[WoW] Battle for Azeroth - Page 129
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
Cyro
United Kingdom20275 Posts
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Duvon
Sweden2360 Posts
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NonY
8748 Posts
Oh btw about potion and flask costs: They should go down in any case as herbalists get rank 3 gathering for the herbs. Rank 3 supposedly results in getting a ton more, like when rank 3 people go gathering together and gather the same herbs, they end up getting several times as many as they otherwise would. | ||
daemir
Finland8662 Posts
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Firebolt145
Lalalaland34484 Posts
On September 19 2016 00:19 Noocta wrote: From a pvp standpoint, I really hope they nerf Metamorphosis duration. I have no issue with strong CDs, but 30sec + all the talents that can give it more time ? Given the fact they do 300k damage spenders and have 100% leech during it ? Uuuuuuuggh... Aye this shit is ridiculous. | ||
Warri
Germany3208 Posts
On September 18 2016 23:55 deth2munkies wrote: So all of my Withered Trainings so far have failed due to bugs: 1-3 - Withered AI bug, they stack on my pet (who tanks the mobs) and refuse to attack. 4-5 - Soul Flame bug. Affliction has an ability, Soul Flame, that triggers on a mob death and does a burst of AoE damage. In the Egg Room, it somehow causes the small spiders to infinitely spawn and infinitely die, locking the game up while Soul Flame triggers infinite times. I fucking hate this scenario. Especially the last 2 since I had to force quit the game and get 0 rewards. All of the other times I get 0 chests because the instant I engage a boss all my withered just stop attacking and stack on my pet, which means they get hit by every single AoE spell regardless of how I move my pet or the boss. I also had a run where i grabbed 2x10 and 1x5 chest and had 450 points bug out and have me die so i had to release spirit only to end up outside the scenario and being unable to loot any of the treasures. Opened a ticket but i bet they will just say the logs show nothing. Edit: Oh boy, average ticket wait time 3d 5h. By that time ill be on another run without the upgrades... | ||
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Firebolt145
Lalalaland34484 Posts
On September 19 2016 02:19 Warri wrote: I also had a run where i grabbed 2x10 and 1x5 chest and had 450 points bug out and have me die so i had to release spirit only to end up outside the scenario and being unable to loot any of the treasures. Opened a ticket but i bet they will just say the logs show nothing. Edit: Oh boy, average ticket wait time 3d 5h. By that time ill be on another run without the upgrades... I had this a couple days ago. They basically said no, they can't do anything except reset the instance. Obviously by that point (3-4 days later) it had already reset anyway so I gained nothing. | ||
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NonY
8748 Posts
On September 19 2016 01:24 daemir wrote: Yes, some rank3 herb abilities give you extras. Not sure how aethril one works yet, but even if you do get extra, roses are still base 1 per node. It's not gonna get drastically better and it's required for everything worth doing. Yeah but two people can gather the same herb and benefit from each other's rank 3 procs. So compared to someone with rank 2 gathering solo, all these rank 3 herb gathering groups are gonna be bringing in like 3x or more as many herbs as people have been thus far. It really should drastically change. Whether it drastically changes prices for people on the AH is a different story. But as for a guild trying to gather mats for their own progression, it gets much more efficient when there are several people with rank 3. | ||
Cyro
United Kingdom20275 Posts
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Noocta
France12578 Posts
On September 19 2016 04:30 Cyro wrote: Not a herber - doesn't rank 3 starlight roses just give you 100% chance of actually getting 1 herb from the node? Anything else? I have it, it's just you can't fail anymore, but still one rose at a time ( chance of spawning a wirthered that drops 6 ) | ||
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NonY
8748 Posts
So you compare a server where people are gathering starlight rose without even having rank 3 starlight rose, so they're getting less than 1 per spawn, versus a server where groups of herbalists with rank 3 aethril and rank 3 starlight rose benefit from each other's procs... You end up with the server having many times more of that herb. All I'm saying is that regardless of any blood trade-ins that become available in the future, we should be seeing more herbs/flasks as people progress. It's not like a server had reached its maximum production as soon as all the spawns were being camped, which is what I thought was the case. | ||
heartlxp
United States1258 Posts
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Gorsameth
Netherlands21368 Posts
On September 19 2016 05:29 heartlxp wrote: wow people group to get herbs? that sounds like the most boring way to play this game ![]() Because herbs stay up for a little time after gathering so multiple people can gather. Its very efficient and we did a group as a guild to farm starlight rose for flasks. Its boring but chatting on vent during it makes it bearable.. | ||
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Kipsate
Netherlands45349 Posts
On September 18 2016 23:54 Cyro wrote: Nerfing some stuff, they chose to make the 110 AOE talent worse because it wouldn't affect single target. Havoc is still easily one of the great AOE specs without selecting that talent and it's going to stay that way for a long time i guess unless they rework all of your abilities to do less damage to secondary targets. Many of the main hard hitting abilities like Fel Rush just hit everything in range for full damage and many of your main talents support and encourage that.. it's just part of the class design at this point. Random heroic queue is a trainwreck no matter what class or role they are right now. You can queue as tank and get #1 damage done, #1 healing done at the same time i've had good experiences w/ the group finder for mythics dunno just seems proportionate more Demon Hunters, had the same thing in WOTLK for DKs is all. As for herbing/flasking, its pretty expensive but the gold inflation is insane, you can get 800 gold just for doing a single quest. I didn't know you could use the aethril thing on other herbs though, time to farm rank 3 Aethril. Also I imagine they will turn off some artifacts cause if you get Lights Wrath on Disc priets and you use it on someone it can be very very painfull. | ||
heartlxp
United States1258 Posts
On September 19 2016 05:32 Gorsameth wrote: Because herbs stay up for a little time after gathering so multiple people can gather. Its very efficient and we did a group as a guild to farm starlight rose for flasks. Its boring but chatting on vent during it makes it bearable.. makes sense, i guess there's not much else to group for once you clear mythics | ||
Cyro
United Kingdom20275 Posts
dunno just seems proportionate more Demon Hunters, had the same thing in WOTLK for DKs is all DK was a lot worse in my experience :D | ||
dae
Canada1600 Posts
But right now there are so many melee specs that are pretty broken. Mobility, self healing, damage, stuns, all of it is skewed towards melee and against casters/healers right now. So many melee have effectively ranged interrupts now :-(. | ||
heartlxp
United States1258 Posts
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GTR
51334 Posts
are people still playing on cenarius-alliance or what? | ||
farvacola
United States18818 Posts
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