• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:56
CET 00:56
KST 08:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview2RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1834
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates How Rain Became ProGamer in Just 3 Months BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Canadian Politics Mega-thread Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Innova Crysta on Hire
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1147 users

[WoW] Battle for Azeroth - Page 31

Forum Index > Closed
Post a Reply
Prev 1 29 30 31 32 33 541 Next
BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2015-12-07 17:32:45
December 07 2015 17:22 GMT
#601
On December 08 2015 00:25 Spicy_Curry wrote:
Show nested quote +
On December 07 2015 15:01 Cyro wrote:
That reaver isn't progress, they're abusing a "trick" to have three trinkets up simultaneously (though arcane is a little bit broken regardless). Some guilds on my server have 2-4 mages using that "trick" to clear the raid faster every week (for gear etc) and for a big damage boost on progress fights, i'm sure there are many more elsewhere

WCL recognises that and tags a lot of them yellow


Why does it even matter at this point?



Because there's still a lot of competition when only 0.2% of players have finished the tier. Same reason that wonky balance still matters, we're gonna be here for another 6 months. It's bad practice to completely abandon an expansion 50-70% of the way in. There are a ton of guilds who either can't abuse it or don't want to abuse it yet the others are running away with it, i doubt there will be even short term bans for intentionally abusing stuff like that on dozens of fights (which i really disagree with) but they should at least fix it promptly

------

But i wont buy this game if the pvp just suck as it has sucked in pretty much every WoW expansion.

Dont give me that grind shit to gear. IT SUCK. IT STINK.
Make it skillwise even in 1v1, and fast paced.

And once and for all, ONE-SHOTTING someone is utterly disgusting gameplay wise.


WoW PVP has never been what you want but WOD is one of the further expansions from it
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
December 07 2015 20:59 GMT
#602
daily reminder that blizzard killed pugs with the premade finder

and fuck pug leaders who insist on having a hardon for 2/4//9 comps
ffxiv enjoyer
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2015-12-07 21:53:33
December 07 2015 21:46 GMT
#603
daily reminder that blizzard killed pugs with the premade finder


pugs ARE the premade finder

it was always like this, TBC pugs didn't do shit and WOTLK pugs were just way less efficient and not cross realm so you had little choice - and what's wrong with having some of the best comps?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
DickMcFanny
Profile Blog Joined September 2015
Ireland1076 Posts
December 07 2015 22:41 GMT
#604


I cry every time. .
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 07 2015 22:44 GMT
#605
Who remembers GearScore?

People forming groups with strangers will always look for some shorthand for skill, it's a necessity. Unless Blizzard builds their own alternative to WarcraftLogs/Mr. Robot/whatever that's how it's always going to be.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
December 07 2015 23:12 GMT
#606
On December 08 2015 07:44 Seuss wrote:
Who remembers GearScore?

People forming groups with strangers will always look for some shorthand for skill, it's a necessity. Unless Blizzard builds their own alternative to WarcraftLogs/Mr. Robot/whatever that's how it's always going to be.


I was so lucky, I quit the game right before Gearscore became a thing. Honestly, my approach to PuGs is this: I invite everyone with reasonable gear, we pull the boss. If we win, I distribute loot, if we lose, I kick the 2 lowest DPS and/or everyone that fucked up a crucial mechanic, then reload. It can sometimes take a while, but getting rid of dead weight ASAP is by far the best way to get a successful pug, because after the first few bosses you usually have a solid group.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2015-12-07 23:16:12
December 07 2015 23:15 GMT
#607
That's what we do, but we usually start with requirements like ilvl. If you grab 10 people out of a pool of 720+ you'll get much better numbers from people on average than if you pull them from 690+. There are a ton of i670-710 alts where people have no idea how to play, no ring etc.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
Last Edited: 2015-12-07 23:40:39
December 07 2015 23:36 GMT
#608
Because there's still a lot of competition when only 0.2% of players have finished the tier. Same reason that wonky balance still matters, we're gonna be here for another 6 months. It's bad practice to completely abandon an expansion 50-70% of the way in. There are a ton of guilds who either can't abuse it or don't want to abuse it yet the others are running away with it, i doubt there will be even short term bans for intentionally abusing stuff like that on dozens of fights (which i really disagree with) but they should at least fix it promptly


Yea the only two fights this actually matters is for zakuun and iron reaver which pretty much everyone agrees are free bosses. There is no way in hell that some extra dps at the start of archimonde mythic is going to help you out in the actually difficult phases. Besides its always been a shitshow between expansions when it comes to balance im surprised people forget so easily.

