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[WoW] Battle for Azeroth - Page 405

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
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Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Cyro
Profile Blog Joined June 2011
United Kingdom20341 Posts
Last Edited: 2018-06-16 01:11:08
June 15 2018 20:47 GMT
#8081
Sure, we should be on a BFA thread by now already anyway

https://www.reddit.com/r/wow/comments/8ra177/poor_lore/?sort=top
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Warri
Profile Joined May 2010
Germany3208 Posts
Last Edited: 2018-06-16 14:57:32
June 16 2018 14:57 GMT
#8082
On June 15 2018 01:40 Cyro wrote:
Many people don't do this - very few do, percentage-wise - and they likely don't see the issue but it's really beneficial to your performance to carry around way more gear than you need and hot swap it constantly so a lot of players are being pushed into gameplay that they don't enjoy in order to keep up with hardcore abusers who have half an action bar of alt keys for gear swap hotkeys.


Speak for yourself... the only people i see sharing that mentality are the ones who dont push high content and dont need to do it anyway. Swapping gear is more than just your ~annoyance~. It's one of the more skill-defining traits that seperate good players from average players and i am serious here. It's more than just swapping multi target and single target gear sets, especially for tanks and healers. It's a fine line where you judge which utility trinket and how much defensive you will need for the next pull as a tank and also as a healer. Theres also healers going for dps on some pulls, ishkar-like mitigation trinekts on some and throughput on others. Believe it or not, its not just "do i need helm for eye beam spam or ring for the next pull".

What's next? Why not remove potions, its just a button that you press before every pull and hope that no one prepulled and fucked up your cooldown.
Removing options isnt something good, just makes it more boring.
Cyro
Profile Blog Joined June 2011
United Kingdom20341 Posts
Last Edited: 2018-06-16 17:00:53
June 16 2018 16:49 GMT
#8083
There's some skill/depth value in swapping equipment for certain bosses etc but the abuse with being able to swap it 50x per dungeon to do stuff like getting 20 sephuz procs in a run without actually having sephuz equipped in any combat is ridiculous and far overshadows that IMO. That stuff has to go, and it's some of the most impacted by removing the instant, free and infinite gear swaps.

I don't see why prepots shouldn't be removed in their current state either, it requires some thought to get the maximum uptime while having them up for the hardest content or a slight hp buff but they're weak at the same time. There's almost no reason not to have a potion up for most of the dungeon. I'd rather see the potion mechanic reworked into something where you could make more active decisions - like 3x more powerful potions with 1/3'rd of the uptime - or have it be removed entirely to make way for other forms of difficulty.

The way that the combat system works in dungeons isn't very good IMO and that plays a huge part in how gear swaps and potion use play out in reality. In the other relevant content you're considered to be in combat 100% of the time from start to finish and that makes e.g. potion timing and gear choices a lot more relevant since you must choose a timing, a set of gear and a spec to commit to for the next 10 minutes, not the next 15 seconds.

I'm very happy that they removed respeccing on the fly from dungeon content and this is an extension of that, stopping to let somebody swap specs between bosses and trash so that we could get the best dungeon time was never fun or a good part of gameplay IMO. It's no different for swapping legendaries, azerite gear, trinkets etc.. that just happens instantly instead of taking a 5 second cast bar.

If you can instantly swap anything any time it takes more work to always be in the right talents, trinkets, azerite gear and all of that but i think that it's the wrong kind of difficulty to emphasize; you can make content difficult in other ways that are more fun and healthy for gameplay.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Alventenie
Profile Joined July 2007
United States2147 Posts
Last Edited: 2018-06-16 17:53:39
June 16 2018 17:53 GMT
#8084
For what its worth with potions in BFA, their current cost is something like ~30 herbs per 1 battle potion, although you can proc extra. That's pretty substantial compared to Legions prolonged power.

I am unsure on how often herbs will respawn (they have nearly all nodes active on beta atm), but if you go through 20-25 potions in a dungeon, thats a huge investment of 600+ herbs to get for a single dungeon.
Gorsameth
Profile Joined April 2010
Netherlands22462 Posts
June 16 2018 18:07 GMT
#8085
On June 17 2018 02:53 Alventenie wrote:
For what its worth with potions in BFA, their current cost is something like ~30 herbs per 1 battle potion, although you can proc extra. That's pretty substantial compared to Legions prolonged power.

