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[WoW] Battle for Azeroth - Page 34

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
FinestHour
Profile Joined August 2010
United States18466 Posts
December 14 2015 07:52 GMT
#661
i suck at seething corruption dance got 13/13m today but technically carried sigh gotta do better
thug life.                                                       MVP/ex-
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
December 15 2015 08:36 GMT
#662
I'm getting 705 gear on my mains and felblight on my sub 660 alts from kazzak

fucking game
ffxiv enjoyer
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2015-12-15 08:50:14
December 15 2015 08:45 GMT
#663
On December 13 2015 19:09 Redox wrote:
Show nested quote +
On December 13 2015 18:41 Teoita wrote:
Plus, they used to nerf the bosses to let less skilled people deal with them, rather than buffing the players through the fucking roof.

Which supports my point that they thought scaling through items could be stronger. Otherwise they could have done it the traditional way.

My theory is that they hope to hold onto the players slipping through their fingers via large numbers.

A caveat to that is that the .2% or w/e it is that has completed Mythic HFC isn't super accurate, especially given the absurd decline in the games subs. I full cleared in week one on heroic then promptly uninstalled the game. I'm still driving that .2% down, and I'd wager there are a huge number like me doing so.
Redox
Profile Joined October 2010
Germany24794 Posts
December 15 2015 09:43 GMT
#664
On December 15 2015 17:45 bo1b wrote:
Show nested quote +
On December 13 2015 19:09 Redox wrote:
On December 13 2015 18:41 Teoita wrote:
Plus, they used to nerf the bosses to let less skilled people deal with them, rather than buffing the players through the fucking roof.

Which supports my point that they thought scaling through items could be stronger. Otherwise they could have done it the traditional way.

My theory is that they hope to hold onto the players slipping through their fingers via large numbers.

A caveat to that is that the .2% or w/e it is that has completed Mythic HFC isn't super accurate, especially given the absurd decline in the games subs. I full cleared in week one on heroic then promptly uninstalled the game. I'm still driving that .2% down, and I'd wager there are a huge number like me doing so.

I dont really get the relevance of this number here but I would be suprised if it was % of former players and not % of active palyers.
Off-season = best season
Cyro
Profile Blog Joined June 2011
United Kingdom20308 Posts
Last Edited: 2015-12-15 10:20:29
December 15 2015 10:15 GMT
#665
A caveat to that is that the .2% or w/e it is that has completed Mythic HFC isn't super accurate, especially given the absurd decline in the games subs. I full cleared in week one on heroic then promptly uninstalled the game. I'm still driving that .2% down, and I'd wager there are a huge number like me doing so.


Those numbers are taken from % of active subs. They were very easy to make accurate for a long time as the game was between 5.6 and 5.5m subs for 3 months, so subs are or at least were relatively stable.

As of now, 579 guilds have registered kills on archimonde, if you assume 0 overlap and 25 active core raiders per guild that is 14,475 players.

When we had recent sub numbers, it was quite a lot less - Now when you account for more kills and less subs, it's looking like ~0.3% - 0.35% of active, currently subscribed players
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2015-12-15 21:34:37
December 15 2015 21:03 GMT
#666
Gorefiend's Grasp looks to be baseline for Blood now, supposedly gone from other DK specs

All 3 DK specs had a pretty big overhaul on talents from last build
rip
Cyro
Profile Blog Joined June 2011
United Kingdom20308 Posts
Last Edited: 2015-12-15 22:10:16
December 15 2015 22:03 GMT
#667
[image loading]

mark of guldan bugged on me and the visual effect stayed there for 5+ min after the fight end
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
FinestHour
Profile Joined August 2010
United States18466 Posts
December 16 2015 03:43 GMT
#668
so what does a dk bring to a raid in legion lol
thug life.                                                       MVP/ex-
Gorsameth
Profile Joined April 2010
Netherlands21801 Posts
December 16 2015 11:10 GMT
#669
On December 16 2015 12:43 FinestHour wrote:
so what does a dk bring to a raid in legion lol

Why does a dps need to bring more then damage?
I would much rather have that niches like mass grip don't exist so that you can actually bring the player and not the class.
It ignores such insignificant forces as time, entropy, and death
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
December 16 2015 12:06 GMT
#670
On December 16 2015 20:10 Gorsameth wrote:
Show nested quote +
On December 16 2015 12:43 FinestHour wrote:
so what does a dk bring to a raid in legion lol

Why does a dps need to bring more then damage?
I would much rather have that niches like mass grip don't exist so that you can actually bring the player and not the class.


Then what's the fucking point of classes if every single one does comparable damage and has no unique abilities?
Gorsameth
Profile Joined April 2010
Netherlands21801 Posts
December 16 2015 12:16 GMT
#671
On December 16 2015 21:06 deth2munkies wrote:
Show nested quote +
On December 16 2015 20:10 Gorsameth wrote:
On December 16 2015 12:43 FinestHour wrote:
so what does a dk bring to a raid in legion lol

Why does a dps need to bring more then damage?
I would much rather have that niches like mass grip don't exist so that you can actually bring the player and not the class.