This has happened previously:
Warriors-> Vanilla
Rogues-> BC
Mages -> ICC 30%
Warlocks -> SOG 4/4
High Risk Low Reward
FinestHour
Profile Joined August 2010
United States18466 Posts
December 07 2015 23:57 GMT
#609
i had 4th highest dk gearscore on frostmane back in the day at the end of wrath
thug life.                                                       MVP/ex-
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 08 2015 00:01 GMT
#610
On December 08 2015 08:36 Spicy_Curry wrote:
Show nested quote +
Because there's still a lot of competition when only 0.2% of players have finished the tier. Same reason that wonky balance still matters, we're gonna be here for another 6 months. It's bad practice to completely abandon an expansion 50-70% of the way in. There are a ton of guilds who either can't abuse it or don't want to abuse it yet the others are running away with it, i doubt there will be even short term bans for intentionally abusing stuff like that on dozens of fights (which i really disagree with) but they should at least fix it promptly


Yea the only two fights this actually matters is for zakuun and iron reaver which pretty much everyone agrees are free bosses. There is no way in hell that some extra dps at the start of archimonde mythic is going to help you out in the actually difficult phases. Besides its always been a shitshow between expansions when it comes to balance im surprised people forget so easily.

This has happened previously:
Warriors-> Vanilla
Rogues-> BC
Mages -> ICC 30%
Warlocks -> SOG 4/4


0/21/40 warlocks during BT and Sunwell, never forget
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2015-12-08 00:09:26
December 08 2015 00:08 GMT
#611
On December 08 2015 08:15 Cyro wrote:
That's what we do, but we usually start with requirements like ilvl. If you grab 10 people out of a pool of 720+ you'll get much better numbers from people on average than if you pull them from 690+. There are a ton of i670-710 alts where people have no idea how to play, no ring etc.


There is no "pool of 720+" if you're kicking at least 3 people per attempt. People who are 720+ aren't pugging. Even if you somehow manage to get 720 people to fill the raid, you run out too quickly. You have to expand the ilvl if you're going to be cycling through people until you get a stable group. Item level only really counts towards the DPS/HPS floor and ceiling, but doesn't account for mechanics, raid awareness, and especially for healing efficiency.
On December 08 2015 09:01 Teoita wrote:
Show nested quote +
On December 08 2015 08:36 Spicy_Curry wrote:
Because there's still a lot of competition when only 0.2% of players have finished the tier. Same reason that wonky balance still matters, we're gonna be here for another 6 months. It's bad practice to completely abandon an expansion 50-70% of the way in. There are a ton of guilds who either can't abuse it or don't want to abuse it yet the others are running away with it, i doubt there will be even short term bans for intentionally abusing stuff like that on dozens of fights (which i really disagree with) but they should at least fix it promptly


Yea the only two fights this actually matters is for zakuun and iron reaver which pretty much everyone agrees are free bosses. There is no way in hell that some extra dps at the start of archimonde mythic is going to help you out in the actually difficult phases. Besides its always been a shitshow between expansions when it comes to balance im surprised people forget so easily.

This has happened previously:
Warriors-> Vanilla
Rogues-> BC
Mages -> ICC 30%
Warlocks -> SOG 4/4


0/21/40 warlocks during BT and Sunwell, never forget

The old "Press 2 over and over again" build.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2015-12-08 00:43:36
December 08 2015 00:39 GMT
#612
Yea the only two fights this actually matters is for zakuun and iron reaver


Not true at all

There is no way in hell that some extra dps at the start of archimonde mythic is going to help you out


Then why are people discussing all over the place how many healers to bring to meet DPS checks to phase archi in X condition? That's just on the last boss. It's a big deal wherever a damage boost in the first 20 seconds of the fight matters and it's free to do.

------

There is no "pool of 720+" if you're kicking at least 3 people per attempt. People who are 720+ aren't pugging.


There actually are, i do a couple runs at least a few days a week as guild boosting ~5-10 people per run and pugging some. There are always 720+'s in the finder for archimonde. Mythic geared players are ~735-740 and there are dozens of 720's and hundreds of 710's
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
December 08 2015 00:55 GMT
#613
On December 08 2015 09:39 Cyro wrote:
Show nested quote +
Yea the only two fights this actually matters is for zakuun and iron reaver


Not true at all

Show nested quote +
There is no way in hell that some extra dps at the start of archimonde mythic is going to help you out


Then why are people discussing all over the place how many healers to bring to meet DPS checks to phase archi in X condition? That's just on the last boss. It's a big deal wherever a damage boost in the first 20 seconds of the fight matters and it's free to do.

