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[WoW] Battle for Azeroth - Page 16

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 17 2015 10:15 GMT
#301
Attacking while moving is a pretty cool thing that hunters have which no other range does. Makes them perfect for high movement mechanics which still require dps.
Gorsameth
Profile Joined April 2010
Netherlands22700 Posts
November 17 2015 11:01 GMT
#302
On November 17 2015 12:20 atrox_ wrote:
not a clue what to play this expac, was looking at resto shaman but the changes just look so 'meh these aren't changes' ha. I would like to go to a dps class but I just can't be bothered with those wait queues

Play what you like, anything else will be a dissappointment.

And if your worried about queues as a dps play a hybrid that is capable of tanking or healing. Even as a badly geared offspec you will be fine for LFR/LFD
It ignores such insignificant forces as time, entropy, and death
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
Last Edited: 2015-11-17 12:22:36
November 17 2015 12:22 GMT
#303
MSBT users, is there an option to enable announcement of killing blows for monsters, instead of just players during PvP?

edit: nevermind found it right after I posted
ffxiv enjoyer
Alventenie
Profile Joined July 2007
United States2147 Posts
Last Edited: 2015-11-17 19:02:19
November 17 2015 17:36 GMT
#304
I just looked at maintenance, such a late one this week. 6pm est finish time is unbelievably late =/.

edit: And they finished 4 hours early. Talk about giving themselves a lot of extra time in case stuff went wrong.
Xinder
Profile Blog Joined January 2011
United States2269 Posts
November 17 2015 19:25 GMT
#305
On November 18 2015 02:36 Alventenie wrote:
I just looked at maintenance, such a late one this week. 6pm est finish time is unbelievably late =/.

edit: And they finished 4 hours early. Talk about giving themselves a lot of extra time in case stuff went wrong.


Standard customer service practice. Underpromise, overdeliver.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
FinestHour
Profile Joined August 2010
United States18466 Posts
November 17 2015 22:28 GMT
#306
time to do every lfr wing instead i luv lfr
thug life.                                                       MVP/ex-
atrox_
Profile Joined November 2010
United Kingdom1711 Posts
November 18 2015 00:56 GMT
#307
haven't had the pit daily for 5 days now fuck yeah
FinestHour
Profile Joined August 2010
United States18466 Posts
November 18 2015 02:05 GMT
#308
Damage bonuses against demons should now work correctly on Archimonde.

anyone test out boas yet
thug life.                                                       MVP/ex-
Alventenie
Profile Joined July 2007
United States2147 Posts
November 18 2015 02:25 GMT
#309
I have seen like 8 drop but didnt get one myself =/.
SeCReTT
Profile Joined November 2015
31 Posts
November 18 2015 02:29 GMT
#310
cant wait to try new stuff and chnages from Legion
Alventenie
Profile Joined July 2007
United States2147 Posts
November 18 2015 02:41 GMT
#311
Nothing really new for this patch. It only introduced Valor points, heirloom trinkets, and the cata time walking. The actual legion changes arent going to be implemented until the legion launch patch, which should be about a month before the expansion releases.
FinestHour
Profile Joined August 2010
United States18466 Posts
November 18 2015 02:47 GMT
#312
is the droprate high? grouploot all 5 have to roll or can u get on personal
thug life.                                                       MVP/ex-
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2015-11-18 04:57:57
November 18 2015 04:57 GMT
#313
It's 4:57am, the servers are up and there's nobody online in my guild to go farm valor points with

bloody casuals
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
atrox_
Profile Joined November 2010
United Kingdom1711 Posts
November 18 2015 05:14 GMT
#314
I have the flying achievement now works perfectly on my 100s but my 96 and 92 can't fly. Is this intended?
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2015-11-18 05:19:33
November 18 2015 05:18 GMT
#315
As far as i know, that's a bug. Triple check the silly stuff (like having the right level of riding skill). I think blizzard have even said outright that it was intended to be able to fly with leveling alts after having done the content
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
atrox_
Profile Joined November 2010
United Kingdom1711 Posts
November 18 2015 05:22 GMT
#316
On November 18 2015 14:18 Cyro wrote:
As far as i know, that's a bug. Triple check the silly stuff (like having the right level of riding skill). I think blizzard have even said outright that it was intended to be able to fly with leveling alts after having done the content


