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Heart of the Swarm beta coming soon! - Page 35

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Do not use this thread to beg users for beta access or trade access with others. Thanks.
Guanyin
Profile Joined November 2011
Sweden38 Posts
August 20 2012 14:56 GMT
#681
On August 20 2012 23:45 pallad wrote:
Show nested quote +
On August 20 2012 22:46 skrzmark wrote:
On August 16 2012 02:58 pallad wrote:
Btw .. i always had bad luck with beta invites.. so i just wanna say something...

+ Show Spoiler +
Im gonna trade my sister for beta account..-_-


Is she cute? I'll trade


Blonde , young and little stupid -_- , but its my sister , sure she is , these family gens :D


Blond young and a little slow is what I'm into, if I ever get a key, you'll be the first I'll contact :p
Forikorder
Profile Joined August 2011
Canada8840 Posts
August 20 2012 15:14 GMT
#682
On August 20 2012 23:36 Halozination wrote:
a few questions:

is it true that you can not warp to highground with a lowground pylon anymore or is it just building buildings with lowground pylons on highground? what about from highground to lowground? I dont like both changes at all.

how much range does stasis of the mothership have? does it work against colossi as well?

lowground pylons dont give any power to highground

dont know about high to low

stasis should work againt collosus since Collosus are ground units
RedMosquito
Profile Joined September 2010
United States280 Posts
August 20 2012 15:23 GMT
#683
[QUOTE]On August 21 2012 00:14 Forikorder wrote:
[QUOTE]On August 20 2012 23:36 Halozination wrote:
a few questions:

is it true that you can not warp to highground with a lowground pylon anymore or is it just building buildings with lowground pylons on highground? what about from highground to lowground? I dont like both changes at all.

how much range does stasis of the mothership have? does it work against colossi as well? [/QUOTE]
lowground pylons dont give any power to highground

dont know about high to low

stasis should work againt collosus since Collosus are ground units[/QUOTE}

Was taking out the high ground warpin meant more for team games? Seems like it will have more effect there than in 1v1. It would be nice not dealing with cannon rushes every time you play 2v2
Forikorder
Profile Joined August 2011
Canada8840 Posts
Last Edited: 2012-08-20 15:26:41
August 20 2012 15:26 GMT
#684
no it was completely for 1v1, build a pylon on the lwo ground, fly a VR over, warp zealots straight into Zergs main is pretty hard to hold
Halozination
Profile Joined January 2012
69 Posts
Last Edited: 2012-08-20 15:57:40
August 20 2012 15:56 GMT
#685
[QUOTE]On August 21 2012 00:23 RedMosquito wrote:
[QUOTE]On August 21 2012 00:14 Forikorder wrote:
[QUOTE]On August 20 2012 23:36 Halozination wrote:
a few questions:

is it true that you can not warp to highground with a lowground pylon anymore or is it just building buildings with lowground pylons on highground? what about from highground to lowground? I dont like both changes at all.

how much range does stasis of the mothership have? does it work against colossi as well? [/QUOTE]
lowground pylons dont give any power to highground

dont know about high to low

stasis should work againt collosus since Collosus are ground units[/QUOTE}

Was taking out the high ground warpin meant more for team games? Seems like it will have more effect there than in 1v1. It would be nice not dealing with cannon rushes every time you play 2v2[/QUOTE]
in 1v1 holding 4 gate with highground warpin was kind of hard at not so high levels but the mothership core should already solve this. maybe stargate + 3-4 gates vs terran of 1 base is also hard to hold at low levels with an fast expand.

in my opionion the mechanism of lowground pylons for highground warpins made the game much more interesting and dynamic as its very good for harras or some light aggression (maybe from multiple angles) that does not go through the front door.
Forikorder
Profile Joined August 2011
Canada8840 Posts
August 20 2012 16:33 GMT
#686
in my opionion the mechanism of lowground pylons for highground warpins made the game much more interesting and dynamic as its very good for harras or some light aggression (maybe from multiple angles) that does not go through the front door.


by harass or light agression i assume you mean extremely hard to hold off push that allows you to instantly reinforce inside of a zergs main base faster than they can actually get there reinforcements there (essentially giving the protoss the defenders advantage) and an extremely advantageous position where FFs can essentially make it so that the main has to be sacrificed
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
August 20 2012 16:55 GMT
#687
On August 21 2012 01:33 Forikorder wrote:
Show nested quote +
in my opionion the mechanism of lowground pylons for highground warpins made the game much more interesting and dynamic as its very good for harras or some light aggression (maybe from multiple angles) that does not go through the front door.


