• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:24
CET 03:24
KST 11:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival10TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou22Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET10Weekly Cups (Oct 6-12): Four star herO8
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Could we add "Avoid Matchup" Feature for rankgame Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4 Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
ASL Runner-Up Race Stats ASL20 Pre-season Tier List ranking! [ASL20] Finals Preview: Arrival Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Grand Finals ASL final tickets help [ASL20] Semifinal A Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Roaring Currents ASL final Relatively freeroll strategies
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1380 users

[G] Superior Creep Spreading Philosophy - Page 4

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 All
Harbinger631
Profile Joined September 2010
United States376 Posts
March 29 2012 22:05 GMT
#61
OP has a great idea. I frequently lose my creep-spreading queen to pushes, so having a back-up tumor to continue my creep spreads would be very helpful. I also have played many many games in which my creep push has been denied, and I can't quickly replace the tumors because I drafted my creep queen into inject duty.
Render
Profile Blog Joined May 2009
United States249 Posts
March 29 2012 22:40 GMT
#62
I don't understand why players never use this creep strategy either. Ideally you would have a wide avenue of creep with "ready to go" tumors off to the side of the main path. That way when scans carve out the middle, you can fill back in after the fight and regrow your creep almost immediately. Obviously it depends on the game situation and the map, but creep spread is definitely the most unrefined and autopilot of normal zerg upkeep; it's disappointing.
Rose my color is and white, pretty mouth and green my eyes.
NrG.ZaM
Profile Joined March 2008
United States267 Posts
Last Edited: 2012-03-29 22:53:04
March 29 2012 22:47 GMT
#63
I like it, but it might be kinda difficult to put into practice. From what I've seen, a lot of players will lay a ton of creep tumors, and to spread they control-click or box every tumor on-screen and spam out the tumors on the edge of creep, this needs a lot more finesse to pull off since you're deliberately excluding certain tumors from your spread. Otherwise I don't see an issue with the method, it's not as though missing 1 tumor from the front will hamper your spread that much, it actually isn't that common to perfectly nail your creep tumor timing and actually NEED a ton out front to facilitate full spreading speed.

Edit: read the spoilered part, and that takes care of the mechanics of putting this directly into play in a pretty simple and easy way, no reason to really NOT do this now.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
March 29 2012 23:03 GMT
#64
Good idea in theory, but seems like actions that aren't really needed.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Grohg
Profile Joined March 2011
United States243 Posts
March 29 2012 23:08 GMT
#65
If you have a dedicated creep spread queen, you should be able to throw a tumor down further up the creep before it's gone. I would argue that having creep farther out on the map would be better since any Terran will scan where the creep starts anyway. A screen like the one in the OP is only possible with 2 queens dedicated to that task so you should have the ability to lay down new tumors immediately anyway. Instead of waiting for the new creep to push back out to the original location, you can restart creep from a higher position on the map. The idea isn't bad but I think the only reason it would be better to do is if you don't plan on touching a queen again after your first few sets of tumors are down. It's not really a superior way to spread, it's just a variation on the method. I would also argue that although creep is important throughout the whole game, early game creep is by far more crucial. The farther you can spread it the more you increase your ability to hold early aggression. It also forces earlier scans in ZvT which affect their economy way more than a later scan. Not a terrible idea but it's a lot more management. The idea of more creep tumors at once is much more useful as you move away from your base. You will start to expand in multiple directions and that high tumor concentration allows you to move out on many fronts at once without sacrificing speed.

