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On November 19 2015 06:54 Redox wrote:Show nested quote +On November 19 2015 06:07 Seuss wrote:On November 19 2015 05:51 Requizen wrote:On November 19 2015 05:49 TomatoBisque wrote: Beta should be here by the end of the week I've never understood the point of playing in the Beta for an expansion unless you're really keen on doing bug reports. Normally this is my outlook, but in this particular case there's some incentive to know what class/spec you're going to want to play ahead of time due to artifact weapons. Is the artifact really that important in determining your class? What I have seen it is mostly just passive talents and 1 active. That should not influence your play that much. I think it's more that, because the Artifact progresses in some way that hasn't been revealed yet, getting it on your main asap is important. It sounds like if you swap specs or characters a lot, your progression in Artifacts might be behind the top raiders.
Or at least, that was my impression. I'm sure we'll see more as the Beta pops up.
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Italy12246 Posts
What he's saying is (i think) that respeccing will very likely be harder than in the past, so it will be important to figure out exactly which specs do well in which situations. Blizzard did say they want specs to be more versatile, with talents changing accordingly to the situation, but you know, it's Blizzard...
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On November 19 2015 06:54 Redox wrote:Show nested quote +On November 19 2015 06:07 Seuss wrote:On November 19 2015 05:51 Requizen wrote:On November 19 2015 05:49 TomatoBisque wrote: Beta should be here by the end of the week I've never understood the point of playing in the Beta for an expansion unless you're really keen on doing bug reports. Normally this is my outlook, but in this particular case there's some incentive to know what class/spec you're going to want to play ahead of time due to artifact weapons. Is the artifact really that important in determining your class? What I have seen it is mostly just passive talents and 1 active. That should not influence your play that much.
Artifacts don't determine your class/spec, but represent an additional hurdle to switching characters and specs since they have to be leveled as well. If you figure out that you don't like the spec you leveled as you have to start from scratch, which will impact your raid performance.
So knowing ahead of time that you don't actually want to play a Demon Hunter or that your previous favorite class/spec is no longer what you like is useful, though for people who aren't as obsessive as I am or as driven as high-end raiders won't necessarily care.
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Marksmanship has a new ability: Bursting Shot. Short range cone attack which knocks enemies away. It's a "get away from me" option.
I am so excited to get my Hunter out and about in Legion.
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On November 19 2015 07:11 Seuss wrote:Show nested quote +On November 19 2015 06:54 Redox wrote:On November 19 2015 06:07 Seuss wrote:On November 19 2015 05:51 Requizen wrote:On November 19 2015 05:49 TomatoBisque wrote: Beta should be here by the end of the week I've never understood the point of playing in the Beta for an expansion unless you're really keen on doing bug reports. Normally this is my outlook, but in this particular case there's some incentive to know what class/spec you're going to want to play ahead of time due to artifact weapons. Is the artifact really that important in determining your class? What I have seen it is mostly just passive talents and 1 active. That should not influence your play that much. Artifacts don't determine your class/spec, but represent an additional hurdle to switching characters and specs since they have to be leveled as well. If you figure out that you don't like the spec you leveled as you have to start from scratch, which will impact your raid performance. So knowing ahead of time that you don't actually want to play a Demon Hunter or that your previous favorite class/spec is no longer what you like is useful, though for people who aren't as obsessive as I am or as driven as high-end raiders won't necessarily care. Now I got it.
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Im not worried about doing any pre testing for my toon I want to play. I will definitely play my rogue as my main and level up first.
Then Ill level my monk or try DH. I don't think they would make the artifacts so OP that if you find out at 110 you didnt like outlaw and wanted to play sub that you are screwed for your weapon.
They said they have ways for you to catch up to what your main spec had pretty easily (my assumption is likely that if your main spec is 100%, then off specs will be in the 70-80% range of completion relative), so a week or two and you should be up to par with your original spec. I dont feel that is going to severely impact any raider in a major guild if they are maintaining their off specs even slightly.
