


Depends on the item slot. Compare:
http://www.wowhead.com/item=124353/breach-scarred-wristplates&bonus=0
http://www.wowhead.com/item=124353/breach-scarred-wristplates&bonus=566

The increases in ratings are small, 0.1% Mastery and 0.28% Haste. When you look at a Chest slot or a Weapon the difference is significantly greater because of how slot weights work. That's a big part of why most of the "legiondaries" are in slots with weaker weighting.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2016-02-20 03:57:02
February 20 2016 03:46 GMT
#813
On February 20 2016 12:41 Seuss wrote:
Show nested quote +
On February 20 2016 10:10 Cyro wrote:
Even with 10-15 iLvl gaps there's still that problem that gaining a quarter of a percent of crit or mastery or whatever isn't all that exciting when it happens once every couple of weeks. Compared to weapons, trinkets, and set pieces a slight increase in stats is just boring.


15 ilvls is HUGE

Even a gem slot gives way more than you say, over half a percent crit, but 15ilvl upgrades are usually much more significant even on stat stick armor.


Depends on the item slot. Compare:
http://www.wowhead.com/item=124353/breach-scarred-wristplates&bonus=0
http://www.wowhead.com/item=124353/breach-scarred-wristplates&bonus=566

The increases in ratings are small, 0.1% Mastery and 0.28% Haste. When you look at a Chest slot or a Weapon the difference is significantly greater because of how slot weights work. That's a big part of why most of the "legiondaries" are in slots with weaker weighting.



Going from heroic to mythic (+15ilvls) it's mainstat + 0.36% haste + some mastery, but wrist is one of the lowest value item slots. Stats also multiply together (and sometimes even with themselves), so a 15% increase in stats will increase your damage a lot more at high gear than at low gear.

With some quick napkin math on that wrist worth, upgrading 15 ilvls from heroic to mythic is worth about 1.2 epic gems even though it's the lowest or one of the very lowest worth item slots.

If the same DPS upgrade was purely in one stat (not spread through mainstat, haste and a bit of mastery) it would be about 0.8% crit rating.

ilvl and warforged upgrade items as a % (so they're worth a lot more on some items and less on others) while socket always has the same value, but 10 or 15 ilvls is a big deal for item value
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 20 2016 04:06 GMT
#814
I'm not saying it isn't mathematically significant, but it doesn't feel significant when compared to other slots that give more stats and have other benefits. Again, there's a reason it's primarily off-slots that are getting crazy legendaries.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Alventenie
Profile Joined July 2007
United States2147 Posts
February 20 2016 04:18 GMT
#815
On February 20 2016 10:10 Cyro wrote:

Show nested quote +

is it confirmed they disabling them for mythic in that case the top guilds no reason to far em xd


Well, they said disabling them for a few weeks. There wasn't a single archimonde kill IIRC before somebody had a legendary ring which took about 4 weeks (with the huge amount of RNG there), not 2 - and that's just for the #1 guild, what about #50 and #500?


Method had no rings for their first kill. I think Paragon only had 1 or 2 for theirs.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2016-02-20 04:26:21
February 20 2016 04:25 GMT
#816
On February 20 2016 13:18 Alventenie wrote:
Show nested quote +
On February 20 2016 10:10 Cyro wrote:


is it confirmed they disabling them for mythic in that case the top guilds no reason to far em xd


Well, they said disabling them for a few weeks. There wasn't a single archimonde kill IIRC before somebody had a legendary ring which took about 4 weeks (with the huge amount of RNG there), not 2 - and that's just for the #1 guild, what about #50 and #500?


Method had no rings for their first kill. I think Paragon only had 1 or 2 for theirs.


It wasn't neccesarily a big impact on the kills, but they took long enough that unlocking legendaries after even 3-4 weeks would have a big impact on the top guild races (and even after 3+ months on the non-top-guilds)

I'm not saying it isn't mathematically significant, but it doesn't feel significant


Yeah, it just kinda becomes a problem when game devs want 10+ different steps of gear that feel significant, even when only partially built. We've been in a state of hyperinflation for a while
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2016-02-20 09:50:36
February 20 2016 09:50 GMT
#817
On February 20 2016 11:17 Spicy_Curry wrote:
I think the obscene ilvl scaling is what keeps alot of people from coming back to the game. When you can no longer be within an earshot of a player who cant play their class because of a gear discrepancy it feels really bad. Lots of my friends would come back but feel demoralized about having to complete the ring quest and doing 10% of the damage of people in full HFC gear. It has never been this disheartening in the history of wow.


Yes it's one of the main things keeping me from coming back for Legion tbh. It's immensly stupid, and this reminds me i should write that fucking paper i mentioned a while ago lol.

Also the stat that really matters to skyrocket dps is int/agi/str, not secondaries.

And dear god Panda fix your english please xD
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2016-02-20 11:22:04
February 20 2016 11:09 GMT
#818
Also the stat that really matters to skyrocket dps is int/agi/str, not secondaries.


It changes depending on the gear, secondaries used to be worth a lot less than they are now. I checked against the t17 heroic simcraft profile for MM hunters vs my current gear:

raw DPS value per point of agility has increased by 84%, while DPS per point of the best gemmable secondary stat has increased by 156% - a big relative gain in value.

In some edge cases with obscene levels of gear (like we have now) you can actually make 1 point of some stats be worth more than 1 point of mainstat for some specs, while at low gear you need about 2-3 of a secondary stat to make up the value.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
theredsc
Profile Joined April 2013
Romania19 Posts
February 22 2016 19:28 GMT
#819
hey, sorry to be completely off topic, but do we have a guild on eu ? :D if yes please let me know server and side, looking to start fresh
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
February 22 2016 19:32 GMT
#820
There are no active TL guilds right now
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
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