I will agree that if you are trying to make a straight path towards your opponents base that you should leave a tumor behind every now and then. That is a smart idea but ideally you should be covering the whole map, not just a single highway to their front door. Divergence of pathways will inevitably slow your creep progress without those extra tumors at the front line.
You can't spell slaughter without laughter.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
Last Edited: 2012-03-30 00:56:23
March 30 2012 00:52 GMT
#66
On March 30 2012 07:47 NrG.ZaM wrote:

Edit: read the spoilered part, and that takes care of the mechanics of putting this directly into play in a pretty simple and easy way, no reason to really NOT do this now.


the reason not to do it is that it is retarded. You will have less creep tumors overall if you do this, especially if you are actually good at spreading creep on cooldown. Losing your creep queen, and not defending the edge of your creep, is not an excuse to have bad mechanics on purpose so you can catch up later. Maybe try having some units to defend the creep, and vision on the map beyond the creep, instead of letting 2 marines scan and clear it out.

Once the midgame and lategame hit, creep spread is easy to repair because chances are, you'll build up 25 spare energy on a queen at some point, even the best korean zergs do because once you've got 4-5 hatcheries you don't need perfect injects anymore, especially when making high cost, low larva units like infestors, brood lords, ultralisks etc. So you will HAVE extra energy on your queens to repair any damage to your creep spread, and you will have overlords to assist you catching up if you really think you need it.

Please make this thread go away; its pretty bad advice. A lot of the people supporting this are saying things like "Yeah this is great when my creep queen is AFK in the middle of the map and they kill it and then kill all my creep!", when that should never happen, just like you should never have idle active creep tumors.. because if you were playing like a perfect mechanics robot, you would just have creep covering half the map with 50+ tumors and you wouldn't feel the need to have secret backup tumors in case you lost some. And it would be a serious commitment for your opponent to remove, rather than trivial because you actually produced the correct amount of tumors instead of stifling your production.

edit: this is similar logic to protoss having more gateways than they can actually utilize, so that they don't have to use it on cooldown. Think 5gates off 1base or something like that. Makes up for your lack of multitasking, but not efficient at all.
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
Last Edited: 2012-03-30 03:03:51
March 30 2012 02:51 GMT
#67
On March 30 2012 09:52 darkscream wrote:
Show nested quote +
On March 30 2012 07:47 NrG.ZaM wrote:

Edit: read the spoilered part, and that takes care of the mechanics of putting this directly into play in a pretty simple and easy way, no reason to really NOT do this now.


the reason not to do it is that it is retarded. You will have less creep tumors overall if you do this, especially if you are actually good at spreading creep on cooldown. Losing your creep queen, and not defending the edge of your creep, is not an excuse to have bad mechanics on purpose so you can catch up later. Maybe try having some units to defend the creep, and vision on the map beyond the creep, instead of letting 2 marines scan and clear it out.

Once the midgame and lategame hit, creep spread is easy to repair because chances are, you'll build up 25 spare energy on a queen at some point, even the best korean zergs do because once you've got 4-5 hatcheries you don't need perfect injects anymore, especially when making high cost, low larva units like infestors, brood lords, ultralisks etc. So you will HAVE extra energy on your queens to repair any damage to your creep spread, and you will have overlords to assist you catching up if you really think you need it.

Please make this thread go away; its pretty bad advice. A lot of the people supporting this are saying things like "Yeah this is great when my creep queen is AFK in the middle of the map and they kill it and then kill all my creep!", when that should never happen, just like you should never have idle active creep tumors.. because if you were playing like a perfect mechanics robot, you would just have creep covering half the map with 50+ tumors and you wouldn't feel the need to have secret backup tumors in case you lost some. And it would be a serious commitment for your opponent to remove, rather than trivial because you actually produced the correct amount of tumors instead of stifling your production.

edit: this is similar logic to protoss having more gateways than they can actually utilize, so that they don't have to use it on cooldown. Think 5gates off 1base or something like that. Makes up for your lack of multitasking, but not efficient at all.


First of all, you're saying that players should be better at spreading creep on cooldown, only to later say that you can lay them down with queen energy later because top koreans miss injects.
Guess what buddy, top Koreans miss creep cooldowns too, especially in the later game.
I don't think anyone is arguing that this is something that should be implemented in the early game, as obviously early creep spread is extremely important.
But later in the game, when you already have creep in critical places, and I promise you that you're missing cooldowns, having a fast way to keep creep in important areas is quite useful.

