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On November 15 2015 21:23 Cyro wrote:They're used for grips on some bosses but as a dps class, not so much Show nested quote +Good players are just as retarded as bad players they just have better gear is what i've found "good" players are still bad in a lot of ways but bad players are bad in 1000x more ways Statements like this make no sense to me. Good and bad are relative terms, so it is impossible for everyone to be bad (or good).
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Compared to, say a Serenity player, someone in a top 500 guild might be consider bad, but overall they're still top 1% of players in the game. I recall a thread on the MMOC forums from like half a year ago where a player from Limit was talking about how easy the game was once you had written strategies and video guides etc. claiming Limit killed every Mythic BRF boss in under 20 pulls each (although Limit had a lot of players who had already done deep progression in Blood Legion or Nightmare Asylum during the world first race). It's entirely possible he was trolling the forums although I don't think I've seen a top player really troll (although there's lots of shitposting in world first threads and WWA likes to shitpost in general)
I'll go watch guilds progressing mythic mannoroth since I'm not raiding for now, but the people I'm likely going to raid with in Legion are, so I'll either watch their stream (or other streams to compare), and these are guilds that are still like world 600-700 and you see people failing to move out of shit or being in a bad position or not DPSing adds. And these are players in the top ~15000 of raiders, in a game where there's 5 million playing. And I know when playing sometimes I can randomly lose track of something and die to something stupid, and maybe it's just putting these people on an altar but I don't think someone in a guild like Serenity would do that
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United Kingdom20275 Posts
Compared to, say a Serenity player, someone in a top 500 guild might be consider bad, but overall they're still top 1% of players in the game.
There are actually more guilds in the top 1% now (pretty surprising number but 5.5 mill is a lot of people)
if you assume 25 unique active players per guild, 2000 guilds is 50k players - 1% of 5 million subscribers
And I know when playing sometimes I can randomly lose track of something and die to something stupid, and maybe it's just putting these people on an altar but I don't think someone in a guild like Serenity would do that
Yeah. You'll probably find in a top 500 or top 1k guild there are a lot of people being carried. I think around the top 50, the roster will be much more universally solid.
On November 16 2015 01:15 Redox wrote:Show nested quote +On November 15 2015 21:23 Cyro wrote:They're used for grips on some bosses but as a dps class, not so much Good players are just as retarded as bad players they just have better gear is what i've found "good" players are still bad in a lot of ways but bad players are bad in 1000x more ways Statements like this make no sense to me. Good and bad are relative terms, so it is impossible for everyone to be bad (or good).
You could see it that way, i usually view it as a scale ranging from theoretically perfect play to facerolling/afk.
For that particular comment, i just mean that someone at 8/10 on the perfection scale makes a lot of bad mistakes - but someone who is 3/10 will be uncomparably worse, probably in a lot of ways. It's ridiculous to imply that gear is the only thing between them, even with the wild gear scaling we have in WOD
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Oh yeah in top 1k and even 500 there are definitely people being carried, especially when it comes to classes with unique utility you need (best example is DKs since you need at least 2 of those fuckers for fights like Manno NICE DESIGN BLIZZ)
But I don't think Serenity is really carrying anyone? I guess some people thought Sco was bad relative to the rest of the guild when it came to Method but I don't really know enough to make a judgment there
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I guess most of it comes down to how often a player makes big mistakes. Three-four big mistakes a night for each member and you have a night of wiping.
The difference between top 100 and top 10 is mainly time as I see it. Being able to raid 24/7 for a few weeks when new content is released. Doing intensive PTR testing.
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Yeah exactly
And if people's dps is bad that just makes things worse because if someone dies to something stupid you fall so far behind
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Bad dps is highly subjective. The only real dps checks for HFC are burning down adds fast.
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In BRF I was in a guild where if one person died on a fight like Gruul we would hit berserk timer due to lack of dps and even then shit was way too close, which is what I mean by bad DPS. Since what happens is DPS is already much too close for comfort on fights so when people die because their mechanics are shit it just compounds on itself
This was also a guild where a lot of people had bad mechanics (how the fuck do you still get hit by trains when we're 80 pulls into mythic thogar for FUCKS SAKE)
there is a good reason I left that guild
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United Kingdom20275 Posts
Damage means everything, dealing 30% more damage doesn't mean the boss dies 1.3x faster; it's way way more beneficial (it can be 1.5x+ faster)
High DPS trivalizes so many mechanics.
