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[WoW] Battle for Azeroth - Page 31

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Cyro
Profile Blog Joined June 2011
United Kingdom20333 Posts
Last Edited: 2015-12-07 17:32:45
December 07 2015 17:22 GMT
#601
On December 08 2015 00:25 Spicy_Curry wrote:
Show nested quote +
On December 07 2015 15:01 Cyro wrote:
That reaver isn't progress, they're abusing a "trick" to have three trinkets up simultaneously (though arcane is a little bit broken regardless). Some guilds on my server have 2-4 mages using that "trick" to clear the raid faster every week (for gear etc) and for a big damage boost on progress fights, i'm sure there are many more elsewhere

WCL recognises that and tags a lot of them yellow


Why does it even matter at this point?



Because there's still a lot of competition when only 0.2% of players have finished the tier. Same reason that wonky balance still matters, we're gonna be here for another 6 months. It's bad practice to completely abandon an expansion 50-70% of the way in. There are a ton of guilds who either can't abuse it or don't want to abuse it yet the others are running away with it, i doubt there will be even short term bans for intentionally abusing stuff like that on dozens of fights (which i really disagree with) but they should at least fix it promptly

------

But i wont buy this game if the pvp just suck as it has sucked in pretty much every WoW expansion.

Dont give me that grind shit to gear. IT SUCK. IT STINK.
Make it skillwise even in 1v1, and fast paced.

And once and for all, ONE-SHOTTING someone is utterly disgusting gameplay wise.


WoW PVP has never been what you want but WOD is one of the further expansions from it
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
December 07 2015 20:59 GMT
#602
daily reminder that blizzard killed pugs with the premade finder

and fuck pug leaders who insist on having a hardon for 2/4//9 comps
ffxiv enjoyer
Cyro
Profile Blog Joined June 2011
United Kingdom20333 Posts
Last Edited: 2015-12-07 21:53:33
December 07 2015 21:46 GMT
#603
daily reminder that blizzard killed pugs with the premade finder


pugs ARE the premade finder

it was always like this, TBC pugs didn't do shit and WOTLK pugs were just way less efficient and not cross realm so you had little choice - and what's wrong with having some of the best comps?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
DickMcFanny
Profile Blog Joined September 2015
Ireland1076 Posts
December 07 2015 22:41 GMT
#604


I cry every time. .
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 07 2015 22:44 GMT
#605
Who remembers GearScore?

People forming groups with strangers will always look for some shorthand for skill, it's a necessity. Unless Blizzard builds their own alternative to WarcraftLogs/Mr. Robot/whatever that's how it's always going to be.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
December 07 2015 23:12 GMT
#606
On December 08 2015 07:44 Seuss wrote:
Who remembers GearScore?

People forming groups with strangers will always look for some shorthand for skill, it's a necessity. Unless Blizzard builds their own alternative to WarcraftLogs/Mr. Robot/whatever that's how it's always going to be.


I was so lucky, I quit the game right before Gearscore became a thing. Honestly, my approach to PuGs is this: I invite everyone with reasonable gear, we pull the boss. If we win, I distribute loot, if we lose, I kick the 2 lowest DPS and/or everyone that fucked up a crucial mechanic, then reload. It can sometimes take a while, but getting rid of dead weight ASAP is by far the best way to get a successful pug, because after the first few bosses you usually have a solid group.
Cyro
Profile Blog Joined June 2011
United Kingdom20333 Posts
Last Edited: 2015-12-07 23:16:12
December 07 2015 23:15 GMT
#607
That's what we do, but we usually start with requirements like ilvl. If you grab 10 people out of a pool of 720+ you'll get much better numbers from people on average than if you pull them from 690+. There are a ton of i670-710 alts where people have no idea how to play, no ring etc.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
Last Edited: 2015-12-07 23:40:39
December 07 2015 23:36 GMT
#608
Because there's still a lot of competition when only 0.2% of players have finished the tier. Same reason that wonky balance still matters, we're gonna be here for another 6 months. It's bad practice to completely abandon an expansion 50-70% of the way in. There are a ton of guilds who either can't abuse it or don't want to abuse it yet the others are running away with it, i doubt there will be even short term bans for intentionally abusing stuff like that on dozens of fights (which i really disagree with) but they should at least fix it promptly


Yea the only two fights this actually matters is for zakuun and iron reaver which pretty much everyone agrees are free bosses. There is no way in hell that some extra dps at the start of archimonde mythic is going to help you out in the actually difficult phases. Besides its always been a shitshow between expansions when it comes to balance im surprised people forget so easily.

