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Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
Last Edited: 2012-09-03 13:31:28
September 03 2012 13:30 GMT
#1181
Reapers' regeneration ability doesn't need research, the upgrade to their speed is still there.


OMG Yes, reaper regen ability haha going be so sick xD just going reaper all in every map rofl
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Chr15t
Profile Joined March 2011
Denmark1103 Posts
September 03 2012 13:38 GMT
#1182
On September 03 2012 21:03 Buchan wrote:
From BNET:


http://you.video.sina.com.cn/api/sinawebApi/outplayrefer.php/vid=84845657_1723863654_aE62Gio6Bm/K l1lHz2stqkP7KQNt6nkjmi3s1SnIwtdQ0/XM5GRZtUD5S/TB9kEqDhATJw3cfsg0ho/s.swf

This map was deleted one day after they posted.

I think it's not a personal made map because all models and icons are as same as offical ones. Although some unit names are in Chinese, you still can read and understand.

Important Changes:

Zerg:
Ultralisks' frenzied ability have not been deleted.

Terrian:
Widow mines' damage was decreased to 160 from 200.
BCs' damage to ground was increased to 10 from 8.
Reapers' regeneration ability doesn't need research, the upgrade to their speed is still there.

Protoss:
Oracles' cloak field ability was deleted, instead, they can scan a target area, all cloaked and burrowed units will be visible for 20s.
Tempests' damage decreased to 30 and no longer have additional damage to massive units, attack speed decreased from 6 to 3.3.
The purifier ability of mothership core has been changed to 25 damage, range 7 lasts 45 seconds from 60 damage, range 13 lasts 20 seconds.
Mothership core now have a new ugly model.
Mothership core now can move with a speed of 0.47.
Mothership core's teleport to nexus ability has been deleted.
Mothership core now have 100 shield and 150 Hp, down from 350/350.
Mothership now have cloak field ability.
Mothership's vortex ability now stun the units in target area for 20s and prevent any damage to these units.


I assume the oracle scan is not like the terran scan, but a way to grant temporary detection to an area
Insanity: doing the same thing over and over again and expecting different results.
Hds
Profile Joined July 2011
France200 Posts
September 03 2012 13:38 GMT
#1183
Oracles' cloak field ability was deleted, instead, they can scan a target area, all cloaked and burrowed units will be visible for 20s.

What?
Watily! ♥
graNite
Profile Blog Joined December 2010
Germany4434 Posts
September 03 2012 13:38 GMT
#1184
I really hope that the widow mine detonation is autocast and can be set to "off" to block expansions with burrowed but not activating mines )
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
g3rd0
Profile Joined December 2011
Germany94 Posts
September 03 2012 13:43 GMT
#1185
On September 03 2012 22:38 Hds wrote:
Oracles' cloak field ability was deleted, instead, they can scan a target area, all cloaked and burrowed units will be visible for 20s.

What?

While I think that the cloak field could have been pretty interesting, you can now finally go for Stargate tech without having to worry about cloaked stuff fucking you up.
:-)
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
September 03 2012 13:48 GMT
#1186
I think the China stuff is bullshit and will wait for official beta patchnotes, shouldn't take long.
I will never ever play Mech against Protoss. - MVP
Kokosaft
Profile Joined April 2010
Germany172 Posts
September 03 2012 13:52 GMT
#1187
On September 03 2012 22:48 Zaphid wrote:
I think the China stuff is bullshit and will wait for official beta patchnotes, shouldn't take long.


I second this.
RiSkysc2
Profile Joined September 2011
696 Posts
September 03 2012 13:54 GMT
#1188
Mothership's vortex ability now stun the units in target area for 20s and prevent any damage to these units.

This is the biggest and most retarded change ever.. blizzard is so dumb.
Buchan
Profile Joined July 2011
Canada184 Posts
September 03 2012 13:58 GMT
#1189
On September 03 2012 22:48 Zaphid wrote:
I think the China stuff is bullshit and will wait for official beta patchnotes, shouldn't take long.

How is it BS? If you watch the video it seems pretty damn legit. Probably from the closed beta that HD said he had.
LeCastor
Profile Joined July 2010
France234 Posts
September 03 2012 13:58 GMT
#1190
Can't wait for pros stream's.
Grummler
Profile Joined May 2010
Germany743 Posts
September 03 2012 13:58 GMT
#1191
On September 03 2012 22:54 Lineridarz wrote:
Mothership's vortex ability now stun the units in target area for 20s and prevent any damage to these units.

