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Active: 2366 users

Hellbats are biological, but why?

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Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2013-01-24 11:29:49
January 24 2013 11:29 GMT
#1
So I've been thinking about Hellbats and I just couldn't find an explanation anywhere on the battle-net forums so I thought I'd ask. Why are Hellbats biological? Apart from the ingame reasons (Hellbats OP!!! :D), I was wondering if Blizzard ever gave an explanation why they are biological.

Quite frankly, how does it fit in the stacraft universe that a car turns into a living being when it transforms? What is the new technology terran is using there?

Just curious if Blizzard ever answered this, thanks.
Maru and Serral are probably top 5.
gedatsu
Profile Joined December 2011
1286 Posts
January 24 2013 11:32 GMT
#2
The idea is that the Hellbat is a guy in a mechanical suit, just like the Marauder is a guy in a mechanical suit. Makes sense to me.

But then it doesn't make sense that Hellion isn't biological, too. It's a guy in a mechanical suit with wheels.
phodacbiet
Profile Joined August 2010
United States1740 Posts
January 24 2013 11:35 GMT
#3
It's not supposed to make sense, the game shouldn't = the lore. Because look http://i.imgur.com/0CvtyBr.jpg, tell me how like 10 corruptors and devours actually take down battle cruisers and motherships. A couple hundred maybe (a bit iffy) but 10, no.
Elwar
Profile Joined August 2010
953 Posts
January 24 2013 11:39 GMT
#4
Just balance reasons. Why isn't the Ghost a light unit? That bothered me ever since they changed HTs and DTs to be light in beta
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
January 24 2013 11:41 GMT
#5
There is no explanation, they just wanted to make it viable with bio (despite no stim and different upgrades -.-).

Hellion : mech, 90 HP, 8 dmg, blue flame
Hellbat: bio, 135 HP, 18 dmg, red flame


Not even the best sci-fi writer could bring a logical explanation.
Terran & Potato Salad.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 24 2013 11:43 GMT
#6
On January 24 2013 20:35 phodacbiet wrote:
It's not supposed to make sense, the game shouldn't = the lore. Because look http://i.imgur.com/0CvtyBr.jpg, tell me how like 10 corruptors and devours actually take down battle cruisers and motherships. A couple hundred maybe (a bit iffy) but 10, no.


Well they target weak spots obviously . How did Luke Skywalker destroy the Death Star?
Maru and Serral are probably top 5.
RaZorwire
Profile Joined April 2012
Sweden718 Posts
January 24 2013 11:48 GMT
#7
On January 24 2013 20:35 phodacbiet wrote:
It's not supposed to make sense, the game shouldn't = the lore. Because look http://i.imgur.com/0CvtyBr.jpg, tell me how like 10 corruptors and devours actually take down battle cruisers and motherships. A couple hundred maybe (a bit iffy) but 10, no.


Personally, I tend to look at the in-game combat as representative rather than literal. One Marine unit in-game represents an entire squad or platoon of marines in the lore, and a single Corruptor is actually an entire flock of them, etc.


So while you could explain the strength of a Hellbat in-game by saying that it's really a group of Hellbats, the fact that it's biological makes less sense IMO.
phodacbiet
Profile Joined August 2010
United States1740 Posts
January 24 2013 11:51 GMT
#8
On January 24 2013 20:43 Musicus wrote:
Show nested quote +
On January 24 2013 20:35 phodacbiet wrote:
It's not supposed to make sense, the game shouldn't = the lore. Because look http://i.imgur.com/0CvtyBr.jpg, tell me how like 10 corruptors and devours actually take down battle cruisers and motherships. A couple hundred maybe (a bit iffy) but 10, no.


Well they target weak spots obviously . How did Luke Skywalker destroy the Death Star?


Dustin Browder and David Kim were lead designer/balancer.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2013-01-24 11:52:16
January 24 2013 11:52 GMT
#9
On January 24 2013 20:35 phodacbiet wrote:
It's not supposed to make sense, the game shouldn't = the lore. Because look http://i.imgur.com/0CvtyBr.jpg, tell me how like 10 corruptors and devours actually take down battle cruisers and motherships. A couple hundred maybe (a bit iffy) but 10, no.

Hmm...