Then what's the fucking point of classes if every single one does comparable damage and has no unique abilities?

look and feel?
In what world is "You got to boss X without Class Y to satisfy niche Z so the fight is 4x as hard. Have fun" good game design?
It ignores such insignificant forces as time, entropy, and death
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 16 2015 12:48 GMT
#672
Eh, imo with multiple difficulties (even just two of them really) you can find a decent spot halfway between those two extremes.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Cyro
Profile Blog Joined June 2011
United Kingdom20308 Posts
Last Edited: 2015-12-16 16:27:15
December 16 2015 16:20 GMT
#673
On December 16 2015 21:16 Gorsameth wrote:
Show nested quote +
On December 16 2015 21:06 deth2munkies wrote:
On December 16 2015 20:10 Gorsameth wrote:
On December 16 2015 12:43 FinestHour wrote:
so what does a dk bring to a raid in legion lol

Why does a dps need to bring more then damage?
I would much rather have that niches like mass grip don't exist so that you can actually bring the player and not the class.


Then what's the fucking point of classes if every single one does comparable damage and has no unique abilities?

look and feel?
In what world is "You got to boss X without Class Y to satisfy niche Z so the fight is 4x as hard. Have fun" good game design?


I agree, especially when they put multiple of them on the same fight (like doing Manno with no mages or DK's). The difference between having 3 DK's and 2 mages vs having 0 of either (or having some bad RNG) is insane
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
December 16 2015 17:07 GMT
#674
On December 16 2015 21:48 Teoita wrote:
Eh, imo with multiple difficulties (even just two of them really) you can find a decent spot halfway between those two extremes.


You always always have to balance around the highest difficulty though.
"I just pressed stimpack, and somehow I won the battle" -Flash
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
December 16 2015 18:12 GMT
#675
The main problem I see is that certain mechanics are almost meant to be cheesed by invulnerability spells (Ice Block, Deterrance, Divine Shield, etc.) which makes those classes inherently more useful. At some point they just stopped making raid defining mechanics pierce immunities by and large, and that's a major problem. With Mannoroth, though, you only need 2 DKs to ensure a grasp on each imp spawn and one can easily be the tank. 2/20 isn't that big a deal. My main issue is when one class is completely overrepresented because they are so good at dealing with certain mechanics and encouraging stacking (i.e. moonkin on Mythic Blackhand).
Cyro
Profile Blog Joined June 2011
United Kingdom20308 Posts
Last Edited: 2015-12-16 22:04:27
December 16 2015 22:02 GMT
#676
The main problem I see is that certain mechanics are almost meant to be cheesed by invulnerability spells (Ice Block, Deterrance, Divine Shield, etc.) which makes those classes inherently more useful. At some point they just stopped making raid defining mechanics pierce immunities by and large, and that's a major problem.


Manno rewards you a lot for 2-3 DK's and 2 mages. Wrath of guldan doesn't exist if you have a mage stack comp and everyone recommends 2-3 DK's, most of the guides use the word "mandatory" - need to be a lot more skilled otherwise
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Figgy
Profile Joined February 2011
Canada1788 Posts
December 16 2015 22:45 GMT
#677
On December 16 2015 21:16 Gorsameth wrote:
Show nested quote +
On December 16 2015 21:06 deth2munkies wrote:
On December 16 2015 20:10 Gorsameth wrote:
On December 16 2015 12:43 FinestHour wrote:
so what does a dk bring to a raid in legion lol

Why does a dps need to bring more then damage?
I would much rather have that niches like mass grip don't exist so that you can actually bring the player and not the class.


Then what's the fucking point of classes if every single one does comparable damage and has no unique abilities?

look and feel?
In what world is "You got to boss X without Class Y to satisfy niche Z so the fight is 4x as hard. Have fun" good game design?


This is part of what made me quit wow in WOD. Melee being absolutely trash tier in this expansion DPS wise made me really not want to play and I really didn't want to have to juggle 3 alts to be viable when raiding already takes up enough time to begin with and gearing up my Ret Pally/DK took long enough with both being absolutely 100% worthless in a raiding environment compared to any ranged classes.

However the main reason I quit WoD was because Blizzard continued to shit all over pvp players by releasing a net total of ZERO effort or change for the last 2 years and the insane alliance vs horde imbalance. If they continue to just not care about pvp players whatsoever I'll never sub to another blizzard game again.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
Gorsameth
Profile Joined April 2010
Netherlands21801 Posts
December 16 2015 22:54 GMT
#678
On December 17 2015 07:45 Figgy wrote:
Show nested quote +
On December 16 2015 21:16 Gorsameth wrote:
On December 16 2015 21:06 deth2munkies wrote:
On December 16 2015 20:10 Gorsameth wrote:
On December 16 2015 12:43 FinestHour wrote:
so what does a dk bring to a raid in legion lol

Why does a dps need to bring more then damage?
I would much rather have that niches like mass grip don't exist so that you can actually bring the player and not the class.