I am unsure on how often herbs will respawn (they have nearly all nodes active on beta atm), but if you go through 20-25 potions in a dungeon, thats a huge investment of 600+ herbs to get for a single dungeon.
Those who pot all dungeon long have never been stopped by sometimes like 'cost'.
It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20341 Posts
Last Edited: 2018-06-16 19:00:19
June 16 2018 18:53 GMT
#8086
Even worse in WOD we could feign death/shadowmeld to "pre-pot" in the middle of a fight, i once used like 800 draenic agility pots (in stacks of 20, ofc) in a weekend
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Alventenie
Profile Joined July 2007
United States2147 Posts
June 16 2018 19:21 GMT
#8087
On June 17 2018 03:07 Gorsameth wrote:
Show nested quote +
On June 17 2018 02:53 Alventenie wrote:
For what its worth with potions in BFA, their current cost is something like ~30 herbs per 1 battle potion, although you can proc extra. That's pretty substantial compared to Legions prolonged power.

I am unsure on how often herbs will respawn (they have nearly all nodes active on beta atm), but if you go through 20-25 potions in a dungeon, thats a huge investment of 600+ herbs to get for a single dungeon.
Those who pot all dungeon long have never been stopped by sometimes like 'cost'.



I suppose, but going that hard in dungeons with pots will be extremely expensive compared to Legion early on. I know people that have burned millions of gold on consumables thinking they had enough gold. Sure they got gold back after the fact, but its still something that they will have to worry about somewhat.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
June 16 2018 21:07 GMT
#8088
I mean, it didn't stop people having to farm those carrots and shadow prot potions for Naxx but its still annoying, i'm all for some kind of preperation but it you should also play the game for fun and not just farm all the thing.
WriterXiao8~~
Cyro
Profile Blog Joined June 2011
United Kingdom20341 Posts
Last Edited: 2018-06-17 01:16:52
June 17 2018 01:14 GMT
#8089
They put in an azerite reforging system on the beta

Cost starts at 5 gold to un-trait the gear, doubling every time that you do it and halfing every 3 days

So long term we can respec on average once every 3 days while keeping the cost at the same low level but there's a buffer of 10 to 15 "extra" respecs that'll bring the cost up until you let it cool down again (2560g after 10 times, 81,920g after 15) or maybe a bit more depending on how rich you are.

Paying that once isn't really a problem, maintaining the cost at that kind of level by respeccing 15 times and then continuing to respec twice a week would be.

Pretty clear design intent to carry multiple pieces of azerite gear per slot per spec if possible - you'd want different traits to suit different situations and then you'd need duplicates or alternates of the gear for the other specs.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Alventenie
Profile Joined July 2007
United States2147 Posts
Last Edited: 2018-06-18 02:07:51
June 18 2018 02:07 GMT
#8090
Just did some normal uldir testing and I have to question how blizz thought the first boss was good to test. It doesnt scale to your raid, so the boss has its 30 man raid health regardless of your raid size. You get 3x blood pools in phase 1 that tick 3 times, but in phase 3 you get 5x blood pools that tick 5 times, also regardless of raid size. So if you're a 10 man raid, good luck with half your raid getting this debuff.

This is on top of getting to the bottom of the elevator and sometimes just getting ported to the center of the elevator and instantly dying, something that happened on all but 1 pull for our group.

Hard to test something that really can only be tested with like 20+ minimum people.
Cyro
Profile Blog Joined June 2011
United Kingdom20341 Posts
Last Edited: 2018-06-19 02:08:25
June 18 2018 04:16 GMT
#8091
Just did some X testing and I have to question how blizz thought X was good to test.


Some stuff is just mechanically broken, has been broken (and reported) since day 1 alpha and is still broken on beta and pushed to the 8.0 PTR. The devs are having a hard time keeping up with it and have their hands tied with the release dates
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
lestye
Profile Blog Joined August 2010
United States4209 Posts
June 18 2018 05:27 GMT
#8092
Isn't that typical? They give the boss a shit ton of HP so they test out the mechanics they might think are buggy?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TomatoBisque
Profile Joined March 2013
United States6290 Posts
June 18 2018 13:24 GMT
#8093
On June 18 2018 14:27 lestye wrote:
Isn't that typical? They give the boss a shit ton of HP so they test out the mechanics they might think are buggy?

For individual boss tests, yes. When the whole raid is open, no, because then people can't test the other 6
rip
Cyro
Profile Blog Joined June 2011
United Kingdom20341 Posts
Last Edited: 2018-06-19 23:16:02
June 19 2018 23:12 GMT
#8094
"I'd also like to remind everyone that again, the silence is not automatic. Every single one of them is reviewed by a Game Master before the penalty is actually applied."

