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[WoW] Battle for Azeroth - Page 13

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Redox
Profile Joined October 2010
Germany24794 Posts
November 15 2015 16:15 GMT
#241
On November 15 2015 21:23 Cyro wrote:
They're used for grips on some bosses but as a dps class, not so much

Show nested quote +
Good players are just as retarded as bad players they just have better gear is what i've found


"good" players are still bad in a lot of ways but bad players are bad in 1000x more ways

Statements like this make no sense to me. Good and bad are relative terms, so it is impossible for everyone to be bad (or good).
Off-season = best season
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2015-11-15 18:00:59
November 15 2015 17:58 GMT
#242
Compared to, say a Serenity player, someone in a top 500 guild might be consider bad, but overall they're still top 1% of players in the game. I recall a thread on the MMOC forums from like half a year ago where a player from Limit was talking about how easy the game was once you had written strategies and video guides etc. claiming Limit killed every Mythic BRF boss in under 20 pulls each (although Limit had a lot of players who had already done deep progression in Blood Legion or Nightmare Asylum during the world first race). It's entirely possible he was trolling the forums although I don't think I've seen a top player really troll (although there's lots of shitposting in world first threads and WWA likes to shitpost in general)

I'll go watch guilds progressing mythic mannoroth since I'm not raiding for now, but the people I'm likely going to raid with in Legion are, so I'll either watch their stream (or other streams to compare), and these are guilds that are still like world 600-700 and you see people failing to move out of shit or being in a bad position or not DPSing adds. And these are players in the top ~15000 of raiders, in a game where there's 5 million playing. And I know when playing sometimes I can randomly lose track of something and die to something stupid, and maybe it's just putting these people on an altar but I don't think someone in a guild like Serenity would do that
rip
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2015-11-15 18:39:28
November 15 2015 18:35 GMT
#243
Compared to, say a Serenity player, someone in a top 500 guild might be consider bad, but overall they're still top 1% of players in the game.


There are actually more guilds in the top 1% now (pretty surprising number but 5.5 mill is a lot of people)

if you assume 25 unique active players per guild, 2000 guilds is 50k players - 1% of 5 million subscribers

And I know when playing sometimes I can randomly lose track of something and die to something stupid, and maybe it's just putting these people on an altar but I don't think someone in a guild like Serenity would do that


Yeah. You'll probably find in a top 500 or top 1k guild there are a lot of people being carried. I think around the top 50, the roster will be much more universally solid.

On November 16 2015 01:15 Redox wrote:
Show nested quote +
On November 15 2015 21:23 Cyro wrote:
They're used for grips on some bosses but as a dps class, not so much

Good players are just as retarded as bad players they just have better gear is what i've found


"good" players are still bad in a lot of ways but bad players are bad in 1000x more ways

Statements like this make no sense to me. Good and bad are relative terms, so it is impossible for everyone to be bad (or good).



You could see it that way, i usually view it as a scale ranging from theoretically perfect play to facerolling/afk.

For that particular comment, i just mean that someone at 8/10 on the perfection scale makes a lot of bad mistakes - but someone who is 3/10 will be uncomparably worse, probably in a lot of ways. It's ridiculous to imply that gear is the only thing between them, even with the wild gear scaling we have in WOD
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2015-11-15 20:31:46
November 15 2015 20:23 GMT
#244
Oh yeah in top 1k and even 500 there are definitely people being carried, especially when it comes to classes with unique utility you need (best example is DKs since you need at least 2 of those fuckers for fights like Manno NICE DESIGN BLIZZ)

But I don't think Serenity is really carrying anyone? I guess some people thought Sco was bad relative to the rest of the guild when it came to Method but I don't really know enough to make a judgment there
rip
akatama
Profile Blog Joined July 2010
Romania982 Posts
Last Edited: 2015-11-15 21:49:05
November 15 2015 21:43 GMT
#245
I guess most of it comes down to how often a player makes big mistakes. Three-four big mistakes a night for each member and you have a night of wiping.

The difference between top 100 and top 10 is mainly time as I see it. Being able to raid 24/7 for a few weeks when new content is released. Doing intensive PTR testing.
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2015-11-15 21:51:31
November 15 2015 21:46 GMT
#246
Yeah exactly

And if people's dps is bad that just makes things worse because if someone dies to something stupid you fall so far behind
rip
akatama
Profile Blog Joined July 2010
Romania982 Posts
November 15 2015 22:04 GMT
#247
Bad dps is highly subjective. The only real dps checks for HFC are burning down adds fast.
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2015-11-15 22:15:59
November 15 2015 22:08 GMT
#248
In BRF I was in a guild where if one person died on a fight like Gruul we would hit berserk timer due to lack of dps and even then shit was way too close, which is what I mean by bad DPS. Since what happens is DPS is already much too close for comfort on fights so when people die because their mechanics are shit it just compounds on itself

This was also a guild where a lot of people had bad mechanics (how the fuck do you still get hit by trains when we're 80 pulls into mythic thogar for FUCKS SAKE)

there is a good reason I left that guild
rip
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2015-11-15 23:48:21
November 15 2015 23:48 GMT
#249
Damage means everything, dealing 30% more damage doesn't mean the boss dies 1.3x faster; it's way way more beneficial (it can be 1.5x+ faster)

High DPS trivalizes so many mechanics.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Alventenie
Profile Joined July 2007
United States2147 Posts
November 16 2015 00:39 GMT
#250
I agree that having good dps makes encounters much easier.