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On November 19 2015 08:09 Alventenie wrote: Im not worried about doing any pre testing for my toon I want to play. I will definitely play my rogue as my main and level up first.
Then Ill level my monk or try DH. I don't think they would make the artifacts so OP that if you find out at 110 you didnt like outlaw and wanted to play sub that you are screwed for your weapon.
They said they have ways for you to catch up to what your main spec had pretty easily (my assumption is likely that if your main spec is 100%, then off specs will be in the 70-80% range of completion relative), so a week or two and you should be up to par with your original spec. I dont feel that is going to severely impact any raider in a major guild if they are maintaining their off specs even slightly. You like leathers huh? Wouldn't it be boring doing the same stuff 3x since they probably will want kinda the same items..
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Well, I have a maxed out rogue (my main dps), Monk (tank/heals), and pally (tank/heals). I leveled my pally before my Monk but I enjoy the monk playstyle way more for tanking and healing.
I will try DH because its new and Ill like it.
Im also leveling a hunter slowly (level 83 now).
They each are different in what they do even though all leather.
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United Kingdom20285 Posts
I think rewards for quests and other stuff should be reworked - really, giving out 20g or 36g for a random dungeon doesn't mean anything now, especially after garrisons inflated gold so much
my guild made half a million (25k per head) in ~20 minutes on wednesday, there's an ad for danish terrace being spammed on my server ATM that implies absolutely huge amounts of gold generation. With the amount of runs, people they could take per run and price, this is like 25 million gold in a day levels of money (and that's an actually plausible number, >1m per head)
36g for a random dungeon queue is just completely meaningless for the top 0.1%, top 1%, top 10% and probably even the top 30-50% of players, i feel.
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Italy12246 Posts
You'd be surprised. I've seen people struggling to have a few tens of thousands of g despite garrisons. Casuals are THAT bad.
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On November 20 2015 03:08 Teoita wrote: You'd be surprised. I've seen people struggling to have a few tens of thousands of g despite garrisons. Casuals are THAT bad. That's me. Not trying to make gold in any fashion = doesn't make more gold than I use.
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Yeah I think WoW is very much suffering from a growing equality gap. The rich get richer and richer, to the point of having multiple gold capped alts, while the poor stay poor. Not because they cannot make the gold, there are so many cheap/free ways of making gold, but mostly because they dont feel the need to make more.
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United Kingdom20285 Posts
I'm generating gold while buying raid consumables and not really doing anything, but 36g for something that takes 20 minutes is just not enough to make a splash for anyone. I think the quest, queue rewards etc feel several expansions of inflation behind.
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I havent had issues getting gold but im not super rich either. I have about ~270k across my characters and I could have much more if I had been consistent in investing time killing kazzak every week/trapping for bloods.
I gained most of my gold via selling felblights and savage bloods for a few weeks on top of garrison missions.
Im sure there could be even more options for making gold but I found those the easiest for time invested (30 minutes one day a week and I could get like 8-9k depending on AH price of goods per week)
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On November 20 2015 03:08 Teoita wrote: You'd be surprised. I've seen people struggling to have a few tens of thousands of g despite garrisons. Casuals are THAT bad. I was shocked when prices of wow time weren't like 100k on NA. Garrison gold is so insane, my friends have gotten hundreds of thousands of gold post WoD launch.
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I'm subbed til april (EU prices) and got 200k and stocking it up now, purely from garrison gold missions. I wonder if I reach a million before legion hits.
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Italy12246 Posts
When i was playing i made about 250k in the first ~4 months of WoD just running a few garrisons and crafting stuff, and i was completely half arsing it. I wasn't even trapping animals for bloods because it sounded like too much work.
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who loves playing gcg! I think ive lost about 400k though. Im sure ill break even some day
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Either the devs are trolling on twitter or beta incoming
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I must be looking at the wrong twitter.
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