restarting the game has fixed it, odd.
akatama
Profile Blog Joined July 2010
Romania982 Posts
Last Edited: 2015-11-18 05:33:00
November 18 2015 05:30 GMT
#317
I hate it when people talk about how good Ulduar/ICC/Kara/etc was and how bad they are now. The truth is the game has changed too much to be able to compare them. In Vanilla and TBC the gameplay was so simple, you could always play your class at 100% of theoretical potential. Raids were balanced around that. Gear and class scaling were the only variables.

With Wrath the game started to transition to something else. Threat was no longer that big an issue. Damage dealers started to have set rotations, where before it was either spam this skill while keeping a debuff or two up or right click target and press these 2 abilities when they come back up. You could actually start to mess things up if you weren't paying attention. Healing was still stuck in the old MUST SPAM MY CLASS SPELL (rejuv, chain heal, flash of light and so on). Scaling was starting to normalize, no longer were attack classes starting off below casters then became untouchable with end of expansion gear.

With Cataclysm came the next step. Design went from static rotation (1-2-3-4-repeat) to a dynamic one (spam 1-2 but press 3 or 4 or 5 when they light up). Haste was improved. Before it only reduced cast times + Show Spoiler +
GCD came a bit later, towards the end of TBC
. Late Wrath, around ICC, it started increasing DoT frequency and duration + Show Spoiler +
so a tick every 3s for 18s DoT always had 6 ticks, haste made them tick faster but the same overall number of ticks; 20% haste meant the above spell was ticking every 2.5s for 15s
. As of Cata, DoT spells could gain extra ticks + Show Spoiler +
using old example: 20% haste meant above spell ticks every 2.5s for 17.5s
. Stats were brought closer together, math became really important as secondaries depended on one another. Tanks remained simple damage sponges. Healers still didn't really care about mana after the first tier. The biggest change however was that class tools were standardized. Every dps spec had access to some burst, some sustained damage, survival tools, some aoe, some cleave. All that "bring the player not the class" philosophy was starting to be felt in-game.

At that point flavor went out the window, all for the sake of "competitive" raid progress.

Come Mists, tanks and healers were roughly brought in line with dps as far as mechanics and awareness go (or "skill" if you want to). Strong survival tools were introduced as "Active Mitigation" (even now they are on par with 2min cooldowns). Fixed mana pools almost let healers care about it for a while, before spirit regen went out of control.

Looking back at history is a little funny. After taking a long break between Cata and Mists, Pandaria feels like a complete reset. Rediscovering all the subtle gameplay felt like vanilla again. WoD feels just like TBC did, improved on what was there already but still has some big weaknesses, just like Burning Crusade did. I have very high hopes for Legion .

Edit: managed to forget why I started this post. I think Foundry is the best raid to date (mind you I did no real progress in DS, first pandaria tier or ToT).
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
November 18 2015 06:22 GMT
#318
Timewalker cataclysm scaling is actually decent - like doing the dungeons on Normal Mode. Fights took us over 1 minute (PUG, 2 good DPS) and one person ignored an important mechanic and died in 3 seconds
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Alventenie
Profile Joined July 2007
United States2147 Posts
November 18 2015 06:43 GMT
#319
On November 18 2015 11:47 FinestHour wrote:
is the droprate high? grouploot all 5 have to roll or can u get on personal


It is personal loot for boa items. Even in group loot.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
November 18 2015 07:48 GMT
#320
The timewalker cata's are actually on Heroic, but player damage is very high. There are other things like the bombing run in grim batol is not tuned properly, you just kill everything on the way to the first boss 100%
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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