Then what's the fucking point of classes if every single one does comparable damage and has no unique abilities?

look and feel?
In what world is "You got to boss X without Class Y to satisfy niche Z so the fight is 4x as hard. Have fun" good game design?


This is part of what made me quit wow in WOD. Melee being absolutely trash tier in this expansion DPS wise made me really not want to play and I really didn't want to have to juggle 3 alts to be viable when raiding already takes up enough time to begin with and gearing up my Ret Pally/DK took long enough with both being absolutely 100% worthless in a raiding environment compared to any ranged classes.

However the main reason I quit WoD was because Blizzard continued to shit all over pvp players by releasing a net total of ZERO effort or change for the last 2 years and the insane alliance vs horde imbalance. If they continue to just not care about pvp players whatsoever I'll never sub to another blizzard game again.

Might want to read http://us.battle.net/wow/en/blog/19994381/legion-pvp-preview-12-16-2015 then
Its the new blog about PvP in Legion.
It ignores such insignificant forces as time, entropy, and death
Amarok
Profile Joined August 2010
Australia2003 Posts
December 16 2015 23:00 GMT
#679
On December 17 2015 07:54 Gorsameth wrote:
Show nested quote +
On December 17 2015 07:45 Figgy wrote:
On December 16 2015 21:16 Gorsameth wrote:
On December 16 2015 21:06 deth2munkies wrote:
On December 16 2015 20:10 Gorsameth wrote:
On December 16 2015 12:43 FinestHour wrote:
so what does a dk bring to a raid in legion lol

Why does a dps need to bring more then damage?
I would much rather have that niches like mass grip don't exist so that you can actually bring the player and not the class.


Then what's the fucking point of classes if every single one does comparable damage and has no unique abilities?

look and feel?
In what world is "You got to boss X without Class Y to satisfy niche Z so the fight is 4x as hard. Have fun" good game design?


This is part of what made me quit wow in WOD. Melee being absolutely trash tier in this expansion DPS wise made me really not want to play and I really didn't want to have to juggle 3 alts to be viable when raiding already takes up enough time to begin with and gearing up my Ret Pally/DK took long enough with both being absolutely 100% worthless in a raiding environment compared to any ranged classes.

However the main reason I quit WoD was because Blizzard continued to shit all over pvp players by releasing a net total of ZERO effort or change for the last 2 years and the insane alliance vs horde imbalance. If they continue to just not care about pvp players whatsoever I'll never sub to another blizzard game again.

Might want to read http://us.battle.net/wow/en/blog/19994381/legion-pvp-preview-12-16-2015 then
Its the new blog about PvP in Legion.


Those PvP gearing changes are amazing and something WoW needed (and other games have had) for a very very long time. It's funny to see people raging on about how "there's no point" to PvP anymore but Blizzard have made their own bed on that one.
Fighting for peace is like screwing for virginity
Vallelol
Profile Joined March 2011
Germany1046 Posts
December 17 2015 11:51 GMT
#680
On December 17 2015 08:00 Amarok wrote:
Show nested quote +
On December 17 2015 07:54 Gorsameth wrote:
On December 17 2015 07:45 Figgy wrote:
On December 16 2015 21:16 Gorsameth wrote:
On December 16 2015 21:06 deth2munkies wrote:
On December 16 2015 20:10 Gorsameth wrote:
On December 16 2015 12:43 FinestHour wrote:
so what does a dk bring to a raid in legion lol

Why does a dps need to bring more then damage?
I would much rather have that niches like mass grip don't exist so that you can actually bring the player and not the class.


Then what's the fucking point of classes if every single one does comparable damage and has no unique abilities?

look and feel?
In what world is "You got to boss X without Class Y to satisfy niche Z so the fight is 4x as hard. Have fun" good game design?


This is part of what made me quit wow in WOD. Melee being absolutely trash tier in this expansion DPS wise made me really not want to play and I really didn't want to have to juggle 3 alts to be viable when raiding already takes up enough time to begin with and gearing up my Ret Pally/DK took long enough with both being absolutely 100% worthless in a raiding environment compared to any ranged classes.

However the main reason I quit WoD was because Blizzard continued to shit all over pvp players by releasing a net total of ZERO effort or change for the last 2 years and the insane alliance vs horde imbalance. If they continue to just not care about pvp players whatsoever I'll never sub to another blizzard game again.

Might want to read http://us.battle.net/wow/en/blog/19994381/legion-pvp-preview-12-16-2015 then
Its the new blog about PvP in Legion.


Those PvP gearing changes are amazing and something WoW needed (and other games have had) for a very very long time. It's funny to see people raging on about how "there's no point" to PvP anymore but Blizzard have made their own bed on that one.


Only thing I dislike is that I have no power over secondary stats, I liked chosing between going full crit/full mastery/full haste etc.
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