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[WoW] Battle for Azeroth - Page 33

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 12 2015 23:14 GMT
#641
Yup, blizzard dun goofed on their math
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gorsameth
Profile Joined April 2010
Netherlands21801 Posts
December 12 2015 23:23 GMT
#642
On December 13 2015 08:14 Teoita wrote:
Yup, blizzard dun goofed on their math

Same issue as WoD, they were told it was to much, they ignored it and ramped it up even harder during the expansion.
I expect it to go no different this time, they for some reason believe people wont notice a power increase unless the numbers more then double every tier.
It ignores such insignificant forces as time, entropy, and death
TomatoBisque
Profile Joined March 2013
United States6290 Posts
December 12 2015 23:38 GMT
#643
Even ignoring the scaling it's silly that the baseline was set so high, Stamina giving 60 max HP when it could have given 6 or something
rip
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2015-12-12 23:46:53
December 12 2015 23:46 GMT
#644
Stamina being that high is mandatory when everyone's burst is as obscene as it is in WoD...the problem is, as Gorsameth said, their completely idiotic idea that everyone's dps needs to double between tiers at least. It's by far the dumbest thing they've ever done, up there with Steppes of war and (LOTV CAMPAIGN SPOILER CLICK AT YOUR RISK) + Show Spoiler +
Jesus Kerrigan
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
TomatoBisque
Profile Joined March 2013
United States6290 Posts
December 12 2015 23:53 GMT
#645
Well, the idea was you'd reduce damage by the same amount

but yeah
rip
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
December 13 2015 00:06 GMT
#646
Well the problem is that they HAVE to do that in order to have logical gear progression. It's considered a failure if a well-statted item from one raid is better than the stuff from the next 2 raids. You shouldn't be able to take last raid's mythic gear into the current mythic dungeon and be able to beat it without issue. In order to do that, they have to ramp up the dps requirements such that only gear from the current mythic dungeons are good, and to make sure that well statted pieces don't carry over, they have to increase the raw stats by a larger amount.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 13 2015 00:15 GMT
#647
Sure, but the growth doesn't have to be as harsh as it's been in the past couple of expansions. To my (really limited) knowledge, it isn't an issue in other modern mmos.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gorsameth
Profile Joined April 2010
Netherlands21801 Posts
Last Edited: 2015-12-13 00:34:47
December 13 2015 00:34 GMT
#648
On December 13 2015 09:06 deth2munkies wrote:
Well the problem is that they HAVE to do that in order to have logical gear progression. It's considered a failure if a well-statted item from one raid is better than the stuff from the next 2 raids. You shouldn't be able to take last raid's mythic gear into the current mythic dungeon and be able to beat it without issue. In order to do that, they have to ramp up the dps requirements such that only gear from the current mythic dungeons are good, and to make sure that well stated pieces don't carry over, they have to increase the raw stats by a larger amount.

WoD live numbers:
HC dungeon gear: 630
HM Normal: 655 BRF Normal: 670 HFC normal: 695
HM Heroic: 670 BRF Heroic: 685 HFC Heroic: 710
HM Mythic: 685 BRF Mythic: 700 HFC Mythic: 725

There is no need for normal HFC to be almost as good as BRF Mythic. they are completely different target groups
You can squish this tremendously

HC dungeon gear: 630
HM Normal: 640 BRF Normal: 650 HFC normal: 660
HM Heroic: 650 BRF Heroic: 660 HFC Heroic: 670
HM Mythic: 660 BRF Mythic: 670 HFC Mythic: 680

and instead of a 95 ilvl jump you go down to 50 halving the power gained within the expansion.
(more then half actually since ilvl does not scale linearly)

You can probably manage with less then 10 ilvls even but then you need to take out warforged.
Because of the way stats scale with ilvl players are going to gain more from less as ilvl becomes higher so its completely baffling that Blizzard even increased the ilvl gap between difficulties (from 13 in mop to 15 in wod)
It ignores such insignificant forces as time, entropy, and death
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 13 2015 00:45 GMT
#649
Yea 100% agree with that. The jump between 630 and 660 ilvl is pretty big as is...
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
December 13 2015 01:09 GMT
#650
All I know is that I went from a Heroic Warforged BRF weapon with my 2 best stats to a Heroic MH/Normal Manno offhand with more mediocre stats, and my DPS jumped by about 6k. It's pretty insane.
Cyro
Profile Blog Joined June 2011
United Kingdom20309 Posts
Last Edited: 2015-12-13 05:58:49
December 13 2015 05:23 GMT
#651
and instead of a 95 ilvl jump you go down to 50 halving the power gained within the expansion.
(more then half actually since ilvl does not scale linearly)


+50ilvls is about 1.6x stats
+95 ilvls is about 2.5x stats

Stat worth also scales beyond that as the more stats you have, the more that every new point of each stat is worth.

The ring also more than doubles burst damage, increasing overall DPS by 40%

[image loading]

^my best >5m parse on heroic archimonde, very spiky damage


630 to 660 is huge, we could have easily had heroic 5man gear at i625, NM raid gear 640, heroic 650, mythic 660 for example. Then put HFC gear at +15 compared to that.
That means we're 75 ilvls over the baseline (600) and our stat allocation has increased by +104% instead of by +262%.

