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been lucky this tier ;0
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
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Cyro
United Kingdom20285 Posts
>_____> because mechanics | ||
DCRed
Finland435 Posts
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Teoita
Italy12246 Posts
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Gorsameth
Netherlands21634 Posts
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Cyro
United Kingdom20285 Posts
On February 06 2016 04:08 Teoita wrote: Pretty sure we never killed a boss in 20 seconds before 6.0 tho You can do better if the RNG is there, it would just take a lot of pulls(16-17s, maybe maybe 13-15). They just walked through the instance with two guilds on main and alt mages and took most of the #1 killtimes in 1 raid, they're #1 on every boss aside from assault now (which is a timed boss, it always takes ~6:55) In other news, one of the guilds on my server had this happen during last night + Show Spoiler + Coming from a guy who spends hours every week trying to recruit our players it's pretty funny edit: oh video is RIP they probably mass reported it for "spam" here's one of the edits from another guild: They seem to have some pretty nice guys in guild but the leader was already not liked that much and then this happened; everyone re-recorded, all over trade chat etc. /popcorn | ||
Cyro
United Kingdom20285 Posts
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Gorsameth
Netherlands21634 Posts
On February 15 2016 08:37 Cyro wrote: A big chunk of the consistently obscene damage is officially due to a bug introduced in MOP that has affected the whole of WOD (and is being fixed in legion.. yay for "we'll fix it in a year" mindset): https://altered-time.com/forum/viewtopic.php?f=2&t=2347&p=21081#p21081 Yeah no that has nothing to do with it. the insane dmg scaling of this expansion is not because of a 5 second dmg window at the start of fights. For those who don't read the article, or don't understand it. A bug causes trinkets to have a very very high chance to proc at the start of a fight (after a wipe) instead of the average expected chance. After this initial proc the chance behaves as expected. It has no influence past 5 seconds into the fight. | ||
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Teoita
Italy12246 Posts
Also those FAQs are amazing, i love Komma lol Oh and Blizzard seems to have recognized the gear issue a bit: http://us.battle.net/wow/en/forum/topic/20742444392?page=2#26 "Overall, we're attempting to cut down the on-the-pull cooldown stacking, and this is just one angle that we're attacking that problem from." | ||
Cyro
United Kingdom20285 Posts
![]() Cooldown stacking isn't the main issue, nor is the legendary ring. They're just wood and gasoline to throw in the fire. We went from bursting 15-25k in dungeon gear to bursting 400k-900k with most classes in two tiers | ||
DCRed
Finland435 Posts
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Pandemona
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Charlie Sheens House51481 Posts
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Cyro
United Kingdom20285 Posts
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crappen
Norway1546 Posts
How are melee vs casters as of now? Design wise. Nerfed casters to the ground while taking maybe 1 thing away from melee? | ||
Cyro
United Kingdom20285 Posts
Heard they are pruning a lot, is it bad? Pretty huge reworks. I have five buttons (which is few compared to previous expansions..) on my DPS bar and four of them are gone in legion, the other one is reworked. Some new stuff is added to give the spec new iconic abilities since they literally removed the old ones. Ranged will definately have a place in Legion. They're making a melee spec for the most popular class in the game and introducing a new melee-only hero class which will probably take over as the most popular class, at least for a while. It's plausible that rosters will be melee heavy while fights will still favor ranged (or at least a decent split) as usual I heard they are removing Spectre Guise (vanish for priest), which sucks. I think it was fun. That thing bugs half of the raid mechanics in HFC, i do dislike those buttons when they interact with bosses like that. Like, feign death and shadowmeld result in you getting hit anyway or still targetted but priest can instantly either cancel or force-retarget boss abilities. Mage can do it too with one of their buttons. It's a very overpowered mechanic to have on a couple of classes and promotes class stacking on some fights. | ||
Gorsameth
Netherlands21634 Posts
Haven't payed much attention to it myself since release is still 4-6 months away and a lot of details will change. | ||
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Pandemona
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Charlie Sheens House51481 Posts
On February 16 2016 23:40 Gorsameth wrote: I believe the idea is that the basic rotation of every class is very simple and you can use talents to expand on it. Haven't payed much attention to it myself since release is still 4-6 months away and a lot of details will change. Yeah it's not even in beta yet ![]() | ||
Cyro
United Kingdom20285 Posts
"1 year expansion" which actually means 1 year of content with 19-21 months til next expansion. So the real questions are: Why was 14 month SOO neccesary for this? Was it worth cutting a tier and some world development to get new expansion 3-5 months earlier? | ||
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Pandemona
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Charlie Sheens House51481 Posts
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Cyro
United Kingdom20285 Posts
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