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PauseBreak
Profile Blog Joined April 2011
United States270 Posts
August 23 2012 04:45 GMT
#741
My guess, and really its just a guess, is that Blizzard will announce that the Beta will be open right after MLG. But again, its anyone's guess.

I just hope they get the show on the road. Expansion Packs should not take this long.
FinestHour
Profile Joined August 2010
United States18466 Posts
August 23 2012 04:46 GMT
#742
On August 23 2012 12:24 brachester wrote:
This is how I feel about blizzard games lately
"We'll release it when it is done" *2 years later*
"fuck it, we'll release it anyway, and fix it along the way*
So don't get your hopes up to much to those people who think they'll release it when it's "ready"


well thats not 100 percent true
wow is always done fairly well. i think people just had a bad experience with diablo 3
thug life.                                                       MVP/ex-
Forikorder
Profile Joined August 2011
Canada8840 Posts
August 23 2012 04:53 GMT
#743
On August 23 2012 13:43 Hoon wrote:
Show nested quote +
On August 23 2012 13:37 blade55555 wrote:
On August 23 2012 12:24 brachester wrote:
This is how I feel about blizzard games lately
"We'll release it when it is done" *2 years later*
"fuck it, we'll release it anyway, and fix it along the way*
So don't get your hopes up to much to those people who think they'll release it when it's "ready"


By lately do you just mean D3? Dunno I haven't experienced any problem with blizzard games ever. The only game they didn't release when it was ready was D3 and that was because they took out PvP and have yet to add it.

They released it without RMAH, a commodity AH, end game content, some awards for the pre-release events and more.

1.5 also came out really buggy and they already had to release 2 patches just to fix the mess that 1.5 made.

end game content?

D3 doesnt ahve end game content its jsut grind grind grind and grind some more

1.5 came out fine not everyone felt problems and the problems it did have (which were completely unforseeable) were fixed very quickly
Hoon
Profile Joined December 2010
Brazil891 Posts
August 23 2012 05:01 GMT
#744
On August 23 2012 13:53 Forikorder wrote:
Show nested quote +
On August 23 2012 13:43 Hoon wrote:
On August 23 2012 13:37 blade55555 wrote:
On August 23 2012 12:24 brachester wrote:
This is how I feel about blizzard games lately
"We'll release it when it is done" *2 years later*
"fuck it, we'll release it anyway, and fix it along the way*
So don't get your hopes up to much to those people who think they'll release it when it's "ready"


By lately do you just mean D3? Dunno I haven't experienced any problem with blizzard games ever. The only game they didn't release when it was ready was D3 and that was because they took out PvP and have yet to add it.

They released it without RMAH, a commodity AH, end game content, some awards for the pre-release events and more.

1.5 also came out really buggy and they already had to release 2 patches just to fix the mess that 1.5 made.

end game content?

D3 doesnt ahve end game content its jsut grind grind grind and grind some more

1.5 came out fine not everyone felt problems and the problems it did have (which were completely unforseeable) were fixed very quickly

The end game is grind with a purpose.
With no ladder or PvP system, there's no reason to play the game after beating Inferno.
Now they released this Paragon system, which will give people something to do until PvP is out, which they should've done since release.

1.5 came out with client crashes, a ton of UI problems which weren't fixed yet, pathing issues that influenced ASUS ROG and some performance problems people still have problem with.
And you should remember that 1.5 had a beta stage before release, so there's no excuse on officially releasing it with so many bugs.
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
Forikorder
Profile Joined August 2011
Canada8840 Posts
August 23 2012 05:08 GMT
#745
On August 23 2012 14:01 Hoon wrote:
Show nested quote +
On August 23 2012 13:53 Forikorder wrote:
On August 23 2012 13:43 Hoon wrote:
On August 23 2012 13:37 blade55555 wrote:
On August 23 2012 12:24 brachester wrote:
This is how I feel about blizzard games lately
"We'll release it when it is done" *2 years later*
"fuck it, we'll release it anyway, and fix it along the way*
So don't get your hopes up to much to those people who think they'll release it when it's "ready"


By lately do you just mean D3? Dunno I haven't experienced any problem with blizzard games ever. The only game they didn't release when it was ready was D3 and that was because they took out PvP and have yet to add it.

