Do we still want the Roach in HotS? - Page 3
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Skrita
Czech Republic55 Posts
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-Kira
352 Posts
On June 16 2012 18:31 okrane wrote: Honest question to forumers. We have a new installment of the game, a chance to set things right, to repair past mistakes and design flaws, to make the game sharper and better than it was before. And still we have this god awful boring and bland unit in the core of the zerg army. The expansion could be a way of removing it and adding another solution for Zerg early tier which would make things more interesting and fun to watch. All opinions are welcome. You don't like a unit. Noone cares. /thread User was temp banned for this post. | ||
mrtomjones
Canada4020 Posts
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F-Decoy
France245 Posts
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lunchrush
United States138 Posts
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Corsica
Ukraine1854 Posts
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Excludos
Norway7942 Posts
I mean, why not give the stalker cloak, lower its resource cost, make it a bit faster and increase its damage? That way protoss doesn't need to build anything else in the game either! | ||
Excludos
Norway7942 Posts
On June 16 2012 19:13 lunchrush wrote: Don't balance threads usually get deleted? This isn't a balance thread? | ||
Garmer
1286 Posts
On June 16 2012 19:14 Corsica wrote: For me not to use roach is to lose 90% of my game automatically, besides how you gonna combat mech zvt? this is the reason why roach is boring, and need to go and replaced with something more awesome, or reworked to be an interesting unit | ||
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Liquid`Jinro
Sweden33719 Posts
On June 16 2012 18:33 Fleshcut wrote: It's too important to Zs to remove it. Why not remove the tanks from terran? They are boring. Leading to turtle style play and impossible to crack defenses. Roaches are at least mobile and get you into a real game even if I have to admit that they are boring compared to lings. But you can't remove any of them. :/ Sadly. The tank is the best unit in the game.... The roach I mostly dislike as a tier 1 unit, I think as a tier 2 unit it's completely fine, I just hate the dynamic it creates vs hellion openings, I dont think zerg should have a unit like that so early, especially now that queens are 5 range. Might be you'd have to make some other changes for terran if that was the case, as terrans could potentially get a littttttle bit too comfortable/2 fac hellion happy. Not sure how you'd deal with that exactly but there is *some* room for nerfing zerg in the current state of TvZ. Of course, doing that to roaches would be a huge deal in ZvP lol, not even gonna comment on that one as I'm not qualified at all. On June 16 2012 19:09 Skrita wrote: I would appriciate that, if the roach would be changed to a little differnet role, then marauder could be changed too. So the two of the most boring units would be gone(their uninterestingness) . And in the most wild scenario, becuse these two would be changed(probably made a little less effective) the king of boring units, the walker of worlds Collosus could be made somewhat interesting. Yeah, the roach/marauder/immortal all interact in a really negative way on the game, IMO. It's not an easy problem to fix at all tho.... And yes, the colossus is just.. Meh. | ||
Aelfric
Turkey1496 Posts
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sleepingdog
Austria6145 Posts
On June 16 2012 19:11 F-Decoy wrote: 3 range instead of 4 is a huge nerf. Some ppl already forgot. Before the 4 range buff, roach weren't often used especially vs Protoss because of FF. 25% range nerf or boost isn't nothing. This was actually the most terrible change overall - I would have preferred any other change. The thing is, roaches are, in my opinion, supposed to be used against aggressive gateway-play early on, especially zealots. But like protoss can't beat terran MM with pure gateway-units, it shouldn't be "that" big of a problem for zergs to rely on something else a little bit further into the game. | ||
NeMeSiS3
Canada2972 Posts
On June 16 2012 18:51 Tachion wrote: tier 1 hydras that aren't terrible. Of course that would fuck up hots changes but this is mindless theorycraft anyway. someone's dreaming, Hydra's will always be terrible! | ||
SgtCoDFish
United Kingdom1520 Posts
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Chargelot
2275 Posts
I don't understand why you think this is an acceptable post. Your opinion of the thread is what people don't care about. It's a valid topic of discussion, and while the OP could probably be better written, you can't just come into a thread, read it, dislike it, and decide to shit on it. You can say that Roaches are valid units. You can agree that roaches are invalid. You can say you think it would be stupid to remove them, or you can say this is brilliant. Personally, I like roaches, and I think they're as acceptable as any of the other low-tier units in the game. Removing them would probably be a bad choice at this point, and Zerg would either end up with the same tanky type of unit, because they would need damage absorption, or they would just get rolled with their new interesting unit. But if you have literally nothing to say but "/thread" why the fuck even post? What do you gain by doing that? What do you prove by saying that? Is there any purpose greater than to be a dick? | ||
Velr
Switzerland10595 Posts
On June 16 2012 18:55 gingerfluffmuff wrote: Terrible thread with terrible ideas. Roach is the only tanky combat unit zerg has the first 13 minutes or so. How are u gonna defend against Zealots and Hellions? Range back to 3? Goes really well with FF... IMO the best unit of the three (Roach, Marauder;Stalker) is the Stalker. Versatile and microable with Blink. See, thats my problem with it. Zerg should not have or need a tanky unit aside from Ultras... | ||
Klonere
Ireland4123 Posts
What is wrong with you? | ||
Ryder.
1117 Posts
Yes 2 roaches do beat 1 stalker, what's your point? | ||
Leetley
1796 Posts
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MrSexington
United States1768 Posts
Also, I'd like them to remove the Marauder and fix Reapers to help fill that void. Reapers are just so much more interesting of a unit than Marauders. Not that any of this is going to happen. | ||
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