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[G] the ignorant build -PvZ - Page 2

Forum Index > Closed
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straycat
Profile Blog Joined May 2011
230 Posts
November 13 2014 22:50 GMT
#21
PvZ and the P does something unusual which requires a response walking a fine line between econ and army, and a specific, early response to the follow up? Yeah. Yeah I see that working.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
November 13 2014 23:11 GMT
#22
--- Nuked ---
11B
Profile Joined March 2010
United States188 Posts
Last Edited: 2014-11-13 23:30:15
November 13 2014 23:15 GMT
#23
have a counter you have in mind?


In theory.LOL ...

- Any variation of 15Hat//16Pool (hat/pool in general) or any variation of 14 or 15Pool/XHatch
- 3 Queens and 2 spines (helping choke towards your ramp w/Queen help)
- 5:00 2xgas
- Drone up to 2 base saturation minus 1 gas. Take 3rd gas around 7:00 (16x2 and 3x3; 41)
- 6:00 Hatch in main (yep, weird back at ya) followed by zergling speed (6:05)
- 6:30 2x evo
- 7:05 +1/1 (melee/cara)
- 7:00 a double injected eggs hatch > Lings
- 7:45 another double inject of Lings + start Lair > pressure/harrass/deny Protoss 3rd.
- 8:30 a triple inject eggs hatch > Lings (Total of 75-80 Lings and attack before 10:00 with +1/1)
- 9:00 4th Hatch at Expo > drone drone drone into IP and tech path of your choice. Pretty much 1 more inject cycle and a few more drones and your saturated.

It's not perfect cause I just threw it together. I.e., the 2nd spine in conjunction with 2x gas at 5:00 gives you a few idle larvae but even then, you can still afford to start zergling speed, double upgrades (just after 7:00) and reach 41 drones nlt 6:40-50. You're first inject cycle larvae into lings will also have about 2-3 idle larvae (cant afford). However, past that you don't have any problems spending your $$ and still reach the final Ling benchmarks I mention.

LoL....Pogue
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 13 2014 23:29 GMT
#24
Lol this is some 2004, Reach vs Yellow type shit. Even if it doesn't work it's still manly as fuck. You sir are a true warrior of Aiur. Even though realistically this wouldn't work if your opponent knew it was coming and had played vs it a few times.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Defenestrator
Profile Joined October 2011
400 Posts
November 14 2014 00:00 GMT
#25
On November 14 2014 04:10 Ignorant prodigy wrote:
Show nested quote +
On November 14 2014 03:21 Defenestrator wrote:
What exactly distinguishes this from a 2gate opening into expand? This is a pretty common build.



lol really? interesting... i have like 2K plus games as zerg and have never once seen 2 gate into expand
proxy gates maybe.. but that is NOT and expand build


*shrug* maybe it's out of the meta now, but 2gate into expand has been around since at least 2011. Maybe not many people do it anymore, but I've played against it a few times. Pros don't do it really, but on ladder you see all kinds of shit.

I guess it's uncommon enough that people are commenting on it, so I guess it really has fallen out of the meta =P
Ultras and banelings go together like peas and carrots
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
November 14 2014 00:16 GMT
#26
On November 14 2014 09:00 Defenestrator wrote:
Show nested quote +
On November 14 2014 04:10 Ignorant prodigy wrote:
On November 14 2014 03:21 Defenestrator wrote:
What exactly distinguishes this from a 2gate opening into expand? This is a pretty common build.



lol really? interesting... i have like 2K plus games as zerg and have never once seen 2 gate into expand
proxy gates maybe.. but that is NOT and expand build


*shrug* maybe it's out of the meta now, but 2gate into expand has been around since at least 2011. Maybe not many people do it anymore, but I've played against it a few times. Pros don't do it really, but on ladder you see all kinds of shit.