They released it without RMAH, a commodity AH, end game content, some awards for the pre-release events and more.

1.5 also came out really buggy and they already had to release 2 patches just to fix the mess that 1.5 made.

end game content?

D3 doesnt ahve end game content its jsut grind grind grind and grind some more

1.5 came out fine not everyone felt problems and the problems it did have (which were completely unforseeable) were fixed very quickly

The end game is grind with a purpose.
With no ladder or PvP system, there's no reason to play the game after beating Inferno.
Now they released this Paragon system, which will give people something to do until PvP is out, which they should've done since release.

1.5 came out with client crashes, a ton of UI problems which weren't fixed yet, pathing issues that influenced ASUS ROG and some performance problems people still have problem with.
And you should remember that 1.5 had a beta stage before release, so there's no excuse on officially releasing it with so many bugs.

except noone encountered any of those bugs with the beta
Hoon
Profile Joined December 2010
Brazil891 Posts
August 23 2012 05:12 GMT
#746
On August 23 2012 14:08 Forikorder wrote:
Show nested quote +
On August 23 2012 14:01 Hoon wrote:
On August 23 2012 13:53 Forikorder wrote:
On August 23 2012 13:43 Hoon wrote:
On August 23 2012 13:37 blade55555 wrote:
On August 23 2012 12:24 brachester wrote:
This is how I feel about blizzard games lately
"We'll release it when it is done" *2 years later*
"fuck it, we'll release it anyway, and fix it along the way*
So don't get your hopes up to much to those people who think they'll release it when it's "ready"


By lately do you just mean D3? Dunno I haven't experienced any problem with blizzard games ever. The only game they didn't release when it was ready was D3 and that was because they took out PvP and have yet to add it.

They released it without RMAH, a commodity AH, end game content, some awards for the pre-release events and more.

1.5 also came out really buggy and they already had to release 2 patches just to fix the mess that 1.5 made.

end game content?

D3 doesnt ahve end game content its jsut grind grind grind and grind some more

1.5 came out fine not everyone felt problems and the problems it did have (which were completely unforseeable) were fixed very quickly

The end game is grind with a purpose.
With no ladder or PvP system, there's no reason to play the game after beating Inferno.
Now they released this Paragon system, which will give people something to do until PvP is out, which they should've done since release.

1.5 came out with client crashes, a ton of UI problems which weren't fixed yet, pathing issues that influenced ASUS ROG and some performance problems people still have problem with.
And you should remember that 1.5 had a beta stage before release, so there's no excuse on officially releasing it with so many bugs.

except noone encountered any of those bugs with the beta

Beta (named after the second letter of the Greek alphabet) is the software development phase following alpha. It generally begins when the software is feature complete. Software in the beta phase will generally have many more bugs in it than completed software, as well as speed/performance issues. The focus of beta testing is reducing impacts to users, often incorporating usability testing. The process of delivering a beta version to the users is called beta release and this is typically the first time that the software is available outside of the organization that developed it.

http://en.wikipedia.org/wiki/Software_release_life_cycle#Beta
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
Belial88
Profile Blog Joined November 2010
United States5217 Posts
August 23 2012 05:36 GMT
#747
On August 23 2012 12:18 Forikorder wrote:
Show nested quote +
On August 23 2012 03:45 Belial88 wrote:
Hey I can't find a TL thread about that millienium/iem david kim interview (with that other guy attached on but didnt realyl say anything), so I'd post this here but...

WTF is up with them not changing the mothership or vortex at all? He said they were going to leave the mothership as is, they weren't going to change it at all anymore.

And I have a few questions:

- Why was baneling jaws (burrow move banes) removed?

- Does Blinding Cloud (Viper) still silence?

It seemed like hots was so cool, but the later and later it gets it seems they are making it lamer and lamer (not getting rid of vortex, blinding cloud not silencing possibly or maybe im just misinformed). Obviously I know not everyone here can answer my questions, but some might.

is it really that surprisng that burrow move banelings was removed.....?


Yet we have 22 range tempest? I'd like to hear an explanation. Blizzard stated pretty clearly that they are putting crazy shit in. I'm wondering why this crazy thing was removed.

