OMG Yes, reaper regen ability haha going be so sick xD just going reaper all in every map rofl
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Pandemona
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Charlie Sheens House51449 Posts
OMG Yes, reaper regen ability haha going be so sick xD just going reaper all in every map rofl | ||
Chr15t
Denmark1103 Posts
On September 03 2012 21:03 Buchan wrote: From BNET: http://you.video.sina.com.cn/api/sinawebApi/outplayrefer.php/vid=84845657_1723863654_aE62Gio6Bm/K l1lHz2stqkP7KQNt6nkjmi3s1SnIwtdQ0/XM5GRZtUD5S/TB9kEqDhATJw3cfsg0ho/s.swf This map was deleted one day after they posted. I think it's not a personal made map because all models and icons are as same as offical ones. Although some unit names are in Chinese, you still can read and understand. Important Changes: Zerg: Ultralisks' frenzied ability have not been deleted. Terrian: Widow mines' damage was decreased to 160 from 200. BCs' damage to ground was increased to 10 from 8. Reapers' regeneration ability doesn't need research, the upgrade to their speed is still there. Protoss: Oracles' cloak field ability was deleted, instead, they can scan a target area, all cloaked and burrowed units will be visible for 20s. Tempests' damage decreased to 30 and no longer have additional damage to massive units, attack speed decreased from 6 to 3.3. The purifier ability of mothership core has been changed to 25 damage, range 7 lasts 45 seconds from 60 damage, range 13 lasts 20 seconds. Mothership core now have a new ugly model. Mothership core now can move with a speed of 0.47. Mothership core's teleport to nexus ability has been deleted. Mothership core now have 100 shield and 150 Hp, down from 350/350. Mothership now have cloak field ability. Mothership's vortex ability now stun the units in target area for 20s and prevent any damage to these units. I assume the oracle scan is not like the terran scan, but a way to grant temporary detection to an area | ||
Hds
France200 Posts
What? | ||
graNite
Germany4434 Posts
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g3rd0
Germany94 Posts
On September 03 2012 22:38 Hds wrote: Oracles' cloak field ability was deleted, instead, they can scan a target area, all cloaked and burrowed units will be visible for 20s. What? While I think that the cloak field could have been pretty interesting, you can now finally go for Stargate tech without having to worry about cloaked stuff fucking you up. | ||
Zaphid
Czech Republic1860 Posts
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Kokosaft
Germany172 Posts
On September 03 2012 22:48 Zaphid wrote: I think the China stuff is bullshit and will wait for official beta patchnotes, shouldn't take long. I second this. | ||
RiSkysc2
696 Posts
This is the biggest and most retarded change ever.. blizzard is so dumb. | ||
Buchan
Canada184 Posts
On September 03 2012 22:48 Zaphid wrote: I think the China stuff is bullshit and will wait for official beta patchnotes, shouldn't take long. How is it BS? If you watch the video it seems pretty damn legit. Probably from the closed beta that HD said he had. | ||
LeCastor
France234 Posts
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Grummler
Germany743 Posts
On September 03 2012 22:54 Lineridarz wrote: Mothership's vortex ability now stun the units in target area for 20s and prevent any damage to these units. This is the biggest and most retarded change ever.. blizzard is so dumb. No more archon toilet. Why is this dumb? Sounds like a reasonable change. The old vortex made PvZ endgame into "protoss either easily wins or horrible loses". Now there is much more "in between" possible, because units don't clump up anymore after vortex finishes. | ||
TAAF
Switzerland226 Posts
On September 03 2012 22:48 Zaphid wrote: I think the China stuff is bullshit and will wait for official beta patchnotes, shouldn't take long. Thought the exact same thing when I first saw them. Although it looks pretty legit. Most of the changes sound pretty logical. But we are probably better off waiting for an official announcement from Blizzard before discussing (whining about) the changes. | ||
ImFromPortugal
Portugal1368 Posts
On September 03 2012 22:30 Pandemona wrote: Reapers' regeneration ability doesn't need research, the upgrade to their speed is still there. OMG Yes, reaper regen ability haha going be so sick xD just going reaper all in every map rofl proxy reaper is back ![]() | ||
Tao367
United Kingdom324 Posts
On September 03 2012 22:58 Grummler wrote: No more archon toilet. Why is this dumb? Sounds like a reasonable change. The old vortex made PvZ endgame into "protoss either easily wins or horrible loses". Now there is much more "in between" possible, because units don't clump up anymore after vortex finishes. "Easily wins." No. Zerg have many ways to counter vortex, which they apparently barely ever use - I rarely see a np on a mothership and it's not hard to spread brood lords out. PvZ endgame is a coin flip at the moment, which is bad game design overall. | ||
maracuja123
Brazil419 Posts
On September 03 2012 23:05 Tao367 wrote: "Easily wins." No. Zerg have many ways to counter vortex, which they apparently barely ever use - I rarely see a np on a mothership and it's not hard to spread brood lords out. PvZ endgame is a coin flip at the moment, which is bad game design overall. You say like NP is pretty ez to use against a ms, lol.. If a prottos ever let you do that, believe me, he is AWFUL | ||
Tao367
United Kingdom324 Posts
On September 03 2012 23:07 maracuja123 wrote: You say like NP is pretty ez to use against a ms, lol.. If a prottos ever let you do that, believe me, he is AWFUL It's easier to use than vortex, the range of Vortex is short, and the mothership has to slow down and stop before it's cast. The NP is instant. Try it in a unit test map, if you set the mothership to cast a vortex on an infestor, and the infestor to cast np on the mothership, the infestor will np the mothership before the vortex hits. | ||
pluu.mooh
Austria142 Posts
On September 03 2012 22:58 Buchan wrote: How is it BS? If you watch the video it seems pretty damn legit. Probably from the closed beta that HD said he had. That was a hoax, he was streaming HotS custom map games.. nothing more. THERE IS NO CLOSED BETA AS BETA IS CLOSED IF THEY SEND OUT KEYS. OPEN MEANS OPEN, NO KEYS. god damnit. | ||
maracuja123
Brazil419 Posts
On September 03 2012 23:10 Tao367 wrote: It's easier to use than vortex, the range of Vortex is short, and the mothership has to slow down and stop before it's cast. The NP is instant. Try it in a unit test map, if you set the mothership to cast a vortex on an infestor, and the infestor to cast np on the mothership, the infestor will np the mothership before the vortex hits. No, its not easier. U try to NP and its basically a dead infestor, it dies easily to the range of colossus or even stalker. Prottos can just put the MS in the middle of his army and it's pretty much okay. I dont really know how you can say its easier... | ||
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digmouse
China6326 Posts
The data countained in the HotS beta map on Chinese server is legit, the author of that map is a reliable renowned map maker since BW days, if you was into the WC3 map scene you might know a Chinese mapmaker who pointed out the JASS exploit of pre 1.24 patches. This custom map was made by her, she has some close and reliable resources from Blizzard and they can be trusted. | ||
Exoteric
Australia2330 Posts
On September 03 2012 23:10 Tao367 wrote: It's easier to use than vortex, the range of Vortex is short, and the mothership has to slow down and stop before it's cast. The NP is instant. Try it in a unit test map, if you set the mothership to cast a vortex on an infestor, and the infestor to cast np on the mothership, the infestor will np the mothership before the vortex hits. Yeah, apart from the fact that the vortex doesn't have to be cast so that the infestor is in the centre. You are also forgetting that there is a whole protoss army that can easily snipe any infestors attempting to np. We aren't discussing this situation in a unit tester lol. | ||
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