[WoW] Battle for Azeroth - Page 33
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
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Teoita
Italy12246 Posts
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Gorsameth
Netherlands21339 Posts
On December 13 2015 08:14 Teoita wrote: Yup, blizzard dun goofed on their math Same issue as WoD, they were told it was to much, they ignored it and ramped it up even harder during the expansion. I expect it to go no different this time, they for some reason believe people wont notice a power increase unless the numbers more then double every tier. | ||
TomatoBisque
United States6290 Posts
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Teoita
Italy12246 Posts
Jesus Kerrigan | ||
TomatoBisque
United States6290 Posts
but yeah | ||
deth2munkies
United States4051 Posts
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Teoita
Italy12246 Posts
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Gorsameth
Netherlands21339 Posts
On December 13 2015 09:06 deth2munkies wrote: Well the problem is that they HAVE to do that in order to have logical gear progression. It's considered a failure if a well-statted item from one raid is better than the stuff from the next 2 raids. You shouldn't be able to take last raid's mythic gear into the current mythic dungeon and be able to beat it without issue. In order to do that, they have to ramp up the dps requirements such that only gear from the current mythic dungeons are good, and to make sure that well stated pieces don't carry over, they have to increase the raw stats by a larger amount. WoD live numbers: HC dungeon gear: 630 HM Normal: 655 BRF Normal: 670 HFC normal: 695 HM Heroic: 670 BRF Heroic: 685 HFC Heroic: 710 HM Mythic: 685 BRF Mythic: 700 HFC Mythic: 725 There is no need for normal HFC to be almost as good as BRF Mythic. they are completely different target groups You can squish this tremendously HC dungeon gear: 630 HM Normal: 640 BRF Normal: 650 HFC normal: 660 HM Heroic: 650 BRF Heroic: 660 HFC Heroic: 670 HM Mythic: 660 BRF Mythic: 670 HFC Mythic: 680 and instead of a 95 ilvl jump you go down to 50 halving the power gained within the expansion. (more then half actually since ilvl does not scale linearly) You can probably manage with less then 10 ilvls even but then you need to take out warforged. Because of the way stats scale with ilvl players are going to gain more from less as ilvl becomes higher so its completely baffling that Blizzard even increased the ilvl gap between difficulties (from 13 in mop to 15 in wod) | ||
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Teoita
Italy12246 Posts
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deth2munkies
United States4051 Posts
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Cyro
United Kingdom20275 Posts
and instead of a 95 ilvl jump you go down to 50 halving the power gained within the expansion. (more then half actually since ilvl does not scale linearly) +50ilvls is about 1.6x stats +95 ilvls is about 2.5x stats Stat worth also scales beyond that as the more stats you have, the more that every new point of each stat is worth. The ring also more than doubles burst damage, increasing overall DPS by 40% ![]() ^my best >5m parse on heroic archimonde, very spiky damage 630 to 660 is huge, we could have easily had heroic 5man gear at i625, NM raid gear 640, heroic 650, mythic 660 for example. Then put HFC gear at +15 compared to that. That means we're 75 ilvls over the baseline (600) and our stat allocation has increased by +104% instead of by +262%. Splitting t17 into two tiers of ilvls and having four raid difficulties with +30% damage between each of them was just bad design. I don't hate blizz for making mistakes, shit is hard to design but you can't make the same mistakes again and again | ||
TomatoBisque
United States6290 Posts
I can get 90+ percentile in ilvl bracket parses at 720 and barely be competitive with a 740 ilvl tank, who's in turn doing like 50% of the damage of the 740 dps That's pretty fucked up the only reason this exists is so that worse players/guilds can overgear content and beat it through brute force because their DPS goes up 50% by killing farm bosses repeatedly | ||
Redox
Germany24794 Posts
On December 13 2015 15:15 TomatoBisque wrote: the only reason this exists is so that worse players/guilds can overgear content and beat it through brute force because their DPS goes up 50% by killing farm bosses repeatedly Indeed. If the item scaling was less steep the top guilds would have an easier time to clear the next tier with equip from the old one and the worse guilds would never clear it. Both things Blizz does not want. Also there is supposed to be a soft equip reset between each tier/patch, just like there is between PvP seasons. You do that by giving out easily accessible high item lvl equip with each patch that is at least as good as the old one. The item scaling is a fundamental design decision, not a random mistake because Blizz does not understand their numbers. | ||
Cyro
United Kingdom20275 Posts
I think it's beyond obvious at this point that blizzard doesn't understand the numbers very well, the stuff like how much gear should scale between difficulties and over time is up for debate. | ||
Redox
Germany24794 Posts
On December 13 2015 17:44 Cyro wrote: The item scaling makes any kind of open world or dungeon content (with current designs) a complete joke and terrible for both low and high skill, low and high time investment players. It also makes it a huge pain to recruit players for any level of guild I think it's beyond obvious at this point that blizzard doesn't understand the numbers very well, the stuff like how much gear should scale between difficulties and over time is up for debate. Blizzard recently even found that the item scaling was not steep enough, which is why they gave us 10 free item levels on top. | ||
Cyro
United Kingdom20275 Posts
It was originally much slower and week by week, with the justification of being able to overgear previous tiers to do them with less skill but not the last tier | ||
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Teoita
Italy12246 Posts
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Redox
Germany24794 Posts
On December 13 2015 18:41 Teoita wrote: Plus, they used to nerf the bosses to let less skilled people deal with them, rather than buffing the players through the fucking roof. Which supports my point that they thought scaling through items could be stronger. Otherwise they could have done it the traditional way. | ||
Gorsameth
Netherlands21339 Posts
On December 13 2015 19:09 Redox wrote: Which supports my point that they thought scaling through items could be stronger. Otherwise they could have done it the traditional way. I have to disagree. They are now passively buffing players through gear because of frequent complains about first nerfing content and later about adding a buff to players. Its not about this method being stronger but because it is less noticeable by players and so leads to less "I did it before it was nerfed you noob". The downside is numbers go utterly through the roof and turns the game into 'bring the gear, not the player' because it doesn't matter how good you are, a significant gear gap cannot be overcome unless the higher player is braindead. | ||
Cyro
United Kingdom20275 Posts
![]() this is actually not bad at all given the kill time! :D (#7) The downside is numbers go utterly through the roof and turns the game into 'bring the gear, not the player' because it doesn't matter how good you are, a significant gear gap cannot be overcome unless the higher player is braindead. It really does, we've had quite a few guilds apps from players with awesome experience (raid content on max difficulty back to TBC) who were/are unusable for progress because their gear is from last tier or barely into this tier and they sim less than half as much as the members of their classes in competing guilds who have current gear + Show Spoiler + ![]() | ||
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