This has happened previously:
Warriors-> Vanilla
Rogues-> BC
Mages -> ICC 30%
Warlocks -> SOG 4/4
High Risk Low Reward
FinestHour
Profile Joined August 2010
United States18466 Posts
December 07 2015 23:57 GMT
#609
i had 4th highest dk gearscore on frostmane back in the day at the end of wrath
thug life.                                                       MVP/ex-
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
December 08 2015 00:01 GMT
#610
On December 08 2015 08:36 Spicy_Curry wrote:
Show nested quote +
Because there's still a lot of competition when only 0.2% of players have finished the tier. Same reason that wonky balance still matters, we're gonna be here for another 6 months. It's bad practice to completely abandon an expansion 50-70% of the way in. There are a ton of guilds who either can't abuse it or don't want to abuse it yet the others are running away with it, i doubt there will be even short term bans for intentionally abusing stuff like that on dozens of fights (which i really disagree with) but they should at least fix it promptly


Yea the only two fights this actually matters is for zakuun and iron reaver which pretty much everyone agrees are free bosses. There is no way in hell that some extra dps at the start of archimonde mythic is going to help you out in the actually difficult phases. Besides its always been a shitshow between expansions when it comes to balance im surprised people forget so easily.

This has happened previously:
Warriors-> Vanilla
Rogues-> BC
Mages -> ICC 30%
Warlocks -> SOG 4/4


0/21/40 warlocks during BT and Sunwell, never forget
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2015-12-08 00:09:26
December 08 2015 00:08 GMT
#611
On December 08 2015 08:15 Cyro wrote:
That's what we do, but we usually start with requirements like ilvl. If you grab 10 people out of a pool of 720+ you'll get much better numbers from people on average than if you pull them from 690+. There are a ton of i670-710 alts where people have no idea how to play, no ring etc.


There is no "pool of 720+" if you're kicking at least 3 people per attempt. People who are 720+ aren't pugging. Even if you somehow manage to get 720 people to fill the raid, you run out too quickly. You have to expand the ilvl if you're going to be cycling through people until you get a stable group. Item level only really counts towards the DPS/HPS floor and ceiling, but doesn't account for mechanics, raid awareness, and especially for healing efficiency.
On December 08 2015 09:01 Teoita wrote:
Show nested quote +
On December 08 2015 08:36 Spicy_Curry wrote:
Because there's still a lot of competition when only 0.2% of players have finished the tier. Same reason that wonky balance still matters, we're gonna be here for another 6 months. It's bad practice to completely abandon an expansion 50-70% of the way in. There are a ton of guilds who either can't abuse it or don't want to abuse it yet the others are running away with it, i doubt there will be even short term bans for intentionally abusing stuff like that on dozens of fights (which i really disagree with) but they should at least fix it promptly


Yea the only two fights this actually matters is for zakuun and iron reaver which pretty much everyone agrees are free bosses. There is no way in hell that some extra dps at the start of archimonde mythic is going to help you out in the actually difficult phases. Besides its always been a shitshow between expansions when it comes to balance im surprised people forget so easily.

This has happened previously:
Warriors-> Vanilla
Rogues-> BC
Mages -> ICC 30%
Warlocks -> SOG 4/4


0/21/40 warlocks during BT and Sunwell, never forget

The old "Press 2 over and over again" build.
Cyro
Profile Blog Joined June 2011
United Kingdom20333 Posts
Last Edited: 2015-12-08 00:43:36
December 08 2015 00:39 GMT
#612
Yea the only two fights this actually matters is for zakuun and iron reaver


Not true at all

There is no way in hell that some extra dps at the start of archimonde mythic is going to help you out


Then why are people discussing all over the place how many healers to bring to meet DPS checks to phase archi in X condition? That's just on the last boss. It's a big deal wherever a damage boost in the first 20 seconds of the fight matters and it's free to do.

