• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:29
CET 07:29
KST 15:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0247LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued Behind the Blue - Team Liquid History Book
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh TvZ is the most complete match up CasterMuse Youtube ACS replaced by "ASL Season Open" - Starts 21/02 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 [LIVE] [S:21] ASL Season Open Day 1
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Path of Exile Nintendo Switch Thread Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
UK Politics Mega-thread US Politics Mega-thread YouTube Thread Mexico's Drug War Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
BIZNET MLBB TOURNAMEN…
Dionisius Kenn
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1390 users

Sc2 strat > mechanics. attempts at proving it - Page 3

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 Next All
cydial
Profile Blog Joined September 2010
United States750 Posts
January 07 2012 07:07 GMT
#41
There are 3 things in SC2 that make up a player's skill.

Macro, Micro, and Strategy

You can be really good in any of these three and easily break into masters or just be mediocre in all 3. A Pro is well rounded in all 3 but as players like Boxer have shown you can be specialized in one of them (Boxer is well known for amazing micro).
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 07 2012 07:12 GMT
#42
I disagree - I was dicking around over spring break in around high diamond/low masters (and even vs some mid masters) and I won all my games through superior macro and terrible unit choice. I won a large majority of my TvTs, TvZs, and TvPs going pure reaper (and if they get air I would get ghosts). I played "standard" up until 8 minutes, mind you. Also played my ZvZs, ZvTs, ZvPs going pure Zerglings and queens for antiair. Would demolish Protoss masters players that even managed to get 200/200 deathballs because I could amass 80 spines and just counter attack their mains when they moved out. In PvZ and PvT I would go pure immortals, and archons if they got air (I just proxy gated PvP T_T).
ohokurwrong
Profile Blog Joined November 2011
Brazil283 Posts
Last Edited: 2012-01-07 07:19:10
January 07 2012 07:18 GMT
#43
at this point everyone is just stating facts that are all true but in the end it doesnt matter

im attempting to see if garbage mechanics coupled with good strat can lead someone into masters league. why are people so upset about it. if im wrong i will fail.

i think that lesser levels of strat beat equal levels of macro
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
Last Edited: 2012-01-07 07:23:44
January 07 2012 07:22 GMT
#44
Garbage strat with garbage macro but good micro can make do-- 3 rax allin, VR allin / 4gate / various allins-- you don't need to be able to macro off 3 bases, tech and double upgrade and drop to win games. You don't even need some amazing strats.

You just need an all-in.

There are clearly several ways to get into Master League, some of which can be done somewhat easily if you are willing to put in the time and effort.

@OP: people will discuss this if you make a thread... I think it's reasonable for people to do so. Did you really expect people not to have a lively discussion? I think making a thread invites it :D
When you stare into the iCCup, the iCCup stares back.
TL+ Member
ohokurwrong
Profile Blog Joined November 2011
Brazil283 Posts
January 07 2012 07:24 GMT
#45
its not a debate about how to get into masters league... i think people are missing the point. the point is macro gets masters
micro gets masters
strat imo is something you only need to do to get masters. this is a test to prove that people who claim "i dont have to time to get good at macro or work on my mechanics so thats why im in silver or plat" are full of $)#@ because as long as they understand the game they can still do it
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
January 07 2012 07:26 GMT
#46
I disagree. I think that learning strategies and timings, game sense, scouting, compositions, counter units, and strategies in general are hard. I think getting an understanding of the game is hard.

I think learning how to macro is substantially easier and takes less time-- nothing complicated there. Just build orders, rules to follow, and a simple composition like ling/bane/muta or stalker/colossus.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Arisen
Profile Blog Joined October 2010
United States2382 Posts
January 07 2012 07:42 GMT
#47
Like people said, getting into masters' isn't that much of an accomplishment, what's the point? of course you can get to masters with good strategy and subpar mechanics, you can get to masters doing pretty bad stuff (eg, 6 pool, scv all ins, etc)
"If you're not angry, you're not paying attention"
sitromit
Profile Joined June 2011
7051 Posts
January 07 2012 07:44 GMT
#48
On January 07 2012 13:01 ohokurwrong wrote:
For example. If i pick zerg and never use proper/fast inject methods (shift backspace method) and i go to each base click queen click inject this would be poor mechanics.


By your standard, here is a list of Zergs that have poor mechanics:

Nestea, Losira, DRG, July, Zenio, Leenock, pretty much any Zerg that has ever accomplished anything in the GSL. None of them hotkey Queens or use backspace, they all hotkey hatcheries individually, and some don't even use a hotkey for all the hatcheries and manage all of them individually at all times.
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
January 07 2012 07:46 GMT
#49
Heh, masters terran here... (unranked now since I haven't played in a season).