------

Show nested quote +
There is no "pool of 720+" if you're kicking at least 3 people per attempt. People who are 720+ aren't pugging.


There actually are, i do a couple runs at least a few days a week as guild boosting ~5-10 people per run and pugging some. There are always 720+'s in the finder for archimonde. Mythic geared players are ~735-740 and there are dozens of 720's and hundreds of 710's


Yeah, for Archimonde. You think they're queueing up like that for HFA -> Gore?
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
December 08 2015 01:16 GMT
#614
Nop but those ones are way way easier to pug
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
December 08 2015 02:28 GMT
#615
On December 08 2015 10:16 Cyro wrote:
Nop but those ones are way way easier to pug


Yet it's still required to be 710-715 to do so.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2015-12-08 03:35:55
December 08 2015 03:35 GMT
#616
On December 08 2015 11:28 deth2munkies wrote:
Show nested quote +
On December 08 2015 10:16 Cyro wrote:
Nop but those ones are way way easier to pug


Yet it's still required to be 710-715 to do so.


By a fraction of groups yeah. You can make your own group in about 3-10 minutes with i680 if the others are being unreasonable; there are a lot of people who feel the same way as you do out there. Unfortunately a majority of them are pretty shit but there are some good people mixed in
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Redox
Profile Joined October 2010
Germany24794 Posts
December 08 2015 03:47 GMT
#617
What I dont get is why so many people try to make PUGs happen. On the servers I know lots of guilds are desperately looking for members. And because of the lack of applicants they accept people with like 20 item level less than the PUG groups.

And it is also not like guilds come with lots of social responsibilities these days. They are not much more than scheduled raids with recurring participants.
Off-season = best season
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
Last Edited: 2015-12-08 04:15:37
December 08 2015 04:11 GMT
#618
On December 08 2015 09:39 Cyro wrote:
Show nested quote +
Yea the only two fights this actually matters is for zakuun and iron reaver


Not true at all

Show nested quote +
There is no way in hell that some extra dps at the start of archimonde mythic is going to help you out


Then why are people discussing all over the place how many healers to bring to meet DPS checks to phase archi in X condition? That's just on the last boss. It's a big deal wherever a damage boost in the first 20 seconds of the fight matters and it's free to do.

------

Show nested quote +
There is no "pool of 720+" if you're kicking at least 3 people per attempt. People who are 720+ aren't pugging.


There actually are, i do a couple runs at least a few days a week as guild boosting ~5-10 people per run and pugging some. There are always 720+'s in the finder for archimonde. Mythic geared players are ~735-740 and there are dozens of 720's and hundreds of 710's


Our guilds average ilvl when we killed archimonde was 725. Our average raid dps has almost doubled now that our raid ilvl is 740+ so thats why I say that 3 people who make up 20% of the opening burst is almost irrelevant. At this point you dont even need to play very well to clear the boss, you just need to refine your strategy and focus on staying alive. Its just really funny when people fail to accept the game as it is and choose to complain instead of adapting and utilizing what they are throwing a tantrum over. Also just because people are discussing shit all over the place doesnt make it useful. At this point you can 4 heal archimonde. That one extra healer affords you so much more than some pos playstyle that mages are forced to play to be competitive (with other mages, its all proportional). What do you even expect to happen? Mages no longer are able to swap tome for another trinket and your raid dps goes down by a "substantial" amount. Then the same people complain that they shouldve been buffed instead of nerfing mages.

RoR + WW never 4get
High Risk Low Reward
Redox
Profile Joined October 2010
Germany24794 Posts
December 08 2015 04:17 GMT
#619
On December 08 2015 13:11 Spicy_Curry wrote:
Show nested quote +
On December 08 2015 09:39 Cyro wrote:
Yea the only two fights this actually matters is for zakuun and iron reaver


Not true at all

There is no way in hell that some extra dps at the start of archimonde mythic is going to help you out


Then why are people discussing all over the place how many healers to bring to meet DPS checks to phase archi in X condition? That's just on the last boss. It's a big deal wherever a damage boost in the first 20 seconds of the fight matters and it's free to do.

------

There is no "pool of 720+" if you're kicking at least 3 people per attempt. People who are 720+ aren't pugging.