This is the biggest and most retarded change ever.. blizzard is so dumb.


No more archon toilet. Why is this dumb? Sounds like a reasonable change. The old vortex made PvZ endgame into "protoss either easily wins or horrible loses". Now there is much more "in between" possible, because units don't clump up anymore after vortex finishes.
workers, supply, money, workers, supply, money, workers, ...
TAAF
Profile Joined March 2011
Switzerland226 Posts
September 03 2012 14:03 GMT
#1192
On September 03 2012 22:48 Zaphid wrote:
I think the China stuff is bullshit and will wait for official beta patchnotes, shouldn't take long.

Thought the exact same thing when I first saw them. Although it looks pretty legit. Most of the changes sound pretty logical. But we are probably better off waiting for an official announcement from Blizzard before discussing (whining about) the changes.
Crouching probe, hidden cannon
ImFromPortugal
Profile Joined April 2010
Portugal1368 Posts
September 03 2012 14:03 GMT
#1193
On September 03 2012 22:30 Pandemona wrote:
Reapers' regeneration ability doesn't need research, the upgrade to their speed is still there.


OMG Yes, reaper regen ability haha going be so sick xD just going reaper all in every map rofl


proxy reaper is back
Yes im
Tao367
Profile Joined June 2012
United Kingdom324 Posts
September 03 2012 14:05 GMT
#1194
On September 03 2012 22:58 Grummler wrote:
Show nested quote +
On September 03 2012 22:54 Lineridarz wrote:
Mothership's vortex ability now stun the units in target area for 20s and prevent any damage to these units.

This is the biggest and most retarded change ever.. blizzard is so dumb.


No more archon toilet. Why is this dumb? Sounds like a reasonable change. The old vortex made PvZ endgame into "protoss either easily wins or horrible loses". Now there is much more "in between" possible, because units don't clump up anymore after vortex finishes.


"Easily wins." No. Zerg have many ways to counter vortex, which they apparently barely ever use - I rarely see a np on a mothership and it's not hard to spread brood lords out. PvZ endgame is a coin flip at the moment, which is bad game design overall.
maracuja123
Profile Joined February 2012
Brazil419 Posts
September 03 2012 14:07 GMT
#1195
On September 03 2012 23:05 Tao367 wrote:
Show nested quote +
On September 03 2012 22:58 Grummler wrote:
On September 03 2012 22:54 Lineridarz wrote:
Mothership's vortex ability now stun the units in target area for 20s and prevent any damage to these units.

This is the biggest and most retarded change ever.. blizzard is so dumb.


No more archon toilet. Why is this dumb? Sounds like a reasonable change. The old vortex made PvZ endgame into "protoss either easily wins or horrible loses". Now there is much more "in between" possible, because units don't clump up anymore after vortex finishes.


"Easily wins." No. Zerg have many ways to counter vortex, which they apparently barely ever use - I rarely see a np on a mothership and it's not hard to spread brood lords out. PvZ endgame is a coin flip at the moment, which is bad game design overall.

You say like NP is pretty ez to use against a ms, lol..

If a prottos ever let you do that, believe me, he is AWFUL
Tao367
Profile Joined June 2012
United Kingdom324 Posts
September 03 2012 14:10 GMT
#1196
On September 03 2012 23:07 maracuja123 wrote:
Show nested quote +
On September 03 2012 23:05 Tao367 wrote:
On September 03 2012 22:58 Grummler wrote:
On September 03 2012 22:54 Lineridarz wrote:
Mothership's vortex ability now stun the units in target area for 20s and prevent any damage to these units.

This is the biggest and most retarded change ever.. blizzard is so dumb.


No more archon toilet. Why is this dumb? Sounds like a reasonable change. The old vortex made PvZ endgame into "protoss either easily wins or horrible loses". Now there is much more "in between" possible, because units don't clump up anymore after vortex finishes.


"Easily wins." No. Zerg have many ways to counter vortex, which they apparently barely ever use - I rarely see a np on a mothership and it's not hard to spread brood lords out. PvZ endgame is a coin flip at the moment, which is bad game design overall.

You say like NP is pretty ez to use against a ms, lol..