------

There is no "pool of 720+" if you're kicking at least 3 people per attempt. People who are 720+ aren't pugging.


There actually are, i do a couple runs at least a few days a week as guild boosting ~5-10 people per run and pugging some. There are always 720+'s in the finder for archimonde. Mythic geared players are ~735-740 and there are dozens of 720's and hundreds of 710's
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
December 08 2015 00:55 GMT
#613
On December 08 2015 09:39 Cyro wrote:
Show nested quote +
Yea the only two fights this actually matters is for zakuun and iron reaver


Not true at all

Show nested quote +
There is no way in hell that some extra dps at the start of archimonde mythic is going to help you out


Then why are people discussing all over the place how many healers to bring to meet DPS checks to phase archi in X condition? That's just on the last boss. It's a big deal wherever a damage boost in the first 20 seconds of the fight matters and it's free to do.

------

Show nested quote +
There is no "pool of 720+" if you're kicking at least 3 people per attempt. People who are 720+ aren't pugging.


There actually are, i do a couple runs at least a few days a week as guild boosting ~5-10 people per run and pugging some. There are always 720+'s in the finder for archimonde. Mythic geared players are ~735-740 and there are dozens of 720's and hundreds of 710's


Yeah, for Archimonde. You think they're queueing up like that for HFA -> Gore?
Cyro
Profile Blog Joined June 2011
United Kingdom20333 Posts
December 08 2015 01:16 GMT
#614
Nop but those ones are way way easier to pug
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
December 08 2015 02:28 GMT
#615
On December 08 2015 10:16 Cyro wrote:
Nop but those ones are way way easier to pug


Yet it's still required to be 710-715 to do so.
Cyro
Profile Blog Joined June 2011
United Kingdom20333 Posts
Last Edited: 2015-12-08 03:35:55
December 08 2015 03:35 GMT
#616
On December 08 2015 11:28 deth2munkies wrote:
Show nested quote +
On December 08 2015 10:16 Cyro wrote:
Nop but those ones are way way easier to pug


Yet it's still required to be 710-715 to do so.


By a fraction of groups yeah. You can make your own group in about 3-10 minutes with i680 if the others are being unreasonable; there are a lot of people who feel the same way as you do out there. Unfortunately a majority of them are pretty shit but there are some good people mixed in
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Redox
Profile Joined October 2010
Germany24794 Posts
December 08 2015 03:47 GMT
#617
What I dont get is why so many people try to make PUGs happen. On the servers I know lots of guilds are desperately looking for members. And because of the lack of applicants they accept people with like 20 item level less than the PUG groups.

And it is also not like guilds come with lots of social responsibilities these days. They are not much more than scheduled raids with recurring participants.
Off-season = best season
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
Last Edited: 2015-12-08 04:15:37
December 08 2015 04:11 GMT
#618
On December 08 2015 09:39 Cyro wrote:
Show nested quote +
Yea the only two fights this actually matters is for zakuun and iron reaver


Not true at all

Show nested quote +
There is no way in hell that some extra dps at the start of archimonde mythic is going to help you out


Then why are people discussing all over the place how many healers to bring to meet DPS checks to phase archi in X condition? That's just on the last boss. It's a big deal wherever a damage boost in the first 20 seconds of the fight matters and it's free to do.

------

Show nested quote +
There is no "pool of 720+" if you're kicking at least 3 people per attempt. People who are 720+ aren't pugging.


There actually are, i do a couple runs at least a few days a week as guild boosting ~5-10 people per run and pugging some. There are always 720+'s in the finder for archimonde. Mythic geared players are ~735-740 and there are dozens of 720's and hundreds of 710's


Our guilds average ilvl when we killed archimonde was 725. Our average raid dps has almost doubled now that our raid ilvl is 740+ so thats why I say that 3 people who make up 20% of the opening burst is almost irrelevant. At this point you dont even need to play very well to clear the boss, you just need to refine your strategy and focus on staying alive. Its just really funny when people fail to accept the game as it is and choose to complain instead of adapting and utilizing what they are throwing a tantrum over. Also just because people are discussing shit all over the place doesnt make it useful. At this point you can 4 heal archimonde. That one extra healer affords you so much more than some pos playstyle that mages are forced to play to be competitive (with other mages, its all proportional). What do you even expect to happen? Mages no longer are able to swap tome for another trinket and your raid dps goes down by a "substantial" amount. Then the same people complain that they shouldve been buffed instead of nerfing mages.