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I agree that having good dps makes encounters much easier.
I respecced for heroic archi because we couldn't phase the boss into phase 2 in 3 doomfires. So we would get a 4th doomfire at like 71-72%, which meant we would get another deathcaller, and likely another allure.
I respecced to get the bigger burst of damage at beginning of fight with all my CDs, and we would phase him 8-9 seconds before doomfire #4. Made the fight so much cleaner because we didn't get that 4th doomfire or deathcaller, meaning our healers/ranged spent less time running for shadow burst and stuff and we had overall less fire to deal with in phase 2 each allure.
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God I want this to come out already. 9 months is too long.
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United Kingdom20275 Posts
On November 16 2015 09:39 Alventenie wrote: I agree that having good dps makes encounters much easier.
I respecced for heroic archi because we couldn't phase the boss into phase 2 in 3 doomfires. So we would get a 4th doomfire at like 71-72%, which meant we would get another deathcaller, and likely another allure.
I respecced to get the bigger burst of damage at beginning of fight with all my CDs, and we would phase him 8-9 seconds before doomfire #4. Made the fight so much cleaner because we didn't get that 4th doomfire or deathcaller, meaning our healers/ranged spent less time running for shadow burst and stuff and we had overall less fire to deal with in phase 2 each allure.
When i first killed archi, it took us 4 doomfires for that phase. Now it's through in 2 doomfires 100% of the time; there's ~80% less fire because there are half as many adds and they're up for less than half as long each.
There's also only 2 nethers (+1 sac) and 1 wave of infernals to deal with, instead of 4 nethers (+1 sac) and 2 waves of infernals. A quarter as many Living Shadows. All of this is while boosting a bunch of guys for gold because the damage output is THAT much better with stronger players in better gear.
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Yeah higher dps compounds on itself because it means relatively higher uptime on stuff like bloodlust and pots, and is beneficial to classes like Lock and Ret where their cds have charges. On a 2.5 minute fight a Ret Pally will have 80% uptime on wings whereas on a 5 minute fight it's 50%
So even if you do 30% more damage sitting on a dummy for 5 minutes, in reality it will be much better than 30% because bosses aren't fat sacks of infinite HP
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United Kingdom20275 Posts
It's even worse with add bosses because more damage means less adds which means you have to do less damage. People are happy to throw themselves at a boss 20 times but the math behind it is very interesting!
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11th wow anniversary. Get some cool charges of things and an 11% exp/rep boost for 1 hour.
Get to be an Edwin VanCleef!
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Thats why you always gear dps over everyone else during progression because the only thing keeping you from killing the boss is usually the soft enrage. More dps = less damage taken = less healing = less healers = more dps
It took us until the third reset to kill M Xhul because we couldnt push the last phase cuz of dps and there was no way to do it with 2 healers. It took us 3 days to kill Tyrant because we had to use a holy priest l0l
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anyone kno if those boas are worth using for current content the stats are huge rofl
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United Kingdom20275 Posts
On November 17 2015 05:30 FinestHour wrote: anyone kno if those boas are worth using for current content the stats are huge rofl
You're probably looking at the level 110 stats - IIRC, they have about ~780 mainstat at level 110 but only 300-350ish at lvl 100. We're waiting to see if the +10% to demons works on bosses and what the proc rates are
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On November 16 2015 10:30 Cyro wrote: It's even worse with add bosses because more damage means less adds which means you have to do less damage. People are happy to throw themselves at a boss 20 times but the math behind it is very interesting! I remember I was so proud my guild parsed on DPS for Heroic Anub'Arak, then I realized thats actually a bad thing because it means adds were up for way too long and other guilds kill them in 1/4 of the time.
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United Kingdom20275 Posts
When i killed heroic anub'arak we ended the fight with a large portion of the adds still up (kiting, couldn't paladins also regularly AOE-stun them at the time?)
yup, holy wrath - 3 sec AOE stun that hit those adds and did a lot of damage too, very low cooldown (~15 seconds)
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