I respecced for heroic archi because we couldn't phase the boss into phase 2 in 3 doomfires. So we would get a 4th doomfire at like 71-72%, which meant we would get another deathcaller, and likely another allure.

I respecced to get the bigger burst of damage at beginning of fight with all my CDs, and we would phase him 8-9 seconds before doomfire #4. Made the fight so much cleaner because we didn't get that 4th doomfire or deathcaller, meaning our healers/ranged spent less time running for shadow burst and stuff and we had overall less fire to deal with in phase 2 each allure.
Dismay
Profile Blog Joined February 2011
United States1180 Posts
November 16 2015 00:55 GMT
#251
God I want this to come out already. 9 months is too long.
In every age, in every place, the deeds of men remain the same.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2015-11-16 01:29:07
November 16 2015 01:05 GMT
#252
On November 16 2015 09:39 Alventenie wrote:
I agree that having good dps makes encounters much easier.

I respecced for heroic archi because we couldn't phase the boss into phase 2 in 3 doomfires. So we would get a 4th doomfire at like 71-72%, which meant we would get another deathcaller, and likely another allure.

I respecced to get the bigger burst of damage at beginning of fight with all my CDs, and we would phase him 8-9 seconds before doomfire #4. Made the fight so much cleaner because we didn't get that 4th doomfire or deathcaller, meaning our healers/ranged spent less time running for shadow burst and stuff and we had overall less fire to deal with in phase 2 each allure.


When i first killed archi, it took us 4 doomfires for that phase. Now it's through in 2 doomfires 100% of the time; there's ~80% less fire because there are half as many adds and they're up for less than half as long each.

There's also only 2 nethers (+1 sac) and 1 wave of infernals to deal with, instead of 4 nethers (+1 sac) and 2 waves of infernals. A quarter as many Living Shadows. All of this is while boosting a bunch of guys for gold because the damage output is THAT much better with stronger players in better gear.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TomatoBisque
Profile Joined March 2013
United States6290 Posts
November 16 2015 01:28 GMT
#253
Yeah higher dps compounds on itself because it means relatively higher uptime on stuff like bloodlust and pots, and is beneficial to classes like Lock and Ret where their cds have charges. On a 2.5 minute fight a Ret Pally will have 80% uptime on wings whereas on a 5 minute fight it's 50%

So even if you do 30% more damage sitting on a dummy for 5 minutes, in reality it will be much better than 30% because bosses aren't fat sacks of infinite HP
rip
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
November 16 2015 01:30 GMT
#254
It's even worse with add bosses because more damage means less adds which means you have to do less damage. People are happy to throw themselves at a boss 20 times but the math behind it is very interesting!
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Alventenie
Profile Joined July 2007
United States2147 Posts
Last Edited: 2015-11-16 19:56:36
November 16 2015 19:56 GMT
#255
11th wow anniversary. Get some cool charges of things and an 11% exp/rep boost for 1 hour.

Get to be an Edwin VanCleef!
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
Last Edited: 2015-11-16 20:18:45
November 16 2015 20:11 GMT
#256
Thats why you always gear dps over everyone else during progression because the only thing keeping you from killing the boss is usually the soft enrage. More dps = less damage taken = less healing = less healers = more dps

It took us until the third reset to kill M Xhul because we couldnt push the last phase cuz of dps and there was no way to do it with 2 healers. It took us 3 days to kill Tyrant because we had to use a holy priest l0l
High Risk Low Reward
FinestHour
Profile Joined August 2010
United States18466 Posts
November 16 2015 20:30 GMT
#257
anyone kno if those boas are worth using for current content the stats are huge rofl
thug life.                                                       MVP/ex-
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2015-11-16 20:44:12
November 16 2015 20:43 GMT
#258
On November 17 2015 05:30 FinestHour wrote:
anyone kno if those boas are worth using for current content the stats are huge rofl


You're probably looking at the level 110 stats - IIRC, they have about ~780 mainstat at level 110 but only 300-350ish at lvl 100. We're waiting to see if the +10% to demons works on bosses and what the proc rates are
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
lestye
Profile Blog Joined August 2010
United States4241 Posts
November 16 2015 21:48 GMT
#259
On November 16 2015 10:30 Cyro wrote:
It's even worse with add bosses because more damage means less adds which means you have to do less damage. People are happy to throw themselves at a boss 20 times but the math behind it is very interesting!

I remember I was so proud my guild parsed on DPS for Heroic Anub'Arak, then I realized thats actually a bad thing because it means adds were up for way too long and other guilds kill them in 1/4 of the time.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2015-11-16 22:43:58
November 16 2015 22:38 GMT
#260
When i killed heroic anub'arak we ended the fight with a large portion of the adds still up (kiting, couldn't paladins also regularly AOE-stun them at the time?)

yup, holy wrath - 3 sec AOE stun that hit those adds and did a lot of damage too, very low cooldown (~15 seconds)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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