And I really don't think hive tech burrow bane is that crazy, anyways. Toss has observers always by that time, Zerg has overseers always by that time, and Terran mass scans anyways. Seeing as it's Hive tech, it's not like anyone is going to rush hive and use burrow banes to hold that 3 base death push before broodlords/ultras come out, so I'm curious why they got rid of it. It would only be late lategame that it would be in the game, and by then timings aren't a part of the game anymore (or rather, if anything, zerg has map domination with broodlords or ultras just coming out, so terran isn't out there anyways), and Terrans would have mass OC or ravens by then.

ugh, your reply is really irritating.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
meursault
Profile Joined January 2011
United States59 Posts
Last Edited: 2012-08-23 05:39:24
August 23 2012 05:39 GMT
#748
I wonder if the plan is to release the beta this weekend to rain on ArenaNet's parade as Guild Wars 2 launches. I kind of hope not since I wouldn't mind checking out Guild Wars 2.
Forikorder
Profile Joined August 2011
Canada8840 Posts
August 23 2012 05:55 GMT
#749
On August 23 2012 14:36 Belial88 wrote:
Show nested quote +
On August 23 2012 12:18 Forikorder wrote:
On August 23 2012 03:45 Belial88 wrote:
Hey I can't find a TL thread about that millienium/iem david kim interview (with that other guy attached on but didnt realyl say anything), so I'd post this here but...

WTF is up with them not changing the mothership or vortex at all? He said they were going to leave the mothership as is, they weren't going to change it at all anymore.

And I have a few questions:

- Why was baneling jaws (burrow move banes) removed?

- Does Blinding Cloud (Viper) still silence?

It seemed like hots was so cool, but the later and later it gets it seems they are making it lamer and lamer (not getting rid of vortex, blinding cloud not silencing possibly or maybe im just misinformed). Obviously I know not everyone here can answer my questions, but some might.

is it really that surprisng that burrow move banelings was removed.....?


Yet we have 22 range tempest? I'd like to hear an explanation. Blizzard stated pretty clearly that they are putting crazy shit in. I'm wondering why this crazy thing was removed.

And I really don't think hive tech burrow bane is that crazy, anyways. Toss has observers always by that time, Zerg has overseers always by that time, and Terran mass scans anyways. Seeing as it's Hive tech, it's not like anyone is going to rush hive and use burrow banes to hold that 3 base death push before broodlords/ultras come out, so I'm curious why they got rid of it. It would only be late lategame that it would be in the game, and by then timings aren't a part of the game anymore (or rather, if anything, zerg has map domination with broodlords or ultras just coming out, so terran isn't out there anyways), and Terrans would have mass OC or ravens by then.

ugh, your reply is really irritating.

giving banelings burrow movement is like giving Toss DTs that are 1/10th the cost and you can make 5 per warp in

in order to stop burrow move banelings youd need detection and defense at every base, for Terran that means they have to have a missile turret and a full bunker at every single base they ever want to take

and youd have to have enough defense that they dont jsut make 8 banelings, lose a couple to static and take everything out anyway

and Terran could have to literally chain scan there army to actually keep it safe, if there army doesnt have detection for 3 seconds they instantly lose

DTs are already strong in all stages of the game giving Zerg cheap DTs that have alot more potential for damage is not a good idea
Buchan
Profile Joined July 2011
Canada184 Posts
August 23 2012 06:16 GMT
#750
MLG and Blizzard seem pretty close so I doubt they would release the beta until MLG is over because that would really screw mlg over. I wouldn't be suprised to hear an announcement during mlg regarding the beta.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
Last Edited: 2012-08-23 06:23:40
August 23 2012 06:22 GMT
#751
edit: I should really look at the context of tweets before I post something
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
August 23 2012 06:23 GMT
#752
On August 23 2012 14:39 meursault wrote:
I wonder if the plan is to release the beta this weekend to rain on ArenaNet's parade as Guild Wars 2 launches. I kind of hope not since I wouldn't mind checking out Guild Wars 2.