My APM around the "APM-nerf" was around 70-80 and that was when I made serious attempts at increasing it past the 45-55 range. "Macro better" is very good advice because even though my APM sucks, at least I could execute my build to around the 70-80 supply almost perfectly.
ohokurwrong
Profile Blog Joined November 2011
Brazil283 Posts
January 07 2012 07:48 GMT
#50
some ppl are incapable of being fast. and no one said getting masters was hard. i also never said i would 6 pool or cheese... im going to attempt at a very low APM to get masters by attempting to HARD COUNTER builds based on the limited scouting info zerg has
EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
January 07 2012 07:56 GMT
#51
OP actually has a very good point which he is attempting to reveal, which is the inability to take an inferior army and still win by outplaying your opponent. This was one of the most fundamentally important aspects of Broodwar, that while you can make the wrong units, you just have to work a little harder to make them as effective as the right ones. In SC2 if you make the wrong units you almost guaranteed cannot win.
Statists gonna State.
PhantumX
Profile Joined December 2011
Canada43 Posts
January 07 2012 07:57 GMT
#52
See this is the problem I really see here.

You cannot dismiss micro and mechanics from strat. You mentioned how a roach-bane > ling-bane, but banelings are not auto attack units, they explode when attacking. If the ling-bane can out micro roach-bane, he wins. Just telling someone to get a solid strat and not being micro them well or even have a good apm, is not the proper approach.

I'm all in lower league people focusing on their macro well, but think of it like this. Without macro you cannot micro to victory and without micro you cannot macro to vicotry. They're interconnected. You don't have to be perfect in either, but you have to have balance between the two.

FYI: a protoss deathball completely overturns what you are trying to do because that requires micro to have any chance to beat.

FYI x2: 4g vs 4g goes to better microer.
Toss got swag yo
ohokurwrong
Profile Blog Joined November 2011
Brazil283 Posts
January 07 2012 08:07 GMT
#53
On January 07 2012 16:56 EternaLLegacy wrote:
OP actually has a very good point which he is attempting to reveal, which is the inability to take an inferior army and still win by outplaying your opponent. This was one of the most fundamentally important aspects of Broodwar, that while you can make the wrong units, you just have to work a little harder to make them as effective as the right ones. In SC2 if you make the wrong units you almost guaranteed cannot win.


finally... someone gets it. er u might be person number 3
5unrise
Profile Joined May 2009
New Zealand646 Posts
January 07 2012 08:25 GMT
#54
I think this idea of getting into diamond just by macro is true eleven months ago, but probably does not hold true now. A gold player today in my opinion has the mechanics of a low diamond back in around december last year.
ohokurwrong
Profile Blog Joined November 2011
Brazil283 Posts
January 07 2012 08:31 GMT
#55
except micro has 0 to do with this...
5unrise
Profile Joined May 2009
New Zealand646 Posts
January 07 2012 08:41 GMT
#56
On January 07 2012 17:31 ohokurwrong wrote:
except micro has 0 to do with this...


Yeah, good point. Micro is a part of good mechanics, int he same way as macro, so this should be taken into the experiment
ohokurwrong
Profile Blog Joined November 2011
Brazil283 Posts
January 07 2012 08:45 GMT
#57
im attempting to display BAD mechanics and ONLY good strat/BO
5unrise
Profile Joined May 2009
New Zealand646 Posts
January 07 2012 08:50 GMT
#58
On January 07 2012 17:45 ohokurwrong wrote:
im attempting to display BAD mechanics and ONLY good strat/BO


Oh okay
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
January 07 2012 08:50 GMT
#59
The rules you've established seem a little cumbersome and might get in the way of the point you're trying to make. What about making clear macro sacrifices in order to get better scouting info. Stuff like scouting on 9, aggressive overlord scouting or rushing OL speed would let you get a good picture of the opponent's plan. If you constantly trade minerals for scouting info, you're putting yourself at a macro disadvantage against someone doing a blind timing attack. You won't have quite as much stuff as you could have, but hopefully it'll be the right stuff.
ohokurwrong
Profile Blog Joined November 2011
Brazil283 Posts
January 07 2012 08:51 GMT
#60
i just dont ever want my speed to help me. i never want anything to do anything positive BUT the right build order. obviously i have to play the game and not just think at the screen the right build so 50 apm is a speed anyone can get but not a speed thats really any good
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Group A
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 110
StarCraft: Brood War
GuemChi 1977
Tasteless 227
Leta 127
ZergMaN 83
Sharp 45
ToSsGirL 44
Bale 36
Shinee 34
Jaeyun 14
Icarus 13
Dota 2
NeuroSwarm107
League of Legends
Reynor55
Counter-Strike
Stewie2K518
m0e_tv482
Other Games
summit1g11968
JimRising 582
C9.Mang0295
WinterStarcraft239
Mew2King132
Organizations
Other Games
gamesdonequick785
Counter-Strike
PGL253
StarCraft: Brood War
lovetv 35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 85
• practicex 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 77
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt467
Upcoming Events
Big Brain Bouts
10h 31m
Shino vs DnS
SpeCial vs Mixu
TriGGeR vs Cure
Korean StarCraft League
20h 31m
CranKy Ducklings
1d 3h
OSC
1d 4h
SC Evo Complete
1d 7h
DaveTesta Events
1d 11h
AI Arena Tournament
1d 13h
Replay Cast
1d 17h
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Replay Cast
5 days
Replay Cast
5 days
The PondCast
6 days
KCM Race Survival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-26
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.