I just hope they get the show on the road. Expansion Packs should not take this long.
Heart of the Swarm beta coming soon! - Page 38
Forum Index > Closed |
Do not use this thread to beg users for beta access or trade access with others. Thanks. | ||
PauseBreak
United States270 Posts
I just hope they get the show on the road. Expansion Packs should not take this long. | ||
FinestHour
United States18466 Posts
On August 23 2012 12:24 brachester wrote: This is how I feel about blizzard games lately "We'll release it when it is done" *2 years later* "fuck it, we'll release it anyway, and fix it along the way* So don't get your hopes up to much to those people who think they'll release it when it's "ready" well thats not 100 percent true wow is always done fairly well. i think people just had a bad experience with diablo 3 | ||
Forikorder
Canada8840 Posts
On August 23 2012 13:43 Hoon wrote: They released it without RMAH, a commodity AH, end game content, some awards for the pre-release events and more. 1.5 also came out really buggy and they already had to release 2 patches just to fix the mess that 1.5 made. end game content? D3 doesnt ahve end game content its jsut grind grind grind and grind some more 1.5 came out fine not everyone felt problems and the problems it did have (which were completely unforseeable) were fixed very quickly | ||
Hoon
Brazil891 Posts
On August 23 2012 13:53 Forikorder wrote: end game content? D3 doesnt ahve end game content its jsut grind grind grind and grind some more 1.5 came out fine not everyone felt problems and the problems it did have (which were completely unforseeable) were fixed very quickly The end game is grind with a purpose. With no ladder or PvP system, there's no reason to play the game after beating Inferno. Now they released this Paragon system, which will give people something to do until PvP is out, which they should've done since release. 1.5 came out with client crashes, a ton of UI problems which weren't fixed yet, pathing issues that influenced ASUS ROG and some performance problems people still have problem with. And you should remember that 1.5 had a beta stage before release, so there's no excuse on officially releasing it with so many bugs. | ||
Forikorder
Canada8840 Posts
On August 23 2012 14:01 Hoon wrote: The end game is grind with a purpose. With no ladder or PvP system, there's no reason to play the game after beating Inferno. Now they released this Paragon system, which will give people something to do until PvP is out, which they should've done since release. 1.5 came out with client crashes, a ton of UI problems which weren't fixed yet, pathing issues that influenced ASUS ROG and some performance problems people still have problem with. And you should remember that 1.5 had a beta stage before release, so there's no excuse on officially releasing it with so many bugs. except noone encountered any of those bugs with the beta | ||
Hoon
Brazil891 Posts
On August 23 2012 14:08 Forikorder wrote: except noone encountered any of those bugs with the beta Beta (named after the second letter of the Greek alphabet) is the software development phase following alpha. It generally begins when the software is feature complete. Software in the beta phase will generally have many more bugs in it than completed software, as well as speed/performance issues. The focus of beta testing is reducing impacts to users, often incorporating usability testing. The process of delivering a beta version to the users is called beta release and this is typically the first time that the software is available outside of the organization that developed it. http://en.wikipedia.org/wiki/Software_release_life_cycle#Beta | ||
Belial88
United States5217 Posts
On August 23 2012 12:18 Forikorder wrote: is it really that surprisng that burrow move banelings was removed.....? Yet we have 22 range tempest? I'd like to hear an explanation. Blizzard stated pretty clearly that they are putting crazy shit in. I'm wondering why this crazy thing was removed. And I really don't think hive tech burrow bane is that crazy, anyways. Toss has observers always by that time, Zerg has overseers always by that time, and Terran mass scans anyways. Seeing as it's Hive tech, it's not like anyone is going to rush hive and use burrow banes to hold that 3 base death push before broodlords/ultras come out, so I'm curious why they got rid of it. It would only be late lategame that it would be in the game, and by then timings aren't a part of the game anymore (or rather, if anything, zerg has map domination with broodlords or ultras just coming out, so terran isn't out there anyways), and Terrans would have mass OC or ravens by then. ugh, your reply is really irritating. | ||
meursault
United States59 Posts
| ||
Forikorder
Canada8840 Posts
On August 23 2012 14:36 Belial88 wrote: Yet we have 22 range tempest? I'd like to hear an explanation. Blizzard stated pretty clearly that they are putting crazy shit in. I'm wondering why this crazy thing was removed. And I really don't think hive tech burrow bane is that crazy, anyways. Toss has observers always by that time, Zerg has overseers always by that time, and Terran mass scans anyways. Seeing as it's Hive tech, it's not like anyone is going to rush hive and use burrow banes to hold that 3 base death push before broodlords/ultras come out, so I'm curious why they got rid of it. It would only be late lategame that it would be in the game, and by then timings aren't a part of the game anymore (or rather, if anything, zerg has map domination with broodlords or ultras just coming out, so terran isn't out there anyways), and Terrans would have mass OC or ravens by then. ugh, your reply is really irritating. giving banelings burrow movement is like giving Toss DTs that are 1/10th the cost and you can make 5 per warp in in order to stop burrow move banelings youd need detection and defense at every base, for Terran that means they have to have a missile turret and a full bunker at every single base they ever want to take and youd have to have enough defense that they dont jsut make 8 banelings, lose a couple to static and take everything out anyway and Terran could have to literally chain scan there army to actually keep it safe, if there army doesnt have detection for 3 seconds they instantly lose DTs are already strong in all stages of the game giving Zerg cheap DTs that have alot more potential for damage is not a good idea | ||