Scourge!
Twitter: @zhurai | Site: http://zhurai.com
pmp10
Profile Joined April 2012
3347 Posts
January 24 2013 11:57 GMT
#10
Blizzard intended for them to tank better and be used in medivac drops.
It's was their attempt to buff mech - giving them the same tools as bio.
rEalGuapo
Profile Joined January 2011
Germany832 Posts
Last Edited: 2013-01-24 12:41:53
January 24 2013 12:39 GMT
#11
The reason is that the Hellion vehicle somewhat "breaks" into pieces, those form an exosuit much like the Marauder's.
Many of the parts are used to reinforce the vital parts and shield damage from the front, leaving the "driver" more exposed than before on other spots. Thus, he has more HP and can be healed.
Just imagine giving up the Vehicle for a better Combat Shield as a Marauder and you got it.

ezpz!
FLuE
Profile Joined September 2010
United States1012 Posts
January 24 2013 12:46 GMT
#12
No idea but I think a cool change.
Evangelist
Profile Blog Joined June 2011
1246 Posts
January 24 2013 12:47 GMT
#13
On January 24 2013 20:41 Lukeeze[zR] wrote:
There is no explanation, they just wanted to make it viable with bio (despite no stim and different upgrades -.-).

Hellion : mech, 90 HP, 8 dmg, blue flame
Hellbat: bio, 135 HP, 18 dmg, red flame


Not even the best sci-fi writer could bring a logical explanation.


Not hard actually. Hellbats are fast which means they are lightly armoured. The chassis becomes the exoskeleton with the bodywork becoming the shield and breastplate. That leaves exposed gaps. The hellion isn't reliant on its pilot to move - it takes damage through mechanical damage. The hellbat on the other hand is driven mostly by its pilot so if the pilot loses a leg due to shrapnel, the medivac autosuture can heal it in the field.

The blue->red flame is just due to the widening of the napalm spray and the increased damage is due to the fact that more fuel is used.

Thirty seconds.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
January 24 2013 13:35 GMT
#14
On January 24 2013 20:35 phodacbiet wrote:
It's not supposed to make sense, the game shouldn't = the lore. Because look http://i.imgur.com/0CvtyBr.jpg, tell me how like 10 corruptors and devours actually take down battle cruisers and motherships. A couple hundred maybe (a bit iffy) but 10, no.


Then again, why are the warp prism and phoenix twice as big as a void ray....?
StrategyAllyssa Grey <3<3
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
January 24 2013 14:12 GMT
#15
On January 24 2013 21:39 rEalGuapo wrote:
The reason is that the Hellion vehicle somewhat "breaks" into pieces, those form an exosuit much like the Marauder's.
Many of the parts are used to reinforce the vital parts and shield damage from the front, leaving the "driver" more exposed than before on other spots. Thus, he has more HP and can be healed.
Just imagine giving up the Vehicle for a better Combat Shield as a Marauder and you got it.

ezpz!


Now you can claim to be the best sci-fi writer. Gratz!
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
January 24 2013 14:15 GMT
#16
On January 24 2013 22:35 SC2John wrote:
Show nested quote +
On January 24 2013 20:35 phodacbiet wrote:
It's not supposed to make sense, the game shouldn't = the lore. Because look http://i.imgur.com/0CvtyBr.jpg, tell me how like 10 corruptors and devours actually take down battle cruisers and motherships. A couple hundred maybe (a bit iffy) but 10, no.


Then again, why are the warp prism and phoenix twice as big as a void ray....?


They aren't look at the picture again, look at the voidray, see the small thing under it, that's the Phoenix and Warp Prism.....
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
wangstra
Profile Joined March 2011
922 Posts
January 24 2013 14:18 GMT
#17
I would have preferred if it was the vikings that got that treatment. This distinction between a hellion and hellbat is so ill construed and uninteresting. Making vikings on the other hand far more flexible and even exciting as the CGI suggests would have gone much further. Certainly would have revitalized late game terran.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
January 24 2013 14:24 GMT
#18
On January 24 2013 23:15 Zorgaz wrote:
Show nested quote +
On January 24 2013 22:35 SC2John wrote:
On January 24 2013 20:35 phodacbiet wrote:
It's not supposed to make sense, the game shouldn't = the lore. Because look http://i.imgur.com/0CvtyBr.jpg, tell me how like 10 corruptors and devours actually take down battle cruisers and motherships. A couple hundred maybe (a bit iffy) but 10, no.


Then again, why are the warp prism and phoenix twice as big as a void ray....?


They aren't look at the picture again, look at the voidray, see the small thing under it, that's the Phoenix and Warp Prism.....


Ah, I see. There are 2 different size classes.
StrategyAllyssa Grey <3<3
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
January 24 2013 14:28 GMT
#19
On January 24 2013 22:35 SC2John wrote:
Show nested quote +
On January 24 2013 20:35 phodacbiet wrote:
It's not supposed to make sense, the game shouldn't = the lore. Because look http://i.imgur.com/0CvtyBr.jpg, tell me how like 10 corruptors and devours actually take down battle cruisers and motherships. A couple hundred maybe (a bit iffy) but 10, no.


Then again, why are the warp prism and phoenix twice as big as a void ray....?