I guess it's uncommon enough that people are commenting on it, so I guess it really has fallen out of the meta =P


It's pretty much been used by no one. NoNy use to do it on ladder for a couple weeks in like 2011, and MC did it in an NASL game against Machine on Crossfire (by memory?) but apart from that it pretty much doesn't exist. I also tried it on the ladder a bit and it's not completely terrible but it isn't a thing for a reason. Definitely not pretty common, i'd go as far that it has never truly existed in the metagame at any point in time, except for a couple people briefly experimenting. It hasn't fallen out of the meta, because it was never in the meta lol. In fact, you probably wouldn't even find proper builds written up for it, any 2gate builds you would find would be 2 gate sentry expands, which is a completely different thing.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Defenestrator
Profile Joined October 2011
400 Posts
November 14 2014 00:32 GMT
#27
On November 14 2014 09:16 blooblooblahblah wrote:
Show nested quote +
On November 14 2014 09:00 Defenestrator wrote:
On November 14 2014 04:10 Ignorant prodigy wrote:
On November 14 2014 03:21 Defenestrator wrote:
What exactly distinguishes this from a 2gate opening into expand? This is a pretty common build.



lol really? interesting... i have like 2K plus games as zerg and have never once seen 2 gate into expand
proxy gates maybe.. but that is NOT and expand build


*shrug* maybe it's out of the meta now, but 2gate into expand has been around since at least 2011. Maybe not many people do it anymore, but I've played against it a few times. Pros don't do it really, but on ladder you see all kinds of shit.

I guess it's uncommon enough that people are commenting on it, so I guess it really has fallen out of the meta =P


It's pretty much been used by no one. NoNy use to do it on ladder for a couple weeks in like 2011, and MC did it in an NASL game against Machine on Crossfire (by memory?) but apart from that it pretty much doesn't exist. I also tried it on the ladder a bit and it's not completely terrible but it isn't a thing for a reason. Definitely not pretty common, i'd go as far that it has never truly existed in the metagame at any point in time, except for a couple people briefly experimenting. It hasn't fallen out of the meta, because it was never in the meta lol. In fact, you probably wouldn't even find proper builds written up for it, any 2gate builds you would find would be 2 gate sentry expands, which is a completely different thing.


OK now that you've thrown down the gauntlet...

http://www.teamliquid.net/forum/sc2-strategy/361095-pvz-2gate-pressure-expand-into-3stargate-vrs

http://www.teamliquid.net/forum/sc2-strategy/135561-zvp-fast-expand-versus-2gate-zealots

Saying it was ever part of the "standard meta" is probably going too far, but I remember 1 pro who used to do this pretty often.... his name eludes me, he's since retired, I think he used to play for ROOT.

Also, as a reminder, zealot build times were increased by a few seconds (5 seconds I think) because of 2gate, and I'm not talking about proxy 2-gate, we're talking cross-map pressure (though maps were smaller back then).

As a side note to OP: a friend of a friend apparently uses a 2gate build, but blocks the hatch with a pylon. That way it's a lot harder to get a spine in place in time to defend the nat by the time you hit.
Ultras and banelings go together like peas and carrots
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 14 2014 15:29 GMT
#28
Obviously it's possible to tailor a build to counter this if you know it's coming, but most people have no idea what's going on when it hits them. It's so far out of the meta that it catches people unaware nearly every game.

Yeah 2 gate I guess *used* to be part of the meta but that was on maps like Xelnaga and Metalopolis where you couldn't move out at all to secure your natural for obvious reasons... but even on the #dreampool this build is soooo far out of the meta.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Ignorant prodigy
Profile Blog Joined October 2009
United States385 Posts
November 14 2014 16:31 GMT
#29
played some terrible games last night but did get a pvz on ohana.
I didn't execute quite as smoothly as I wanted but you get the jist...

this guy's response was pretty common...

jump to 19:30. the beginning was me just trying to get the OBS and streaming settings right.
idontusehotkeys


also.. I know i'm bad.. so lets not criticize my play lol
http://www.twitch.tv/ignorantprodigy playing masters random with no hotkeys......big pimpin'
NeV
Profile Joined July 2008
Italy370 Posts
November 14 2014 17:56 GMT
#30
2 gate into exp was a very common build in Brood War before forge expand became the standard. I think this is only viable vs someone who doesn't know how to react.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 14 2014 17:59 GMT
#31
On November 15 2014 02:56 NeV wrote:
I think this is only viable vs someone who doesn't know how to react.