Buchan
Canada184 Posts
| ||
Dodgin
Canada39254 Posts
| ||
AGIANTSMURF
United States1232 Posts
On August 23 2012 14:39 meursault wrote: I wonder if the plan is to release the beta this weekend to rain on ArenaNet's parade as Guild Wars 2 launches. I kind of hope not since I wouldn't mind checking out Guild Wars 2. i doubt the release of a beta, (which most people wont even get into at first) will have any notable impact on the full launch of a new game | ||
MyFirstProbe
Netherlands294 Posts
On August 23 2012 15:22 Dodgin wrote: edit: I should really look at the context of tweets before I post something I think that tweet is about Shootmania or something, ASkJoshy tweeted him about that game. | ||
Yoshi Kirishima
United States10292 Posts
On August 23 2012 13:53 Forikorder wrote: end game content? D3 doesnt ahve end game content its jsut grind grind grind and grind some more 1.5 came out fine not everyone felt problems and the problems it did have (which were completely unforseeable) were fixed very quickly "without RMAH, a commodity AH, end game content" he said it does not have end game content | ||
Belial88
United States5217 Posts
On August 23 2012 14:55 Forikorder wrote: giving banelings burrow movement is like giving Toss DTs that are 1/10th the cost and you can make 5 per warp in in order to stop burrow move banelings youd need detection and defense at every base, for Terran that means they have to have a missile turret and a full bunker at every single base they ever want to take and youd have to have enough defense that they dont jsut make 8 banelings, lose a couple to static and take everything out anyway and Terran could have to literally chain scan there army to actually keep it safe, if there army doesnt have detection for 3 seconds they instantly lose DTs are already strong in all stages of the game giving Zerg cheap DTs that have alot more potential for damage is not a good idea Detection at every base is already standard, I mean, oh my god, infested terran harass is so broken, terran has to put a turret at every base to deny burrow move roaches and ifnested terran harass! And infestor-FG drops, so broken! Omg, DTs, an invisible unit that 1-shots workers that every 3+ base toss gets, terran needs a turret at every base and zerg a spore! It's really not that outrageous. I would like to know why blizzard removed it, not why someone who is thinking in terms of WOL why it's a bad idea. As far as it is now, every fucking new thing in HOTS is fucking ridiculous and brokenly OP. It's how you make a new game and new expansion, just introduce crazy shit, and balance it out afterwards. Obviously, there was a problem with it, but I'd like to hear what the official reason it was removed for. | ||
Grumbels
Netherlands7028 Posts
| ||
blade55555
United States17423 Posts
On August 23 2012 17:08 Grumbels wrote: With burrowed banelings if you're ever caught without detection you die. It's far too unforgiving compared to a unit like the banshee or the dark templar where you can always run away or use temporary detection like scan. When the banelings connect you have lost the game and there is nothing you can do against it anymore. It would simply force you to have detection over your army every single moment, it's so strong that it forces you to always be on guard to counter them. Which of course means we would never really see the banelings used this way. There is no real middle-ground here. What are you talking about. If zerg doesn't have an overseer or spore crawlers and a dt/cloaked banshee comes into play it's going to do a shit ton of damage. If it's DT's normally they do a ton of damage killing a hatch at least and when you don't have detection and at minimum 1 dt to each base it does so much damage it's like an instant loss... Like lol how can you say that you don't think it will unless the terran messes up somehow xD. Also burrowed banelings weren't till hive tech anyway so it's not like it was early game like you know cloaked banshee/dt's can be. | ||
Grumbels
Netherlands7028 Posts
| ||
AcrossFiveJulys
United States3612 Posts
On August 23 2012 17:11 blade55555 wrote: What are you talking about. If zerg doesn't have an overseer or spore crawlers and a dt/cloaked banshee comes into play it's going to do a shit ton of damage. If it's DT's normally they do a ton of damage killing a hatch at least and when you don't have detection and at minimum 1 dt to each base it does so much damage it's like an instant loss... Like lol how can you say that you don't think it will unless the terran messes up somehow xD. Also burrowed banelings weren't till hive tech anyway so it's not like it was early game like you know cloaked banshee/dt's can be. I agree with grumbels here. With a DT or banshee, it takes time for it to do a lot of damage. It happens incrementally. So if your overseer/obs/raven is nearby but not exactly there, or terran needs a couple seconds to react with a scan, some damage is done but the entire worker line isn't evaporated and/or you have time to save your hatch/nexus/PF. On the other hand, with burrowed banelings you lose the worker line instantly: the damage is not incremental, and you don't have time to react and get yourself out of the situation. Now you might say that dropping banelings out of an overlord is the same thing, but keep in mind that you can see overlords coming so you have at least some warning whether you have defenses nearby or not. With burrowed banelings, you either have detection and you see it coming or you don't and you lose everything instantly. | ||
blade55555
United States17423 Posts
On August 23 2012 17:26 Grumbels wrote: Fine, go ahead and build an overseer to stop the banelings after they explode and kill all of your army. See how successful that is. Again hive tech what zerg doesn't have an overseer out when they are at hive tech? | ||
| ||