by harass or light agression i assume you mean extremely hard to hold off push that allows you to instantly reinforce inside of a zergs main base faster than they can actually get there reinforcements there (essentially giving the protoss the defenders advantage) and an extremely advantageous position where FFs can essentially make it so that the main has to be sacrificed

you can do that with warp prisms too and having scattered pylons around is more interesting gameplay because it's more positional
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Forikorder
Profile Joined August 2011
Canada8840 Posts
August 20 2012 17:01 GMT
#688
On August 21 2012 01:55 Grumbels wrote:
Show nested quote +
On August 21 2012 01:33 Forikorder wrote:
in my opionion the mechanism of lowground pylons for highground warpins made the game much more interesting and dynamic as its very good for harras or some light aggression (maybe from multiple angles) that does not go through the front door.


by harass or light agression i assume you mean extremely hard to hold off push that allows you to instantly reinforce inside of a zergs main base faster than they can actually get there reinforcements there (essentially giving the protoss the defenders advantage) and an extremely advantageous position where FFs can essentially make it so that the main has to be sacrificed

you can do that with warp prisms too and having scattered pylons around is more interesting gameplay because it's more positional

warp prisms require you to delay the push to actually get the warp prism, pylon play does not
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
August 21 2012 02:55 GMT
#689
On August 20 2012 12:40 GWBuffalo wrote:
Show nested quote +
On August 20 2012 12:04 Cabinet Sanchez wrote:
On August 19 2012 23:51 naastyOne wrote:
On August 19 2012 16:14 Cabinet Sanchez wrote:
Does anyone know a place online which sells WoL keys (legitimate) ones for USA?
No, I'm not begging for a beta key.
I have an AU Blizzard account and I flat out refuse to pay the bullshit Australia rape tax for the sake of ripping us off. I need to know where I can buy a HoTS key on launch day (or close to it) for US pricing.
Current online price for Diablo 3 for example is $83.33 US for the digital version of Diablo 3. No doubt HoTS will be 40 to 50 in the US and 70 to 90$ here :/

Any suggestions? Other than having an American buy me a retail copy and just email me the key?

CAn`t you fake you location with a proxy, and buy as if you were located in US?



My account is already set as AU now though - as the 'account type' - so I don't think they let you do this.


Why not just make a new account on us.battle.net and use that?


Because WoL is attached to my primary account?
Also, I shouldn't have to ,... I just need a CD key from an online source basically which ISN'T Blizzard - on launch day, with US pricing.
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
August 21 2012 03:00 GMT
#690
Is it reasonable to assume that the beta will release on a Tuesday, since that's when Blizzard does their maintenance? And so it would probably be tomorrow or next Tuesday?
Forikorder
Profile Joined August 2011
Canada8840 Posts
August 21 2012 03:03 GMT
#691
On August 21 2012 12:00 Doodsmack wrote:
Is it reasonable to assume that the beta will release on a Tuesday, since that's when Blizzard does their maintenance? And so it would probably be tomorrow or next Tuesday?

based on the latest interview it wont be tomorrow but theres no reason they have to release ona tuesday the beta will have a different client you DL and it makes less sense to release it on a tuesday when there busy with server maintanence, better to release it some other day when they have more manpower to monitor it and make sure no bugs in the actual client are popping up
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
August 21 2012 03:04 GMT
#692
On August 21 2012 12:03 Forikorder wrote:
Show nested quote +
On August 21 2012 12:00 Doodsmack wrote:
Is it reasonable to assume that the beta will release on a Tuesday, since that's when Blizzard does their maintenance? And so it would probably be tomorrow or next Tuesday?

based on the latest interview it wont be tomorrow but theres no reason they have to release ona tuesday the beta will have a different client you DL and it makes less sense to release it on a tuesday when there busy with server maintanence, better to release it some other day when they have more manpower to monitor it and make sure no bugs in the actual client are popping up



What did they say in the interview about when it would be released?
Forikorder
Profile Joined August 2011
Canada8840 Posts
August 21 2012 03:06 GMT
#693
On August 21 2012 12:04 Doodsmack wrote:
Show nested quote +
On August 21 2012 12:03 Forikorder wrote:
On August 21 2012 12:00 Doodsmack wrote:
Is it reasonable to assume that the beta will release on a Tuesday, since that's when Blizzard does their maintenance? And so it would probably be tomorrow or next Tuesday?

based on the latest interview it wont be tomorrow but theres no reason they have to release ona tuesday the beta will have a different client you DL and it makes less sense to release it on a tuesday when there busy with server maintanence, better to release it some other day when they have more manpower to monitor it and make sure no bugs in the actual client are popping up



What did they say in the interview about when it would be released?

they didnt say when but the way they were talking about it it wasnt ready yet and needed more polish

they also said the second its ready its being released

http://www.gaming-insight.de/sc2/2890

heres the interview thought it would ahve been posted int he thread already
KnT
Profile Blog Joined January 2011
Australia243 Posts
August 21 2012 03:54 GMT
#694
On August 21 2012 11:55 Cabinet Sanchez wrote:
Because WoL is attached to my primary account?
Also, I shouldn't have to ,... I just need a CD key from an online source basically which ISN'T Blizzard - on launch day, with US pricing.