You can't use "defend the edge of your creep" as no zerg who is trying to go along with their own build is running into the middle of the map to meet a timing push. They're trying to delay engaging as long as possible, making defending the edge of your creep a terrible argument.

And it's not about "queen being afk in the middle of the map" it's about already having a creep tumor completely ready to pop up and replace creep the second that the stimmed marines run backward. Your last few points are actually commentary to exactly why you SHOULD do this.
You're going to miss cooldowns, therefor your creep spread is not limited by lack of forward tumors. Laying 3 more forward tumors is great and all, but when it's idling at as far as it can go because you haven't spread, those extra tumors become completely irrelevant. Now if you had those tumors in places near key locations, when it inevitably gets scanned, you can replace it immediately at first opportunity.

Doesn't seem "retarded" to me.


EDIT: I forgot to address your edit, I'm not sure if you're saying that the parallel is when you're using backup tumors, or not using backup tumors, because the latter would be correct.
Again, same point as before, you're not hitting your cooldowns, adding tumors would be an attempt to make up for your inefficiency, while having them in strategic locations just shows foresight.
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
March 30 2012 03:03 GMT
#68
Poor sensationalised post:
The OP claims many pro's are inferior creep spreaders when there is 0 practical field experience proof. Convince some pros to use the method, show the results then make your claims. Calling these pros out based on some reasoning is just poor.

I wouldn't mind if the post was a [D] thread asking people to investigate the technique.
Crackensan
Profile Joined August 2010
United States479 Posts
March 30 2012 03:21 GMT
#69
I seriously doubt the validity of this idea.

I mean, if your scanning and killing creep tumors, you don't discriminate which ones are "active" and which ones are "spent". You murder every tumor you see.
Tasteless: "Well this strategy is made of balls"--Concerning Fruitdealer Vs. BoXeR
ETisME
Profile Blog Joined April 2011
12494 Posts
March 30 2012 03:37 GMT
#70
On March 30 2012 07:40 thatdontmakecent wrote:
I don't understand why players never use this creep strategy either. Ideally you would have a wide avenue of creep with "ready to go" tumors off to the side of the main path. That way when scans carve out the middle, you can fill back in after the fight and regrow your creep almost immediately. Obviously it depends on the game situation and the map, but creep spread is definitely the most unrefined and autopilot of normal zerg upkeep; it's disappointing.

because why won't the active creep tumor be killed as well?
and for example, why would you have the chance to recreep when the terran is trying to be offensive?
You only really get that chance when you denied the push. which means you could do that with the creep spreading queen as well.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
March 30 2012 04:04 GMT
#71
This falls far short of the standards for strategy guides on TL. You jump to far too many conclusions and you do very little analysis to prove your hypothesis.
Moderator
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft489
NeuroSwarm 114
Nina 61
RuFF_SC2 46
StarCraft: Brood War
Artosis 687
Dota 2
XaKoH 458
LuMiX2
Counter-Strike
fl0m1350
Stewie2K526
Super Smash Bros
Mew2King92
Heroes of the Storm
Khaldor153
Other Games
summit1g9095
FrodaN2508
JimRising 557
Skadoodle178
ViBE158
Maynarde151
Livibee42
Organizations
Other Games
gamesdonequick886
BasetradeTV34
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH86
• Mapu2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4294
Upcoming Events
Wardi Open
9h 36m
CrankTV Team League
10h 36m
Streamerzone vs Shopify Rebellion
TBD vs Team Vitality
Monday Night Weeklies
14h 36m
Replay Cast
1d 7h
WardiTV Invitational
1d 9h
CrankTV Team League
1d 10h
BASILISK vs TBD
Team Liquid vs Team Falcon
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
2 days
The PondCast
3 days
[ Show More ]
CrankTV Team League
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
CSL 2025 AUTUMN (S18)
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.