Splitting t17 into two tiers of ilvls and having four raid difficulties with +30% damage between each of them was just bad design.

I don't hate blizz for making mistakes, shit is hard to design but you can't make the same mistakes again and again
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2015-12-13 06:22:44
December 13 2015 06:15 GMT
#652
If you're 20 ilvls below someone your DPS can't even hope to be competitive

I can get 90+ percentile in ilvl bracket parses at 720 and barely be competitive with a 740 ilvl tank, who's in turn doing like 50% of the damage of the 740 dps

That's pretty fucked up

the only reason this exists is so that worse players/guilds can overgear content and beat it through brute force because their DPS goes up 50% by killing farm bosses repeatedly
rip
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2015-12-13 08:23:33
December 13 2015 08:19 GMT
#653
On December 13 2015 15:15 TomatoBisque wrote:
the only reason this exists is so that worse players/guilds can overgear content and beat it through brute force because their DPS goes up 50% by killing farm bosses repeatedly

Indeed. If the item scaling was less steep the top guilds would have an easier time to clear the next tier with equip from the old one and the worse guilds would never clear it. Both things Blizz does not want.
Also there is supposed to be a soft equip reset between each tier/patch, just like there is between PvP seasons. You do that by giving out easily accessible high item lvl equip with each patch that is at least as good as the old one.

The item scaling is a fundamental design decision, not a random mistake because Blizz does not understand their numbers.
Off-season = best season
Cyro
Profile Blog Joined June 2011
United Kingdom20309 Posts
Last Edited: 2015-12-13 08:45:20
December 13 2015 08:44 GMT
#654
The item scaling makes any kind of open world or dungeon content (with current designs) a complete joke and terrible for both low and high skill, low and high time investment players. It also makes it a huge pain to recruit players for any level of guild

I think it's beyond obvious at this point that blizzard doesn't understand the numbers very well, the stuff like how much gear should scale between difficulties and over time is up for debate.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Redox
Profile Joined October 2010
Germany24794 Posts
December 13 2015 08:54 GMT
#655
On December 13 2015 17:44 Cyro wrote:
The item scaling makes any kind of open world or dungeon content (with current designs) a complete joke and terrible for both low and high skill, low and high time investment players. It also makes it a huge pain to recruit players for any level of guild

I think it's beyond obvious at this point that blizzard doesn't understand the numbers very well, the stuff like how much gear should scale between difficulties and over time is up for debate.

Blizzard recently even found that the item scaling was not steep enough, which is why they gave us 10 free item levels on top.
Off-season = best season
Cyro
Profile Blog Joined June 2011
United Kingdom20309 Posts
Last Edited: 2015-12-13 09:04:38
December 13 2015 09:04 GMT
#656
That wasn't because of the gap between t17 and t18, it's the 1.3 - 1.4x boss nerf that comes at the last tier of every expansion.

It was originally much slower and week by week, with the justification of being able to overgear previous tiers to do them with less skill but not the last tier
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 13 2015 09:41 GMT
#657
Plus, they used to nerf the bosses to let less skilled people deal with them, rather than buffing the players through the fucking roof.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Redox
Profile Joined October 2010
Germany24794 Posts
December 13 2015 10:09 GMT
#658
On December 13 2015 18:41 Teoita wrote:
Plus, they used to nerf the bosses to let less skilled people deal with them, rather than buffing the players through the fucking roof.

Which supports my point that they thought scaling through items could be stronger. Otherwise they could have done it the traditional way.
Off-season = best season
Gorsameth
Profile Joined April 2010
Netherlands21801 Posts
December 13 2015 10:32 GMT
#659
On December 13 2015 19:09 Redox wrote:
Show nested quote +
On December 13 2015 18:41 Teoita wrote:
Plus, they used to nerf the bosses to let less skilled people deal with them, rather than buffing the players through the fucking roof.

Which supports my point that they thought scaling through items could be stronger. Otherwise they could have done it the traditional way.

I have to disagree. They are now passively buffing players through gear because of frequent complains about first nerfing content and later about adding a buff to players.

Its not about this method being stronger but because it is less noticeable by players and so leads to less "I did it before it was nerfed you noob".

The downside is numbers go utterly through the roof and turns the game into 'bring the gear, not the player' because it doesn't matter how good you are, a significant gear gap cannot be overcome unless the higher player is braindead.
It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20309 Posts
Last Edited: 2015-12-13 23:51:44
December 13 2015 16:37 GMT
#660
[image loading]

this is actually not bad at all given the kill time! :D (#7)

The downside is numbers go utterly through the roof and turns the game into 'bring the gear, not the player' because it doesn't matter how good you are, a significant gear gap cannot be overcome unless the higher player is braindead.


It really does, we've had quite a few guilds apps from players with awesome experience (raid content on max difficulty back to TBC) who were/are unusable for progress because their gear is from last tier or barely into this tier and they sim less than half as much as the members of their classes in competing guilds who have current gear

+ Show Spoiler +

[image loading]
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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