Isn't this true of any build?
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
November 15 2014 01:54 GMT
#32
I find quick 3 zealots + MSC to be much more effective. If you make 5 zealots and they make say 2-3 spines they're still ahead, whereas if they do it with just 3 zealots and msc (for killing drones once queen is gone) if they make 2-3 spines, you're ahead for the most part.
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
-HuShang-
Profile Joined December 2012
Canada393 Posts
November 15 2014 20:33 GMT
#33
On November 15 2014 02:59 DinoMight wrote:
Show nested quote +
On November 15 2014 02:56 NeV wrote:
I think this is only viable vs someone who doesn't know how to react.


Isn't this true of any build?


No ;p
Professional Starcraft 2 Coach & Caster | Message me for more info or business proposals
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
November 22 2014 02:45 GMT
#34
Haha opening was extremely common during the WoL beta and first year in PvZ. Either 10gate / double gate zealot aggression into air into 2 base deathball while getting a third.

This build is very potent not because its weird but because its strong vs very aggressive 10 pool zerg and very greedy openings. You will do well vs anything else too because you almost allways force defenses. Important to note is that you should totally suicide your zealots if you can deal significant amounts of damage with them. 4-5 zealots is a magical number that early in the game as you can kite and 1 shot small numbers of lings easily. 3 zealots + MSC must be a strong option too!

The stargate is to punish overreactions like roaches and the fact that zerg cant be aggressive against it. Its a very nice opening and very versataile. Mutas are indeed a problem but you can support your army with phoenixes if you scout it early enough.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Defenestrator
Profile Joined October 2011
400 Posts
November 22 2014 03:21 GMT
#35
On November 22 2014 11:45 clickrush wrote:
Haha opening was extremely common during the WoL beta and first year in PvZ. Either 10gate / double gate zealot aggression into air into 2 base deathball while getting a third.

This build is very potent not because its weird but because its strong vs very aggressive 10 pool zerg and very greedy openings. You will do well vs anything else too because you almost allways force defenses. Important to note is that you should totally suicide your zealots if you can deal significant amounts of damage with them. 4-5 zealots is a magical number that early in the game as you can kite and 1 shot small numbers of lings easily. 3 zealots + MSC must be a strong option too!

The stargate is to punish overreactions like roaches and the fact that zerg cant be aggressive against it. Its a very nice opening and very versataile. Mutas are indeed a problem but you can support your army with phoenixes if you scout it early enough.


It doesn't do well vs "anything else." 7RR hard-counters this build (not like anyone does that anymore... for the inundated, 7RR = "7 roach rush" off of 1 base into expo at around 32-34 supply), and is even more potent now that you can get burrow. Alternately if Z defends properly with 1 spine, queen + some lings and doesn't over-produce units, Z has a nice lead going into the early-midgame.
Ultras and banelings go together like peas and carrots
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 22 2014 04:39 GMT
#36
Zerg just needs to continuously build Queens as soon as he or she sees this and happily be on the way to a happily established midgame while the Zealots significantly delays almost everything for Protoss.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
KingLumps
Profile Joined January 2012
74 Posts
November 25 2014 20:50 GMT
#37
Isn't this just basically the old KiWiKaKi 2 gate zealot opener from WOL days? Just seems like a slight modification.
iSuck
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
November 25 2014 20:57 GMT
#38
--- Nuked ---
sleepingdog
Profile Joined August 2008
Austria6145 Posts
November 26 2014 14:04 GMT
#39
On November 22 2014 11:45 clickrush wrote:
Haha opening was extremely common during the WoL beta and first year in PvZ. Either 10gate / double gate zealot aggression into air into 2 base deathball while getting a third.


While reading this I also felt we have gone in a (very, very) large circle here haha.

If I remember correctly, this opening was the main reason why the zealot buildtime was changed to 38 seconds with one of the first WoL patches.
"You see....YOU SEE..." © 2010 Sen
SourPatchParent
Profile Joined October 2011
United States44 Posts
December 01 2014 03:44 GMT
#40
Interesting, I'll have to try this!
Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid. -Albert Einstein
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