RoR + WW never 4get
High Risk Low Reward
Redox
Profile Joined October 2010
Germany24794 Posts
December 08 2015 04:17 GMT
#619
On December 08 2015 13:11 Spicy_Curry wrote:
Show nested quote +
On December 08 2015 09:39 Cyro wrote:
Yea the only two fights this actually matters is for zakuun and iron reaver


Not true at all

There is no way in hell that some extra dps at the start of archimonde mythic is going to help you out


Then why are people discussing all over the place how many healers to bring to meet DPS checks to phase archi in X condition? That's just on the last boss. It's a big deal wherever a damage boost in the first 20 seconds of the fight matters and it's free to do.

------

There is no "pool of 720+" if you're kicking at least 3 people per attempt. People who are 720+ aren't pugging.


There actually are, i do a couple runs at least a few days a week as guild boosting ~5-10 people per run and pugging some. There are always 720+'s in the finder for archimonde. Mythic geared players are ~735-740 and there are dozens of 720's and hundreds of 710's


Our guilds average ilvl when we killed archimonde was 725. Our average raid dps has almost doubled now that our raid ilvl is 740+ so thats why I say that 3 people who make up 20% of the opening burst is almost irrelevant. At this point you dont even need to play very well to clear the boss, you just need to refine your strategy and focus on staying alive. Its just really funny when people fail to accept the game as it is and choose to complain instead of adapting and utilizing what they are throwing a tantrum over. Also just because people are discussing shit all over the place doesnt make it useful. At this point you can 4 heal archimonde. That one extra healer affords you so much more than some pos playstyle that mages are forced to play to be competitive (with other mages, its all proportional). What do you even expect to happen? Mages no longer are able to swap tome for another trinket and your raid dps goes down by a "substantial" amount. Then the same people complain that they shouldve been buffed instead of nerfing mages.

RoR + WW never 4get

Who cares what difference it makes to a guild that has all content cleared? The question is obviously if it helps those that have not.
Off-season = best season
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
December 08 2015 04:36 GMT
#620
On December 08 2015 13:17 Redox wrote:
Show nested quote +
On December 08 2015 13:11 Spicy_Curry wrote:
On December 08 2015 09:39 Cyro wrote:
Yea the only two fights this actually matters is for zakuun and iron reaver


Not true at all

There is no way in hell that some extra dps at the start of archimonde mythic is going to help you out


Then why are people discussing all over the place how many healers to bring to meet DPS checks to phase archi in X condition? That's just on the last boss. It's a big deal wherever a damage boost in the first 20 seconds of the fight matters and it's free to do.

------

There is no "pool of 720+" if you're kicking at least 3 people per attempt. People who are 720+ aren't pugging.


There actually are, i do a couple runs at least a few days a week as guild boosting ~5-10 people per run and pugging some. There are always 720+'s in the finder for archimonde. Mythic geared players are ~735-740 and there are dozens of 720's and hundreds of 710's


Our guilds average ilvl when we killed archimonde was 725. Our average raid dps has almost doubled now that our raid ilvl is 740+ so thats why I say that 3 people who make up 20% of the opening burst is almost irrelevant. At this point you dont even need to play very well to clear the boss, you just need to refine your strategy and focus on staying alive. Its just really funny when people fail to accept the game as it is and choose to complain instead of adapting and utilizing what they are throwing a tantrum over. Also just because people are discussing shit all over the place doesnt make it useful. At this point you can 4 heal archimonde. That one extra healer affords you so much more than some pos playstyle that mages are forced to play to be competitive (with other mages, its all proportional). What do you even expect to happen? Mages no longer are able to swap tome for another trinket and your raid dps goes down by a "substantial" amount. Then the same people complain that they shouldve been buffed instead of nerfing mages.

RoR + WW never 4get

Who cares what difference it makes to a guild that has all content cleared? The question is obviously if it helps those that have not.


Thats exactly it. It doesnt help us but it does help you. So do it?
High Risk Low Reward
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