Has this ever been the case? They went from automatic temp bans to automatic silences for X amount of reports in late WOD and i haven't seen anybody say otherwise since then.

see e.g.


in the months before this video we had issues with some of the top Silvermoon guilds organizing mass reports of people in the raids of other guilds to get them temp bans during raid hours while GM's would take multiple hours to respond and revoke bans
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Alventenie
Profile Joined July 2007
United States2147 Posts
June 19 2018 23:30 GMT
#8095
New patch on beta, and lots of changes to professions. Some of the things seem really weird.

Flasks take 5x, 5x, 10x supply compared to previous patches. They also require expulsom which is the daily transmute so you are strictly limited to how many you can craft a day. Some potions require 14x as many herbs to craft 1 potion now.

Cyro
Profile Blog Joined June 2011
United Kingdom20341 Posts
June 20 2018 00:43 GMT
#8096
On June 20 2018 08:30 Alventenie wrote:
New patch on beta, and lots of changes to professions. Some of the things seem really weird.

Flasks take 5x, 5x, 10x supply compared to previous patches. They also require expulsom which is the daily transmute so you are strictly limited to how many you can craft a day. Some potions require 14x as many herbs to craft 1 potion now.



Lets not forget that they added openable DOORS to the stockades ;D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20341 Posts
Last Edited: 2018-06-22 23:24:49
June 20 2018 23:11 GMT
#8097
On June 20 2018 08:12 Cyro wrote:
"I'd also like to remind everyone that again, the silence is not automatic. Every single one of them is reviewed by a Game Master before the penalty is actually applied."

Has this ever been the case? They went from automatic temp bans to automatic silences for X amount of reports in late WOD and i haven't seen anybody say otherwise since then.

see e.g. https://www.youtube.com/watch?v=skWzi3o4oGI

in the months before this video we had issues with some of the top Silvermoon guilds organizing mass reports of people in the raids of other guilds to get them temp bans during raid hours while GM's would take multiple hours to respond and revoke bans


Another blue edited out the part where Ythisens wrongly claimed again that penalties were not automatic
+ Show Spoiler +

[image loading]
[image loading]

---

I'm liking the new BFA music so far, lots of cool stuff! A lot of it is labeled as boss fight music or for quite specific areas which hasn't been used a lot in WoW before. http://www.wowhead.com/news=285042/battle-for-azeroth-music

Relating to BFA performance, a lot of the worst performance in the game is around water. Boralus, that storm shrine dungeon; i've noted an increase in CPU-limited FPS of up to +20-30% when setting water quality down in Boralus. Improving the worst running areas is the most important for the feel of the game. The "Good" setting seems to run almost as well as minimum on the CPU, mainly giving up the CPU based dynamic reflections of Ultra. The graphics card load is not a problem at all as usual.

The water setting is pretty important because even in a lot of areas where it wouldn't seem relevant it can hurt performance - if there's any water within the view distance sphere of you, even that is off screen / behind a wall / behind you etc, it still creates the water as if you were looking at it. This hit performance in areas like the Tichondrius room of Nighthold where you wouldn't imagine that water quality would be relevant, let alone causing double digit performance % hits for being on Ultra instead of Good.

I think stuff will feel better to play on the live game as well, some of the GCD stuff might just be annoying instead of pretty much unplayable - i'l literally have an order of magnitude lower ping. Feels bad for the guys who don't live near the server with good internet though!

The tank threat nerf on beta is going to destroy m+ pugging.


Nice reminder that this is actually a thing, i've been running dungeons for days without even remembering that it happened

There are also a shit ton of LUA errors in the stock game for BFA which will presumably not go live. At the moment they're making the game really microstuttery and creating inconsistent performance drops in some areas vs others
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20341 Posts
Last Edited: 2018-06-24 09:45:44
June 24 2018 09:45 GMT
#8098


https://twitter.com/ TheRedShirtGuy/status/1009435151854657537

Hearing a lot about the hordies getting an entirely different series of events here. Are we gonna have two different conflicting but "correct" stories for the faction war without a definitive version of what actually happened?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
jalstar
Profile Blog Joined September 2009
United States8198 Posts
June 24 2018 11:35 GMT
#8099
Going back to the glory days of Warcraft II where you had to wait for Blizzard to tell you the canon winner.
lestye
Profile Blog Joined August 2010
United States4209 Posts
Last Edited: 2018-06-24 20:00:39
June 24 2018 20:00 GMT
#8100
On June 24 2018 20:35 jalstar wrote:
Going back to the glory days of Warcraft II where you had to wait for Blizzard to tell you the canon winner.

This is worse because Warcraft 2 was a canon winner, it wasnt like "Oooo. Not only did your faction not win, but the actual reason you went to war was bullshit and you actually commited war crimes."
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
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