If a prottos ever let you do that, believe me, he is AWFUL


It's easier to use than vortex, the range of Vortex is short, and the mothership has to slow down and stop before it's cast. The NP is instant. Try it in a unit test map, if you set the mothership to cast a vortex on an infestor, and the infestor to cast np on the mothership, the infestor will np the mothership before the vortex hits.
pluu.mooh
Profile Blog Joined March 2010
Austria142 Posts
September 03 2012 14:11 GMT
#1197
On September 03 2012 22:58 Buchan wrote:
Show nested quote +
On September 03 2012 22:48 Zaphid wrote:
I think the China stuff is bullshit and will wait for official beta patchnotes, shouldn't take long.

How is it BS? If you watch the video it seems pretty damn legit. Probably from the closed beta that HD said he had.


That was a hoax, he was streaming HotS custom map games.. nothing more. THERE IS NO CLOSED BETA AS BETA IS CLOSED IF THEY SEND OUT KEYS. OPEN MEANS OPEN, NO KEYS. god damnit.
maracuja123
Profile Joined February 2012
Brazil419 Posts
September 03 2012 14:20 GMT
#1198
On September 03 2012 23:10 Tao367 wrote:
Show nested quote +
On September 03 2012 23:07 maracuja123 wrote:
On September 03 2012 23:05 Tao367 wrote:
On September 03 2012 22:58 Grummler wrote:
On September 03 2012 22:54 Lineridarz wrote:
Mothership's vortex ability now stun the units in target area for 20s and prevent any damage to these units.

This is the biggest and most retarded change ever.. blizzard is so dumb.


No more archon toilet. Why is this dumb? Sounds like a reasonable change. The old vortex made PvZ endgame into "protoss either easily wins or horrible loses". Now there is much more "in between" possible, because units don't clump up anymore after vortex finishes.


"Easily wins." No. Zerg have many ways to counter vortex, which they apparently barely ever use - I rarely see a np on a mothership and it's not hard to spread brood lords out. PvZ endgame is a coin flip at the moment, which is bad game design overall.

You say like NP is pretty ez to use against a ms, lol..

If a prottos ever let you do that, believe me, he is AWFUL


It's easier to use than vortex, the range of Vortex is short, and the mothership has to slow down and stop before it's cast. The NP is instant. Try it in a unit test map, if you set the mothership to cast a vortex on an infestor, and the infestor to cast np on the mothership, the infestor will np the mothership before the vortex hits.

No, its not easier. U try to NP and its basically a dead infestor, it dies easily to the range of colossus or even stalker. Prottos can just put the MS in the middle of his army and it's pretty much okay.

I dont really know how you can say its easier...
digmouse
Profile Blog Joined November 2010
China6331 Posts
September 03 2012 14:21 GMT
#1199
Some clarification:
The data countained in the HotS beta map on Chinese server is legit, the author of that map is a reliable renowned map maker since BW days, if you was into the WC3 map scene you might know a Chinese mapmaker who pointed out the JASS exploit of pre 1.24 patches. This custom map was made by her, she has some close and reliable resources from Blizzard and they can be trusted.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Exoteric
Profile Joined January 2011
Australia2330 Posts
September 03 2012 14:22 GMT
#1200
On September 03 2012 23:10 Tao367 wrote:
Show nested quote +
On September 03 2012 23:07 maracuja123 wrote:
On September 03 2012 23:05 Tao367 wrote:
On September 03 2012 22:58 Grummler wrote:
On September 03 2012 22:54 Lineridarz wrote:
Mothership's vortex ability now stun the units in target area for 20s and prevent any damage to these units.

This is the biggest and most retarded change ever.. blizzard is so dumb.


No more archon toilet. Why is this dumb? Sounds like a reasonable change. The old vortex made PvZ endgame into "protoss either easily wins or horrible loses". Now there is much more "in between" possible, because units don't clump up anymore after vortex finishes.


"Easily wins." No. Zerg have many ways to counter vortex, which they apparently barely ever use - I rarely see a np on a mothership and it's not hard to spread brood lords out. PvZ endgame is a coin flip at the moment, which is bad game design overall.

You say like NP is pretty ez to use against a ms, lol..

If a prottos ever let you do that, believe me, he is AWFUL


It's easier to use than vortex, the range of Vortex is short, and the mothership has to slow down and stop before it's cast. The NP is instant. Try it in a unit test map, if you set the mothership to cast a vortex on an infestor, and the infestor to cast np on the mothership, the infestor will np the mothership before the vortex hits.


Yeah, apart from the fact that the vortex doesn't have to be cast so that the infestor is in the centre. You are also forgetting that there is a whole protoss army that can easily snipe any infestors attempting to np. We aren't discussing this situation in a unit tester lol.
hell is other people
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