[WoW] Battle for Azeroth - Page 34
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
FinestHour
United States18466 Posts
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Stancel
Singapore15360 Posts
fucking game | ||
bo1b
Australia12814 Posts
On December 13 2015 19:09 Redox wrote: Which supports my point that they thought scaling through items could be stronger. Otherwise they could have done it the traditional way. My theory is that they hope to hold onto the players slipping through their fingers via large numbers. A caveat to that is that the .2% or w/e it is that has completed Mythic HFC isn't super accurate, especially given the absurd decline in the games subs. I full cleared in week one on heroic then promptly uninstalled the game. I'm still driving that .2% down, and I'd wager there are a huge number like me doing so. | ||
Redox
Germany24794 Posts
On December 15 2015 17:45 bo1b wrote: My theory is that they hope to hold onto the players slipping through their fingers via large numbers. A caveat to that is that the .2% or w/e it is that has completed Mythic HFC isn't super accurate, especially given the absurd decline in the games subs. I full cleared in week one on heroic then promptly uninstalled the game. I'm still driving that .2% down, and I'd wager there are a huge number like me doing so. I dont really get the relevance of this number here but I would be suprised if it was % of former players and not % of active palyers. | ||
Cyro
United Kingdom20275 Posts
A caveat to that is that the .2% or w/e it is that has completed Mythic HFC isn't super accurate, especially given the absurd decline in the games subs. I full cleared in week one on heroic then promptly uninstalled the game. I'm still driving that .2% down, and I'd wager there are a huge number like me doing so. Those numbers are taken from % of active subs. They were very easy to make accurate for a long time as the game was between 5.6 and 5.5m subs for 3 months, so subs are or at least were relatively stable. As of now, 579 guilds have registered kills on archimonde, if you assume 0 overlap and 25 active core raiders per guild that is 14,475 players. When we had recent sub numbers, it was quite a lot less - Now when you account for more kills and less subs, it's looking like ~0.3% - 0.35% of active, currently subscribed players | ||
TomatoBisque
United States6290 Posts
All 3 DK specs had a pretty big overhaul on talents from last build | ||
Cyro
United Kingdom20275 Posts
![]() mark of guldan bugged on me and the visual effect stayed there for 5+ min after the fight end ![]() | ||
FinestHour
United States18466 Posts
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Gorsameth
Netherlands21339 Posts
On December 16 2015 12:43 FinestHour wrote: so what does a dk bring to a raid in legion lol Why does a dps need to bring more then damage? I would much rather have that niches like mass grip don't exist so that you can actually bring the player and not the class. | ||
deth2munkies
United States4051 Posts
On December 16 2015 20:10 Gorsameth wrote: Why does a dps need to bring more then damage? I would much rather have that niches like mass grip don't exist so that you can actually bring the player and not the class. Then what's the fucking point of classes if every single one does comparable damage and has no unique abilities? | ||
Gorsameth
Netherlands21339 Posts
On December 16 2015 21:06 deth2munkies wrote: Then what's the fucking point of classes if every single one does comparable damage and has no unique abilities? look and feel? In what world is "You got to boss X without Class Y to satisfy niche Z so the fight is 4x as hard. Have fun" good game design? | ||
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Teoita
Italy12246 Posts
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Cyro
United Kingdom20275 Posts
On December 16 2015 21:16 Gorsameth wrote: look and feel? In what world is "You got to boss X without Class Y to satisfy niche Z so the fight is 4x as hard. Have fun" good game design? I agree, especially when they put multiple of them on the same fight (like doing Manno with no mages or DK's). The difference between having 3 DK's and 2 mages vs having 0 of either (or having some bad RNG) is insane | ||
InFiNitY[pG]
Germany3467 Posts
On December 16 2015 21:48 Teoita wrote: Eh, imo with multiple difficulties (even just two of them really) you can find a decent spot halfway between those two extremes. You always always have to balance around the highest difficulty though. | ||
deth2munkies
United States4051 Posts
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Cyro
United Kingdom20275 Posts
The main problem I see is that certain mechanics are almost meant to be cheesed by invulnerability spells (Ice Block, Deterrance, Divine Shield, etc.) which makes those classes inherently more useful. At some point they just stopped making raid defining mechanics pierce immunities by and large, and that's a major problem. Manno rewards you a lot for 2-3 DK's and 2 mages. Wrath of guldan doesn't exist if you have a mage stack comp and everyone recommends 2-3 DK's, most of the guides use the word "mandatory" - need to be a lot more skilled otherwise | ||
Figgy
Canada1788 Posts
On December 16 2015 21:16 Gorsameth wrote: look and feel? In what world is "You got to boss X without Class Y to satisfy niche Z so the fight is 4x as hard. Have fun" good game design? This is part of what made me quit wow in WOD. Melee being absolutely trash tier in this expansion DPS wise made me really not want to play and I really didn't want to have to juggle 3 alts to be viable when raiding already takes up enough time to begin with and gearing up my Ret Pally/DK took long enough with both being absolutely 100% worthless in a raiding environment compared to any ranged classes. However the main reason I quit WoD was because Blizzard continued to shit all over pvp players by releasing a net total of ZERO effort or change for the last 2 years and the insane alliance vs horde imbalance. If they continue to just not care about pvp players whatsoever I'll never sub to another blizzard game again. | ||
Gorsameth
Netherlands21339 Posts
On December 17 2015 07:45 Figgy wrote: This is part of what made me quit wow in WOD. Melee being absolutely trash tier in this expansion DPS wise made me really not want to play and I really didn't want to have to juggle 3 alts to be viable when raiding already takes up enough time to begin with and gearing up my Ret Pally/DK took long enough with both being absolutely 100% worthless in a raiding environment compared to any ranged classes. However the main reason I quit WoD was because Blizzard continued to shit all over pvp players by releasing a net total of ZERO effort or change for the last 2 years and the insane alliance vs horde imbalance. If they continue to just not care about pvp players whatsoever I'll never sub to another blizzard game again. Might want to read http://us.battle.net/wow/en/blog/19994381/legion-pvp-preview-12-16-2015 then Its the new blog about PvP in Legion. | ||
Amarok
Australia2003 Posts
On December 17 2015 07:54 Gorsameth wrote: Might want to read http://us.battle.net/wow/en/blog/19994381/legion-pvp-preview-12-16-2015 then Its the new blog about PvP in Legion. Those PvP gearing changes are amazing and something WoW needed (and other games have had) for a very very long time. It's funny to see people raging on about how "there's no point" to PvP anymore but Blizzard have made their own bed on that one. | ||
Vallelol
Germany1046 Posts
On December 17 2015 08:00 Amarok wrote: Those PvP gearing changes are amazing and something WoW needed (and other games have had) for a very very long time. It's funny to see people raging on about how "there's no point" to PvP anymore but Blizzard have made their own bed on that one. Only thing I dislike is that I have no power over secondary stats, I liked chosing between going full crit/full mastery/full haste etc. | ||
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