I generally go through g2play.net, they are pretty cheap for most items
I played a PvP last night, he had stalkers I had stalkers they both shot laser. I lasered harder and won.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
August 21 2012 06:46 GMT
#695
On August 21 2012 12:54 KnT wrote:
Show nested quote +
On August 21 2012 11:55 Cabinet Sanchez wrote:
Because WoL is attached to my primary account?
Also, I shouldn't have to ,... I just need a CD key from an online source basically which ISN'T Blizzard - on launch day, with US pricing.


I generally go through g2play.net, they are pretty cheap for most items


I think I might give them a shot - they've had a good name in the past.
RogerChillingworth
Profile Joined March 2010
Chad3124 Posts
August 21 2012 07:11 GMT
#696
On August 21 2012 12:04 Doodsmack wrote:
Show nested quote +
On August 21 2012 12:03 Forikorder wrote:
On August 21 2012 12:00 Doodsmack wrote:
Is it reasonable to assume that the beta will release on a Tuesday, since that's when Blizzard does their maintenance? And so it would probably be tomorrow or next Tuesday?

based on the latest interview it wont be tomorrow but theres no reason they have to release ona tuesday the beta will have a different client you DL and it makes less sense to release it on a tuesday when there busy with server maintanence, better to release it some other day when they have more manpower to monitor it and make sure no bugs in the actual client are popping up



What did they say in the interview about when it would be released?


"when balance was fixed"... it appeared it was at least a little ways off. I'm thinking early September.
Forikorder
Profile Joined August 2011
Canada8840 Posts
August 21 2012 13:57 GMT
#697
On August 21 2012 16:11 RogerChillingworth wrote:
Show nested quote +
On August 21 2012 12:04 Doodsmack wrote:
On August 21 2012 12:03 Forikorder wrote:
On August 21 2012 12:00 Doodsmack wrote:
Is it reasonable to assume that the beta will release on a Tuesday, since that's when Blizzard does their maintenance? And so it would probably be tomorrow or next Tuesday?

based on the latest interview it wont be tomorrow but theres no reason they have to release ona tuesday the beta will have a different client you DL and it makes less sense to release it on a tuesday when there busy with server maintanence, better to release it some other day when they have more manpower to monitor it and make sure no bugs in the actual client are popping up



What did they say in the interview about when it would be released?


"when balance was fixed"... it appeared it was at least a little ways off. I'm thinking early September.

nah i think sometime next week
ZXRP
Profile Joined August 2010
South Africa114 Posts
Last Edited: 2012-08-21 14:12:08
August 21 2012 14:10 GMT
#698
There have been quite a few posts regarding the strength of the widow mine. Here is a suggestion that might make it both balanced and interesting.

When the mine attaches itself to a unit, it doesn't do the damage in one explosion but rather over time (starting right after the attachment), essentially exactly like irradiate in BW. This would do AOE damage to both friendly and enemy units (to make it more interesting and to address possible balance issues).

This would mean that, although you cannot avoid taking damage on the primary unit, you can't completely avoid taking damage on some of your other units either - if they are bunched up. For example, even if the mine attaches itself to a ling, it will not be a total waste of money and supply for the terran player.

In addition, this will allow the zerg player to send "irradiated" units into the enemy force to get some payback.

As a final bonus, this would make the mine more noob friendly with regard to drops in the mineral line, as it would not kill all the workers seemingly without warning. You would hear the "units under attack" alert, and then have a few precious seconds to separate the workers out.

In conclusion, I believe this would address most, if not all, of the issues currently experienced and debated.

Edit: Grammar and spelling
If you wish to make an apple pie from scratch, you must first invent the Universe - Carl Sagan
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
August 21 2012 14:12 GMT
#699
On August 21 2012 23:10 ZXRP wrote:
There have been quite a few posts regarding the strength of the widow mine. Here is a suggestion that might make it both balanced and interesting.

When the mine attaches itself to a unit, it doesn't do the damage in one explosion but rather over time (starting right after the attachment), essentially exactly like irradiate in BW. This would do AOE damage to both friendly and enemy units (to make it more interesting and to address possible balance issues).

This would mean that, although you cannot avoid taking damage on the primary unit, you can't completely avoid taking damage on some of your other units either - if they are bunched up. This means that, even if the mine attaches itself to a ling, it will not be a total waste of money and supply for the terran player.

In addition, this will allow the zerg player to send "irradiated" units into the enemy force to get some payback.

As a final bonus, this would make the mine more noob friendly with regard to drops in the mineral line, as it would not kill all the workers seemingly without warning. You would the "units under attack" alert, and then have a few precious seconds to separate the workers out.

In conclusion, I believe this would address most, if not all, of the issues currently experienced and debated.


I really never read such a bad idea in my life, wow! The mine would be useless. The only thing the mine has to do atm is to act like the BW spidermine: explode and do splashdamage.
REDSEW
Profile Blog Joined December 2011
Korea (South)17 Posts
August 21 2012 14:14 GMT
#700
I hope this will be worth it... I can't wait for the Protoss Expansion however.
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