Look closely underneath the void ray.
paralleluniverse
Profile Joined July 2010
4065 Posts
January 24 2013 14:30 GMT
#20
It makes no sense.

If the Hellbat is biological because of the guy inside, why isn't the Helion also biological?

If Blizzard wants to keep it biological for balance purposes, they should update the art so that it looks like a biological unit.
Evangelist
Profile Blog Joined June 2011
1246 Posts
January 24 2013 14:39 GMT
#21
On January 24 2013 23:30 paralleluniverse wrote:
It makes no sense.

If the Hellbat is biological because of the guy inside, why isn't the Helion also biological?

If Blizzard wants to keep it biological for balance purposes, they should update the art so that it looks like a biological unit.


You don't really understand how this works, do you. The guy inside an armoured suit is moving the suit himself in the same way the marauder is. His legs move the legs, his arms move the arms. He doesn't have 6 foot of steel between him and the bullet that's trying to blow his head off. He has 3 inches. Generally if you get hit you take damage! Not just the suit. YOU.

In a car, you can shoot its wheels, shoot its bodywork, shoot its drive chain. In fact you can shoot just about anything and hit something. You can destroy a car without ever touching its occupant. The same is not said for body armour or power armour.

You may as well be complaining about how firebats and marauders are biological.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 24 2013 14:53 GMT
#22
On January 24 2013 23:39 Evangelist wrote:
Show nested quote +
On January 24 2013 23:30 paralleluniverse wrote:
It makes no sense.

If the Hellbat is biological because of the guy inside, why isn't the Helion also biological?

If Blizzard wants to keep it biological for balance purposes, they should update the art so that it looks like a biological unit.


You don't really understand how this works, do you. The guy inside an armoured suit is moving the suit himself in the same way the marauder is. His legs move the legs, his arms move the arms. He doesn't have 6 foot of steel between him and the bullet that's trying to blow his head off. He has 3 inches. Generally if you get hit you take damage! Not just the suit. YOU.

In a car, you can shoot its wheels, shoot its bodywork, shoot its drive chain. In fact you can shoot just about anything and hit something. You can destroy a car without ever touching its occupant. The same is not said for body armour or power armour.

You may as well be complaining about how firebats and marauders are biological.


Yeah but how does a whole car transform into a tight suit and if the transformation does abandon a lot of parts how does the hellbat transform back? If the hellion is already a tight suit and the driver is lying while driving it, then it should be biological too right?
Maru and Serral are probably top 5.
cabal]
Profile Joined January 2013
Belgium37 Posts
January 24 2013 14:58 GMT
#23
tbh the Hellbat is almost the same as the firebat and it's kinda lazy of blizzard to just rename units and modify them a tiny bit just to say: Hey guys we are so creative and created a whole new unit that is obviously no renamed firebat!
lemonbone
Profile Joined August 2009
Hong Kong154 Posts
January 24 2013 15:25 GMT
#24
"Let hellbat be biological, and hellbat become biological." (Dustin Browder, 2012)
BW:1a2a3a4a5a Wol:1a2ffttttttttttt
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 24 2013 15:26 GMT
#25
The SCV always was biological and mechanical...so not big deal.
moskonia
Profile Joined January 2011
Israel1448 Posts
January 24 2013 15:28 GMT
#26
On January 25 2013 00:25 lemonbone wrote:
"Let hellbat be biological, and hellbat become biological." (Dustin Browder, 2012)

That was awesome!
Noocta
Profile Joined June 2010
France12578 Posts
January 24 2013 15:46 GMT
#27
I don't understand why you are all bothered by this now while teh SCV is both mechanical and biological since the creation of the game
" I'm not gonna fight you. I'm gonna kick your ass ! "
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
January 24 2013 15:48 GMT
#28
Admittedly now they removed the medivac buff, I think it might be better to buff mech against toss by removing the biological tag again since archons are pretty good against mech.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Forikorder
Profile Joined August 2011
Canada8840 Posts
January 24 2013 16:20 GMT
#29
On January 24 2013 20:32 gedatsu wrote:
The idea is that the Hellbat is a guy in a mechanical suit, just like the Marauder is a guy in a mechanical suit. Makes sense to me.

But then it doesn't make sense that Hellion isn't biological, too. It's a guy in a mechanical suit with wheels.

because its not a mechanical suit with wheels its a car and cars are mechanical
Harbinger631
Profile Joined September 2010
United States376 Posts
January 24 2013 16:35 GMT
#30
The same reason that SCVs are mechanical and biological.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 24 2013 16:48 GMT
#31
The same reason some AoE has friendly fire (tanks, Storms, etc) while others don't (Colo, Fungals, etc).
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
January 24 2013 17:19 GMT
#32
Cuz Blizzard be crazy.
@RealHeyoka | ESL / DreamHack StarCraft Lead
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