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Which unit would you most like to see removed? - Page 3

Forum Index > Closed
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Alryk
Profile Blog Joined November 2011
United States2718 Posts
May 14 2012 04:11 GMT
#41
On May 14 2012 12:58 shockaslim wrote:
Show nested quote +
On May 14 2012 12:56 Luepert wrote:
Damn, why so much colossus hate?


It is a boring unit that literally destroys anything on the ground.


Could be replaced with siege tank...

(Not making balance comments or saying one is better than the other. But siege tanks destroy like all ground )
Team Liquid, IM, ViOlet!
Amaterasu1234
Profile Joined November 2010
United States317 Posts
May 14 2012 04:11 GMT
#42
On May 14 2012 13:01 RogerChillingworth wrote:
colossus and corruptors are both really lazy units, and should be removed.


I can agree with the corrupters...they're totally useless except for morphing...and...well...that's about it...

They suck at killing colossus...but...that's all we got for dealing with them :'(
faulty
Profile Blog Joined November 2010
Canada204 Posts
May 14 2012 04:12 GMT
#43
colossus/marawder
"More gg, more skill" - White-Ra
ppshchik
Profile Joined September 2010
United States862 Posts
May 14 2012 04:12 GMT
#44
collosi > marauder > roach

way too easy and no skill and they make for boring games.
Legends never die... they end up working in McDonalds.
Peleus
Profile Joined March 2010
Australia420 Posts
May 14 2012 04:13 GMT
#45
I can understand people wanting the colossus removed as it's a rather boring unit, but things like sentries? Yes FF's can be difficult to deal with (zerg here) but please don't push for things that require micro to be removed from this game, we don't have enough as it is.
zyzq
Profile Joined February 2011
United States3123 Posts
May 14 2012 04:14 GMT
#46
On May 14 2012 13:11 Alryk wrote:
Show nested quote +
On May 14 2012 12:58 shockaslim wrote:
On May 14 2012 12:56 Luepert wrote:
Damn, why so much colossus hate?


It is a boring unit that literally destroys anything on the ground.


Could be replaced with siege tank...

(Not making balance comments or saying one is better than the other. But siege tanks destroy like all ground )


the siege tank is not an a-move unit.
InoyouS2
Profile Joined December 2011
1005 Posts
May 14 2012 04:14 GMT
#47
On May 14 2012 13:12 ppshchik wrote:
collosi > marauder > roach

way too easy and no skill and they make for boring games.


Agreed, these three units were added in WoL as a bad joke, they are literally JUST a-move units, you get a lot of them and just a-move over your opponent (not so much so with the marauder, but still).

Need way more intelligent unit design.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
Siffer
Profile Blog Joined August 2007
United States467 Posts
May 14 2012 04:14 GMT
#48
Collosus is fine, imo. Sure they are strong in large numbers, but part of the game is keeping protoss from hitting critical mass.

As zerg, the two units I dislike the most are Sentries and Infestors.

Infestors seem like an inferior unit to BW defilers. Lore wise, it is evolution in reverse. Plague/dark swarm to Fungal? No consume? I thought zerg was supposed to be the evolutionary race? -_-

Sentries are just frustrating. They are the only unit in the game that can alter terrain and I think that it is slightly too powerful. I think there should be other ways to break them other than massive units. Give them HP and make them attackable ;o.
eohs
Profile Blog Joined May 2010
United States677 Posts
May 14 2012 04:15 GMT
#49
ya take the colossus out and watch how many protoss win then ... lloll
WELCOME TO THE PARTY
sertas
Profile Joined April 2012
Sweden888 Posts
May 14 2012 04:15 GMT
#50
my order would be: 1. collosus (So booring unit) 2. roach (hate roaches and im a zerg player they are booring as hell) 3. infestor (i sort of like infestor as a player but as a spectator i dont like things that remove micro from the game)
rfoster
Profile Joined December 2010
United States1005 Posts
Last Edited: 2012-05-14 04:17:22
May 14 2012 04:15 GMT
#51
On May 14 2012 13:11 Alryk wrote:
Show nested quote +
On May 14 2012 12:58 shockaslim wrote:
On May 14 2012 12:56 Luepert wrote:
Damn, why so much colossus hate?


It is a boring unit that literally destroys anything on the ground.


Could be replaced with siege tank...

(Not making balance comments or saying one is better than the other. But siege tanks destroy like all ground )


Thats not true though because tanks are immobile because they have to siege and unsiege where colossus just walk around.

Thats why tanks, lurkers and reavers are interesting because they all lack mobility to make up for their damage.

I feel like a lot of people are looking at this thread in the wrong way. I dont look at it with balance in mind at all it more about which unit is the least interesting. If they removed this unit obviously it would hurt the race but forget about that and just assume it gets replaced.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
May 14 2012 04:17 GMT
#52
On May 14 2012 13:11 Alryk wrote:
Show nested quote +
On May 14 2012 12:58 shockaslim wrote:
On May 14 2012 12:56 Luepert wrote:
Damn, why so much colossus hate?


It is a boring unit that literally destroys anything on the ground.


Could be replaced with siege tank...

(Not making balance comments or saying one is better than the other. But siege tanks destroy like all ground )


Key word here being "boring". Siege tanks are infinitely more strategically interesting as both a player and spectator.
+ Show Spoiler +
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
May 14 2012 04:18 GMT
#53
Colossus it's just so damn boring to play with and against.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
paintfive
Profile Joined September 2011
785 Posts
May 14 2012 04:19 GMT
#54
infestors
if not infestors fungal growth
gosublade
Profile Joined May 2011
632 Posts
May 14 2012 04:19 GMT
#55
as a zerg... hyrda (╯°□°)╯︵ ┻━┻)
Not even death can save you from me.
Appendix
Profile Joined July 2009
Sweden979 Posts
May 14 2012 04:19 GMT
#56
Why is not immortal on that list? Immortal is such a boring a-move hard counter to mech
hitpoint
Profile Joined October 2010
United States1511 Posts
May 14 2012 04:20 GMT
#57
Marauder easy.
It's spelled LOSE not LOOSE.
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
May 14 2012 04:21 GMT
#58
On May 14 2012 13:14 InoyouS2 wrote:
Show nested quote +
On May 14 2012 13:12 ppshchik wrote:
collosi > marauder > roach

way too easy and no skill and they make for boring games.


Agreed, these three units were added in WoL as a bad joke, they are literally JUST a-move units, you get a lot of them and just a-move over your opponent (not so much so with the marauder, but still).

Need way more intelligent unit design.


no more a move than brood lords. yes you A-move the big t3 units, but they require additional support micro IE microing stalkers to target fire Vikings or microing Infestors/ corrupters to target vikings.

I still wish they would remove it and give protoss something else to deal with mass amounts of units. Probably won't happen though as colossus are so vital to a lot of P builds.
KarneEspada
Profile Joined May 2011
United States72 Posts
Last Edited: 2012-05-14 04:21:58
May 14 2012 04:21 GMT
#59
Collosus. Its "roles" overlap far too much with the HT and Carrier while the old reaver was very unique with specific purposes.
KespadA, UC Irvine
IMBAkorean
Profile Joined October 2010
Canada835 Posts
May 14 2012 04:24 GMT
#60
roach. Still doesn't seem like a zerg unit, very durable 1A unit :/.
Also the collosus, not a fan of this unit either.
RATDOTO
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