i doubt the release of a beta, (which most people wont even get into at first) will have any notable impact on the full launch of a new game
Thats "Grand-Master" SMURF to you.....
MyFirstProbe
Profile Joined April 2011
Netherlands294 Posts
August 23 2012 06:24 GMT
#753
On August 23 2012 15:22 Dodgin wrote:
edit: I should really look at the context of tweets before I post something


I think that tweet is about Shootmania or something, ASkJoshy tweeted him about that game.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10328 Posts
August 23 2012 06:26 GMT
#754
On August 23 2012 13:53 Forikorder wrote:
Show nested quote +
On August 23 2012 13:43 Hoon wrote:
On August 23 2012 13:37 blade55555 wrote:
On August 23 2012 12:24 brachester wrote:
This is how I feel about blizzard games lately
"We'll release it when it is done" *2 years later*
"fuck it, we'll release it anyway, and fix it along the way*
So don't get your hopes up to much to those people who think they'll release it when it's "ready"


By lately do you just mean D3? Dunno I haven't experienced any problem with blizzard games ever. The only game they didn't release when it was ready was D3 and that was because they took out PvP and have yet to add it.

They released it without RMAH, a commodity AH, end game content, some awards for the pre-release events and more.

1.5 also came out really buggy and they already had to release 2 patches just to fix the mess that 1.5 made.

end game content?

D3 doesnt ahve end game content its jsut grind grind grind and grind some more

1.5 came out fine not everyone felt problems and the problems it did have (which were completely unforseeable) were fixed very quickly


"without RMAH, a commodity AH, end game content"

he said it does not have end game content
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Belial88
Profile Blog Joined November 2010
United States5217 Posts
August 23 2012 08:00 GMT
#755
On August 23 2012 14:55 Forikorder wrote:
Show nested quote +
On August 23 2012 14:36 Belial88 wrote:
On August 23 2012 12:18 Forikorder wrote:
On August 23 2012 03:45 Belial88 wrote:
Hey I can't find a TL thread about that millienium/iem david kim interview (with that other guy attached on but didnt realyl say anything), so I'd post this here but...

WTF is up with them not changing the mothership or vortex at all? He said they were going to leave the mothership as is, they weren't going to change it at all anymore.

And I have a few questions:

- Why was baneling jaws (burrow move banes) removed?

- Does Blinding Cloud (Viper) still silence?

It seemed like hots was so cool, but the later and later it gets it seems they are making it lamer and lamer (not getting rid of vortex, blinding cloud not silencing possibly or maybe im just misinformed). Obviously I know not everyone here can answer my questions, but some might.

is it really that surprisng that burrow move banelings was removed.....?


Yet we have 22 range tempest? I'd like to hear an explanation. Blizzard stated pretty clearly that they are putting crazy shit in. I'm wondering why this crazy thing was removed.

And I really don't think hive tech burrow bane is that crazy, anyways. Toss has observers always by that time, Zerg has overseers always by that time, and Terran mass scans anyways. Seeing as it's Hive tech, it's not like anyone is going to rush hive and use burrow banes to hold that 3 base death push before broodlords/ultras come out, so I'm curious why they got rid of it. It would only be late lategame that it would be in the game, and by then timings aren't a part of the game anymore (or rather, if anything, zerg has map domination with broodlords or ultras just coming out, so terran isn't out there anyways), and Terrans would have mass OC or ravens by then.

ugh, your reply is really irritating.

giving banelings burrow movement is like giving Toss DTs that are 1/10th the cost and you can make 5 per warp in

in order to stop burrow move banelings youd need detection and defense at every base, for Terran that means they have to have a missile turret and a full bunker at every single base they ever want to take

and youd have to have enough defense that they dont jsut make 8 banelings, lose a couple to static and take everything out anyway

and Terran could have to literally chain scan there army to actually keep it safe, if there army doesnt have detection for 3 seconds they instantly lose

DTs are already strong in all stages of the game giving Zerg cheap DTs that have alot more potential for damage is not a good idea


Detection at every base is already standard, I mean, oh my god, infested terran harass is so broken, terran has to put a turret at every base to deny burrow move roaches and ifnested terran harass! And infestor-FG drops, so broken! Omg, DTs, an invisible unit that 1-shots workers that every 3+ base toss gets, terran needs a turret at every base and zerg a spore!