There actually are, i do a couple runs at least a few days a week as guild boosting ~5-10 people per run and pugging some. There are always 720+'s in the finder for archimonde. Mythic geared players are ~735-740 and there are dozens of 720's and hundreds of 710's


Our guilds average ilvl when we killed archimonde was 725. Our average raid dps has almost doubled now that our raid ilvl is 740+ so thats why I say that 3 people who make up 20% of the opening burst is almost irrelevant. At this point you dont even need to play very well to clear the boss, you just need to refine your strategy and focus on staying alive. Its just really funny when people fail to accept the game as it is and choose to complain instead of adapting and utilizing what they are throwing a tantrum over. Also just because people are discussing shit all over the place doesnt make it useful. At this point you can 4 heal archimonde. That one extra healer affords you so much more than some pos playstyle that mages are forced to play to be competitive (with other mages, its all proportional). What do you even expect to happen? Mages no longer are able to swap tome for another trinket and your raid dps goes down by a "substantial" amount. Then the same people complain that they shouldve been buffed instead of nerfing mages.

RoR + WW never 4get

Who cares what difference it makes to a guild that has all content cleared? The question is obviously if it helps those that have not.
Off-season = best season
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
December 08 2015 04:36 GMT
#620
On December 08 2015 13:17 Redox wrote:
Show nested quote +
On December 08 2015 13:11 Spicy_Curry wrote:
On December 08 2015 09:39 Cyro wrote:
Yea the only two fights this actually matters is for zakuun and iron reaver


Not true at all

There is no way in hell that some extra dps at the start of archimonde mythic is going to help you out


Then why are people discussing all over the place how many healers to bring to meet DPS checks to phase archi in X condition? That's just on the last boss. It's a big deal wherever a damage boost in the first 20 seconds of the fight matters and it's free to do.

------

There is no "pool of 720+" if you're kicking at least 3 people per attempt. People who are 720+ aren't pugging.


There actually are, i do a couple runs at least a few days a week as guild boosting ~5-10 people per run and pugging some. There are always 720+'s in the finder for archimonde. Mythic geared players are ~735-740 and there are dozens of 720's and hundreds of 710's


Our guilds average ilvl when we killed archimonde was 725. Our average raid dps has almost doubled now that our raid ilvl is 740+ so thats why I say that 3 people who make up 20% of the opening burst is almost irrelevant. At this point you dont even need to play very well to clear the boss, you just need to refine your strategy and focus on staying alive. Its just really funny when people fail to accept the game as it is and choose to complain instead of adapting and utilizing what they are throwing a tantrum over. Also just because people are discussing shit all over the place doesnt make it useful. At this point you can 4 heal archimonde. That one extra healer affords you so much more than some pos playstyle that mages are forced to play to be competitive (with other mages, its all proportional). What do you even expect to happen? Mages no longer are able to swap tome for another trinket and your raid dps goes down by a "substantial" amount. Then the same people complain that they shouldve been buffed instead of nerfing mages.

RoR + WW never 4get

Who cares what difference it makes to a guild that has all content cleared? The question is obviously if it helps those that have not.


Thats exactly it. It doesnt help us but it does help you. So do it?
High Risk Low Reward
Prev 1 29 30 31 32 33 541 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 199
Ketroc 29
StarCraft: Brood War
Britney 14762
Shuttle 117
Dota 2
syndereN569
Counter-Strike
FalleN 3026
fl0m1546
Foxcn306
Other Games
tarik_tv13525
gofns7358
summit1g5550
FrodaN3948
Grubby2923
Liquid`RaSZi2420
shahzam405
KnowMe235
C9.Mang0226
Liquid`Hasu225
B2W.Neo209
mouzStarbuck183
Pyrionflax168
XaKoH 158
ZombieGrub54
PPMD29
minikerr9
Organizations
Other Games
gamesdonequick2417
BasetradeTV45
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 60
• Hupsaiya 41
• RyuSc2 34
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21435
League of Legends
• Doublelift4917
Other Games
• imaqtpie2240
• Shiphtur153
Upcoming Events
All-Star Invitational
2h 19m
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
12h 4m
AI Arena Tournament
20h 4m
All-Star Invitational
1d 2h
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
1d 10h
OSC
1d 12h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
The PondCast
4 days
[ Show More ]
Replay Cast
6 days
Big Brain Bouts
6 days
Serral vs TBD
Liquipedia Results

Completed

Proleague 2026-01-14
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.