It's really not that outrageous. I would like to know why blizzard removed it, not why someone who is thinking in terms of WOL why it's a bad idea. As far as it is now, every fucking new thing in HOTS is fucking ridiculous and brokenly OP. It's how you make a new game and new expansion, just introduce crazy shit, and balance it out afterwards.

Obviously, there was a problem with it, but I'd like to hear what the official reason it was removed for.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2012-08-23 08:09:30
August 23 2012 08:08 GMT
#756
With burrowed banelings if you're ever caught without detection you die. It's far too unforgiving compared to a unit like the banshee or the dark templar where you can always run away or use temporary detection like scan. When the banelings connect you have lost the game and there is nothing you can do against it anymore. It would simply force you to have detection over your army every single moment, it's so strong that it forces you to always be on guard to counter them. Which of course means we would never really see the banelings used this way. There is no real middle-ground here.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-08-23 08:11:59
August 23 2012 08:11 GMT
#757
On August 23 2012 17:08 Grumbels wrote:
With burrowed banelings if you're ever caught without detection you die. It's far too unforgiving compared to a unit like the banshee or the dark templar where you can always run away or use temporary detection like scan. When the banelings connect you have lost the game and there is nothing you can do against it anymore. It would simply force you to have detection over your army every single moment, it's so strong that it forces you to always be on guard to counter them. Which of course means we would never really see the banelings used this way. There is no real middle-ground here.


What are you talking about. If zerg doesn't have an overseer or spore crawlers and a dt/cloaked banshee comes into play it's going to do a shit ton of damage. If it's DT's normally they do a ton of damage killing a hatch at least and when you don't have detection and at minimum 1 dt to each base it does so much damage it's like an instant loss... Like lol how can you say that you don't think it will unless the terran messes up somehow xD.

Also burrowed banelings weren't till hive tech anyway so it's not like it was early game like you know cloaked banshee/dt's can be.
When I think of something else, something will go here
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
August 23 2012 08:26 GMT
#758
Fine, go ahead and build an overseer to stop the banelings after they explode and kill all of your army. See how successful that is.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
August 23 2012 08:27 GMT
#759
On August 23 2012 17:11 blade55555 wrote:
Show nested quote +
On August 23 2012 17:08 Grumbels wrote:
With burrowed banelings if you're ever caught without detection you die. It's far too unforgiving compared to a unit like the banshee or the dark templar where you can always run away or use temporary detection like scan. When the banelings connect you have lost the game and there is nothing you can do against it anymore. It would simply force you to have detection over your army every single moment, it's so strong that it forces you to always be on guard to counter them. Which of course means we would never really see the banelings used this way. There is no real middle-ground here.


What are you talking about. If zerg doesn't have an overseer or spore crawlers and a dt/cloaked banshee comes into play it's going to do a shit ton of damage. If it's DT's normally they do a ton of damage killing a hatch at least and when you don't have detection and at minimum 1 dt to each base it does so much damage it's like an instant loss... Like lol how can you say that you don't think it will unless the terran messes up somehow xD.

Also burrowed banelings weren't till hive tech anyway so it's not like it was early game like you know cloaked banshee/dt's can be.


I agree with grumbels here. With a DT or banshee, it takes time for it to do a lot of damage. It happens incrementally. So if your overseer/obs/raven is nearby but not exactly there, or terran needs a couple seconds to react with a scan, some damage is done but the entire worker line isn't evaporated and/or you have time to save your hatch/nexus/PF. On the other hand, with burrowed banelings you lose the worker line instantly: the damage is not incremental, and you don't have time to react and get yourself out of the situation.

Now you might say that dropping banelings out of an overlord is the same thing, but keep in mind that you can see overlords coming so you have at least some warning whether you have defenses nearby or not. With burrowed banelings, you either have detection and you see it coming or you don't and you lose everything instantly.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 23 2012 08:28 GMT
#760
On August 23 2012 17:26 Grumbels wrote:
Fine, go ahead and build an overseer to stop the banelings after they explode and kill all of your army. See how successful that is.


Again hive tech what zerg doesn't have an overseer out when they are at hive tech?
When I think of something else, something will go here
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